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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / clanarena / sv_clanarena.qh
1 #pragma once
2
3 #include <common/mutators/base.qh>
4 #include <server/elimination.qh>
5 #include <server/round_handler.qh>
6 #include <server/world.qh>
7 #include <server/command/sv_cmd.qh>
8
9 int autocvar_g_ca_spectate_enemies;
10 int autocvar_g_ca_point_limit;
11 int autocvar_g_ca_point_leadlimit;
12 float autocvar_g_ca_round_timelimit;
13 bool autocvar_g_ca_team_spawns;
14 //int autocvar_g_ca_teams;
15 int autocvar_g_ca_teams_override;
16 float autocvar_g_ca_warmup;
17 string autocvar_g_ca_weaponarena = "most";
18
19 int ca_teams;
20 bool allowed_to_spawn;
21 bool g_ca_spectate_enemies; // updated on map reset
22
23 const int ST_CA_ROUNDS = 1;
24
25 bool CA_CheckTeams();
26 bool CA_CheckWinner();
27 void CA_RoundStart();
28 bool ca_isEliminated(entity e);
29
30 REGISTER_MUTATOR(ca, false)
31 {
32     MUTATOR_STATIC();
33         MUTATOR_ONADD
34         {
35                 GameRules_teams(true);
36         GameRules_spawning_teams(autocvar_g_ca_team_spawns);
37         GameRules_limit_score(autocvar_g_ca_point_limit);
38         GameRules_limit_lead(autocvar_g_ca_point_leadlimit);
39
40                 ca_teams = autocvar_g_ca_teams_override;
41                 if (ca_teams < 2)
42                         ca_teams = cvar("g_ca_teams"); // read the cvar directly as it gets written earlier in the same frame
43
44                 ca_teams = BITS(bound(2, ca_teams, 4));
45         GameRules_scoring(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, {
46             field_team(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
47         });
48
49                 allowed_to_spawn = true;
50                 g_ca_spectate_enemies = autocvar_g_ca_spectate_enemies;
51                 observe_blocked_if_eliminated = (g_ca_spectate_enemies == -1);
52                 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
53                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
54                 EliminatedPlayers_Init(ca_isEliminated);
55         }
56         return 0;
57 }