6 .float antiwall_flag; // Variable to define what to do with func_clientwall
7 // 0 == do nothing, 1 == deactivate, 2 == activate
13 // used elsewhere (will fix)
15 void trigger_common_write(entity this, bool withtarget);
17 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
19 void target_voicescript_next(entity pl);
20 void target_voicescript_clear(entity pl);
22 void SUB_DontUseTargets(entity this, entity actor, entity trigger);
23 void SUB_UseTargets(entity this, entity actor, entity trigger);
25 void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger);
27 // allow excluding certain .target* fields without needing to nullify them
28 // use BIT(1) through BIT(4)
29 void SUB_UseTargets_SkipTargets(entity this, entity actor, entity trigger, int skiptargets);
31 void generic_setactive(entity this, int act);
32 // generic methods for netlinked entities
33 void generic_netlinked_reset(entity this);
34 void generic_netlinked_setactive(entity this, int act);
35 // WARNING: DON'T USE, ONLY TO KEEP COMPATIBILITY BECAUSE OF SWITCH FROM .state TO .alive!!!!
36 void generic_netlinked_legacy_use(entity this, entity actor, entity trigger);
39 .float sub_target_used;
46 void trigger_common_read(entity this, bool withtarget);
47 void trigger_remove_generic(entity this);