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Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / tdm / sv_tdm.qc
1 #include "sv_tdm.qh"
2
3 // TODO? rename to teamdeathmatch
4 int autocvar_g_tdm_teams;
5 int autocvar_g_tdm_teams_override;
6
7 /*QUAKED spawnfunc_tdm_team (0 .5 .8) (-16 -16 -24) (16 16 32)
8 Team declaration for TDM gameplay, this allows you to decide what team names and control point models are used in your map.
9 Note: If you use spawnfunc_tdm_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
10 Keys:
11 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
12 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
13 spawnfunc(tdm_team)
14 {
15         if(!g_tdm || !this.cnt) { delete(this); return; }
16
17         this.classname = "tdm_team";
18         this.team = this.cnt + 1;
19 }
20
21 // code from here on is just to support maps that don't have team entities
22 void tdm_SpawnTeam (string teamname, int teamcolor)
23 {
24         entity this = new_pure(tdm_team);
25         this.netname = teamname;
26         this.cnt = teamcolor - 1;
27         this.team = teamcolor;
28         this.spawnfunc_checked = true;
29         //spawnfunc_tdm_team(this);
30 }
31
32 void tdm_DelayedInit(entity this)
33 {
34         // if no teams are found, spawn defaults
35         if(find(NULL, classname, "tdm_team") == NULL)
36         {
37                 LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway.");
38
39                 int numteams = autocvar_g_tdm_teams_override;
40                 if(numteams < 2) { numteams = autocvar_g_tdm_teams; }
41
42                 int teams = BITS(bound(2, numteams, 4));
43                 if(teams & BIT(0))
44                         tdm_SpawnTeam("Red", NUM_TEAM_1);
45                 if(teams & BIT(1))
46                         tdm_SpawnTeam("Blue", NUM_TEAM_2);
47                 if(teams & BIT(2))
48                         tdm_SpawnTeam("Yellow", NUM_TEAM_3);
49                 if(teams & BIT(3))
50                         tdm_SpawnTeam("Pink", NUM_TEAM_4);
51         }
52 }
53
54 MUTATOR_HOOKFUNCTION(tdm, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
55 {
56         M_ARGV(1, string) = "tdm_team";
57 }
58
59 MUTATOR_HOOKFUNCTION(tdm, Scores_CountFragsRemaining)
60 {
61         // announce remaining frags
62         return true;
63 }