]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/minigames/minigame/snake.qc
Remove usage of "frame" event (improves performance, hopefully fixes PL)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / snake.qc
1 REGISTER_MINIGAME(snake, "Snake");
2
3 const float SNAKE_TURN_MOVE  = 0x0100; // the snake is moving, player must control it
4 const float SNAKE_TURN_LOSS  = 0x0200; // they did it?!
5 const float SNAKE_TURN_WAIT  = 0x0400; // the snake is waiting for the player to make their first move and begin the game
6 const float SNAKE_TURN_TYPE  = 0x0f00; // turn type mask
7
8 const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
9
10 const int SNAKE_LET_CNT = 15;
11 const int SNAKE_NUM_CNT = 15;
12
13 const int SNAKE_TILE_SIZE = 15;
14
15 bool autocvar_sv_minigames_snake_wrap = false;
16 float autocvar_sv_minigames_snake_delay_initial = 0.7;
17 float autocvar_sv_minigames_snake_delay_multiplier = 50;
18 float autocvar_sv_minigames_snake_delay_min = 0.1;
19
20 .int snake_score;
21 .entity snake_head;
22
23 .float snake_delay;
24 .float snake_nextmove;
25 .vector snake_dir;
26
27 // find same game piece given its tile name
28 entity snake_find_piece(entity minig, string tile)
29 {
30         entity e = world;
31         while ( ( e = findentity(e,owner,minig) ) )
32                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
33                         return e;
34         return world;
35 }
36
37 // find same game piece given its cnt
38 entity snake_find_cnt(entity minig, int tile)
39 {
40         entity e = world;
41         while ( ( e = findentity(e,owner,minig) ) )
42                 if ( e.classname == "minigame_board_piece" && e.cnt == tile )
43                         return e;
44         return world;
45 }
46
47 // check if the tile name is valid (15x15 grid)
48 bool snake_valid_tile(string tile)
49 {
50         if ( !tile )
51                 return false;
52         int number = minigame_tile_number(tile);
53         int letter = minigame_tile_letter(tile);
54         return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
55 }
56
57 void snake_new_mouse(entity minigame)
58 {
59         RandomSelection_Init();
60         int i, j;
61         for(i = 0; i < SNAKE_LET_CNT; ++i)
62         for(j = 0; j < SNAKE_NUM_CNT; ++j)
63         {
64                 string pos = minigame_tile_buildname(i, j);
65                 if(!snake_find_piece(minigame, pos))
66                         RandomSelection_Add(world, 0, pos, 1, 1);
67         }
68
69         entity piece = msle_spawn(minigame,"minigame_board_piece");
70         piece.team = 1;
71         piece.netname = strzone(RandomSelection_chosen_string);
72         minigame_server_sendflags(piece,MINIG_SF_ALL);
73
74         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
75 }
76
77 void snake_move_head(entity minigame);
78 void snake_head_think()
79 {
80         entity minigame = self.owner;
81
82         if(minigame.minigame_flags & SNAKE_TURN_MOVE)
83                 snake_move_head(minigame);
84
85         self.nextthink = time + minigame.snake_delay;
86 }
87
88 void snake_setup_pieces(entity minigame)
89 {
90         int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1);
91         int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1);
92
93         entity piece = msle_spawn(minigame,"minigame_board_piece");
94         piece.team = 1; // init default team?
95         piece.netname = strzone(minigame_tile_buildname(targlet,targnum));
96         piece.cnt = 1;
97         piece.think = snake_head_think;
98         piece.nextthink = time + 0.1;
99         minigame_server_sendflags(piece,MINIG_SF_ALL);
100
101         minigame.snake_head = piece;
102
103         snake_new_mouse(minigame);
104
105         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
106 }
107
108 void snake_add_score(entity minigame, int thescore)
109 {
110 #ifdef SVQC
111         if(!minigame)
112                 return;
113         if(minigame.minigame_players)
114         {
115                 minigame.minigame_players.snake_score += thescore;
116                 minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE;
117         }
118 #endif
119 }
120
121 void snake_move_body(entity minigame, bool ate_mouse)
122 {
123         entity tail = world;
124         string tailpos = string_null;
125         vector taildir = '0 0 0';
126
127         int i, pieces = 0;
128         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
129         {
130                 entity piece = snake_find_cnt(minigame, i);
131                 entity nextpiece = snake_find_cnt(minigame, i - 1);
132                 if(!piece)
133                         continue;
134
135                 pieces++;
136
137                 if(!tail)
138                 {
139                         tail = piece;
140                         tailpos = piece.netname;
141                         taildir = piece.snake_dir;
142                 }
143
144                 if(piece.netname) { strunzone(piece.netname); }
145                 piece.netname = strzone(nextpiece.netname);
146                 piece.snake_dir = nextpiece.snake_dir;
147                 minigame_server_sendflags(piece, MINIG_SF_ALL);
148         }
149
150         // just a head
151         if(!pieces)
152         {
153                 tail = minigame.snake_head;
154                 tailpos = minigame.snake_head.netname;
155                 taildir = minigame.snake_head.snake_dir;
156         }
157
158         if(tail && ate_mouse)
159         {
160                 int newcnt = tail.cnt + 1;
161                 minigame.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier));
162                 snake_add_score(minigame, 1);
163
164                 entity piece = msle_spawn(minigame,"minigame_board_piece");
165                 piece.cnt = newcnt;
166                 piece.team = 1;
167                 piece.snake_dir = taildir;
168                 piece.netname = strzone(tailpos);
169                 minigame_server_sendflags(piece,MINIG_SF_ALL);
170
171                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
172         }
173 }
174
175 void snake_move_head(entity minigame)
176 {
177         entity head = minigame.snake_head;
178         string newpos;
179
180         if(autocvar_sv_minigames_snake_wrap)
181                 newpos = minigame_relative_tile(head.netname, minigame.snake_dir_x, minigame.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT);
182         else
183         {
184                 int myx = minigame_tile_letter(head.netname);
185                 int myy = minigame_tile_number(head.netname);
186
187                 myx += minigame.snake_dir_x;
188                 myy += minigame.snake_dir_y;
189
190                 newpos = minigame_tile_buildname(myx, myy);
191         }
192
193         if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt)
194         {
195                 minigame.minigame_flags = SNAKE_TURN_LOSS;
196                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
197                 return;
198         }
199
200         bool ate_mouse = false;
201         entity piece = snake_find_piece(minigame, newpos);
202         if(piece && !piece.cnt)
203                 ate_mouse = true;
204
205         // move the body first, then set the new head position?
206         snake_move_body(minigame, ate_mouse);
207
208         if(ate_mouse)
209         {
210                 if(piece.netname) { strunzone(piece.netname); }
211                 remove(piece);
212
213                 snake_new_mouse(minigame);
214         }
215
216         if(head.netname) { strunzone(head.netname); }
217         head.netname = strzone(newpos);
218         minigame_server_sendflags(head,MINIG_SF_ALL);
219 }
220
221 // make a move
222 void snake_move(entity minigame, entity player, string dxs, string dys )
223 {
224         if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) )
225         if ( dxs || dys )
226         {
227                 //if ( snake_valid_tile(pos) )
228                 //if ( snake_find_piece(minigame, pos) )
229                 {
230                         int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
231                         int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
232
233                         int myl = minigame_tile_letter(minigame.snake_head.netname);
234                         int myn = minigame_tile_number(minigame.snake_head.netname);
235
236                         entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
237                         if(head && head.cnt == 2)
238                                 return; // nope!
239
240                         if(minigame.minigame_flags & SNAKE_TURN_WAIT)
241                                 minigame.snake_nextmove = time;
242                         minigame.minigame_flags = SNAKE_TURN_MOVE;
243                         minigame.snake_dir_x = dx;
244                         minigame.snake_dir_y = dy;
245                         minigame.snake_dir_z = 0;
246                         minigame.snake_head.snake_dir = minigame.snake_dir;
247                         minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE);
248                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
249                 }
250         }
251 }
252
253 #ifdef SVQC
254
255
256 // required function, handle server side events
257 int snake_server_event(entity minigame, string event, ...)
258 {
259         switch(event)
260         {
261                 case "start":
262                 {
263                         snake_setup_pieces(minigame);
264                         minigame.snake_delay = autocvar_sv_minigames_snake_delay_initial;
265                         minigame.minigame_flags = SNAKE_TURN_WAIT;
266                         return true;
267                 }
268                 case "end":
269                 {
270                         entity e = world;
271                         while( (e = findentity(e, owner, minigame)) )
272                         if(e.classname == "minigame_board_piece")
273                         {
274                                 if(e.netname) { strunzone(e.netname); }
275                                 remove(e);
276                         }
277                         minigame.snake_head = world;
278                         return false;
279                 }
280                 case "join":
281                 {
282                         int pl_num = minigame_count_players(minigame);
283
284                         // Don't allow more than 1 player
285                         // not sure if this should be a multiplayer game (might get crazy)
286                         if(pl_num >= 1) { return false; }
287
288                         // Team 1 by default
289                         return 1;
290                 }
291                 case "cmd":
292                 {
293                         switch(argv(0))
294                         {
295                                 case "move": 
296                                         snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); 
297                                         return true;
298                         }
299
300                         return false;
301                 }
302                 case "network_send":
303                 {
304                         entity sent = ...(0,entity);
305                         int sf = ...(1,int);
306                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
307                         {
308                                 WriteByte(MSG_ENTITY,sent.cnt);
309                                 WriteCoord(MSG_ENTITY,sent.snake_dir_x);
310                                 WriteCoord(MSG_ENTITY,sent.snake_dir_y);
311                         }
312                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
313                         {
314                                 WriteLong(MSG_ENTITY,sent.snake_score);
315                         }
316                         else if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) )
317                         {
318                                 WriteByte(MSG_ENTITY,autocvar_sv_minigames_snake_wrap);
319                         }
320                         return false;
321                 }
322         }
323         
324         return false;
325 }
326
327
328 #elif defined(CSQC)
329
330 vector snake_boardpos; // HUD board position
331 vector snake_boardsize;// HUD board size
332
333 bool snake_wrap;
334
335 // Required function, draw the game board
336 void snake_hud_board(vector pos, vector mySize)
337 {
338         minigame_hud_fitsqare(pos, mySize);
339         snake_boardpos = pos;
340         snake_boardsize = mySize;
341         
342         minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
343
344         vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
345         vector tile_pos;
346
347         entity tail = world;
348         int i;
349         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
350         {
351                 entity piece = snake_find_cnt(active_minigame, i);
352                 if(piece)
353                 {
354                         tail = piece;
355                         break;
356                 }
357         }
358
359         entity e;
360         FOREACH_MINIGAME_ENTITY(e)
361         {
362                 if ( e.classname == "minigame_board_piece" )
363                 {
364                         tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
365                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
366                         string thepiece = "snake/mouse";
367                         if(e.cnt)
368                                 thepiece = "snake/body";
369                         if(tail && e.cnt == tail.cnt)
370                                 thepiece = "snake/tail";
371                         if(e.cnt == 1)
372                         {
373                                 int dx = minigame_tile_letter(e.netname) + e.snake_dir_x * 2;
374                                 int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2;
375                                 entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
376                                 thepiece = "snake/head";
377                                 if(mouse && !mouse.cnt)
378                                 {
379                                         float myang = 0;
380                                         int myx = minigame_tile_letter(e.netname);
381                                         int myy = minigame_tile_number(e.netname);
382                                         if(myx - 2 == dx)
383                                                 myang = M_PI*3/2;
384                                         if(myx + 2 == dx)
385                                                 myang = M_PI/2;
386                                         if(myy - 2 == dy)
387                                                 myang = M_PI;
388
389                                         int newx = minigame_tile_letter(e.netname) + e.snake_dir_x;
390                                         int newy = minigame_tile_number(e.netname) + e.snake_dir_y;
391                                         string newpos = minigame_tile_buildname(newx, newy);
392
393                                         vector my_pos = minigame_tile_pos(newpos,SNAKE_NUM_CNT,SNAKE_LET_CNT);
394                                         my_pos = minigame_hud_denormalize(my_pos,pos,mySize);
395
396                                         drawrotpic(my_pos, myang, minigame_texture("snake/tongue"),
397                                                         tile_size, tile_size/2, '1 1 1',
398                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
399                                 }
400                         }
401
402                         if(e.cnt == 1 || e.cnt == tail.cnt)
403                         {
404                                 vector thedir = e.snake_dir;
405                                 float theang = 0;
406                                 if(e.cnt == tail.cnt)
407                                 {
408                                         int thex = minigame_tile_letter(e.netname);
409                                         int they = minigame_tile_number(e.netname);
410                                         entity t = snake_find_cnt(active_minigame, e.cnt - 1);
411                                         int tx = minigame_tile_letter(t.netname);
412                                         int ty = minigame_tile_number(t.netname);
413
414                                         if(thex - 1 == tx)
415                                         {
416                                                 thedir_y = 0;
417                                                 thedir_x = -1;
418                                         }
419                                         if(they + 1 == ty)
420                                         {
421                                                 thedir_x = 0;
422                                                 thedir_y = 1;
423                                         }
424                                         if(they - 1 == ty)
425                                         {
426                                                 thedir_x = 0;
427                                                 thedir_y = -1;
428                                         }
429                                 }
430
431                                 if(thedir_y == -1)
432                                         theang = M_PI;
433                                 if(thedir_x == 1)
434                                         theang = M_PI/2;
435                                 if(thedir_x == -1)
436                                         theang = M_PI*3/2;
437
438                                 drawrotpic(tile_pos, theang, minigame_texture(thepiece),
439                                                         tile_size, tile_size/2, '1 1 1',
440                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
441                         }
442                         else
443                         {
444                                 minigame_drawpic_centered( tile_pos,  
445                                                 minigame_texture(thepiece),
446                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
447                         }
448                 }
449         }
450
451         if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS )
452         {
453                 int scores = 0;
454                 FOREACH_MINIGAME_ENTITY(e)
455                         if(e.classname == "minigame_player")
456                                 scores = e.snake_score;
457
458                 vector winfs = hud_fontsize*2;
459                 string scores_text;
460                 scores_text = strcat("Score: ", ftos(scores));
461                 
462                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
463                 vector win_sz;
464                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
465                         sprintf("Game over! %s", scores_text), 
466                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
467                 
468                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
469                 
470                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
471                         sprintf("Game over! %s", scores_text), 
472                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
473         }
474 }
475
476
477 // Required function, draw the game status panel
478 void snake_hud_status(vector pos, vector mySize)
479 {
480         HUD_Panel_DrawBg(1);
481         vector ts;
482         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
483                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
484         
485         pos_y += ts_y;
486         mySize_y -= ts_y;
487         
488         vector player_fontsize = hud_fontsize * 1.75;
489         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
490         ts_x = mySize_x;
491         vector mypos;
492         vector tile_size = '48 48 0';
493
494         mypos = pos;
495         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
496         mypos_y += player_fontsize_y;
497         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
498
499         entity e;
500         FOREACH_MINIGAME_ENTITY(e)
501         {
502                 if ( e.classname == "minigame_player" )
503                 {
504                         mypos = pos;
505                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
506                                 GetPlayerName(e.minigame_playerslot-1),
507                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
508                         
509                         mypos_y += player_fontsize_y;
510                         //drawpic( mypos,  
511                         //              minigame_texture("snake/piece"),
512                         //              tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
513                         
514                         //mypos_x += tile_size_x;
515
516                         drawstring(mypos,ftos(e.snake_score),tile_size,
517                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
518                 }
519         }
520 }
521
522 // Turn a set of flags into a help message
523 string snake_turn_to_string(int turnflags)
524 {
525         if ( turnflags & SNAKE_TURN_LOSS )
526                 return _("Game over!");
527         
528         if ( turnflags & SNAKE_TURN_WAIT )
529                 return _("Press an arrow key to begin the game");
530
531         if ( turnflags & SNAKE_TURN_MOVE )
532                 if(snake_wrap)
533                         return _("Avoid the snake's body, collect the mice!");
534                 else
535                         return _("Avoid the screen edges and the snake's body, collect the mice!");
536         
537         return "";
538 }
539
540 // Make the correct move
541 void snake_set_direction(entity minigame, int dx, int dy)
542 {
543         //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
544         //{
545                 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
546         //}
547 }
548
549 // Required function, handle client events
550 int snake_client_event(entity minigame, string event, ...)
551 {
552         switch(event)
553         {
554                 case "activate":
555                 {
556                         minigame.message = snake_turn_to_string(minigame.minigame_flags);
557                         return false;
558                 }
559                 case "key_pressed":
560                 {
561                         //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
562                         {
563                                 switch ( ...(0,int) )
564                                 {
565                                         case K_RIGHTARROW:
566                                         case K_KP_RIGHTARROW:
567                                                 snake_set_direction(minigame, 1, 0);
568                                                 return true;
569                                         case K_LEFTARROW:
570                                         case K_KP_LEFTARROW:
571                                                 snake_set_direction(minigame, -1, 0);
572                                                 return true;
573                                         case K_UPARROW:
574                                         case K_KP_UPARROW:
575                                                 snake_set_direction(minigame, 0, 1);
576                                                 return true;
577                                         case K_DOWNARROW:
578                                         case K_KP_DOWNARROW:
579                                                 snake_set_direction(minigame, 0, -1);
580                                                 return true;
581                                 }
582                         }
583
584                         return false;
585                 }
586                 case "network_receive":
587                 {
588                         entity sent = ...(0,entity);
589                         int sf = ...(1,int);
590                         if ( sent.classname == "minigame" )
591                         {
592                                 if ( sf & MINIG_SF_UPDATE )
593                                 {
594                                         snake_wrap = ReadByte();
595                                         sent.message = snake_turn_to_string(sent.minigame_flags);
596                                         //if ( sent.minigame_flags & minigame_self.team )
597                                                 minigame_prompt();
598                                 }
599                         }
600                         else if(sent.classname == "minigame_board_piece")
601                         {
602                                 if(sf & MINIG_SF_UPDATE)
603                                 {
604                                         sent.cnt = ReadByte();
605                                         sent.snake_dir_x = ReadCoord();
606                                         sent.snake_dir_y = ReadCoord();
607                                         sent.snake_dir_z = 0;
608                                         if(sent.cnt == 1)
609                                                 minigame.snake_head = sent; // hax
610                                 }
611                         }
612                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
613                         {
614                                 sent.snake_score = ReadLong();
615                         }
616
617                         return false;
618                 }
619         }
620
621         return false;
622 }
623
624 #endif