1 REGISTER_MINIGAME(snake, "Snake");
3 const float SNAKE_TURN_MOVE = 0x0100; // the snake is moving, player must control it
4 const float SNAKE_TURN_LOSS = 0x0200; // they did it?!
5 const float SNAKE_TURN_WAIT = 0x0400; // the snake is waiting for the player to make their first move and begin the game
6 const float SNAKE_TURN_TYPE = 0x0f00; // turn type mask
8 const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
10 const int SNAKE_LET_CNT = 15;
11 const int SNAKE_NUM_CNT = 15;
13 const int SNAKE_TILE_SIZE = 15;
15 bool autocvar_sv_minigames_snake_wrap = false;
16 float autocvar_sv_minigames_snake_delay_initial = 0.7;
17 float autocvar_sv_minigames_snake_delay_multiplier = 50;
18 float autocvar_sv_minigames_snake_delay_min = 0.1;
24 .float snake_nextmove;
27 // find same game piece given its tile name
28 entity snake_find_piece(entity minig, string tile)
31 while ( ( e = findentity(e,owner,minig) ) )
32 if ( e.classname == "minigame_board_piece" && e.netname == tile )
37 // find same game piece given its cnt
38 entity snake_find_cnt(entity minig, int tile)
41 while ( ( e = findentity(e,owner,minig) ) )
42 if ( e.classname == "minigame_board_piece" && e.cnt == tile )
47 // check if the tile name is valid (15x15 grid)
48 bool snake_valid_tile(string tile)
52 int number = minigame_tile_number(tile);
53 int letter = minigame_tile_letter(tile);
54 return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
57 void snake_new_mouse(entity minigame)
59 RandomSelection_Init();
61 for(i = 0; i < SNAKE_LET_CNT; ++i)
62 for(j = 0; j < SNAKE_NUM_CNT; ++j)
64 string pos = minigame_tile_buildname(i, j);
65 if(!snake_find_piece(minigame, pos))
66 RandomSelection_Add(world, 0, pos, 1, 1);
69 entity piece = msle_spawn(minigame,"minigame_board_piece");
71 piece.netname = strzone(RandomSelection_chosen_string);
72 minigame_server_sendflags(piece,MINIG_SF_ALL);
74 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
77 void snake_move_head(entity minigame);
78 void snake_head_think()
80 entity minigame = self.owner;
82 if(minigame.minigame_flags & SNAKE_TURN_MOVE)
83 snake_move_head(minigame);
85 self.nextthink = time + minigame.snake_delay;
88 void snake_setup_pieces(entity minigame)
90 int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1);
91 int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1);
93 entity piece = msle_spawn(minigame,"minigame_board_piece");
94 piece.team = 1; // init default team?
95 piece.netname = strzone(minigame_tile_buildname(targlet,targnum));
97 piece.think = snake_head_think;
98 piece.nextthink = time + 0.1;
99 minigame_server_sendflags(piece,MINIG_SF_ALL);
101 minigame.snake_head = piece;
103 snake_new_mouse(minigame);
105 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
108 void snake_add_score(entity minigame, int thescore)
113 if(minigame.minigame_players)
115 minigame.minigame_players.snake_score += thescore;
116 minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE;
121 void snake_move_body(entity minigame, bool ate_mouse)
124 string tailpos = string_null;
125 vector taildir = '0 0 0';
128 for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
130 entity piece = snake_find_cnt(minigame, i);
131 entity nextpiece = snake_find_cnt(minigame, i - 1);
140 tailpos = piece.netname;
141 taildir = piece.snake_dir;
144 if(piece.netname) { strunzone(piece.netname); }
145 piece.netname = strzone(nextpiece.netname);
146 piece.snake_dir = nextpiece.snake_dir;
147 minigame_server_sendflags(piece, MINIG_SF_ALL);
153 tail = minigame.snake_head;
154 tailpos = minigame.snake_head.netname;
155 taildir = minigame.snake_head.snake_dir;
158 if(tail && ate_mouse)
160 int newcnt = tail.cnt + 1;
161 minigame.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier));
162 snake_add_score(minigame, 1);
164 entity piece = msle_spawn(minigame,"minigame_board_piece");
167 piece.snake_dir = taildir;
168 piece.netname = strzone(tailpos);
169 minigame_server_sendflags(piece,MINIG_SF_ALL);
171 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
175 void snake_move_head(entity minigame)
177 entity head = minigame.snake_head;
180 if(autocvar_sv_minigames_snake_wrap)
181 newpos = minigame_relative_tile(head.netname, minigame.snake_dir_x, minigame.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT);
184 int myx = minigame_tile_letter(head.netname);
185 int myy = minigame_tile_number(head.netname);
187 myx += minigame.snake_dir_x;
188 myy += minigame.snake_dir_y;
190 newpos = minigame_tile_buildname(myx, myy);
193 if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt)
195 minigame.minigame_flags = SNAKE_TURN_LOSS;
196 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
200 bool ate_mouse = false;
201 entity piece = snake_find_piece(minigame, newpos);
202 if(piece && !piece.cnt)
205 // move the body first, then set the new head position?
206 snake_move_body(minigame, ate_mouse);
210 if(piece.netname) { strunzone(piece.netname); }
213 snake_new_mouse(minigame);
216 if(head.netname) { strunzone(head.netname); }
217 head.netname = strzone(newpos);
218 minigame_server_sendflags(head,MINIG_SF_ALL);
222 void snake_move(entity minigame, entity player, string dxs, string dys )
224 if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) )
227 //if ( snake_valid_tile(pos) )
228 //if ( snake_find_piece(minigame, pos) )
230 int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
231 int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
233 int myl = minigame_tile_letter(minigame.snake_head.netname);
234 int myn = minigame_tile_number(minigame.snake_head.netname);
236 entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
237 if(head && head.cnt == 2)
240 if(minigame.minigame_flags & SNAKE_TURN_WAIT)
241 minigame.snake_nextmove = time;
242 minigame.minigame_flags = SNAKE_TURN_MOVE;
243 minigame.snake_dir_x = dx;
244 minigame.snake_dir_y = dy;
245 minigame.snake_dir_z = 0;
246 minigame.snake_head.snake_dir = minigame.snake_dir;
247 minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE);
248 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
256 // required function, handle server side events
257 int snake_server_event(entity minigame, string event, ...)
263 snake_setup_pieces(minigame);
264 minigame.snake_delay = autocvar_sv_minigames_snake_delay_initial;
265 minigame.minigame_flags = SNAKE_TURN_WAIT;
271 while( (e = findentity(e, owner, minigame)) )
272 if(e.classname == "minigame_board_piece")
274 if(e.netname) { strunzone(e.netname); }
277 minigame.snake_head = world;
282 int pl_num = minigame_count_players(minigame);
284 // Don't allow more than 1 player
285 // not sure if this should be a multiplayer game (might get crazy)
286 if(pl_num >= 1) { return false; }
296 snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null));
304 entity sent = ...(0,entity);
306 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
308 WriteByte(MSG_ENTITY,sent.cnt);
309 WriteCoord(MSG_ENTITY,sent.snake_dir_x);
310 WriteCoord(MSG_ENTITY,sent.snake_dir_y);
312 else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
314 WriteLong(MSG_ENTITY,sent.snake_score);
316 else if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) )
318 WriteByte(MSG_ENTITY,autocvar_sv_minigames_snake_wrap);
330 vector snake_boardpos; // HUD board position
331 vector snake_boardsize;// HUD board size
335 // Required function, draw the game board
336 void snake_hud_board(vector pos, vector mySize)
338 minigame_hud_fitsqare(pos, mySize);
339 snake_boardpos = pos;
340 snake_boardsize = mySize;
342 minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
344 vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
349 for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
351 entity piece = snake_find_cnt(active_minigame, i);
360 FOREACH_MINIGAME_ENTITY(e)
362 if ( e.classname == "minigame_board_piece" )
364 tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
365 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
366 string thepiece = "snake/mouse";
368 thepiece = "snake/body";
369 if(tail && e.cnt == tail.cnt)
370 thepiece = "snake/tail";
373 int dx = minigame_tile_letter(e.netname) + e.snake_dir_x * 2;
374 int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2;
375 entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
376 thepiece = "snake/head";
377 if(mouse && !mouse.cnt)
380 int myx = minigame_tile_letter(e.netname);
381 int myy = minigame_tile_number(e.netname);
389 int newx = minigame_tile_letter(e.netname) + e.snake_dir_x;
390 int newy = minigame_tile_number(e.netname) + e.snake_dir_y;
391 string newpos = minigame_tile_buildname(newx, newy);
393 vector my_pos = minigame_tile_pos(newpos,SNAKE_NUM_CNT,SNAKE_LET_CNT);
394 my_pos = minigame_hud_denormalize(my_pos,pos,mySize);
396 drawrotpic(my_pos, myang, minigame_texture("snake/tongue"),
397 tile_size, tile_size/2, '1 1 1',
398 panel_fg_alpha, DRAWFLAG_NORMAL );
402 if(e.cnt == 1 || e.cnt == tail.cnt)
404 vector thedir = e.snake_dir;
406 if(e.cnt == tail.cnt)
408 int thex = minigame_tile_letter(e.netname);
409 int they = minigame_tile_number(e.netname);
410 entity t = snake_find_cnt(active_minigame, e.cnt - 1);
411 int tx = minigame_tile_letter(t.netname);
412 int ty = minigame_tile_number(t.netname);
438 drawrotpic(tile_pos, theang, minigame_texture(thepiece),
439 tile_size, tile_size/2, '1 1 1',
440 panel_fg_alpha, DRAWFLAG_NORMAL );
444 minigame_drawpic_centered( tile_pos,
445 minigame_texture(thepiece),
446 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
451 if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS )
454 FOREACH_MINIGAME_ENTITY(e)
455 if(e.classname == "minigame_player")
456 scores = e.snake_score;
458 vector winfs = hud_fontsize*2;
460 scores_text = strcat("Score: ", ftos(scores));
462 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
464 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
465 sprintf("Game over! %s", scores_text),
466 winfs, 0, DRAWFLAG_NORMAL, 0.5);
468 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
470 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
471 sprintf("Game over! %s", scores_text),
472 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
477 // Required function, draw the game status panel
478 void snake_hud_status(vector pos, vector mySize)
482 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
483 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
488 vector player_fontsize = hud_fontsize * 1.75;
489 ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
492 vector tile_size = '48 48 0';
495 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
496 mypos_y += player_fontsize_y;
497 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
500 FOREACH_MINIGAME_ENTITY(e)
502 if ( e.classname == "minigame_player" )
505 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
506 GetPlayerName(e.minigame_playerslot-1),
507 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
509 mypos_y += player_fontsize_y;
511 // minigame_texture("snake/piece"),
512 // tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
514 //mypos_x += tile_size_x;
516 drawstring(mypos,ftos(e.snake_score),tile_size,
517 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
522 // Turn a set of flags into a help message
523 string snake_turn_to_string(int turnflags)
525 if ( turnflags & SNAKE_TURN_LOSS )
526 return _("Game over!");
528 if ( turnflags & SNAKE_TURN_WAIT )
529 return _("Press an arrow key to begin the game");
531 if ( turnflags & SNAKE_TURN_MOVE )
533 return _("Avoid the snake's body, collect the mice!");
535 return _("Avoid the screen edges and the snake's body, collect the mice!");
540 // Make the correct move
541 void snake_set_direction(entity minigame, int dx, int dy)
543 //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
545 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
549 // Required function, handle client events
550 int snake_client_event(entity minigame, string event, ...)
556 minigame.message = snake_turn_to_string(minigame.minigame_flags);
561 //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
563 switch ( ...(0,int) )
566 case K_KP_RIGHTARROW:
567 snake_set_direction(minigame, 1, 0);
571 snake_set_direction(minigame, -1, 0);
575 snake_set_direction(minigame, 0, 1);
579 snake_set_direction(minigame, 0, -1);
586 case "network_receive":
588 entity sent = ...(0,entity);
590 if ( sent.classname == "minigame" )
592 if ( sf & MINIG_SF_UPDATE )
594 snake_wrap = ReadByte();
595 sent.message = snake_turn_to_string(sent.minigame_flags);
596 //if ( sent.minigame_flags & minigame_self.team )
600 else if(sent.classname == "minigame_board_piece")
602 if(sf & MINIG_SF_UPDATE)
604 sent.cnt = ReadByte();
605 sent.snake_dir_x = ReadCoord();
606 sent.snake_dir_y = ReadCoord();
607 sent.snake_dir_z = 0;
609 minigame.snake_head = sent; // hax
612 else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
614 sent.snake_score = ReadLong();