]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/minigames/sv_minigames.qc
Merge branch 'TimePath/entitydebugger' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / sv_minigames.qc
1 #include "minigames.qh"
2
3 void player_clear_minigame(entity player)
4 {
5         player.active_minigame = world;
6         player.minigame_players = world;
7         if ( IS_PLAYER(player) )
8                 player.movetype = MOVETYPE_WALK;
9         else
10                 player.movetype = MOVETYPE_FLY_WORLDONLY;
11         player.team_forced = 0;
12 }
13
14 void minigame_rmplayer(entity minigame_session, entity player)
15 {
16         entity e;
17         entity p = minigame_session.minigame_players;
18
19         if ( p.minigame_players == player )
20         {
21                 if ( p.list_next == world )
22                 {
23                         end_minigame(minigame_session);
24                         return;
25                 }
26                 minigame_session.minigame_event(minigame_session,"part",player);
27                 GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
28                         ftos(num_for_edict(player)),":",player.netname));
29                 minigame_session.minigame_players = p.list_next;
30                 remove ( p );
31                 player_clear_minigame(player);
32         }
33         else
34         {
35                 for ( e = p.list_next; e != world; e = e.list_next )
36                 {
37                         if ( e.minigame_players == player )
38                         {
39                                 minigame_session.minigame_event(minigame_session,"part",player);
40                                 GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
41                                         ftos(num_for_edict(player)),":",player.netname));
42                                 p.list_next = e.list_next;
43                                 remove(e);
44                                 player_clear_minigame(player);
45                                 return;
46                         }
47                         p = e;
48                 }
49         }
50 }
51
52
53 #define FIELD(Flags, Type,Name) if ( sf & (Flags) ) Write##Type(MSG_ENTITY, self.Name);
54 #define WriteVector(to,Name) WriteCoord(to,Name##_x); WriteCoord(to,Name##_y); WriteCoord(to,Name##_z)
55 #define WriteVector2D(to,Name) WriteCoord(to,Name##_x); WriteCoord(to,Name##_y)
56 #define MSLE(Name,Fields) \
57         else if ( self.classname == #Name ) { \
58                 if ( sf & MINIG_SF_CREATE ) WriteString(MSG_ENTITY,self.owner.netname); \
59                 Fields }
60
61 // Send an entity to a client
62 // only use on minigame entities or entities with a minigame owner
63 bool minigame_SendEntity(entity this, entity to, int sf)
64 {
65         WriteByte(MSG_ENTITY, ENT_CLIENT_MINIGAME);
66         WriteByte(MSG_ENTITY, sf);
67
68         if ( sf & MINIG_SF_CREATE )
69         {
70                 WriteShort(MSG_ENTITY,msle_id(self.classname));
71                 WriteString(MSG_ENTITY,self.netname);
72         }
73
74         entity minigame_ent = self.owner;
75
76         if ( self.classname == "minigame" )
77         {
78                 minigame_ent = self;
79
80                 if ( sf & MINIG_SF_CREATE )
81                         WriteString(MSG_ENTITY,self.descriptor.netname);
82
83                 if ( sf & MINIG_SF_UPDATE )
84                         WriteLong(MSG_ENTITY,self.minigame_flags);
85         }
86         else if ( self.classname == "minigame_player" )
87         {
88                 if ( sf & MINIG_SF_CREATE )
89                 {
90                         WriteString(MSG_ENTITY,self.owner.netname);
91                         WriteLong(MSG_ENTITY,num_for_edict(self.minigame_players));
92                 }
93                 if ( sf & MINIG_SF_UPDATE )
94                         WriteByte(MSG_ENTITY,self.team);
95         }
96         MINIGAME_SIMPLELINKED_ENTITIES
97
98         minigame_ent.minigame_event(minigame_ent,"network_send",self,sf);
99
100         return true;
101
102 }
103 #undef FIELD
104 #undef MSLE
105
106 // Force resend all minigame entities
107 void minigame_resend(entity minigame)
108 {
109         minigame.SendFlags = MINIG_SF_ALL;
110         entity e = world;
111         while (( e = findentity(e,owner,minigame) ))
112         {
113                 e.SendFlags = MINIG_SF_ALL;
114         }
115 }
116
117 bool minigame_CheckSend()
118 {SELFPARAM();
119         entity e;
120         for ( e = self.owner.minigame_players; e != world; e = e.list_next )
121                 if ( e.minigame_players == other )
122                         return true;
123         return false;
124 }
125
126 int minigame_addplayer(entity minigame_session, entity player)
127 {SELFPARAM();
128         if ( player.active_minigame )
129         {
130                 if ( player.active_minigame == minigame_session )
131                         return 0;
132                 minigame_rmplayer(player.active_minigame,player);
133         }
134         entity player_pointer = new(minigame_player);
135         int mgteam = minigame_session.minigame_event(minigame_session,"join",player,player_pointer);
136
137         if ( mgteam )
138         {
139                 player_pointer.owner = minigame_session;
140                 player_pointer.minigame_players = player;
141                 player_pointer.team = mgteam;
142                 player_pointer.list_next = minigame_session.minigame_players;
143                 minigame_session.minigame_players = player_pointer;
144                 player.active_minigame = minigame_session;
145                 player.minigame_players = player_pointer;
146                 player_pointer.customizeentityforclient = minigame_CheckSend;
147                 Net_LinkEntity(player_pointer, false, 0, minigame_SendEntity);
148
149                 if ( !IS_OBSERVER(player) && autocvar_sv_minigames_observer )
150                 {
151                         WITH(entity, self, player, PutObserverInServer());
152                 }
153                 if ( autocvar_sv_minigames_observer == 2 )
154                         player.team_forced = -1;
155
156                 minigame_resend(minigame_session);
157         }
158         else { remove(player_pointer); }
159         GameLogEcho(strcat(":minigame:join",(mgteam?"":"fail"),":",minigame_session.netname,":",
160                 ftos(num_for_edict(player)),":",player.netname));
161
162         return mgteam;
163 }
164
165 entity start_minigame(entity player, string minigame )
166 {
167         if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
168                 return world;
169
170         entity e = minigame_get_descriptor(minigame);
171         if ( e )
172         {
173                 entity minig = new(minigame);
174                 minig.netname = strzone(strcat(e.netname,"_",ftos(num_for_edict(minig))));
175                 minig.descriptor = e;
176                 minig.minigame_event = e.minigame_event;
177                 minig.minigame_event(minig,"start");
178                 GameLogEcho(strcat(":minigame:start:",minig.netname));
179                 if ( ! minigame_addplayer(minig,player) )
180                 {
181                         LOG_TRACE("Minigame ",minig.netname," rejected the first player join!\n");
182                         end_minigame(minig);
183                         return world;
184                 }
185                 Net_LinkEntity(minig, false, 0, minigame_SendEntity);
186
187                 if ( !minigame_sessions )
188                         minigame_sessions = minig;
189                 else
190                 {
191                         minigame_sessions.owner = minig;
192                         minig.list_next = minigame_sessions;
193                         minigame_sessions = minig;
194                 }
195                 return minig;
196         }
197
198         return world;
199 }
200
201 entity join_minigame(entity player, string game_id )
202 {
203         if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
204                 return world;
205
206         entity minig;
207         for ( minig = minigame_sessions; minig != world; minig = minig.list_next )
208         {
209                 if ( minig.netname == game_id )
210                 if ( minigame_addplayer(minig,player) )
211                         return minig;
212         }
213
214         return world;
215 }
216
217 void part_minigame(entity player )
218 {
219         entity minig = player.active_minigame;
220
221         if ( minig && minig.classname == "minigame" )
222                 minigame_rmplayer(minig,player);
223 }
224
225 void end_minigame(entity minigame_session)
226 {
227         if ( minigame_session.owner )
228                 minigame_session.owner.list_next = minigame_session.list_next;
229         else
230                 minigame_sessions = minigame_session.list_next;
231
232         minigame_session.minigame_event(minigame_session,"end");
233         GameLogEcho(strcat(":minigame:end:",minigame_session.netname));
234
235
236         entity e = world;
237         while( (e = findentity(e, owner, minigame_session)) )
238                 if ( e.minigame_autoclean )
239                 {
240                         LOG_TRACE("SV Auto-cleaned: ",ftos(num_for_edict(e)), " (",e.classname,")\n");
241                         remove(e);
242                 }
243
244         entity p;
245         for ( e = minigame_session.minigame_players; e != world; e = p )
246         {
247                 p = e.list_next;
248                 player_clear_minigame(e.minigame_players);
249                 remove(e);
250         }
251
252         strunzone(minigame_session.netname);
253         remove(minigame_session);
254 }
255
256 void end_minigames()
257 {
258         while ( minigame_sessions )
259         {
260                 end_minigame(minigame_sessions);
261         }
262 }
263
264 string invite_minigame(entity inviter, entity player)
265 {
266         if ( !inviter || !inviter.active_minigame )
267                 return "Invalid minigame";
268         if ( !VerifyClientEntity(player, true, false) )
269                 return "Invalid player";
270         if ( inviter == player )
271                 return "You can't invite yourself";
272         if ( player.active_minigame == inviter.active_minigame )
273                 return strcat(player.netname," is already playing");
274
275         Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_MINIGAME_INVITE,
276                 inviter.active_minigame.netname, inviter.netname );
277
278         GameLogEcho(strcat(":minigame:invite:",inviter.active_minigame.netname,":",
279                 ftos(num_for_edict(player)),":",player.netname));
280
281         return "";
282 }
283
284 entity minigame_find_player(entity client)
285 {
286         if ( ! client.active_minigame )
287                 return world;
288         entity e;
289         for ( e = client.active_minigame.minigame_players; e; e = e.list_next )
290                 if ( e.minigame_players == client )
291                         return e;
292         return world;
293 }
294
295 bool MinigameImpulse(int imp)
296 {SELFPARAM();
297         entity e = minigame_find_player(self);
298         if ( imp && self.active_minigame && e )
299         {
300                 return self.active_minigame.minigame_event(self.active_minigame,"impulse",e,imp);
301         }
302         return false;
303 }
304
305
306
307 void ClientCommand_minigame(int request, int argc, string command)
308 {SELFPARAM();
309         if ( !autocvar_sv_minigames )
310         {
311                 sprint(self,"Minigames are not enabled!\n");
312                 return;
313         }
314
315         if (request == CMD_REQUEST_COMMAND )
316         {
317                 string minig_cmd = argv(1);
318                 if ( minig_cmd == "create" && argc > 2 )
319                 {
320                         entity minig = start_minigame(self, argv(2));
321                         if ( minig )
322                                 sprint(self,"Created minigame session: ",minig.netname,"\n");
323                         else
324                                 sprint(self,"Cannot start minigame session!\n");
325                         return;
326                 }
327                 else if ( minig_cmd == "join" && argc > 2 )
328                 {
329                         entity minig = join_minigame(self, argv(2));
330                         if ( minig )
331                                 sprint(self,"Joined: ",minig.netname,"\n");
332                         else
333                         {
334                                 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_JOIN_PREVENT_MINIGAME);
335                                 sprint(self,"Cannot join given minigame session!\n");
336                         }
337                         return;
338                 }
339                 else if ( minig_cmd == "list" )
340                 {
341                         FOREACH(Minigames, true, LAMBDA(
342                         {
343                                 sprint(self,it.netname," (",it.message,") ","\n");
344                         }));
345                         return;
346                 }
347                 else if ( minig_cmd == "list-sessions" )
348                 {
349                         entity e;
350                         for ( e = minigame_sessions; e != world; e = e.list_next )
351                                 sprint(self,e.netname,"\n");
352                         return;
353                 }
354                 else if ( minig_cmd == "end" || minig_cmd == "part" )
355                 {
356                         if ( self.active_minigame )
357                         {
358                                 part_minigame(self);
359                                 sprint(self,"Left minigame session\n");
360                         }
361                         else
362                                 sprint(self,"You aren't playing any minigame...\n");
363                         return;
364                 }
365                 else if ( minig_cmd == "invite" && argc > 2 )
366                 {
367                         if ( self.active_minigame )
368                         {
369                                 entity client = GetIndexedEntity(argc, 2);
370                                 string error = invite_minigame(self,client);
371                                 if ( error == "" )
372                                 {
373                                         sprint(self,"You have invited ",client.netname,
374                                                 " to join your game of ", self.active_minigame.descriptor.message, "\n");
375                                 }
376                                 else
377                                         sprint(self,"Could not invite: ", error, ".\n");
378                         }
379                         else
380                                 sprint(self,"You aren't playing any minigame...\n");
381                         return;
382                 }
383                 else if ( self.active_minigame )
384                 {
385                         entity e = minigame_find_player(self);
386                         string subcommand = substring(command,argv_end_index(0),-1);
387                         int arg_c = tokenize_console(subcommand);
388                         if ( self.active_minigame.minigame_event(self.active_minigame,"cmd",e,arg_c,subcommand) )
389                                 return;
390
391                 }
392                 else sprint(self,strcat("Wrong command:^1 ",command,"\n"));
393         }
394
395         sprint(self, "\nUsage:^3 cmd minigame create <minigame>\n");
396         sprint(self, "  Start a new minigame session\n");
397         sprint(self, "Usage:^3 cmd minigame join <session>\n");
398         sprint(self, "  Join an exising minigame session\n");
399         sprint(self, "Usage:^3 cmd minigame list\n");
400         sprint(self, "  List available minigames\n");
401         sprint(self, "Usage:^3 cmd minigame list-sessions\n");
402         sprint(self, "  List available minigames sessions\n");
403         sprint(self, "Usage:^3 cmd minigame part|end\n");
404         sprint(self, "  Leave the current minigame\n");
405         sprint(self, "Usage:^3 cmd minigame invite <player>\n");
406         sprint(self, "  Invite the given player to join you in a minigame\n");
407 }