Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / race / race.qc
1 #include "race.qh"
2
3 // TODO: sv_race
4 #ifdef SVQC
5 #include <server/race.qh>
6
7 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
8 float autocvar_g_race_qualifying_timelimit;
9 float autocvar_g_race_qualifying_timelimit_override;
10 int autocvar_g_race_teams;
11
12 // legacy bot roles
13 .float race_checkpoint;
14 void havocbot_role_race(entity this)
15 {
16         if(IS_DEAD(this))
17                 return;
18
19         if (navigation_goalrating_timeout(this))
20         {
21                 navigation_goalrating_start(this);
22
23                 bool raw_touch_check = true;
24                 int cp = this.race_checkpoint;
25
26                 LABEL(search_racecheckpoints)
27                 IL_EACH(g_racecheckpoints, true,
28                 {
29                         if(it.cnt == cp || cp == -1)
30                         {
31                                 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
32                                 // e.g. checkpoint in front of Stormkeep's warpzone
33                                 // the same workaround is applied in CTS game mode
34                                 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
35                                 {
36                                         cp = race_NextCheckpoint(cp);
37                                         raw_touch_check = false;
38                                         goto search_racecheckpoints;
39                                 }
40                                 navigation_routerating(this, it, 1000000, 5000);
41                         }
42                 });
43
44                 navigation_goalrating_end(this);
45
46                 navigation_goalrating_timeout_set(this);
47         }
48 }
49
50 void race_ScoreRules()
51 {
52     GameRules_score_enabled(false);
53         GameRules_scoring(race_teams, 0, 0, {
54         if (race_teams) {
55             field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
56             field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
57             field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
58             field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
59         } else if (g_race_qualifying) {
60             field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
61         } else {
62             field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
63             field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
64             field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
65         }
66         });
67 }
68
69 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
70 {
71         if(autocvar_sv_eventlog)
72                 GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
73 }
74
75 float WinningCondition_Race(float fraglimit)
76 {
77         float wc;
78         float n, c;
79
80         n = 0;
81         c = 0;
82         FOREACH_CLIENT(IS_PLAYER(it), {
83                 ++n;
84                 if(CS(it).race_completed)
85                         ++c;
86         });
87         if(n && (n == c))
88                 return WINNING_YES;
89         wc = WinningCondition_Scores(fraglimit, 0);
90
91         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
92         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
93         // do NOT support equality when the laps are all raced!
94                 return WINNING_STARTSUDDENDEATHOVERTIME;
95         else
96                 return WINNING_NEVER;
97 }
98
99 float WinningCondition_QualifyingThenRace(float limit)
100 {
101         float wc;
102         wc = WinningCondition_Scores(limit, 0);
103
104         // NEVER initiate overtime
105         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
106         {
107                 return WINNING_YES;
108         }
109
110         return wc;
111 }
112
113 MUTATOR_HOOKFUNCTION(rc, ClientKill)
114 {
115         if(g_race_qualifying)
116                 M_ARGV(1, float) = 0; // killtime
117 }
118
119 MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
120 {
121         entity player = M_ARGV(0, entity);
122
123         if(autocvar_g_allow_checkpoints)
124                 race_PreparePlayer(player); // nice try
125 }
126
127 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
128 {
129         entity player = M_ARGV(0, entity);
130         float dt = M_ARGV(1, float);
131
132         player.race_movetime_frac += dt;
133         float f = floor(player.race_movetime_frac);
134         player.race_movetime_frac -= f;
135         player.race_movetime_count += f;
136         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
137
138 #ifdef SVQC
139         if(IS_PLAYER(player))
140         {
141                 if (player.race_penalty)
142                         if (time > player.race_penalty)
143                                 player.race_penalty = 0;
144                 if(player.race_penalty)
145                 {
146                         player.velocity = '0 0 0';
147                         set_movetype(player, MOVETYPE_NONE);
148                         player.disableclientprediction = 2;
149                 }
150         }
151 #endif
152
153         // force kbd movement for fairness
154         float wishspeed;
155         vector wishvel;
156
157         // if record times matter
158         // ensure nothing EVIL is being done (i.e. div0_evade)
159         // this hinders joystick users though
160         // but it still gives SOME analog control
161         wishvel.x = fabs(CS(player).movement.x);
162         wishvel.y = fabs(CS(player).movement.y);
163         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
164         {
165                 wishvel.z = 0;
166                 wishspeed = vlen(wishvel);
167                 if(wishvel.x >= 2 * wishvel.y)
168                 {
169                         // pure X motion
170                         if(CS(player).movement.x > 0)
171                                 CS(player).movement_x = wishspeed;
172                         else
173                                 CS(player).movement_x = -wishspeed;
174                         CS(player).movement_y = 0;
175                 }
176                 else if(wishvel.y >= 2 * wishvel.x)
177                 {
178                         // pure Y motion
179                         CS(player).movement_x = 0;
180                         if(CS(player).movement.y > 0)
181                                 CS(player).movement_y = wishspeed;
182                         else
183                                 CS(player).movement_y = -wishspeed;
184                 }
185                 else
186                 {
187                         // diagonal
188                         if(CS(player).movement.x > 0)
189                                 CS(player).movement_x = M_SQRT1_2 * wishspeed;
190                         else
191                                 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
192                         if(CS(player).movement.y > 0)
193                                 CS(player).movement_y = M_SQRT1_2 * wishspeed;
194                         else
195                                 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
196                 }
197         }
198 }
199
200 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
201 {
202         float s;
203
204         Score_NicePrint(NULL);
205
206         race_ClearRecords();
207         PlayerScore_Sort(race_place, 0, 1, 0);
208
209         FOREACH_CLIENT(true, {
210                 if(it.race_place)
211                 {
212                         s = GameRules_scoring_add(it, RACE_FASTEST, 0);
213                         if(!s)
214                                 it.race_place = 0;
215                 }
216                 race_EventLog(ftos(it.race_place), it);
217         });
218
219         if(g_race_qualifying == 2)
220         {
221                 g_race_qualifying = 0;
222                 independent_players = 0;
223                 cvar_set("fraglimit", ftos(race_fraglimit));
224                 cvar_set("leadlimit", ftos(race_leadlimit));
225                 cvar_set("timelimit", ftos(race_timelimit));
226                 race_ScoreRules();
227         }
228 }
229
230 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
231 {
232         entity player = M_ARGV(0, entity);
233
234         race_PreparePlayer(player);
235         player.race_checkpoint = -1;
236
237         string rr = RACE_RECORD;
238
239         if(IS_REAL_CLIENT(player))
240         {
241                 msg_entity = player;
242                 race_send_recordtime(MSG_ONE);
243                 race_send_speedaward(MSG_ONE);
244
245                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
246                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
247                 race_send_speedaward_alltimebest(MSG_ONE);
248
249                 float i;
250                 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
251                 race_send_rankings_cnt(MSG_ONE);
252                 for (i = 1; i <= m; ++i)
253                 {
254                         race_SendRankings(i, 0, 0, MSG_ONE);
255                 }
256         }
257 }
258
259 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
260 {
261         entity player = M_ARGV(0, entity);
262
263         if(g_race_qualifying)
264         if(GameRules_scoring_add(player, RACE_FASTEST, 0))
265                 player.frags = FRAGS_LMS_LOSER;
266         else
267                 player.frags = FRAGS_SPECTATOR;
268
269         race_PreparePlayer(player);
270         player.race_checkpoint = -1;
271 }
272
273 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
274 {
275         entity player = M_ARGV(0, entity);
276         entity spawn_spot = M_ARGV(1, entity);
277
278         if(spawn_spot.target == "")
279                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
280                 race_PreparePlayer(player);
281
282         // if we need to respawn, do it right
283         player.race_respawn_checkpoint = player.race_checkpoint;
284         player.race_respawn_spotref = spawn_spot;
285
286         player.race_place = 0;
287 }
288
289 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
290 {
291         entity player = M_ARGV(0, entity);
292
293         if(IS_PLAYER(player))
294         if(!game_stopped)
295         {
296                 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
297                         race_PreparePlayer(player);
298                 else // respawn
299                         race_RetractPlayer(player);
300
301                 race_AbandonRaceCheck(player);
302         }
303 }
304
305 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
306 {
307         entity frag_target = M_ARGV(2, entity);
308
309         frag_target.respawn_flags |= RESPAWN_FORCE;
310         race_AbandonRaceCheck(frag_target);
311 }
312
313 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
314 {
315         entity bot = M_ARGV(0, entity);
316
317         bot.havocbot_role = havocbot_role_race;
318         return true;
319 }
320
321 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
322 {
323         entity player = M_ARGV(0, entity);
324
325         if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
326         {
327                 if (!player.stored_netname)
328                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
329                 if(player.stored_netname != player.netname)
330                 {
331                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
332                         strcpy(player.stored_netname, player.netname);
333                 }
334         }
335
336         if (!IS_OBSERVER(player))
337         {
338                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
339                 {
340                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
341                         speedaward_holder = player.netname;
342                         speedaward_uid = player.crypto_idfp;
343                         speedaward_lastupdate = time;
344                 }
345                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
346                 {
347                         string rr = RACE_RECORD;
348                         race_send_speedaward(MSG_ALL);
349                         speedaward_lastsent = speedaward_speed;
350                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
351                         {
352                                 speedaward_alltimebest = speedaward_speed;
353                                 speedaward_alltimebest_holder = speedaward_holder;
354                                 speedaward_alltimebest_uid = speedaward_uid;
355                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
356                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
357                                 race_send_speedaward_alltimebest(MSG_ALL);
358                         }
359                 }
360         }
361 }
362
363 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
364 {
365         if(g_race_qualifying)
366                 return true; // in qualifying, you don't lose score by observing
367 }
368
369 MUTATOR_HOOKFUNCTION(rc, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
370 {
371         M_ARGV(0, float) = race_teams;
372         return true;
373 }
374
375 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
376 {
377         // announce remaining frags if not in qualifying mode
378         if(!g_race_qualifying)
379                 return true;
380 }
381
382 MUTATOR_HOOKFUNCTION(rc, GetRecords)
383 {
384         int record_page = M_ARGV(0, int);
385         string ret_string = M_ARGV(1, string);
386
387         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
388         {
389                 if(MapInfo_Get_ByID(i))
390                 {
391                         float r = race_readTime(MapInfo_Map_bspname, 1);
392
393                         if(!r)
394                                 continue;
395
396                         string h = race_readName(MapInfo_Map_bspname, 1);
397                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
398                 }
399         }
400
401         M_ARGV(1, string) = ret_string;
402 }
403
404 MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
405 {
406         return true; // doesn't work so well
407 }
408
409 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
410 {
411         entity player = M_ARGV(0, entity);
412
413         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
414 }
415
416 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
417 {
418         float checkrules_timelimit = M_ARGV(1, float);
419         float checkrules_fraglimit = M_ARGV(2, float);
420
421         if(checkrules_timelimit >= 0)
422         {
423                 if(!g_race_qualifying)
424                 {
425                         M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
426                         return true;
427                 }
428                 else if(g_race_qualifying == 2)
429                 {
430                         M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
431                         return true;
432                 }
433         }
434 }
435
436 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
437 {
438         if(g_race_qualifying == 2)
439                 warmup_stage = 0;
440 }
441
442 void race_Initialize()
443 {
444         race_ScoreRules();
445         if(g_race_qualifying == 2)
446                 warmup_stage = 0;
447 }
448
449 void rc_SetLimits()
450 {
451         int fraglimit_override, leadlimit_override;
452         float timelimit_override, qualifying_override;
453
454         if(autocvar_g_race_teams)
455         {
456                 GameRules_teams(true);
457                 race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
458         }
459         else
460                 race_teams = 0;
461
462         qualifying_override = autocvar_g_race_qualifying_timelimit_override;
463         fraglimit_override = autocvar_g_race_laps_limit;
464         leadlimit_override = 0; // currently not supported by race
465         timelimit_override = autocvar_timelimit_override;
466
467         float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
468
469         if(autocvar_g_campaign)
470         {
471                 g_race_qualifying = 1;
472                 independent_players = 1;
473         }
474         else if(want_qualifying)
475         {
476                 g_race_qualifying = 2;
477                 independent_players = 1;
478                 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
479                 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
480                 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
481                 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
482                 fraglimit_override = 0;
483                 leadlimit_override = 0;
484                 timelimit_override = qualifying_override;
485         }
486         else
487                 g_race_qualifying = 0;
488     GameRules_limit_score(fraglimit_override);
489     GameRules_limit_lead(leadlimit_override);
490     GameRules_limit_time(timelimit_override);
491     GameRules_limit_time_qualifying(qualifying_override);
492 }
493 #endif