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Prevent save and fill commands from working when not in edit mode
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1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
14
15 const int BD_TILE_SIZE = 20;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .string bd_levelname;
24 .string bd_nextlevel;
25
26 #ifdef SVQC
27 .bool bd_canedit;
28 #endif
29
30 .int bd_tiletype;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_BRICK5 = 8;
39 const int BD_TILE_BRICK6 = 9;
40 const int BD_TILE_BRICK7 = 10;
41 const int BD_TILE_BRICK8 = 11;
42 const int BD_TILE_LAST = 11;
43
44 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
45
46 // find same game piece given its tile name
47 entity bd_find_piece(entity minig, string tile, bool check_target)
48 {
49         entity e = world;
50         while ( ( e = findentity(e,owner,minig) ) )
51                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
52                         return e;
53         return world;
54 }
55
56 // check if the tile name is valid (15x15 grid)
57 bool bd_valid_tile(string tile)
58 {
59         if ( !tile )
60                 return false;
61         int number = minigame_tile_number(tile);
62         int letter = minigame_tile_letter(tile);
63         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
64 }
65
66 entity bd_find_dozer(entity minig)
67 {
68         entity e = world;
69         while ( ( e = findentity(e,owner,minig) ) )
70                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
71                         return e;
72         return world;
73 }
74
75 void bd_check_winner(entity minig)
76 {
77         int total = 0, valid = 0;
78         entity e = world;
79         while ( ( e = findentity(e,owner,minig) ) )
80                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
81                 {
82                         ++total;
83                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
84                                 ++valid;
85                 }
86
87         if(valid >= total)
88         {
89                 minig.minigame_flags = BD_TURN_WIN;
90                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
91         }
92 }
93
94 bool bd_canfill(int ttype)
95 {
96         switch(ttype)
97         {
98                 case BD_TILE_BRICK8:
99                 case BD_TILE_BRICK7:
100                 case BD_TILE_BRICK6:
101                 case BD_TILE_BRICK5:
102                 case BD_TILE_BRICK4:
103                 case BD_TILE_BRICK3:
104                 case BD_TILE_BRICK2:
105                 case BD_TILE_BRICK1: return true;
106         }
107
108         return false;
109 }
110
111 bool bd_move_dozer(entity minigame, entity dozer)
112 {
113         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
114                 return false; // nope!
115
116         int myx = minigame_tile_letter(dozer.netname);
117         int myy = minigame_tile_number(dozer.netname);
118
119         myx += dozer.bd_dir_x;
120         myy += dozer.bd_dir_y;
121
122         string newpos = minigame_tile_buildname(myx, myy);
123         entity hit = bd_find_piece(minigame, newpos, false);
124
125         if(!bd_valid_tile(newpos))
126                 return false;
127
128         if(hit)
129         switch(hit.bd_tiletype)
130         {
131                 case BD_TILE_DOZER: // wtf, but let's do this incase
132                 case BD_TILE_BRICK8:
133                 case BD_TILE_BRICK7:
134                 case BD_TILE_BRICK6:
135                 case BD_TILE_BRICK5:
136                 case BD_TILE_BRICK4:
137                 case BD_TILE_BRICK3:
138                 case BD_TILE_BRICK2:
139                 case BD_TILE_BRICK1: return false;
140                 case BD_TILE_BOULDER:
141                 {
142                         string testpos;
143                         int tx = minigame_tile_letter(hit.netname);
144                         int ty = minigame_tile_number(hit.netname);
145
146                         tx += dozer.bd_dir_x;
147                         ty += dozer.bd_dir_y;
148
149                         testpos = minigame_tile_buildname(tx, ty);
150                         entity testhit = bd_find_piece(minigame, testpos, false);
151
152                         if(!bd_valid_tile(testpos) || testhit)
153                                 return false;
154
155                         if(hit.netname) { strunzone(hit.netname); }
156                         hit.netname = strzone(testpos);
157                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
158                         break;
159                 }
160         }
161
162         if(dozer.netname) { strunzone(dozer.netname); }
163         dozer.netname = strzone(newpos);
164
165         return true;
166 }
167
168 // make a move
169 void bd_move(entity minigame, entity player, string dir)
170 {
171         if ( minigame.minigame_flags & BD_TURN_MOVE )
172         if ( dir )
173         {
174                 //if ( bd_valid_tile(pos) )
175                 //if ( bd_find_piece(minigame, pos, false) )
176                 {
177                         entity dozer = bd_find_dozer(minigame);
178                         if(!dozer)
179                         {
180                                 LOG_INFO("Dozer wasn't found!\n");
181                                 return; // should not happen... TODO: end match?
182                         }
183
184                         int dxs = 0, dys = 0;
185                         string thedir = strtolower(dir);
186                         if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
187                         if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
188                         if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
189                         if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
190
191                         int dx = bound(-1, dxs, 1);
192                         int dy = bound(-1, dys, 1);
193
194                         dozer.bd_dir_x = dx;
195                         dozer.bd_dir_y = dy;
196                         dozer.bd_dir_z = 0;
197
198                         if(bd_move_dozer(minigame, dozer))
199                                 player.bd_moves++;
200
201                         bd_check_winner(minigame);
202
203                         minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
204                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
205                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
206                 }
207         }
208 }
209
210 // editor
211 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
212 {
213         if ( minigame.minigame_flags & BD_TURN_EDIT )
214         if ( pos && thetile )
215         {
216                 if ( bd_valid_tile(pos) )
217                 {
218                         entity found_piece = bd_find_piece(minigame, pos, false);
219                         entity targ = bd_find_piece(minigame, pos, true);
220
221                         if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
222                         {
223                                 int dxs = 0, dys = 0;
224                                 string newdir = strtolower(thedir);
225                                 if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
226                                 if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
227                                 if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
228                                 if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
229
230                                 int dx = bound(-1, dxs, 1);
231                                 int dy = bound(-1, dys, 1);
232
233                                 found_piece.bd_dir_x = dx;
234                                 found_piece.bd_dir_y = dy;
235                                 found_piece.bd_dir_z = 0;
236                                 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
237                                 return;
238                         }
239
240                         entity dozer = bd_find_dozer(minigame);
241                         if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
242                                 return; // nice try
243
244                         if(found_piece || (targ && thetile != BD_TILE_BOULDER))
245                         {
246                                 entity piece = bd_find_piece(minigame, pos, false);
247                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
248                                 if(!piece)
249                                         return; // how?!
250
251                                 if(piece.netname) { strunzone(piece.netname); }
252                                 remove(piece);
253                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
254                                 return;
255                         }
256
257                         entity piece = msle_spawn(minigame,"minigame_board_piece");
258                         piece.team = 1;
259                         piece.netname = strzone(pos);
260                         piece.bd_tiletype = thetile;
261                         piece.bd_dir = '0 -1 0';
262                         minigame_server_sendflags(piece,MINIG_SF_UPDATE);
263
264                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
265                 }
266         }
267 }
268
269 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
270 {
271         if(minigame.minigame_flags & BD_TURN_MOVE)
272                 bd_move(minigame, player, dir);
273
274         if(minigame.minigame_flags & BD_TURN_EDIT)
275                 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
276 }
277
278 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
279 {
280         string pos = minigame_tile_buildname(letter,number);
281         if(!bd_valid_tile(pos))
282                 return;
283         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
284                 return;
285
286         bd_editor_place(minigame, player, pos, thetype, "");
287
288         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
289         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
290         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
291         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
292 }
293
294 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
295 {
296         string pos = minigame_tile_buildname(letter,number);
297         if(!bd_valid_tile(pos))
298                 return;
299
300         entity targ = bd_find_piece(minigame, pos, true);
301         entity piece = bd_find_piece(minigame, pos, false);
302
303         if(targ && thetype == targ.bd_tiletype)
304         {
305                 if(targ.netname) { strunzone(targ.netname); }
306                 remove(targ);
307         }
308         else if(piece && thetype == piece.bd_tiletype)
309         {
310                 if(piece.netname) { strunzone(piece.netname); }
311                 remove(piece);
312         }
313         else return;
314
315         bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
316         bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
317         bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
318         bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
319 }
320
321 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
322 {
323 #ifdef SVQC
324         if(!player.minigame_players.bd_canedit)
325         {
326                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
327                 return;
328         }
329 #endif
330
331         if(minigame.minigame_flags & BD_TURN_EDIT)
332         {
333                 int thetype = stof(thetile);
334
335                 entity targ = bd_find_piece(minigame, dir, true);
336                 entity piece = bd_find_piece(minigame, dir, false);
337
338                 if(!bd_canfill(thetype) || (piece || targ))
339                 {
340                         int killtype = 0;
341
342                         if(targ) { killtype = targ.bd_tiletype; }
343                         if(piece) { killtype = piece.bd_tiletype; }
344
345                         if(killtype)
346                         {
347                                 int letter = minigame_tile_letter(dir);
348                                 int number = minigame_tile_number(dir);
349                                 bd_unfill_recurse(minigame, player, killtype, letter, number);
350                         }
351
352                         return;
353                 }
354
355                 int letter = minigame_tile_letter(dir);
356                 int number = minigame_tile_number(dir);
357
358                 bd_fill_recurse(minigame, player, thetype, letter, number);
359         }
360 }
361
362 void bd_reset_moves(entity minigame)
363 {
364         entity e;
365 #ifdef SVQC
366         for(e = minigame.minigame_players; e; e = e.list_next)
367 #elif defined(CSQC)
368         e = world;
369         while( (e = findentity(e,owner,minigame)) )
370                 if ( e.classname == "minigame_player" )
371 #endif
372                 {
373                         e.bd_moves = 0;
374                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
375                 }
376 }
377
378 void bd_load_level(entity minigame);
379 void bd_setup_pieces(entity minigame)
380 {
381         entity e = world;
382         while( (e = findentity(e, owner, minigame)) )
383                 if(e.classname == "minigame_board_piece")
384                 {
385                         if(e.netname) { strunzone(e.netname); }
386                         remove(e);
387                 }
388
389         bd_load_level(minigame);
390 }
391
392 void bd_do_next_match(entity minigame, entity player)
393 {
394         minigame.minigame_flags = BD_TURN_MOVE;
395         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
396
397         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
398         {
399                 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
400                 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
401         }
402
403         bd_setup_pieces(minigame);
404
405         bd_reset_moves(minigame);
406 }
407
408 void bd_set_next_match(entity minigame, string next)
409 {
410         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
411         minigame.bd_nextlevel = strzone(next);
412 }
413
414 void bd_next_match(entity minigame, entity player, string next)
415 {
416         if(minigame.minigame_flags & BD_TURN_WIN)
417                 bd_do_next_match(minigame, player);
418         if(minigame.minigame_flags & BD_TURN_EDIT)
419                 bd_set_next_match(minigame, next);
420 }
421
422 // request a new match
423 void bd_restart_match(entity minigame, entity player)
424 {
425         minigame.minigame_flags = BD_TURN_MOVE;
426         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
427
428         bd_setup_pieces(minigame);
429
430         bd_reset_moves(minigame);
431 }
432
433 void bd_activate_editor(entity minigame, entity player)
434 {
435 #ifdef SVQC
436         if(!player.minigame_players.bd_canedit)
437         {
438                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
439                 return;
440         }
441 #endif
442
443         minigame.minigame_flags = BD_TURN_EDIT;
444         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
445
446         bd_reset_moves(minigame);
447
448         bd_setup_pieces(minigame);
449 }
450
451 string bd_save_piece(entity minigame, entity e)
452 {
453         string bd_string = "";
454
455         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
456         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
457         bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir));
458
459         return bd_string;
460 }
461
462 void bd_set_nextlevel(entity minigame, string s)
463 {
464         tokenize_console(s);
465
466         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
467         minigame.bd_nextlevel = strzone(argv(2));
468 }
469
470 entity bd_load_piece(entity minigame, string s)
471 {
472         // separate pieces between the ; symbols
473         string bd_string = s;
474
475         tokenize_console(bd_string);
476
477         entity e = msle_spawn(minigame,"minigame_board_piece");
478         e.team = 1;
479         e.bd_dir = '0 -1 0';
480
481         int argv_num = 0;
482         e.netname = strzone(argv(argv_num)); ++argv_num;
483         e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
484         e.bd_dir = stov(argv(argv_num)); ++argv_num;
485
486         minigame_server_sendflags(e,MINIG_SF_ALL);
487
488         return e;
489 }
490
491 bool bd_save_level(entity minigame)
492 {
493         if(minigame.bd_levelname && minigame.bd_levelname != "")
494         {
495                 int target_count = 0, boulder_count = 0;
496                 entity piece = world;
497                 while((piece = findentity(piece,owner,minigame)))
498                 if(piece.classname == "minigame_board_piece")
499                         if(piece.bd_tiletype == BD_TILE_BOULDER)
500                                 ++boulder_count;
501                         else if(piece.bd_tiletype == BD_TILE_TARGET)
502                                 ++target_count;
503
504                 if(boulder_count != target_count)
505                 {
506                         LOG_INFO("Not enough targets or boulders, fix your level!\n");
507                         return false;
508                 }
509
510                 // saves all objects to the database file
511                 string file_name;
512                 float file_get;
513
514                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
515                 file_get = fopen(file_name, FILE_WRITE);
516                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
517
518                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
519                         fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
520
521                 entity e = world;
522                 while ( ( e = findentity(e,owner,minigame) ) )
523                 if ( e.classname == "minigame_board_piece" )
524                 {
525                         // use a line of text for each object, listing all properties
526                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
527                 }
528                 fclose(file_get);
529
530                 return true;
531         }
532
533         return false;
534 }
535
536 void bd_load_level(entity minigame)
537 {
538         // loads all items from the database file
539         string file_read, file_name;
540         float file_get;
541
542         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
543         file_get = fopen(file_name, FILE_READ);
544         if(file_get < 0)
545         {
546                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
547         }
548         else
549         {
550                 for(;;)
551                 {
552                         file_read = fgets(file_get);
553                         if(file_read == "")
554                                 break;
555                         if(substring(file_read, 0, 2) == "//")
556                                 continue;
557                         if(substring(file_read, 0, 1) == "#")
558                                 continue;
559                         if(substring(file_read, 0, 9) == "nextlevel")
560                         {
561                                 bd_set_nextlevel(minigame, file_read);
562                                 continue;
563                         }
564
565                         entity e;
566                         e = bd_load_piece(minigame, file_read);
567                 }
568         }
569         fclose(file_get);
570 }
571
572 void bd_close_editor(entity minigame, entity player)
573 {
574 #ifdef SVQC
575         if(!player.minigame_players.bd_canedit)
576         {
577                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
578                 return;
579         }
580 #endif
581
582         entity dozer = bd_find_dozer(minigame);
583         if(!dozer)
584         {
585                 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
586                 return;
587         }
588
589         if(bd_save_level(minigame))
590         {
591                 minigame.minigame_flags = BD_TURN_MOVE;
592                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
593         }
594         else
595         {
596                 LOG_INFO("You need to set the level name!\n");
597                 return;
598         }
599 }
600
601 #ifdef SVQC
602
603 // required function, handle server side events
604 int bd_server_event(entity minigame, string event, ...)
605 {
606         switch(event)
607         {
608                 case "start":
609                 {
610                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
611                         minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
612                         bd_setup_pieces(minigame);
613                         minigame.minigame_flags = BD_TURN_MOVE;
614
615                         return true;
616                 }
617                 case "end":
618                 {
619                         entity e = world;
620                         while( (e = findentity(e, owner, minigame)) )
621                         if(e.classname == "minigame_board_piece")
622                         {
623                                 if(e.netname) { strunzone(e.netname); }
624                                 remove(e);
625                         }
626
627                         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
628                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
629                         return false;
630                 }
631                 case "join":
632                 {
633                         int pl_num = minigame_count_players(minigame);
634
635                         if(pl_num >= BD_TEAMS) { return false; }
636
637                         return 1;
638                 }
639                 case "cmd":
640                 {
641                         switch(argv(0))
642                         {
643                                 case "move":
644                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
645                                         return true;
646                                 case "next":
647                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
648                                         return true;
649                                 case "restart":
650                                         bd_restart_match(minigame,...(0,entity));
651                                         return true;
652                                 case "edit":
653                                         bd_activate_editor(minigame,...(0,entity));
654                                         return true;
655                                 case "save":
656                                         bd_close_editor(minigame,...(0,entity));
657                                         return true;
658                                 case "fill":
659                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
660                                         return true;
661                         }
662
663                         return false;
664                 }
665                 case "network_send":
666                 {
667                         entity sent = ...(0,entity);
668                         int sf = ...(1,int);
669                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
670                         {
671                                 int letter = minigame_tile_letter(sent.netname);
672                                 int number = minigame_tile_number(sent.netname);
673
674                                 WriteByte(MSG_ENTITY,letter);
675                                 WriteByte(MSG_ENTITY,number);
676
677                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
678
679                                 int dx = sent.bd_dir_x;
680                                 int dy = sent.bd_dir_y;
681                                 if(dx == -1) dx = 2;
682                                 if(dy == -1) dy = 2;
683                                 WriteByte(MSG_ENTITY,dx);
684                                 WriteByte(MSG_ENTITY,dy);
685                         }
686                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
687                                 WriteShort(MSG_ENTITY,sent.bd_moves);
688                         return false;
689                 }
690         }
691
692         return false;
693 }
694
695
696 #elif defined(CSQC)
697
698 int bd_curr_tile;
699 string bd_curr_pos;
700
701 .entity bd_enemy;
702 .bool bd_hide;
703
704 vector bd_boardpos; // HUD board position
705 vector bd_boardsize;// HUD board size
706
707 string bd_get_tile_pic(int tileid)
708 {
709         switch(tileid)
710         {
711                 case BD_TILE_BOULDER: return "bd/boulder";
712                 case BD_TILE_BRICK1: return "bd/brick1";
713                 case BD_TILE_BRICK2: return "bd/brick2";
714                 case BD_TILE_BRICK3: return "bd/brick3";
715                 case BD_TILE_BRICK4: return "bd/brick4";
716                 case BD_TILE_BRICK5: return "bd/brick5";
717                 case BD_TILE_BRICK6: return "bd/brick6";
718                 case BD_TILE_BRICK7: return "bd/brick7";
719                 case BD_TILE_BRICK8: return "bd/brick8";
720                 case BD_TILE_TARGET: return "bd/target";
721                 case BD_TILE_DOZER: return "bd/dozer";
722         }
723
724         return string_null;
725 }
726
727 // Required function, draw the game board
728 void bd_hud_board(vector pos, vector mySize)
729 {
730         minigame_hud_fitsqare(pos, mySize);
731         bd_boardpos = pos;
732         bd_boardsize = mySize;
733
734         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
735
736         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
737         vector tile_pos;
738
739         entity e;
740         FOREACH_MINIGAME_ENTITY(e)
741         {
742                 if(e.classname == "minigame_board_piece")
743                 {
744                         if(e.bd_tiletype == BD_TILE_TARGET)
745                         {
746                                 e.bd_enemy = world;
747                                 e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
748                         }
749                         else if(e.bd_tiletype == BD_TILE_BOULDER)
750                         {
751                                 e.bd_hide = false; // reset either way
752                                 e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != world);
753                         }
754                 }
755         }
756         FOREACH_MINIGAME_ENTITY(e)
757         {
758                 if ( e.classname == "minigame_board_piece" )
759                 {
760                         if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
761                         {
762                                 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
763                                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
764
765                                 string thepiece = bd_get_tile_pic(e.bd_tiletype);
766
767                                 if(e.bd_enemy)
768                                         thepiece = "bd/boulder_target";
769
770                                 minigame_drawpic_centered( tile_pos,
771                                                 minigame_texture(thepiece),
772                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
773                         }
774                 }
775         }
776
777         // draw dozers on top, always
778         FOREACH_MINIGAME_ENTITY(e)
779         {
780                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
781                 {
782                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
783                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
784
785                         vector thedir = e.bd_dir;
786                         float theang = 0;
787
788                         if(thedir_y == -1) { theang = M_PI; }
789                         if(thedir_x == 1) { theang = M_PI/2; }
790                         if(thedir_x == -1) { theang = M_PI*3/2; }
791
792                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
793                                                 tile_size, tile_size/2, '1 1 1',
794                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
795                 }
796         }
797
798         if(active_minigame.minigame_flags & BD_TURN_EDIT)
799         if(bd_valid_tile(bd_curr_pos))
800         {
801                 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
802                 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
803                 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
804
805                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
806                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
807                 if(bd_curr_tile == BD_TILE_DOZER)
808                 {
809                         drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
810                                                 tile_size, tile_size/2, '1 1 1',
811                                                 panel_fg_alpha/2, DRAWFLAG_NORMAL );
812                 }
813                 else
814                 {
815                         minigame_drawpic_centered( tile_pos,
816                                         minigame_texture(thepiece),
817                                         tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
818                 }
819         }
820
821         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
822         {
823                 vector winfs = hud_fontsize*2;
824                 string victory_text = "Game over!";
825
826                 if(active_minigame.minigame_flags & BD_TURN_WIN)
827                         victory_text = "Well done! Click 'Next Level' to continue";
828
829                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
830                 vector win_sz;
831                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
832                         sprintf("%s", victory_text),
833                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
834
835                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
836
837                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
838                         sprintf("%s", victory_text),
839                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
840         }
841 }
842
843
844 // Required function, draw the game status panel
845 void bd_hud_status(vector pos, vector mySize)
846 {
847         HUD_Panel_DrawBg(1);
848         vector ts;
849         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
850                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
851
852         pos_y += ts_y;
853         mySize_y -= ts_y;
854
855         vector player_fontsize = hud_fontsize * 1.75;
856         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
857         ts_x = mySize_x;
858         vector mypos;
859         vector tile_size = '48 48 0';
860
861         mypos = pos;
862         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
863         mypos_y += player_fontsize_y;
864         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
865
866         entity e;
867         FOREACH_MINIGAME_ENTITY(e)
868         {
869                 if ( e.classname == "minigame_player" )
870                 {
871                         mypos = pos;
872                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
873                                 entcs_GetName(e.minigame_playerslot-1),
874                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
875
876                         mypos_y += player_fontsize_y;
877                         string thepiece = "bd/dozer";
878                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
879                                 thepiece = bd_get_tile_pic(bd_curr_tile);
880                         drawpic( mypos,
881                                         minigame_texture(thepiece),
882                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
883
884                         mypos_x += tile_size_x;
885
886                         drawstring(mypos,ftos(e.bd_moves),tile_size,
887                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
888                 }
889         }
890 }
891
892 // Turn a set of flags into a help message
893 string bd_turn_to_string(int turnflags)
894 {
895         if ( turnflags & BD_TURN_LOSS )
896                 return _("Better luck next time!");
897
898         if ( turnflags & BD_TURN_WIN )
899                 if(random() > 0.5)
900                         return _("Tubular! Press \"Next Level\" to continue!");
901                 else
902                         return _("Wicked! Press \"Next Level\" to continue!");
903
904         if( turnflags & BD_TURN_EDIT )
905                 return _("Press the space bar to change your currently selected tile");
906
907         if ( turnflags & BD_TURN_MOVE )
908                 return _("Push the boulders onto the targets");
909
910         return "";
911 }
912
913 // Make the correct move
914 void bd_make_move(entity minigame, string dir)
915 {
916         if ( minigame.minigame_flags == BD_TURN_MOVE )
917         {
918                 minigame_cmd("move ", dir);
919         }
920 }
921
922 void bd_editor_make_move(entity minigame, string dir)
923 {
924         if ( minigame.minigame_flags == BD_TURN_EDIT )
925         {
926                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
927         }
928 }
929
930 void bd_editor_fill(entity minigame)
931 {
932         if ( minigame.minigame_flags == BD_TURN_EDIT )
933         {
934                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
935         }
936 }
937
938 void bd_set_curr_pos(string s)
939 {
940         if ( bd_curr_pos )
941                 strunzone(bd_curr_pos);
942         if ( s )
943                 s = strzone(s);
944         bd_curr_pos = s;
945 }
946
947 bool bd_normal_move(entity minigame, int themove)
948 {
949         switch ( themove )
950         {
951                 case K_RIGHTARROW:
952                 case K_KP_RIGHTARROW:
953                         bd_make_move(minigame, "r");
954                         return true;
955                 case K_LEFTARROW:
956                 case K_KP_LEFTARROW:
957                         bd_make_move(minigame, "l");
958                         return true;
959                 case K_UPARROW:
960                 case K_KP_UPARROW:
961                         bd_make_move(minigame, "u");
962                         return true;
963                 case K_DOWNARROW:
964                 case K_KP_DOWNARROW:
965                         bd_make_move(minigame, "d");
966                         return true;
967         }
968
969         return false;
970 }
971
972 bool bd_change_dozer_angle(entity minigame)
973 {
974         entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
975         if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
976                 return false;
977
978         string thedir = "";
979         vector dir = dozer.bd_dir;
980         if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
981
982         if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
983         if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
984         if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
985         if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
986
987         bd_editor_make_move(minigame, thedir);
988         return true;
989 }
990
991 bool bd_editor_move(entity minigame, int themove)
992 {
993         switch ( themove )
994         {
995                 case K_RIGHTARROW:
996                 case K_KP_RIGHTARROW:
997                         if ( ! bd_curr_pos )
998                                 bd_set_curr_pos("a3");
999                         else
1000                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
1001                         return true;
1002                 case K_LEFTARROW:
1003                 case K_KP_LEFTARROW:
1004                         if ( ! bd_curr_pos )
1005                                 bd_set_curr_pos("c3");
1006                         else
1007                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
1008                         return true;
1009                 case K_UPARROW:
1010                 case K_KP_UPARROW:
1011                         if ( ! bd_curr_pos )
1012                                 bd_set_curr_pos("a1");
1013                         else
1014                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1015                         return true;
1016                 case K_DOWNARROW:
1017                 case K_KP_DOWNARROW:
1018                         if ( ! bd_curr_pos )
1019                                 bd_set_curr_pos("a3");
1020                         else
1021                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1022                         return true;
1023                 case K_ENTER:
1024                 case K_KP_ENTER:
1025                         bd_editor_make_move(minigame, "");
1026                         return true;
1027                 case K_SPACE:
1028                         if(bd_change_dozer_angle(minigame))
1029                                 return true;
1030                         bd_curr_tile += 1;
1031                         if(bd_curr_tile > BD_TILE_LAST)
1032                                 bd_curr_tile = 1;
1033                         return true;
1034         }
1035
1036         return false;
1037 }
1038
1039 // Required function, handle client events
1040 int bd_client_event(entity minigame, string event, ...)
1041 {
1042         switch(event)
1043         {
1044                 case "activate":
1045                 {
1046                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
1047                         bd_set_curr_pos("");
1048                         bd_curr_tile = BD_TILE_BRICK1;
1049                         return false;
1050                 }
1051                 case "key_pressed":
1052                 {
1053                         if(minigame.minigame_flags & BD_TURN_MOVE)
1054                         {
1055                                 if(bd_normal_move(minigame, ...(0,int)))
1056                                         return true;
1057                         }
1058
1059                         if(minigame.minigame_flags & BD_TURN_EDIT)
1060                         {
1061                                 if(bd_editor_move(minigame, ...(0,int)))
1062                                         return true;
1063                         }
1064
1065                         return false;
1066                 }
1067                 case "mouse_pressed":
1068                 {
1069                         if(minigame.minigame_flags & BD_TURN_EDIT)
1070                         {
1071                                 if(...(0,int) == K_MOUSE1)
1072                                 {
1073                                         bd_editor_make_move(minigame, "");
1074                                         return true;
1075                                 }
1076
1077                                 if(...(0,int) == K_MOUSE2)
1078                                 {
1079                                         bd_editor_fill(minigame);
1080                                         return true;
1081                                 }
1082                         }
1083
1084                         return false;
1085                 }
1086                 case "mouse_moved":
1087                 {
1088                         if(minigame.minigame_flags & BD_TURN_EDIT)
1089                         {
1090                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1091                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1092                                 if ( ! bd_valid_tile(bd_curr_pos) )
1093                                         bd_set_curr_pos("");
1094                         }
1095                         return true;
1096                 }
1097                 case "network_receive":
1098                 {
1099                         entity sent = ...(0,entity);
1100                         int sf = ...(1,int);
1101                         if ( sent.classname == "minigame" )
1102                         {
1103                                 if ( sf & MINIG_SF_UPDATE )
1104                                 {
1105                                         sent.message = bd_turn_to_string(sent.minigame_flags);
1106                                         //if ( sent.minigame_flags & minigame_self.team )
1107                                                 minigame_prompt();
1108                                 }
1109                         }
1110                         else if(sent.classname == "minigame_board_piece")
1111                         {
1112                                 if(sf & MINIG_SF_UPDATE)
1113                                 {
1114                                         int letter = ReadByte();
1115                                         int number = ReadByte();
1116                                         if(sent.netname) { strunzone(sent.netname); }
1117                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
1118
1119                                         sent.bd_tiletype = ReadByte();
1120
1121                                         int dx = ReadByte();
1122                                         int dy = ReadByte();
1123
1124                                         if(dx == 2) dx = -1;
1125                                         if(dy == 2) dy = -1;
1126
1127                                         sent.bd_dir_x = dx;
1128                                         sent.bd_dir_y = dy;
1129                                         sent.bd_dir_z = 0;
1130                                 }
1131                         }
1132                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1133                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1134
1135                         return false;
1136                 }
1137                 case "menu_show":
1138                 {
1139                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1140                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1141                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1142                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1143                         return false;
1144                 }
1145                 case "menu_click":
1146                 {
1147                         if(...(0,string) == "next")
1148                                 minigame_cmd("next");
1149                         if(...(0,string) == "restart")
1150                                 minigame_cmd("restart");
1151                         if(...(0,string) == "edit")
1152                                 minigame_cmd("edit");
1153                         if(...(0,string) == "save")
1154                                 minigame_cmd("save");
1155                         return false;
1156                 }
1157         }
1158
1159         return false;
1160 }
1161
1162 #endif