]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qh
Merge branch 'terencehill/frozen_resurfacing' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / invasion / sv_invasion.qh
1 #pragma once
2
3 #include <common/mutators/base.qh>
4 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
5 int autocvar_g_invasion_teams;
6 int autocvar_g_invasion_type;
7 bool autocvar_g_invasion_team_spawns;
8 bool g_invasion;
9 void invasion_Initialize();
10
11 REGISTER_MUTATOR(inv, false)
12 {
13     MUTATOR_STATIC();
14         MUTATOR_ONADD
15         {
16                 if (autocvar_g_invasion_teams >= 2) {
17                         GameRules_teams(true);
18                         GameRules_spawning_teams(autocvar_g_invasion_team_spawns);
19                 }
20         GameRules_limit_score(autocvar_g_invasion_point_limit);
21
22                 g_invasion = true;
23                 cvar_settemp("g_monsters", "1");
24                 invasion_Initialize();
25         }
26         return 0;
27 }
28
29 float inv_numspawned;
30 float inv_maxspawned;
31 float inv_roundcnt;
32 float inv_maxrounds;
33 float inv_numkilled;
34 float inv_lastcheck;
35 float inv_maxcurrent;
36
37 float invasion_teams;
38 float inv_monsters_perteam[17];
39
40 float inv_monsterskill;
41
42 const float ST_INV_KILLS = 1;
43
44 const int INV_TYPE_ROUND = 0; // round-based waves of enemies
45 const int INV_TYPE_HUNT = 1; // clear the map of placed enemies
46 const int INV_TYPE_STAGE = 2; // reach the end of the level