]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/effects/qc/globalsound.qc
Merge branch 'master' into terencehill/hud_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / qc / globalsound.qc
1 #include "globalsound.qh"
2
3 #include <common/ent_cs.qh>
4
5 #ifdef IMPLEMENTATION
6         #include <common/animdecide.qh>
7
8         #ifdef SVQC
9                 #include <server/cl_player.qh>
10         #endif
11
12         REGISTER_NET_TEMP(globalsound)
13         REGISTER_NET_TEMP(playersound)
14
15         string GlobalSound_sample(string pair, float r);
16
17         #ifdef SVQC
18                 /** Use new sound handling. TODO: use when sounds play correctly on clients */
19                 bool autocvar_g_debug_globalsounds = false;
20                 /**
21                  * @param from the source entity, its position is sent
22                  * @param gs the global sound def
23                  * @param r a random number in 0..1
24                  */
25                 void globalsound(int channel, entity from, entity gs, float r, int chan, float vol, float atten)
26                 {
27                         assert(IS_PLAYER(from), eprint(from));
28                         if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
29                         if (!autocvar_g_debug_globalsounds) {
30                                 string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
31                                 switch (channel) {
32                                         case MSG_ONE:
33                                                 soundto(channel, from, chan, sample, vol, atten);
34                                                 break;
35                                         case MSG_ALL:
36                                                 _sound(from, chan, sample, vol, atten);
37                                                 break;
38                                 }
39                                 return;
40                         }
41                         WriteHeader(channel, globalsound);
42                         WriteByte(channel, gs.m_id);
43                         WriteByte(channel, r * 255);
44                         WriteByte(channel, etof(from));
45                         WriteByte(channel, chan);
46                         WriteByte(channel, floor(vol * 255));
47                         WriteByte(channel, floor(atten * 64));
48                         entcs_force_origin(from);
49                         vector o = from.origin + 0.5 * (from.mins + from.maxs);
50                         WriteCoord(channel, o.x);
51                         WriteCoord(channel, o.y);
52                         WriteCoord(channel, o.z);
53                 }
54
55                 /**
56                 * @param from the source entity, its position is sent
57                 * @param ps the player sound def
58                 * @param r a random number in 0..1
59                 */
60                 void playersound(int channel, entity from, entity ps, float r, int chan, float vol, float atten)
61                 {
62                         assert(IS_PLAYER(from), eprint(from));
63                         if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
64                         if (!autocvar_g_debug_globalsounds) {
65                                 UpdatePlayerSounds(from);
66                                 string s = from.(ps.m_playersoundfld);
67                                 string sample = GlobalSound_sample(s, r);
68                                 switch (channel) {
69                                         case MSG_ONE:
70                                                 soundto(channel, from, chan, sample, vol, atten);
71                                                 break;
72                                         case MSG_ALL:
73                                                 _sound(from, chan, sample, vol, atten);
74                                                 break;
75                                 }
76                                 return;
77                         }
78                         WriteHeader(channel, playersound);
79                         WriteByte(channel, ps.m_id);
80                         WriteByte(channel, r * 255);
81                         WriteByte(channel, etof(from));
82                         WriteByte(channel, chan);
83                         WriteByte(channel, floor(vol * 255));
84                         WriteByte(channel, floor(atten * 64));
85                         entcs_force_origin(from);
86                         vector o = from.origin + 0.5 * (from.mins + from.maxs);
87                         WriteCoord(channel, o.x);
88                         WriteCoord(channel, o.y);
89                         WriteCoord(channel, o.z);
90                 }
91         #endif
92
93         #ifdef CSQC
94
95                 NET_HANDLE(globalsound, bool isnew)
96                 {
97                         entity gs = GlobalSounds_from(ReadByte());
98                         float r = ReadByte() / 255;
99                         string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
100                         int who = ReadByte();
101                         entity e = entcs_receiver(who - 1);
102                         int chan = ReadSByte();
103                         float vol = ReadByte() / 255;
104                         float atten = ReadByte() / 64;
105                         vector o;
106                         o.x = ReadCoord();
107                         o.y = ReadCoord();
108                         o.z = ReadCoord();
109                         // TODO: is this really what we want to be doing? Footsteps that follow the player at head height?
110                         if (who == player_currententnum) e = findfloat(world, entnum, who);  // play at camera position for full volume
111                         else if (e) e.origin = o;
112                         if (e)
113                         {
114                                 sound7(e, chan, sample, vol, atten, 0, 0);
115                         }
116                         else
117                         {
118                                 // Can this happen?
119                                 LOG_WARNINGF("Missing entcs data for player %d\n", who);
120                                 sound8(e, o, chan, sample, vol, atten, 0, 0);
121                         }
122                         return true;
123                 }
124
125                 NET_HANDLE(playersound, bool isnew)
126                 {
127                         entity ps = PlayerSounds_from(ReadByte());
128                         float r = ReadByte() / 255;
129                         int who = ReadByte();
130                         entity e = entcs_receiver(who - 1);
131                         UpdatePlayerSounds(e);
132                         string s = e.(ps.m_playersoundfld);
133                         string sample = GlobalSound_sample(s, r);
134                         int chan = ReadSByte();
135                         float vol = ReadByte() / 255;
136                         float atten = ReadByte() / 64;
137                         vector o;
138                         o.x = ReadCoord();
139                         o.y = ReadCoord();
140                         o.z = ReadCoord();
141                         if (who == player_currententnum) e = findfloat(world, entnum, who);  // play at camera position for full volume
142                         else if (e) e.origin = o;
143                         if (e)
144                         {
145                                 // TODO: for non-visible players, origin should probably continue to be updated as long as the sound is playing
146                                 sound7(e, chan, sample, vol, atten, 0, 0);
147                         }
148                         else
149                         {
150                                 // Can this happen?
151                                 LOG_WARNINGF("Missing entcs data for player %d\n", who);
152                                 sound8(e, o, chan, sample, vol, atten, 0, 0);
153                         }
154                         return true;
155                 }
156
157         #endif
158
159         string GlobalSound_sample(string pair, float r)
160         {
161                 int n;
162                 {
163                         string s = cdr(pair);
164                         if (s) n = stof(s);
165                         else n = 0;
166                 }
167                 string sample = car(pair);
168                 if (n > 0) sample = sprintf("%s%d.wav", sample, floor(r * n + 1));  // randomization
169                 else sample = sprintf("%s.wav", sample);
170                 return sample;
171         }
172
173         void PrecacheGlobalSound(string sample)
174         {
175                 int n;
176                 {
177                         string s = cdr(sample);
178                         if (s) n = stof(s);
179                         else n = 0;
180                 }
181                 sample = car(sample);
182                 if (n > 0)
183                 {
184                         for (int i = 1; i <= n; ++i)
185                                 precache_sound(sprintf("%s%d.wav", sample, i));
186                 }
187                 else
188                 {
189                         precache_sound(sprintf("%s.wav", sample));
190                 }
191         }
192
193         entity GetVoiceMessage(string type)
194         {
195                 FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, return it);
196                 return NULL;
197         }
198
199         entity GetPlayerSound(string type)
200         {
201                 FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, return it);
202                 return NULL;
203         }
204
205         string allvoicesamples;
206         STATIC_INIT(allvoicesamples)
207         {
208                 FOREACH(PlayerSounds, it.instanceOfVoiceMessage, allvoicesamples = strcat(allvoicesamples, " ", it.m_playersoundstr));
209                 allvoicesamples = strzone(substring(allvoicesamples, 1, -1));
210         }
211
212         .string _GetPlayerSoundSampleField(string type, bool voice)
213         {
214                 GetPlayerSoundSampleField_notFound = false;
215                 entity e = voice ? GetVoiceMessage(type) : GetPlayerSound(type);
216                 if (e) return e.m_playersoundfld;
217                 GetPlayerSoundSampleField_notFound = true;
218                 return playersound_taunt.m_playersoundfld;
219         }
220
221         .string GetVoiceMessageSampleField(string type)
222         {
223                 return _GetPlayerSoundSampleField(type, true);
224         }
225
226         void PrecachePlayerSounds(string f)
227         {
228                 int fh = fopen(f, FILE_READ);
229                 if (fh < 0)
230                 {
231                         LOG_WARNINGF("Player sound file not found: %s\n", f);
232                         return;
233                 }
234                 for (string s; (s = fgets(fh)); )
235                 {
236                         int n = tokenize_console(s);
237                         if (n != 3)
238                         {
239                                 if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
240                                 continue;
241                         }
242                         string file = argv(1);
243                         string variants = argv(2);
244                         PrecacheGlobalSound(strcat(file, " ", variants));
245                 }
246                 fclose(fh);
247         }
248
249         //#ifdef CSQC
250
251                 .string GetPlayerSoundSampleField(string type)
252                 {
253                         return _GetPlayerSoundSampleField(type, false);
254                 }
255
256                 void ClearPlayerSounds(entity this)
257                 {
258                         FOREACH(PlayerSounds, true, {
259                                 .string fld = it.m_playersoundfld;
260                                 if (this.(fld))
261                                 {
262                                         strunzone(this.(fld));
263                                         this.(fld) = string_null;
264                                 }
265                         });
266                 }
267
268                 bool LoadPlayerSounds(entity this, string f, bool strict)
269                 {
270                         int fh = fopen(f, FILE_READ);
271                         if (fh < 0)
272                         {
273                                 if (strict) LOG_WARNINGF("Player sound file not found: %s\n", f);
274                                 return false;
275                         }
276                         for (string s; (s = fgets(fh)); )
277                         {
278                                 int n = tokenize_console(s);
279                                 if (n != 3)
280                                 {
281                                         if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
282                                         continue;
283                                 }
284                                 string key = argv(0);
285                                 var.string field = GetPlayerSoundSampleField(key);
286                                 if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
287                                 if (GetPlayerSoundSampleField_notFound)
288                                 {
289                                         LOG_TRACEF("Invalid sound info field: %s\n", key);
290                                         continue;
291                                 }
292                                 string file = argv(1);
293                                 string variants = argv(2);
294                                 if (this.(field)) strunzone(this.(field));
295                                 this.(field) = strzone(strcat(file, " ", variants));
296                         }
297                         fclose(fh);
298                         return true;
299                 }
300
301                 .string model_for_playersound;
302                 .int skin_for_playersound;
303
304                 bool autocvar_g_debug_defaultsounds;
305
306                 void UpdatePlayerSounds(entity this)
307                 {
308                         if (this.model == this.model_for_playersound && this.skin == this.skin_for_playersound) return;
309                         if (this.model_for_playersound) strunzone(this.model_for_playersound);
310                         this.model_for_playersound = strzone(this.model);
311                         this.skin_for_playersound = this.skin;
312                         ClearPlayerSounds(this);
313                         LoadPlayerSounds(this, "sound/player/default.sounds", true);
314                         if (this.model == "null" || autocvar_g_debug_defaultsounds) return;
315                         if (LoadPlayerSounds(this, get_model_datafilename(this.model, this.skin, "sounds"), false)) return;
316                         LoadPlayerSounds(this, get_model_datafilename(this.model, 0, "sounds"), true);
317                 }
318
319         //#endif
320
321         #ifdef SVQC
322
323                 void _GlobalSound(entity this, entity gs, entity ps, string sample, int chan, int voicetype, bool fake)
324                 {
325                         if (gs == NULL && ps == NULL && sample == "") return;
326                         if(this.classname == "body") return;
327                         float r = random();
328                         if (sample != "") sample = GlobalSound_sample(sample, r);
329                         switch (voicetype)
330                         {
331                                 case VOICETYPE_LASTATTACKER_ONLY:
332                                 case VOICETYPE_LASTATTACKER:
333                                 {
334                                         if (!fake)
335                                         {
336                                                 if (!this.pusher) break;
337                                                 msg_entity = this.pusher;
338                                                 if (IS_REAL_CLIENT(msg_entity))
339                                                 {
340                                                         float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
341                                                         if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten);
342                                                         else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten);
343                                                         else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
344                                                 }
345                                         }
346                                         if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
347                                         msg_entity = this;
348                                         if (IS_REAL_CLIENT(msg_entity))
349                                         {
350                                                 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE);
351                                                 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE);
352                                                 else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
353                                         }
354                                         break;
355                                 }
356                                 case VOICETYPE_TEAMRADIO:
357                                 {
358                                         #define X() \
359                                                 MACRO_BEGIN \
360                                                 { \
361                                                         float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
362                                                         if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
363                                                         else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
364                                                         else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
365                                                 } MACRO_END
366
367                                         if (fake) { msg_entity = this; X(); }
368                                         else
369                                         {
370                                                 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (!teamplay || msg_entity.team == this.team), {
371                                                         msg_entity = it;
372                                                         X();
373                                                 });
374                                         }
375                 #undef X
376                                         break;
377                                 }
378                                 case VOICETYPE_AUTOTAUNT:
379                                 case VOICETYPE_TAUNT:
380                                 {
381                                         if (voicetype == VOICETYPE_AUTOTAUNT) if (!sv_autotaunt) { break; }else {}
382                                         else if (IS_PLAYER(this) && !IS_DEAD(this)) animdecide_setaction(this, ANIMACTION_TAUNT,
383                                                         true);
384                                         if (!sv_taunt) break;
385                                         if (autocvar_sv_gentle) break;
386                                         float tauntrand = 0;
387                                         if (voicetype == VOICETYPE_AUTOTAUNT) tauntrand = random();
388                                         #define X() \
389                                                 MACRO_BEGIN \
390                                                 { \
391                                                         if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < msg_entity.cvar_cl_autotaunt) \
392                                                         { \
393                                                                 float atten = (msg_entity.cvar_cl_voice_directional >= 1) \
394                                                                     ? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, \
395                                                                         ATTEN_MAX) \
396                                                                         : ATTEN_NONE; \
397                                                                 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
398                                                                 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
399                                                                 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
400                                                         } \
401                                                 } MACRO_END
402                                         if (fake)
403                                         {
404                                                 msg_entity = this;
405                                                 X();
406                                         }
407                                         else
408                                         {
409                                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
410                                                         msg_entity = it;
411                                                         X();
412                                                 });
413                                         }
414                 #undef X
415                                         break;
416                                 }
417                                 case VOICETYPE_PLAYERSOUND:
418                                 {
419                                         msg_entity = this;
420                                         if (fake)
421                                         {
422                                                 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
423                                                 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
424                                                 else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NORM);
425                                         }
426                                         else
427                                         {
428                                                 if (gs) globalsound(MSG_ALL, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
429                                                 else if (ps) playersound(MSG_ALL, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
430                                                 else _sound(this, chan, sample, VOL_BASE, ATTEN_NORM);
431                                         }
432                                         break;
433                                 }
434                                 default:
435                                 {
436                                         backtrace("Invalid voice type!");
437                                         break;
438                                 }
439                         }
440                 }
441
442         #endif
443 #endif