2 const int PONG_STATUS_WAIT = 0x0010; // waiting for players to join
3 const int PONG_STATUS_PLAY = 0x0020; // playing
6 // (minigame_player) sent when reporting scores
7 const int PONG_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
8 // (pong_ball) sent when changing team
9 const int PONG_SF_BALLTEAM = MINIG_SF_CUSTOM;
12 const int PONG_KEY_INCREASE = 0x01; // Move down/right
13 const int PONG_KEY_DECREASE = 0x02; // Move up/left
14 const int PONG_KEY_BOTH = 0x03; // Player jamming keys at ramdom
17 const int PONG_MAX_PLAYERS = 4;
18 .int pong_score; // (minigame_player) number of goals
19 .int pong_keys; // (client) pressed keys
20 .entity pong_paddles[PONG_MAX_PLAYERS];// (minigame) paddles
21 .float pong_length; // (pong_paddle) size (0,1)
22 .entity pong_ai_paddle; // (pong_ai) controlled paddle entity
26 float autocvar_sv_minigames_pong_paddle_size = 0.3;
27 float autocvar_sv_minigames_pong_paddle_speed = 0.75;
28 float autocvar_sv_minigames_pong_ball_wait = 1;
29 float autocvar_sv_minigames_pong_ball_speed = 1;
30 float autocvar_sv_minigames_pong_ai_thinkspeed = 0.1;
31 float autocvar_sv_minigames_pong_ai_tolerance = 0.33;
33 void pong_ball_think();
35 // Throws a ball in a random direction and sets the think function
36 void pong_ball_throw(entity ball)
40 angle = random()*M_PI*2;
41 while ( fabs(sin(angle)) < 0.17 || fabs(cos(angle)) < 0.17 );
42 ball.velocity_x = cos(angle)*autocvar_sv_minigames_pong_ball_speed;
43 ball.velocity_y = sin(angle)*autocvar_sv_minigames_pong_ball_speed;
44 ball.think = pong_ball_think;
45 ball.nextthink = time;
47 ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
50 // Think equivalent of pong_ball_throw, used to delay throws
51 void pong_ball_throwthink()
53 pong_ball_throw(self);
56 // Moves ball to the center and stops its motion
57 void pong_ball_reset(entity ball)
59 ball.velocity = '0 0 0';
60 ball.origin = '0.5 0.5 0';
61 ball.think = SUB_NullThink;
63 ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
64 ball.think = pong_ball_throwthink;
65 ball.nextthink = time + autocvar_sv_minigames_pong_ball_wait;
68 // Add the score to the given team in the minigame
69 void pong_add_score(entity minigame, int team_thrower, int team_receiver, int delta)
74 if ( team_thrower == 0 )
75 team_thrower = team_receiver;
77 if ( team_thrower == team_receiver )
80 entity paddle_thrower = minigame.pong_paddles[team_thrower-1];
81 if ( paddle_thrower.realowner.minigame_players )
83 paddle_thrower.realowner.minigame_players.pong_score += delta;
84 paddle_thrower.realowner.minigame_players.SendFlags |= PONG_SF_PLAYERSCORE;
88 bool pong_paddlemiss(float ball_coord, float pad_coord, float pad_len)
90 return ball_coord < pad_coord - pad_len/2 || ball_coord > pad_coord + pad_len/2;
93 // Checks for a goal, when that happes adds scores and resets the ball
94 bool pong_goal(entity ball, int pteam)
96 entity paddle = ball.owner.pong_paddles[pteam-1];
100 if ( (pteam > 2 && pong_paddlemiss(ball.origin_x,paddle.origin_x,paddle.pong_length)) ||
101 pong_paddlemiss(ball.origin_y,paddle.origin_y,paddle.pong_length) )
103 pong_add_score(ball.owner ,ball.team, pteam, 1);
104 pong_ball_reset(ball);
110 ball.SendFlags |= PONG_SF_BALLTEAM;
116 // Moves the ball around
117 void pong_ball_think()
119 float think_speed = autocvar_sys_ticrate;
120 self.nextthink = time + think_speed;
122 self.origin_x += self.velocity_x * think_speed;
123 self.origin_y += self.velocity_y * think_speed;
125 // TODO consider the ball's radius (and add cvar for that)
126 if ( self.origin_y <= 0 )
128 if ( !pong_goal(self,3) )
131 self.velocity_y *= -1;
134 else if ( self.origin_y >= 1 )
136 if ( !pong_goal(self,4) )
139 self.velocity_y *= -1;
143 if ( self.origin_x <= 0 )
145 if ( !pong_goal(self,2) )
148 self.velocity_x *= -1;
151 else if ( self.origin_x >= 1 )
153 if ( !pong_goal(self,1) )
156 self.velocity_x *= -1;
160 self.SendFlags |= MINIG_SF_UPDATE;
166 float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed;
167 self.nextthink = time + think_speed;
169 float distance = self.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance;
170 distance += autocvar_sv_minigames_pong_paddle_speed * think_speed;
176 while ( ( ball = findentity(ball,owner,self.owner) ) )
177 if ( ball.classname == "pong_ball" )
179 if ( self.team <= 2 )
181 target = ball.origin_y + ball.velocity_y*think_speed;
182 if ( ( self.team == 1 && ball.origin_x < 0.5 && ball.velocity_x < 0 ) ||
183 ( self.team == 2 && ball.origin_x > 0.5 && ball.velocity_x > 0 ) )
185 self_pos = self.pong_ai_paddle.origin_y;
189 target = ball.origin_x + ball.velocity_x*think_speed;
190 if ( ( self.team == 4 && ball.origin_y < 0.5 && ball.velocity_y < 0 ) ||
191 ( self.team == 3 && ball.origin_y > 0.5 && ball.velocity_y > 0 ) )
193 self_pos = self.pong_ai_paddle.origin_x;
196 if (target < self_pos - distance)
197 self.pong_keys = PONG_KEY_DECREASE;
198 else if (target > self_pos + distance)
199 self.pong_keys = PONG_KEY_INCREASE;
201 break; // TODO support multiple balls?
205 entity pong_ai_spawn(entity paddle)
207 entity ai = msle_spawn(paddle.owner,"pong_ai");
208 ai.minigame_players = ai;
209 ai.team = paddle.team;
210 ai.think = pong_ai_think;
212 ai.pong_ai_paddle = paddle;
214 paddle.realowner = ai;
220 void pong_paddle_think()
222 float think_speed = autocvar_sys_ticrate;
223 self.nextthink = time + think_speed;
225 if ( self.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE ||
226 self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
228 float movement = autocvar_sv_minigames_pong_paddle_speed * think_speed;
229 float halflen = self.pong_length/2;
231 if ( self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
235 self.origin_x = bound(halflen, self.origin_x+movement, 1-halflen);
237 self.origin_y = bound(halflen, self.origin_y+movement, 1-halflen);
239 self.SendFlags |= MINIG_SF_UPDATE;
243 vector pong_team_to_paddlepos(int nteam)
247 case 1: return '0.99 0.5 0';
248 case 2: return '0.01 0.5 0';
249 case 3: return '0.5 0.01 0';
250 case 4: return '0.5 0.99 0';
251 default:return '0 0 0';
255 // Spawns a pong paddle
256 // if real_player is world, the paddle is controlled by AI
257 entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player)
259 entity paddle = msle_spawn(minigame,"pong_paddle");
260 paddle.pong_length = autocvar_sv_minigames_pong_paddle_size;
261 paddle.origin = pong_team_to_paddlepos(pl_team);
262 paddle.think = pong_paddle_think;
263 paddle.nextthink = time;
264 paddle.team = pl_team;
266 if ( real_player == world )
267 pong_ai_spawn(paddle);
269 paddle.realowner = real_player;
271 minigame.pong_paddles[pl_team-1] = paddle;
277 // required function, handle server side events
278 int pong_server_event(entity minigame, string event, ...)
284 minigame.minigame_flags |= PONG_STATUS_WAIT;
289 // Don't allow joining a match that is already running
290 if ( minigame.minigame_flags & PONG_STATUS_PLAY )
293 entity player = ...(0,entity);
295 for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
297 if ( minigame.pong_paddles[i] == world )
299 pong_paddle_spawn(minigame,i+1,player);
308 entity player = ...(0,entity);
311 for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
313 paddle = minigame.pong_paddles[i];
314 if ( paddle != world && paddle.realowner == player )
316 pong_ai_spawn(paddle);
325 entity player = ...(0,entity);
329 if ( minigame.minigame_flags & PONG_STATUS_WAIT )
331 minigame.minigame_flags = PONG_STATUS_PLAY |
332 (minigame.minigame_flags & ~PONG_STATUS_WAIT);
333 minigame.SendFlags |= MINIG_SF_UPDATE;
335 entity ball = msle_spawn(minigame,"pong_ball");
336 pong_ball_reset(ball);
340 player.pong_keys |= PONG_KEY_INCREASE;
343 player.pong_keys |= PONG_KEY_DECREASE;
346 player.pong_keys &= ~PONG_KEY_INCREASE;
349 player.pong_keys &= ~PONG_KEY_DECREASE;
354 if ( minigame.minigame_flags & PONG_STATUS_WAIT )
355 for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
357 if ( minigame.pong_paddles[i] == world )
359 pong_paddle_spawn(minigame,i+1,world);
363 sprint(player.minigame_players,"Cannot spawn AI\n");
368 if ( minigame.minigame_flags & PONG_STATUS_WAIT )
372 for ( i = PONG_MAX_PLAYERS-1; i >= 0; i-- )
374 paddle = minigame.pong_paddles[i];
375 if ( paddle != world &&
376 paddle.realowner.classname == "pong_ai" )
378 minigame.pong_paddles[i] = world;
379 remove(paddle.realowner);
385 sprint(player.minigame_players,"Cannot remove AI\n");
394 entity sent = ...(0,entity);
396 if ( sent.classname == "minigame_player" && (sf & PONG_SF_PLAYERSCORE ) )
398 WriteLong(MSG_ENTITY,sent.pong_score);
409 #include "waypointsprites.qh" // drawrotpic
411 float pong_team_to_angle(int nteam)
418 case 3: return M_PI*3/2;
419 case 4: return M_PI/2;
423 vector pong_team_to_color(int nteam)
427 case 1: return '1 0 0';
428 case 2: return '0 0 1';
429 case 3: return '1 1 0';
430 case 4: return '1 0 1';
431 default:return '1 1 1';
435 // Required function, draw the game board
436 void pong_hud_board(vector pos, vector mySize)
438 minigame_hud_fitsqare(pos, mySize);
439 minigame_hud_simpleboard(pos,mySize,minigame_texture("pong/board"));
443 vector ball_size = minigame_hud_denormalize_size('1 1 0' / 16,pos,mySize);
445 FOREACH_MINIGAME_ENTITY(e)
447 if ( e.classname == "pong_ball" )
449 obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
450 minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball"),
451 ball_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
453 minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball"),
454 ball_size, pong_team_to_color(e.team),
455 panel_fg_alpha, DRAWFLAG_ADDITIVE );
457 else if ( e.classname == "pong_paddle" )
459 obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
460 paddle_size = minigame_hud_denormalize_size(eX / 16 + eY*e.pong_length,pos,mySize);
462 drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle-glow"),
463 paddle_size, paddle_size/2, pong_team_to_color(e.team),
464 panel_fg_alpha, DRAWFLAG_ADDITIVE );
466 drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle"),
467 paddle_size, paddle_size/2, '1 1 1',
468 panel_fg_alpha, DRAWFLAG_NORMAL );
474 // Required function, draw the game status panel
475 void pong_hud_status(vector pos, vector mySize)
479 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
480 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
485 vector player_fontsize = hud_fontsize * 1.75;
486 ts_y = ( mySize_y - PONG_MAX_PLAYERS*player_fontsize_y ) / PONG_MAX_PLAYERS;
491 FOREACH_MINIGAME_ENTITY(e)
493 if ( e.classname == "minigame_player" || e.classname == "pong_ai" )
496 mypos_y += (e.team-1) * (player_fontsize_y + ts_y);
498 drawfill(mypos, ts, pong_team_to_color(e.team), 0.25, DRAWFLAG_ADDITIVE);
500 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
501 (e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")),
502 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
504 drawstring(mypos+eY*player_fontsize_y,ftos(e.pong_score),'48 48 0',
505 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
507 if ( e == minigame_self )
508 drawborderlines(1, mypos, ts, pong_team_to_color(e.team), 1, DRAWFLAG_NORMAL);
513 // convert minigame flags to a message
514 string pong_message(int mgflags)
516 string rmessage = "";
517 if (mgflags & PONG_STATUS_WAIT)
518 rmessage = _("Press ^1Start Match^7 to start the match with the current players");
522 // Required function, handle client events
523 int pong_client_event(entity minigame, string event, ...)
530 switch ( ...(0,int) )
536 minigame_cmd("+moved");
541 case K_KP_RIGHTARROW:
542 minigame_cmd("+movei");
547 switch ( ...(0,int) )
553 minigame_cmd("-moved");
558 case K_KP_RIGHTARROW:
559 minigame_cmd("-movei");
563 case "network_receive":
565 entity sent = ...(0,entity);
567 if ( sent.classname == "minigame_player" && (sf & PONG_SF_PLAYERSCORE ) )
569 sent.pong_score = ReadLong();
571 else if ( sent.classname == "minigame" )
573 if ( sf & MINIG_SF_UPDATE )
575 sent.message = pong_message(sent.minigame_flags);
582 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Start Match"),"pong_throw");
583 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Add AI player"),"pong_aimore");
584 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Remove AI player"),"pong_ailess");
589 string cmd = ...(0,string);
590 if( cmd == "pong_throw" && minigame.minigame_flags & PONG_STATUS_WAIT )
592 minigame_cmd("throw");
594 else if ( cmd == "pong_aimore" || cmd == "pong_ailess" )