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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / bd.qc
1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
14
15 const int BD_TILE_SIZE = 20;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .string bd_levelname;
24 .string bd_nextlevel;
25
26 #ifdef SVQC
27 .bool bd_canedit;
28 #endif
29
30 .int bd_tiletype;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_BRICK5 = 8;
39 const int BD_TILE_BRICK6 = 9;
40 const int BD_TILE_LAST = 9;
41
42 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
43
44 // find same game piece given its tile name
45 entity bd_find_piece(entity minig, string tile, bool check_target)
46 {
47         entity e = world;
48         while ( ( e = findentity(e,owner,minig) ) )
49                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
50                         return e;
51         return world;
52 }
53
54 // check if the tile name is valid (15x15 grid)
55 bool bd_valid_tile(string tile)
56 {
57         if ( !tile )
58                 return false;
59         int number = minigame_tile_number(tile);
60         int letter = minigame_tile_letter(tile);
61         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
62 }
63
64 entity bd_find_dozer(entity minig)
65 {
66         entity e = world;
67         while ( ( e = findentity(e,owner,minig) ) )
68                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
69                         return e;
70         return world;
71 }
72
73 void bd_check_winner(entity minig)
74 {
75         int total = 0, valid = 0;
76         entity e = world;
77         while ( ( e = findentity(e,owner,minig) ) )
78                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
79                 {
80                         ++total;
81                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
82                                 ++valid;
83                 }
84
85         if(valid >= total)
86         {
87                 minig.minigame_flags = BD_TURN_WIN;
88                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
89         }
90 }
91
92 bool bd_canfill(int ttype)
93 {
94         switch(ttype)
95         {
96                 case BD_TILE_BRICK6:
97                 case BD_TILE_BRICK5:
98                 case BD_TILE_BRICK4:
99                 case BD_TILE_BRICK3:
100                 case BD_TILE_BRICK2:
101                 case BD_TILE_BRICK1: return true;
102         }
103
104         return false;
105 }
106
107 bool bd_move_dozer(entity minigame, entity dozer)
108 {
109         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
110                 return false; // nope!
111
112         int myx = minigame_tile_letter(dozer.netname);
113         int myy = minigame_tile_number(dozer.netname);
114
115         myx += dozer.bd_dir_x;
116         myy += dozer.bd_dir_y;
117
118         string newpos = minigame_tile_buildname(myx, myy);
119         entity hit = bd_find_piece(minigame, newpos, false);
120
121         if(!bd_valid_tile(newpos))
122                 return false;
123
124         if(hit)
125         switch(hit.bd_tiletype)
126         {
127                 case BD_TILE_DOZER: // wtf, but let's do this incase
128                 case BD_TILE_BRICK6:
129                 case BD_TILE_BRICK5:
130                 case BD_TILE_BRICK4:
131                 case BD_TILE_BRICK3:
132                 case BD_TILE_BRICK2:
133                 case BD_TILE_BRICK1: return false;
134                 case BD_TILE_BOULDER:
135                 {
136                         string testpos;
137                         int tx = minigame_tile_letter(hit.netname);
138                         int ty = minigame_tile_number(hit.netname);
139
140                         tx += dozer.bd_dir_x;
141                         ty += dozer.bd_dir_y;
142
143                         testpos = minigame_tile_buildname(tx, ty);
144                         entity testhit = bd_find_piece(minigame, testpos, false);
145
146                         if(!bd_valid_tile(testpos) || testhit)
147                                 return false;
148
149                         if(hit.netname) { strunzone(hit.netname); }
150                         hit.netname = strzone(testpos);
151                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
152                         break;
153                 }
154         }
155
156         if(dozer.netname) { strunzone(dozer.netname); }
157         dozer.netname = strzone(newpos);
158
159         return true;
160 }
161
162 // make a move
163 void bd_move(entity minigame, entity player, string dir)
164 {
165         if ( minigame.minigame_flags & BD_TURN_MOVE )
166         if ( dir )
167         {
168                 //if ( bd_valid_tile(pos) )
169                 //if ( bd_find_piece(minigame, pos, false) )
170                 {
171                         entity dozer = bd_find_dozer(minigame);
172                         if(!dozer)
173                         {
174                                 LOG_INFO("Dozer wasn't found!\n");
175                                 return; // should not happen... TODO: end match?
176                         }
177
178                         int dxs = 0, dys = 0;
179                         string thedir = strtolower(dir);
180                         if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
181                         if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
182                         if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
183                         if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
184
185                         int dx = bound(-1, dxs, 1);
186                         int dy = bound(-1, dys, 1);
187
188                         dozer.bd_dir_x = dx;
189                         dozer.bd_dir_y = dy;
190                         dozer.bd_dir_z = 0;
191
192                         if(bd_move_dozer(minigame, dozer))
193                                 player.bd_moves++;
194
195                         bd_check_winner(minigame);
196
197                         minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
198                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
199                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
200                 }
201         }
202 }
203
204 // editor
205 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
206 {
207         if ( minigame.minigame_flags & BD_TURN_EDIT )
208         if ( pos && thetile )
209         {
210                 if ( bd_valid_tile(pos) )
211                 {
212                         entity found_piece = bd_find_piece(minigame, pos, false);
213                         entity targ = bd_find_piece(minigame, pos, true);
214
215                         if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
216                         {
217                                 int dxs = 0, dys = 0;
218                                 string newdir = strtolower(thedir);
219                                 if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
220                                 if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
221                                 if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
222                                 if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
223
224                                 int dx = bound(-1, dxs, 1);
225                                 int dy = bound(-1, dys, 1);
226
227                                 found_piece.bd_dir_x = dx;
228                                 found_piece.bd_dir_y = dy;
229                                 found_piece.bd_dir_z = 0;
230                                 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
231                                 return;
232                         }
233
234                         entity dozer = bd_find_dozer(minigame);
235                         if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
236                                 return; // nice try
237
238                         if(found_piece || (targ && thetile != BD_TILE_BOULDER))
239                         {
240                                 entity piece = bd_find_piece(minigame, pos, false);
241                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
242                                 if(!piece)
243                                         return; // how?!
244
245                                 if(piece.netname) { strunzone(piece.netname); }
246                                 remove(piece);
247                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
248                                 return;
249                         }
250
251                         entity piece = msle_spawn(minigame,"minigame_board_piece");
252                         piece.team = 1;
253                         piece.netname = strzone(pos);
254                         piece.bd_tiletype = thetile;
255                         piece.bd_dir = '0 -1 0';
256                         minigame_server_sendflags(piece,MINIG_SF_UPDATE);
257
258                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
259                 }
260         }
261 }
262
263 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
264 {
265         if(minigame.minigame_flags & BD_TURN_MOVE)
266                 bd_move(minigame, player, dir);
267
268         if(minigame.minigame_flags & BD_TURN_EDIT)
269                 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
270 }
271
272 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
273 {
274         string pos = minigame_tile_buildname(letter,number);
275         if(!bd_valid_tile(pos))
276                 return;
277         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
278                 return;
279
280         bd_editor_place(minigame, player, pos, thetype, "");
281
282         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
283         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
284         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
285         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
286 }
287
288 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
289 {
290         string pos = minigame_tile_buildname(letter,number);
291         if(!bd_valid_tile(pos))
292                 return;
293
294         entity targ = bd_find_piece(minigame, pos, true);
295         entity piece = bd_find_piece(minigame, pos, false);
296
297         if(targ && thetype == targ.bd_tiletype)
298         {
299                 if(targ.netname) { strunzone(targ.netname); }
300                 remove(targ);
301         }
302         else if(piece && thetype == piece.bd_tiletype)
303         {
304                 if(piece.netname) { strunzone(piece.netname); }
305                 remove(piece);
306         }
307         else return;
308
309         bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
310         bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
311         bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
312         bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
313 }
314
315 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
316 {
317         if(minigame.minigame_flags & BD_TURN_EDIT)
318         {
319                 int thetype = stof(thetile);
320
321                 entity targ = bd_find_piece(minigame, dir, true);
322                 entity piece = bd_find_piece(minigame, dir, false);
323
324                 if(!bd_canfill(thetype) || (piece || targ))
325                 {
326                         int killtype = 0;
327
328                         if(targ) { killtype = targ.bd_tiletype; }
329                         if(piece) { killtype = piece.bd_tiletype; }
330
331                         if(killtype)
332                         {
333                                 int letter = minigame_tile_letter(dir);
334                                 int number = minigame_tile_number(dir);
335                                 bd_unfill_recurse(minigame, player, killtype, letter, number);
336                         }
337
338                         return;
339                 }
340
341                 int letter = minigame_tile_letter(dir);
342                 int number = minigame_tile_number(dir);
343
344                 bd_fill_recurse(minigame, player, thetype, letter, number);
345         }
346 }
347
348 void bd_reset_moves(entity minigame)
349 {
350         entity e;
351 #ifdef SVQC
352         for(e = minigame.minigame_players; e; e = e.list_next)
353 #elif defined(CSQC)
354         e = world;
355         while( (e = findentity(e,owner,minigame)) )
356                 if ( e.classname == "minigame_player" )
357 #endif
358                 {
359                         e.bd_moves = 0;
360                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
361                 }
362 }
363
364 void bd_load_level(entity minigame);
365 void bd_setup_pieces(entity minigame)
366 {
367         entity e = world;
368         while( (e = findentity(e, owner, minigame)) )
369                 if(e.classname == "minigame_board_piece")
370                 {
371                         if(e.netname) { strunzone(e.netname); }
372                         remove(e);
373                 }
374
375         bd_load_level(minigame);
376 }
377
378 void bd_do_next_match(entity minigame, entity player)
379 {
380         minigame.minigame_flags = BD_TURN_MOVE;
381         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
382
383         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
384         {
385                 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
386                 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
387         }
388
389         bd_setup_pieces(minigame);
390
391         bd_reset_moves(minigame);
392 }
393
394 void bd_set_next_match(entity minigame, string next)
395 {
396         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
397         minigame.bd_nextlevel = strzone(next);
398 }
399
400 void bd_next_match(entity minigame, entity player, string next)
401 {
402         if(minigame.minigame_flags & BD_TURN_WIN)
403                 bd_do_next_match(minigame, player);
404         if(minigame.minigame_flags & BD_TURN_EDIT)
405                 bd_set_next_match(minigame, next);
406 }
407
408 // request a new match
409 void bd_restart_match(entity minigame, entity player)
410 {
411         minigame.minigame_flags = BD_TURN_MOVE;
412         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
413
414         bd_setup_pieces(minigame);
415
416         bd_reset_moves(minigame);
417 }
418
419 void bd_activate_editor(entity minigame, entity player)
420 {
421 #ifdef SVQC
422         if(!player.minigame_players.bd_canedit)
423         {
424                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
425                 return;
426         }
427 #endif
428
429         minigame.minigame_flags = BD_TURN_EDIT;
430         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
431
432         bd_reset_moves(minigame);
433
434         bd_setup_pieces(minigame);
435 }
436
437 string bd_save_piece(entity minigame, entity e)
438 {
439         string bd_string = "";
440
441         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
442         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
443         bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir));
444
445         return bd_string;
446 }
447
448 void bd_set_nextlevel(entity minigame, string s)
449 {
450         tokenize_console(s);
451
452         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
453         minigame.bd_nextlevel = strzone(argv(2));
454 }
455
456 entity bd_load_piece(entity minigame, string s)
457 {
458         // separate pieces between the ; symbols
459         string bd_string = s;
460
461         tokenize_console(bd_string);
462
463         entity e = msle_spawn(minigame,"minigame_board_piece");
464         e.team = 1;
465         e.bd_dir = '0 -1 0';
466
467         int argv_num = 0;
468         e.netname = strzone(argv(argv_num)); ++argv_num;
469         e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
470         e.bd_dir = stov(argv(argv_num)); ++argv_num;
471
472         minigame_server_sendflags(e,MINIG_SF_ALL);
473
474         return e;
475 }
476
477 bool bd_save_level(entity minigame)
478 {
479         if(minigame.bd_levelname && minigame.bd_levelname != "")
480         {
481                 int target_count = 0, boulder_count = 0;
482                 entity piece = world;
483                 while((piece = findentity(piece,owner,minigame)))
484                 if(piece.classname == "minigame_board_piece")
485                         if(piece.bd_tiletype == BD_TILE_BOULDER)
486                                 ++boulder_count;
487                         else if(piece.bd_tiletype == BD_TILE_TARGET)
488                                 ++target_count;
489
490                 if(boulder_count != target_count)
491                 {
492                         LOG_INFO("Not enough targets or boulders, fix your level!\n");
493                         return false;
494                 }
495
496                 // saves all objects to the database file
497                 string file_name;
498                 float file_get;
499
500                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
501                 file_get = fopen(file_name, FILE_WRITE);
502                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
503
504                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
505                         fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
506
507                 entity e = world;
508                 while ( ( e = findentity(e,owner,minigame) ) )
509                 if ( e.classname == "minigame_board_piece" )
510                 {
511                         // use a line of text for each object, listing all properties
512                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
513                 }
514                 fclose(file_get);
515
516                 return true;
517         }
518
519         return false;
520 }
521
522 void bd_load_level(entity minigame)
523 {
524         // loads all items from the database file
525         string file_read, file_name;
526         float file_get;
527
528         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
529         file_get = fopen(file_name, FILE_READ);
530         if(file_get < 0)
531         {
532                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
533         }
534         else
535         {
536                 for(;;)
537                 {
538                         file_read = fgets(file_get);
539                         if(file_read == "")
540                                 break;
541                         if(substring(file_read, 0, 2) == "//")
542                                 continue;
543                         if(substring(file_read, 0, 1) == "#")
544                                 continue;
545                         if(substring(file_read, 0, 9) == "nextlevel")
546                         {
547                                 bd_set_nextlevel(minigame, file_read);
548                                 continue;
549                         }
550
551                         entity e;
552                         e = bd_load_piece(minigame, file_read);
553                 }
554         }
555         fclose(file_get);
556 }
557
558 void bd_close_editor(entity minigame)
559 {
560         entity dozer = bd_find_dozer(minigame);
561         if(!dozer)
562         {
563                 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
564                 return;
565         }
566
567         if(bd_save_level(minigame))
568         {
569                 minigame.minigame_flags = BD_TURN_MOVE;
570                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
571         }
572         else
573         {
574                 LOG_INFO("You need to set the level name!\n");
575                 return;
576         }
577 }
578
579 #ifdef SVQC
580
581 // required function, handle server side events
582 int bd_server_event(entity minigame, string event, ...)
583 {
584         switch(event)
585         {
586                 case "start":
587                 {
588                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
589                         minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
590                         bd_setup_pieces(minigame);
591                         minigame.minigame_flags = BD_TURN_MOVE;
592                         
593                         return true;
594                 }
595                 case "end":
596                 {
597                         entity e = world;
598                         while( (e = findentity(e, owner, minigame)) )
599                         if(e.classname == "minigame_board_piece")
600                         {
601                                 if(e.netname) { strunzone(e.netname); }
602                                 remove(e);
603                         }
604
605                         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
606                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
607                         return false;
608                 }
609                 case "join":
610                 {
611                         int pl_num = minigame_count_players(minigame);
612
613                         if(pl_num >= BD_TEAMS) { return false; }
614
615                         return 1;
616                 }
617                 case "cmd":
618                 {
619                         switch(argv(0))
620                         {
621                                 case "move":
622                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null)); 
623                                         return true;
624                                 case "next":
625                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
626                                         return true;
627                                 case "restart":
628                                         bd_restart_match(minigame,...(0,entity));
629                                         return true;
630                                 case "edit":
631                                         bd_activate_editor(minigame,...(0,entity));
632                                         return true;
633                                 case "save":
634                                         bd_close_editor(minigame);
635                                         return true;
636                                 case "fill":
637                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); 
638                                         return true;
639                         }
640
641                         return false;
642                 }
643                 case "network_send":
644                 {
645                         entity sent = ...(0,entity);
646                         int sf = ...(1,int);
647                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
648                         {
649                                 int letter = minigame_tile_letter(sent.netname);
650                                 int number = minigame_tile_number(sent.netname);
651
652                                 WriteByte(MSG_ENTITY,letter);
653                                 WriteByte(MSG_ENTITY,number);
654
655                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
656
657                                 int dx = sent.bd_dir_x;
658                                 int dy = sent.bd_dir_y;
659                                 if(dx == -1) dx = 2;
660                                 if(dy == -1) dy = 2;
661                                 WriteByte(MSG_ENTITY,dx);
662                                 WriteByte(MSG_ENTITY,dy);
663                         }
664                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
665                                 WriteShort(MSG_ENTITY,sent.bd_moves);
666                         return false;
667                 }
668         }
669         
670         return false;
671 }
672
673
674 #elif defined(CSQC)
675
676 int bd_curr_tile;
677 string bd_curr_pos;
678
679 vector bd_boardpos; // HUD board position
680 vector bd_boardsize;// HUD board size
681
682 string bd_get_tile_pic(int tileid)
683 {
684         switch(tileid)
685         {
686                 case BD_TILE_BOULDER: return "bd/boulder";
687                 case BD_TILE_BRICK1: return "bd/brick1";
688                 case BD_TILE_BRICK2: return "bd/brick2";
689                 case BD_TILE_BRICK3: return "bd/brick3";
690                 case BD_TILE_BRICK4: return "bd/brick4";
691                 case BD_TILE_BRICK5: return "bd/brick5";
692                 case BD_TILE_BRICK6: return "bd/brick6";
693                 case BD_TILE_TARGET: return "bd/target";
694                 case BD_TILE_DOZER: return "bd/dozer";
695         }
696
697         return string_null;
698 }
699
700 // Required function, draw the game board
701 void bd_hud_board(vector pos, vector mySize)
702 {
703         minigame_hud_fitsqare(pos, mySize);
704         bd_boardpos = pos;
705         bd_boardsize = mySize;
706         
707         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
708
709         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
710         vector tile_pos;
711
712         entity e;
713         FOREACH_MINIGAME_ENTITY(e)
714         {
715                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
716                 {
717                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
718                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
719
720                         string thepiece = bd_get_tile_pic(e.bd_tiletype);
721
722                         minigame_drawpic_centered( tile_pos,  
723                                         minigame_texture(thepiece),
724                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
725                 }
726
727                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
728                 {
729                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
730                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
731
732                         minigame_drawpic_centered( tile_pos,  
733                                         minigame_texture("bd/target"),
734                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
735                 }
736
737                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
738                 {
739                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
740                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
741
742                         vector thedir = e.bd_dir;
743                         float theang = 0;
744
745                         if(thedir_y == -1) { theang = M_PI; }
746                         if(thedir_x == 1) { theang = M_PI/2; }
747                         if(thedir_x == -1) { theang = M_PI*3/2; }
748
749                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
750                                                 tile_size, tile_size/2, '1 1 1',
751                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
752                 }
753         }
754
755         FOREACH_MINIGAME_ENTITY(e)
756         {
757                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
758                 {
759                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
760                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
761
762                         minigame_drawpic_centered( tile_pos,  
763                                         minigame_texture("bd/target"),
764                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
765                 }
766         }
767
768         FOREACH_MINIGAME_ENTITY(e)
769         {
770                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
771                 {
772                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
773                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
774
775                         vector thedir = e.bd_dir;
776                         float theang = 0;
777
778                         if(thedir_y == -1) { theang = M_PI; }
779                         if(thedir_x == 1) { theang = M_PI/2; }
780                         if(thedir_x == -1) { theang = M_PI*3/2; }
781
782                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
783                                                 tile_size, tile_size/2, '1 1 1',
784                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
785                 }
786         }
787
788         if(active_minigame.minigame_flags & BD_TURN_EDIT)
789         if(bd_valid_tile(bd_curr_pos))
790         {
791                 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
792                 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
793                 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
794
795                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
796                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
797                 if(bd_curr_tile == BD_TILE_DOZER)
798                 {
799                         drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
800                                                 tile_size, tile_size/2, '1 1 1',
801                                                 panel_fg_alpha/2, DRAWFLAG_NORMAL );
802                 }
803                 else
804                 {
805                         minigame_drawpic_centered( tile_pos,
806                                         minigame_texture(thepiece),
807                                         tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
808                 }
809         }
810
811         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
812         {
813                 vector winfs = hud_fontsize*2;
814                 string victory_text = "Game over!";
815
816                 if(active_minigame.minigame_flags & BD_TURN_WIN)
817                         victory_text = "Well done! Click 'Next Level' to continue";
818                 
819                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
820                 vector win_sz;
821                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
822                         sprintf("%s", victory_text), 
823                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
824                 
825                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
826                 
827                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
828                         sprintf("%s", victory_text), 
829                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
830         }
831 }
832
833
834 // Required function, draw the game status panel
835 void bd_hud_status(vector pos, vector mySize)
836 {
837         HUD_Panel_DrawBg(1);
838         vector ts;
839         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
840                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
841
842         pos_y += ts_y;
843         mySize_y -= ts_y;
844
845         vector player_fontsize = hud_fontsize * 1.75;
846         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
847         ts_x = mySize_x;
848         vector mypos;
849         vector tile_size = '48 48 0';
850
851         mypos = pos;
852         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
853         mypos_y += player_fontsize_y;
854         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
855
856         entity e;
857         FOREACH_MINIGAME_ENTITY(e)
858         {
859                 if ( e.classname == "minigame_player" )
860                 {
861                         mypos = pos;
862                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
863                                 GetPlayerName(e.minigame_playerslot-1),
864                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
865
866                         mypos_y += player_fontsize_y;
867                         string thepiece = "bd/dozer";
868                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
869                                 thepiece = bd_get_tile_pic(bd_curr_tile);
870                         drawpic( mypos,
871                                         minigame_texture(thepiece),
872                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
873
874                         mypos_x += tile_size_x;
875
876                         drawstring(mypos,ftos(e.bd_moves),tile_size,
877                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
878                 }
879         }
880 }
881
882 // Turn a set of flags into a help message
883 string bd_turn_to_string(int turnflags)
884 {
885         if ( turnflags & BD_TURN_LOSS )
886                 return _("Better luck next time!");
887
888         if ( turnflags & BD_TURN_WIN )
889                 if(random() > 0.5)
890                         return _("Tubular! Press \"Next Level\" to continue!");
891                 else
892                         return _("Wicked! Press \"Next Level\" to continue!");
893
894         if( turnflags & BD_TURN_EDIT )
895                 return _("Press the space bar to change your currently selected tile");
896
897         if ( turnflags & BD_TURN_MOVE )
898                 return _("Push the boulders onto the targets");
899         
900         return "";
901 }
902
903 // Make the correct move
904 void bd_make_move(entity minigame, string dir)
905 {
906         if ( minigame.minigame_flags == BD_TURN_MOVE )
907         {
908                 minigame_cmd("move ", dir);
909         }
910 }
911
912 void bd_editor_make_move(entity minigame, string dir)
913 {
914         if ( minigame.minigame_flags == BD_TURN_EDIT )
915         {
916                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
917         }
918 }
919
920 void bd_editor_fill(entity minigame)
921 {
922         if ( minigame.minigame_flags == BD_TURN_EDIT )
923         {
924                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
925         }
926 }
927
928 void bd_set_curr_pos(string s)
929 {
930         if ( bd_curr_pos )
931                 strunzone(bd_curr_pos);
932         if ( s )
933                 s = strzone(s);
934         bd_curr_pos = s;
935 }
936
937 bool bd_normal_move(entity minigame, int themove)
938 {
939         switch ( themove )
940         {
941                 case K_RIGHTARROW:
942                 case K_KP_RIGHTARROW:
943                         bd_make_move(minigame, "r");
944                         return true;
945                 case K_LEFTARROW:
946                 case K_KP_LEFTARROW:
947                         bd_make_move(minigame, "l");
948                         return true;
949                 case K_UPARROW:
950                 case K_KP_UPARROW:
951                         bd_make_move(minigame, "u");
952                         return true;
953                 case K_DOWNARROW:
954                 case K_KP_DOWNARROW:
955                         bd_make_move(minigame, "d");
956                         return true;
957         }
958
959         return false;
960 }
961
962 bool bd_change_dozer_angle(entity minigame)
963 {
964         entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
965         if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
966                 return false;
967
968         string thedir = "";
969         vector dir = dozer.bd_dir;
970         if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
971
972         if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
973         if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
974         if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
975         if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
976
977         bd_editor_make_move(minigame, thedir);
978         return true;
979 }
980
981 bool bd_editor_move(entity minigame, int themove)
982 {
983         switch ( themove )
984         {
985                 case K_RIGHTARROW:
986                 case K_KP_RIGHTARROW:
987                         if ( ! bd_curr_pos )
988                                 bd_set_curr_pos("a3");
989                         else
990                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
991                         return true;
992                 case K_LEFTARROW:
993                 case K_KP_LEFTARROW:
994                         if ( ! bd_curr_pos )
995                                 bd_set_curr_pos("c3");
996                         else
997                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
998                         return true;
999                 case K_UPARROW:
1000                 case K_KP_UPARROW:
1001                         if ( ! bd_curr_pos )
1002                                 bd_set_curr_pos("a1");
1003                         else
1004                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1005                         return true;
1006                 case K_DOWNARROW:
1007                 case K_KP_DOWNARROW:
1008                         if ( ! bd_curr_pos )
1009                                 bd_set_curr_pos("a3");
1010                         else
1011                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1012                         return true;
1013                 case K_ENTER:
1014                 case K_KP_ENTER:
1015                         bd_editor_make_move(minigame, "");
1016                         return true;
1017                 case K_SPACE:
1018                         if(bd_change_dozer_angle(minigame))
1019                                 return true;
1020                         bd_curr_tile += 1;
1021                         if(bd_curr_tile > BD_TILE_LAST)
1022                                 bd_curr_tile = 1;
1023                         return true;
1024         }
1025
1026         return false;
1027 }
1028
1029 // Required function, handle client events
1030 int bd_client_event(entity minigame, string event, ...)
1031 {
1032         switch(event)
1033         {
1034                 case "activate":
1035                 {
1036                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
1037                         bd_set_curr_pos("");
1038                         bd_curr_tile = BD_TILE_BRICK1;
1039                         return false;
1040                 }
1041                 case "key_pressed":
1042                 {
1043                         if(minigame.minigame_flags & BD_TURN_MOVE)
1044                         {
1045                                 if(bd_normal_move(minigame, ...(0,int)))
1046                                         return true;
1047                         }
1048
1049                         if(minigame.minigame_flags & BD_TURN_EDIT)
1050                         {
1051                                 if(bd_editor_move(minigame, ...(0,int)))
1052                                         return true;
1053                         }
1054
1055                         return false;
1056                 }
1057                 case "mouse_pressed":
1058                 {
1059                         if(minigame.minigame_flags & BD_TURN_EDIT)
1060                         {
1061                                 if(...(0,int) == K_MOUSE1)
1062                                 {
1063                                         bd_editor_make_move(minigame, "");
1064                                         return true;
1065                                 }
1066
1067                                 if(...(0,int) == K_MOUSE2)
1068                                 {
1069                                         bd_editor_fill(minigame);
1070                                         return true;
1071                                 }
1072                         }
1073
1074                         return false;
1075                 }
1076                 case "mouse_moved":
1077                 {
1078                         if(minigame.minigame_flags & BD_TURN_EDIT)
1079                         {
1080                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1081                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1082                                 if ( ! bd_valid_tile(bd_curr_pos) )
1083                                         bd_set_curr_pos("");
1084                         }
1085                         return true;
1086                 }
1087                 case "network_receive":
1088                 {
1089                         entity sent = ...(0,entity);
1090                         int sf = ...(1,int);
1091                         if ( sent.classname == "minigame" )
1092                         {
1093                                 if ( sf & MINIG_SF_UPDATE )
1094                                 {
1095                                         sent.message = bd_turn_to_string(sent.minigame_flags);
1096                                         //if ( sent.minigame_flags & minigame_self.team )
1097                                                 minigame_prompt();
1098                                 }
1099                         }
1100                         else if(sent.classname == "minigame_board_piece")
1101                         {
1102                                 if(sf & MINIG_SF_UPDATE)
1103                                 {
1104                                         int letter = ReadByte();
1105                                         int number = ReadByte();
1106                                         if(sent.netname) { strunzone(sent.netname); }
1107                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
1108
1109                                         sent.bd_tiletype = ReadByte();
1110
1111                                         int dx = ReadByte();
1112                                         int dy = ReadByte();
1113
1114                                         if(dx == 2) dx = -1;
1115                                         if(dy == 2) dy = -1;
1116
1117                                         sent.bd_dir_x = dx;
1118                                         sent.bd_dir_y = dy;
1119                                         sent.bd_dir_z = 0;
1120                                 }
1121                         }
1122                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1123                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1124
1125                         return false;
1126                 }
1127                 case "menu_show":
1128                 {
1129                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1130                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1131                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1132                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1133                         return false;
1134                 }
1135                 case "menu_click":
1136                 {
1137                         if(...(0,string) == "next")
1138                                 minigame_cmd("next");
1139                         if(...(0,string) == "restart")
1140                                 minigame_cmd("restart");
1141                         if(...(0,string) == "edit")
1142                                 minigame_cmd("edit");
1143                         if(...(0,string) == "save")
1144                                 minigame_cmd("save");
1145                         return false;
1146                 }
1147         }
1148
1149         return false;
1150 }
1151
1152 #endif