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1 #include "pp.qh"
2 REGISTER_MINIGAME(pp, _("Push-Pull"));
3
4 const int PP_TURN_PLACE = 0x0100; // player has to place a piece on the board
5 const int PP_TURN_WIN   = 0x0200; // player has won
6 const int PP_TURN_DRAW  = 0x0400; // players have equal scores
7 const int PP_TURN_NEXT  = 0x0800; // a player wants to start a new match
8 const int PP_TURN_TYPE  = 0x0f00; // turn type mask
9
10 const int PP_TURN_TEAM1 = 0x0001;
11 const int PP_TURN_TEAM2 = 0x0002;
12 const int PP_TURN_TEAM  = 0x000f; // turn team mask
13
14 const int PP_SPECTATOR_TEAM = 255; // must be above max teams and equal to or below 255
15
16 const int PP_LET_CNT = 7;
17 const int PP_NUM_CNT = 7;
18
19 const int PP_TILE_SIZE = 7;
20
21 .int cnt;
22
23 .int pp_team1_score;
24 .int pp_team2_score;
25
26 .int pp_nexteam;
27
28 .entity pp_curr_piece; // identifier for the current target piece
29
30 // find tic tac toe piece given its tile name
31 entity pp_find_piece(entity minig, string tile)
32 {
33         entity e = NULL;
34         while ( ( e = findentity(e,owner,minig) ) )
35                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
36                         return e;
37         return NULL;
38 }
39
40 // check if the tile name is valid (3x3 grid)
41 bool pp_valid_tile(string tile)
42 {
43         if ( !tile )
44                 return 0;
45         int number = minigame_tile_number(tile);
46         int letter = minigame_tile_letter(tile);
47         return 0 <= number && number < PP_NUM_CNT && 0 <= letter && letter < PP_LET_CNT;
48 }
49
50 // Checks if the given piece completes a row
51 bool pp_winning_piece(entity piece)
52 {
53         int number = minigame_tile_number(piece.netname);
54         int letter = minigame_tile_letter(piece.netname);
55
56         // here goes
57         if(!pp_valid_tile(minigame_tile_buildname(letter-1,number)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter-1,number)).team == 5)
58         if(!pp_valid_tile(minigame_tile_buildname(letter+1,number)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter+1,number)).team == 5)
59         if(!pp_valid_tile(minigame_tile_buildname(letter,number-1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter,number-1)).team == 5)
60         if(!pp_valid_tile(minigame_tile_buildname(letter,number+1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter,number+1)).team == 5)
61         if(!pp_valid_tile(minigame_tile_buildname(letter+1,number+1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter+1,number+1)).team == 5)
62         if(!pp_valid_tile(minigame_tile_buildname(letter-1,number-1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter-1,number-1)).team == 5)
63         if(!pp_valid_tile(minigame_tile_buildname(letter+1,number-1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter+1,number-1)).team == 5)
64         if(!pp_valid_tile(minigame_tile_buildname(letter-1,number+1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter-1,number+1)).team == 5)
65                 return true;
66
67         return false;
68 }
69
70 bool pp_valid_move(entity minigame, string pos)
71 {
72         if(!pp_valid_tile(pos))
73                 return false;
74         if(pp_find_piece(minigame,pos).team == 5)
75                 return false;
76
77         entity current = minigame.pp_curr_piece;
78         if(!current)
79                 return true; // no current piece? allow the move anywhere
80
81         int number = minigame_tile_number(pos);
82         int letter = minigame_tile_letter(pos);
83
84         if( (pp_find_piece(minigame,minigame_tile_buildname(letter-1,number)) == current)
85         ||      (pp_find_piece(minigame,minigame_tile_buildname(letter+1,number)) == current)
86         ||      (pp_find_piece(minigame,minigame_tile_buildname(letter,number-1)) == current)
87         ||      (pp_find_piece(minigame,minigame_tile_buildname(letter,number+1)) == current)
88         ||      (pp_find_piece(minigame,minigame_tile_buildname(letter+1,number+1)) == current)
89         ||      (pp_find_piece(minigame,minigame_tile_buildname(letter-1,number-1)) == current)
90         ||      (pp_find_piece(minigame,minigame_tile_buildname(letter+1,number-1)) == current)
91         ||      (pp_find_piece(minigame,minigame_tile_buildname(letter-1,number+1)) == current)
92         ) { return true; }
93
94         return false;
95 }
96
97 // make a move
98 void pp_move(entity minigame, entity player, string pos )
99 {
100         if ( minigame.minigame_flags & PP_TURN_PLACE )
101         if ( pos && player.team == (minigame.minigame_flags & PP_TURN_TEAM) )
102         {
103                 if ( pp_valid_move(minigame,pos))
104                 {
105                         entity existing = pp_find_piece(minigame,pos);
106
107                         if(existing && existing.team != 5)
108                         {
109                                 if(existing.team == 1)
110                                         minigame.pp_team1_score++;
111                                 if(existing.team == 2)
112                                         minigame.pp_team2_score++;
113                         }
114
115                         if(minigame.pp_curr_piece)
116                         {
117                                 minigame.pp_curr_piece.cnt = 0;
118                                 minigame.pp_curr_piece.team = 5;
119                                 minigame_server_sendflags(minigame.pp_curr_piece,MINIG_SF_ALL);
120                         }
121
122                         if(existing)
123                         {
124                                 strfree(existing.netname);
125                                 delete(existing);
126                         }
127
128                         entity piece = msle_spawn(minigame,new(minigame_board_piece));
129                         piece.cnt = 1;
130                         piece.team = player.team; // temporary
131                         piece.netname = strzone(pos);
132                         minigame_server_sendflags(piece,MINIG_SF_ALL);
133                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
134                         minigame.pp_nexteam = minigame_next_team(player.team,2);
135                         minigame.pp_curr_piece = piece;
136                         if ( pp_winning_piece(piece) )
137                         {
138                                 if(minigame.pp_team1_score == minigame.pp_team2_score)
139                                         minigame.minigame_flags = PP_TURN_DRAW;
140                                 else
141                                         minigame.minigame_flags = PP_TURN_WIN | ((minigame.pp_team1_score > minigame.pp_team2_score) ? 1 : 2);
142                         }
143                         else
144                                 minigame.minigame_flags = PP_TURN_PLACE | minigame.pp_nexteam;
145                 }
146         }
147 }
148
149 void pp_setup_pieces(entity minigame)
150 {
151         int i, t; // letter, number
152         for(i = 0; i < PP_LET_CNT; ++i)
153         for(t = 0; t < PP_NUM_CNT; ++t)
154         {
155                 bool t2_true = ((i == 0 || i == 6) && t > 0 && t < 6);
156                 bool t1_true = (i > 0 && i < 6 && (t == 0 || t == 6));
157
158                 if(t1_true || t2_true)
159                 {
160                         entity piece = msle_spawn(minigame,new(minigame_board_piece));
161                         piece.team = ((t1_true) ? 1 : 2);
162                         piece.netname = strzone(minigame_tile_buildname(i,t));
163                         minigame_server_sendflags(piece,MINIG_SF_ALL);
164                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
165                 }
166         }
167
168         minigame.pp_curr_piece = NULL;
169 }
170
171 // request a new match
172 void pp_next_match(entity minigame, entity player)
173 {
174 #ifdef SVQC
175         // on multiplayer matches, wait for both players to agree
176         if ( minigame.minigame_flags & (PP_TURN_WIN|PP_TURN_DRAW) )
177         {
178                 minigame.minigame_flags = PP_TURN_NEXT | player.team;
179                 minigame.SendFlags |= MINIG_SF_UPDATE;
180         }
181         else if ( (minigame.minigame_flags & PP_TURN_NEXT) &&
182                         !( minigame.minigame_flags & player.team ) )
183 #endif
184         {
185                 minigame.minigame_flags = PP_TURN_PLACE | minigame.pp_nexteam;
186                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
187                 entity e = NULL;
188                 while ( ( e = findentity(e,owner,minigame) ) )
189                         if ( e.classname == "minigame_board_piece" )
190                                 delete(e);
191                 minigame.pp_team1_score = 0;
192                 minigame.pp_team2_score = 0;
193
194                 pp_setup_pieces(minigame);
195         }
196 }
197
198 #ifdef SVQC
199
200
201 // required function, handle server side events
202 int pp_server_event(entity minigame, string event, ...)
203 {
204         switch(event)
205         {
206                 case "start":
207                 {
208                         minigame.minigame_flags = (PP_TURN_PLACE | PP_TURN_TEAM1);
209                         pp_setup_pieces(minigame);
210                         return true;
211                 }
212                 case "end":
213                 {
214                         entity e = NULL;
215                         while( (e = findentity(e, owner, minigame)) )
216                         if(e.classname == "minigame_board_piece")
217                         {
218                                 strfree(e.netname);
219                                 delete(e);
220                         }
221                         return false;
222                 }
223                 case "join":
224                 {
225                         int pl_num = minigame_count_players(minigame);
226
227                         // Don't allow more than 2 players
228                         if(pl_num >= 2) { return PP_SPECTATOR_TEAM; }
229
230                         // Get the right team
231                         if(minigame.minigame_players)
232                                 return minigame_next_team(minigame.minigame_players.team, 2);
233
234                         // Team 1 by default
235                         return 1;
236                 }
237                 case "cmd":
238                 {
239                         entity player = ...(0,entity);
240                         bool event_blocked = (player.team == PP_SPECTATOR_TEAM);
241                         switch(argv(0))
242                         {
243                                 case "move":
244                                         if(event_blocked)
245                                                 return true;
246                                         pp_move(minigame, ...(0,entity), ...(1,int) == 2 ? argv(1) : string_null );
247                                         return true;
248                                 case "next":
249                                         if(event_blocked)
250                                                 return true;
251                                         pp_next_match(minigame,...(0,entity));
252                                         return true;
253                         }
254
255                         return false;
256                 }
257                 case "network_send":
258                 {
259                         entity sent = ...(0,entity);
260                         int sf = ...(1,int);
261                         if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) )
262                         {
263                                 WriteByte(MSG_ENTITY,sent.pp_team1_score);
264                                 WriteByte(MSG_ENTITY,sent.pp_team2_score);
265                         }
266                         else if(sent.classname == "minigame_board_piece")
267                                 WriteByte(MSG_ENTITY,sent.cnt);
268                         return false;
269                 }
270         }
271
272         return false;
273 }
274
275
276 #elif defined(CSQC)
277
278 string pp_curr_pos; // identifier of the tile under the mouse
279 vector pp_boardpos; // HUD board position
280 vector pp_boardsize; // HUD board size
281
282 // Required function, draw the game board
283 void pp_hud_board(vector pos, vector mySize)
284 {
285         minigame_hud_fitsqare(pos, mySize);
286         pp_boardpos = pos;
287         pp_boardsize = mySize;
288
289         minigame_hud_simpleboard(pos,mySize,minigame_texture("pp/board"));
290
291         vector tile_size = minigame_hud_denormalize_size('1 1 0'/PP_TILE_SIZE,pos,mySize);
292         vector tile_pos;
293
294         active_minigame.pp_curr_piece = NULL;
295         entity e;
296         FOREACH_MINIGAME_ENTITY(e)
297         if(e.classname == "minigame_board_piece")
298         if(e.cnt)
299         {
300                 active_minigame.pp_curr_piece = e;
301                 break;
302         }
303
304         FOREACH_MINIGAME_ENTITY(e)
305         {
306                 if ( e.classname == "minigame_board_piece" )
307                 {
308                         tile_pos = minigame_tile_pos(e.netname,PP_LET_CNT,PP_NUM_CNT);
309                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
310
311                         vector tile_color = '1 1 1';
312                         switch(e.team)
313                         {
314                                 case 1: tile_color = '1 0.3 0.3'; break;
315                                 case 2: tile_color = '0.3 0.3 1'; break;
316                                 // 3, 4 coming later?
317                         }
318
319                         string tile_name = strcat("pp/piece",ftos(e.team));
320                         if(e.team == 5) { tile_name = "pp/piece_taken"; }
321
322                         if(e == active_minigame.pp_curr_piece)
323                         {
324                                 tile_name = "pp/piece_current";
325
326                                 // draw the splat too
327                                 minigame_drawpic_centered( tile_pos,
328                                                 minigame_texture("pp/piece_taken"),
329                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
330                         }
331
332                         minigame_drawpic_centered( tile_pos,
333                                         minigame_texture(tile_name),
334                                         tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
335                 }
336         }
337
338         if ( (active_minigame.minigame_flags & PP_TURN_TEAM) == minigame_self.team )
339         if ( pp_valid_move(active_minigame, pp_curr_pos) )
340         {
341                 tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT);
342                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
343                 minigame_drawpic_centered( tile_pos,
344                                 minigame_texture("pp/piece_current"),
345                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
346         }
347         else if(pp_valid_tile(pp_curr_pos))
348         {
349                 tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT);
350                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
351                 minigame_drawpic_centered( tile_pos,
352                                 minigame_texture("pp/piece_selected"),
353                                 tile_size, '1 1 1', panel_fg_alpha / 2, DRAWFLAG_NORMAL );
354         }
355
356         if ( active_minigame.minigame_flags & PP_TURN_WIN )
357         {
358                 vector winfs = hud_fontsize*2;
359                 string pname = "";
360                 FOREACH_MINIGAME_ENTITY(e)
361                         if ( e.classname == "minigame_player" &&
362                                         e.team == (active_minigame.minigame_flags & PP_TURN_TEAM) )
363                                 pname = entcs_GetName(e.minigame_playerslot-1);
364
365                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
366                 vector win_sz;
367                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
368                         sprintf(_("%s^7 won the game!"), pname),
369                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
370
371                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5*panel_fg_alpha,DRAWFLAG_ADDITIVE);
372
373                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
374                         sprintf(_("%s^7 won the game!"), pname),
375                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
376         }
377
378         minigame_show_allspecs(pp_boardpos, pp_boardsize);
379 }
380
381
382 // Required function, draw the game status panel
383 void pp_hud_status(vector pos, vector mySize)
384 {
385         HUD_Panel_DrawBg();
386         vector ts;
387         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
388                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
389
390         pos_y += ts_y;
391         mySize_y -= ts_y;
392
393         vector player_fontsize = hud_fontsize * 1.75;
394         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
395         ts_x = mySize_x;
396         vector mypos;
397         vector tile_size = '48 48 0';
398
399         if(minigame_self.team != PP_SPECTATOR_TEAM)
400         {
401                 mypos = pos;
402                 if ( (active_minigame.minigame_flags&PP_TURN_TEAM) == 2 )
403                         mypos_y  += player_fontsize_y + ts_y;
404                 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5*panel_fg_alpha,DRAWFLAG_ADDITIVE);
405                 mypos_y += player_fontsize_y;
406                 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25*panel_fg_alpha,DRAWFLAG_ADDITIVE);
407         }
408
409         entity e;
410         FOREACH_MINIGAME_ENTITY(e)
411         {
412                 if ( e.classname == "minigame_player" && e.team != PP_SPECTATOR_TEAM )
413                 {
414                         vector tile_color = '1 1 1';
415                         switch(e.team)
416                         {
417                                 case 1: tile_color = '1 0.3 0.3'; break;
418                                 case 2: tile_color = '0.3 0.3 1'; break;
419                                 // 3, 4 coming later?
420                         }
421
422                         mypos = pos;
423                         if ( e.team == 2 )
424                                 mypos_y  += player_fontsize_y + ts_y;
425                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
426                                 entcs_GetName(e.minigame_playerslot-1),
427                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
428
429                         mypos_y += player_fontsize_y;
430                         drawpic( mypos,
431                                         minigame_texture(strcat("pp/piece",ftos(e.team))),
432                                         tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
433
434                         mypos_x += tile_size_x;
435                         int myscore = 0;
436                         if(e.team == 1) { myscore = active_minigame.pp_team1_score; }
437                         if(e.team == 2) { myscore = active_minigame.pp_team2_score; }
438
439                         drawstring(mypos,ftos(myscore),tile_size,
440                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
441                 }
442         }
443 }
444
445 // Turn a set of flags into a help message
446 string pp_turn_to_string(int turnflags)
447 {
448         if(minigame_self.team == PP_SPECTATOR_TEAM)
449                 return _("You are spectating");
450
451         if ( turnflags & PP_TURN_DRAW )
452                 return _("Draw");
453
454         if ( turnflags & PP_TURN_WIN )
455         {
456                 // translator-friendly messages composed of 2 existing messages
457                 if ( (turnflags & PP_TURN_TEAM) != minigame_self.team )
458                         return strcat(_("You lost the game!"), "\n", _("Select \"^1Next Match^7\" on the menu for a rematch!"));
459                 return strcat(_("You win!"), "\n", _("Select \"^1Next Match^7\" on the menu to start a new match!"));
460         }
461
462         if ( turnflags & PP_TURN_NEXT )
463         {
464                 if ( (turnflags&PP_TURN_TEAM) != minigame_self.team )
465                         return _("Select \"^1Next Match^7\" on the menu to start a new match!");
466                 return _("Wait for your opponent to confirm the rematch");
467         }
468
469         if ( (turnflags & PP_TURN_TEAM) != minigame_self.team )
470                 return _("Wait for your opponent to make their move");
471
472         if ( turnflags & PP_TURN_PLACE )
473                 return _("Click on the game board to place your piece");
474
475         return "";
476 }
477
478 // Make the correct move
479 void pp_make_move(entity minigame)
480 {
481         if ( minigame.minigame_flags == (PP_TURN_PLACE|minigame_self.team) )
482         {
483                 minigame_cmd("move ",pp_curr_pos);
484         }
485 }
486
487 void pp_set_curr_pos(string s)
488 {
489         strfree(pp_curr_pos);
490         if ( s )
491                 s = strzone(s);
492         pp_curr_pos = s;
493 }
494
495 // Required function, handle client events
496 int pp_client_event(entity minigame, string event, ...)
497 {
498         switch(event)
499         {
500                 case "activate":
501                 {
502                         pp_set_curr_pos("");
503                         strcpy(minigame.message, pp_turn_to_string(minigame.minigame_flags));
504                         return false;
505                 }
506                 case "deactivate":
507                 {
508                         strfree(minigame.message);
509                         return false;
510                 }
511                 case "key_pressed":
512                 case "key_released":
513                 {
514                         bool event_blocked = ((event == "key_released")
515                                 || ((minigame.minigame_flags & PP_TURN_TEAM) != minigame_self.team));
516                         if (!(minigame.minigame_flags & PP_TURN_WIN) && !(minigame.minigame_flags & PP_TURN_DRAW))
517                         {
518                                 switch ( ...(0,int) )
519                                 {
520                                         case K_RIGHTARROW:
521                                         case K_KP_RIGHTARROW:
522                                                 if (event_blocked)
523                                                         return true;
524                                                 if ( ! pp_curr_pos )
525                                                         pp_set_curr_pos("a3");
526                                                 else
527                                                         pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,1,0,PP_LET_CNT,PP_NUM_CNT));
528                                                 return true;
529                                         case K_LEFTARROW:
530                                         case K_KP_LEFTARROW:
531                                                 if (event_blocked)
532                                                         return true;
533                                                 if ( ! pp_curr_pos )
534                                                         pp_set_curr_pos("c3");
535                                                 else
536                                                         pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,-1,0,PP_LET_CNT,PP_NUM_CNT));
537                                                 return true;
538                                         case K_UPARROW:
539                                         case K_KP_UPARROW:
540                                                 if (event_blocked)
541                                                         return true;
542                                                 if ( ! pp_curr_pos )
543                                                         pp_set_curr_pos("a1");
544                                                 else
545                                                         pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,0,1,PP_LET_CNT,PP_NUM_CNT));
546                                                 return true;
547                                         case K_DOWNARROW:
548                                         case K_KP_DOWNARROW:
549                                                 if (event_blocked)
550                                                         return true;
551                                                 if ( ! pp_curr_pos )
552                                                         pp_set_curr_pos("a3");
553                                                 else
554                                                         pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,0,-1,PP_LET_CNT,PP_NUM_CNT));
555                                                 return true;
556                                         case K_ENTER:
557                                         case K_KP_ENTER:
558                                         case K_SPACE:
559                                                 if (event_blocked)
560                                                         return true;
561                                                 pp_make_move(minigame);
562                                                 return true;
563                                 }
564                         }
565
566                         return false;
567                 }
568                 case "mouse_pressed":
569                 {
570                         if(...(0,int) == K_MOUSE1)
571                         {
572                                 pp_client_event(minigame, "mouse_moved");
573                                 pp_make_move(minigame);
574                                 return true;
575                         }
576
577                         return false;
578                 }
579                 case "mouse_moved":
580                 {
581                         vector mouse_pos = minigame_hud_normalize(mousepos,pp_boardpos,pp_boardsize);
582                         if ( minigame.minigame_flags == (PP_TURN_PLACE|minigame_self.team) )
583                                 pp_set_curr_pos(minigame_tile_name(mouse_pos,PP_LET_CNT,PP_NUM_CNT));
584                         if ( ! pp_valid_tile(pp_curr_pos) )
585                                 pp_set_curr_pos("");
586
587                         return true;
588                 }
589                 case "network_receive":
590                 {
591                         entity sent = ...(0,entity);
592                         int sf = ...(1,int);
593                         if ( sent.classname == "minigame" )
594                         {
595                                 if ( sf & MINIG_SF_UPDATE )
596                                 {
597                                         strcpy(sent.message, pp_turn_to_string(sent.minigame_flags));
598                                         if ( sent.minigame_flags & minigame_self.team )
599                                                 minigame_prompt();
600                                         sent.pp_team1_score = ReadByte();
601                                         sent.pp_team2_score = ReadByte();
602                                 }
603                         }
604                         else if(sent.classname == "minigame_board_piece")
605                         {
606                                 sent.cnt = ReadByte();
607                                 if(sent.cnt)
608                                         minigame.pp_curr_piece = sent;
609                         }
610
611                         return false;
612                 }
613                 case "menu_show":
614                 {
615                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
616                         return false;
617                 }
618                 case "menu_click":
619                 {
620                         if(...(0,string) == "next")
621                                 minigame_cmd("next");
622                         return false;
623                 }
624         }
625
626         return false;
627 }
628
629 #endif