4 MODEL(MON_MAGE, M_Model("mage.dpm"));
8 ATTRIB(Mage, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED);
9 ATTRIB(Mage, mins, vector, '-36 -36 -24');
10 ATTRIB(Mage, maxs, vector, '36 36 50');
12 ATTRIB(Mage, m_model, Model, MDL_MON_MAGE);
14 ATTRIB(Mage, netname, string, "mage");
15 ATTRIB(Mage, monster_name, string, _("Mage"));
18 REGISTER_MONSTER(MAGE, NEW(Mage)) {
20 this.mr_precache(this);
24 #include <common/weapons/_all.qh>
25 #include <common/items/_mod.qh>
27 CLASS(MageSpike, PortoLaunch)
28 /* flags */ ATTRIB(MageSpike, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
29 /* impulse */ ATTRIB(MageSpike, impulse, int, 9);
30 /* refname */ ATTRIB(MageSpike, netname, string, "magespike");
31 /* wepname */ ATTRIB(MageSpike, m_name, string, _("Mage spike"));
33 REGISTER_WEAPON(MAGE_SPIKE, NEW(MageSpike));