3 #include "../../../server/t_items.qh"
6 REGISTER_ITEM(Bullets, Ammo) {
7 this.m_model = "models/items/a_bullets.mdl";
8 this.m_name = "bullets";
10 this.m_botvalue = 2000;
11 this.m_itemid = IT_NAILS;
14 REGISTER_ITEM(Cells, Ammo) {
15 this.m_model = "models/items/a_cells.md3";
16 this.m_name = "cells";
18 this.m_botvalue = 2000;
19 this.m_itemid = IT_CELLS;
22 REGISTER_ITEM(Plasma, Ammo) {
23 this.m_model = "models/items/a_cells.md3";
24 this.m_name = "plasma";
26 this.m_botvalue = 2000;
27 this.m_itemid = IT_PLASMA;
30 REGISTER_ITEM(Rockets, Ammo) {
31 this.m_model = "models/items/a_rockets.md3";
32 this.m_name = "rockets";
34 this.m_botvalue = 3000;
35 this.m_itemid = IT_ROCKETS;
38 REGISTER_ITEM(Shells, Ammo) {
39 this.m_model = "models/items/a_shells.md3";
40 this.m_name = "shells";
42 this.m_botvalue = 500;
43 this.m_itemid = IT_SHELLS;