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1 #include "swamp.qh"
2 #if defined(CSQC)
3 #elif defined(MENUQC)
4 #elif defined(SVQC)
5     #include <lib/warpzone/util_server.qh>
6     #include <common/weapons/_all.qh>
7     #include <common/weapons/_all.qh>
8     #include <common/stats.qh>
9     #include <common/deathtypes/all.qh>
10 #endif
11
12 /*
13 *               t_swamp.c
14 *               Adds spawnfunc_trigger_swamp and support routines for nexuiz 1.2.1+ and xonotic
15 *               Author tZork (Jakob MG)
16 *               jakob@games43.se
17 *               2005 11 29
18 */
19
20 #ifdef SVQC
21 void swamp_think(entity this)
22 {
23         // set myself as current swampslug where possible
24         IL_EACH(g_swamped, it.swampslug == this,
25         {
26                 it.swampslug = NULL;
27                 IL_REMOVE(g_swamped, it);
28         });
29
30         if(this.active == ACTIVE_ACTIVE)
31         {
32                 FOREACH_ENTITY_RADIUS((this.absmin + this.absmax) * 0.5, vlen(this.absmax - this.absmin) * 0.5 + 1, it.swampslug.active == ACTIVE_NOT && IS_PLAYER(it) && !IS_DEAD(it),
33                 {
34                         vector emin = it.absmin;
35                         vector emax = it.absmax;
36                         if(this.solid == SOLID_BSP)
37                         {
38                                 emin -= '1 1 1';
39                                 emax += '1 1 1';
40                         }
41                         if(boxesoverlap(emin, emax, this.absmin, this.absmax)) // quick
42                                 if(WarpZoneLib_BoxTouchesBrush(emin, emax, this, it)) // accurate
43                                 {
44                                         if(!it.swampslug)
45                                                 IL_PUSH(g_swamped, it);
46                                         it.swampslug = this;
47                                 }
48                 });
49
50                 IL_EACH(g_swamped, it.swampslug == this,
51                 {
52                         if(time > it.swamp_interval)
53                         {
54                                 Damage (it, this, this, this.dmg, DEATH_SWAMP.m_id, DMG_NOWEP, it.origin, '0 0 0');
55                                 it.swamp_interval = time + this.swamp_interval;
56                         }
57                 });
58         }
59
60         this.nextthink = time;
61 }
62
63 /*QUAKED spawnfunc_trigger_swamp (.5 .5 .5) ?
64 Players in the swamp will be
65 slowed down and damaged over time
66 */
67 spawnfunc(trigger_swamp)
68 {
69         // Init stuff
70         EXACTTRIGGER_INIT;
71         this.active = ACTIVE_ACTIVE;
72         //trigger_init(this);
73         setthink(this, swamp_think);
74         this.nextthink = time;
75
76         // Setup default keys, if missing
77         if(!this.dmg)
78                 this.dmg = 5;
79         if(!this.swamp_interval)
80                 this.swamp_interval = 1;
81         if(!this.swamp_slowdown)
82                 this.swamp_slowdown = 0.5;
83 }
84 #endif