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Purge self from most of the monster code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / wyvern.qc
1 #ifndef WYVERN_H
2 #define WYVERN_H
3
4 #ifndef MENUQC
5 MODEL(MON_WYVERN, M_Model("wizard.mdl"));
6 #endif
7
8 CLASS(Wyvern, Monster)
9     ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
10     ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
11     ATTRIB(Wyvern, maxs, vector, '20 20 20');
12 #ifndef MENUQC
13     ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
14 #endif
15     ATTRIB(Wyvern, netname, string, "wyvern");
16     ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
17 ENDCLASS(Wyvern)
18
19 REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
20 #ifndef MENUQC
21     this.mr_precache(this);
22 #endif
23 }
24
25 #include <common/weapons/all.qh>
26
27 CLASS(WyvernAttack, PortoLaunch)
28 /* flags     */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
29 /* impulse   */ ATTRIB(WyvernAttack, impulse, int, 9);
30 /* refname   */ ATTRIB(WyvernAttack, netname, string, "wyvern");
31 /* wepname   */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));
32 ENDCLASS(WyvernAttack)
33 REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack));
34
35 #endif
36
37 #ifdef IMPLEMENTATION
38
39 #ifdef SVQC
40
41 float autocvar_g_monster_wyvern_attack_fireball_damage;
42 float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
43 float autocvar_g_monster_wyvern_attack_fireball_damagetime;
44 float autocvar_g_monster_wyvern_attack_fireball_force;
45 float autocvar_g_monster_wyvern_attack_fireball_radius;
46 float autocvar_g_monster_wyvern_attack_fireball_speed;
47
48 void M_Wyvern_Attack_Fireball_Explode();
49 void M_Wyvern_Attack_Fireball_Touch();
50
51 SOUND(WyvernAttack_FIRE, W_Sound("electro_fire"));
52 METHOD(WyvernAttack, wr_think, void(WyvernAttack thiswep, entity actor, .entity weaponentity, int fire)) {
53     if (fire & 1)
54     if (time > actor.attack_finished_single[0] || weapon_prepareattack(thiswep, actor, weaponentity, false, 1.2)) {
55         if (IS_PLAYER(actor)) W_SetupShot_Dir(actor, v_forward, false, 0, SND(WyvernAttack_FIRE), CH_WEAPON_B, 0);
56                 if (IS_MONSTER(actor)) {
57                         actor.attack_finished_single[0] = time + 1.2;
58                         actor.anim_finished = time + 1.2;
59                         monster_makevectors(actor, actor.enemy);
60                 }
61
62                 entity missile = spawn();
63                 missile.owner = missile.realowner = actor;
64                 missile.solid = SOLID_TRIGGER;
65                 missile.movetype = MOVETYPE_FLYMISSILE;
66                 missile.projectiledeathtype = DEATH_MONSTER_WYVERN.m_id;
67                 setsize(missile, '-6 -6 -6', '6 6 6');
68                 setorigin(missile, actor.origin + actor.view_ofs + v_forward * 14);
69                 missile.flags = FL_PROJECTILE;
70                 missile.velocity = w_shotdir * (autocvar_g_monster_wyvern_attack_fireball_speed);
71                 missile.avelocity = '300 300 300';
72                 missile.nextthink = time + 5;
73                 missile.think = M_Wyvern_Attack_Fireball_Explode;
74                 missile.touch = M_Wyvern_Attack_Fireball_Touch;
75                 CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
76
77         weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
78     }
79 }
80
81 METHOD(WyvernAttack, wr_checkammo1, bool(WyvernAttack thiswep)) {
82         return true;
83 }
84
85 float autocvar_g_monster_wyvern_health;
86 float autocvar_g_monster_wyvern_damageforcescale = 0.6;
87 float autocvar_g_monster_wyvern_speed_stop;
88 float autocvar_g_monster_wyvern_speed_run;
89 float autocvar_g_monster_wyvern_speed_walk;
90
91 /*
92 const float wyvern_anim_hover   = 0;
93 const float wyvern_anim_fly             = 1;
94 const float wyvern_anim_magic   = 2;
95 const float wyvern_anim_pain    = 3;
96 const float wyvern_anim_death   = 4;
97 */
98
99 void M_Wyvern_Attack_Fireball_Explode()
100 {
101         SELFPARAM();
102         Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
103
104         entity owner = self.realowner;
105
106         RadiusDamage(self, owner, autocvar_g_monster_wyvern_attack_fireball_damage, autocvar_g_monster_wyvern_attack_fireball_edgedamage, autocvar_g_monster_wyvern_attack_fireball_force, world, world, autocvar_g_monster_wyvern_attack_fireball_radius, self.projectiledeathtype, world);
107
108         for (entity e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); )
109         if (vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
110                 Fire_AddDamage(e, owner, 5 * MONSTER_SKILLMOD(owner), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
111
112         remove(self);
113 }
114
115 void M_Wyvern_Attack_Fireball_Touch()
116 {
117         PROJECTILE_TOUCH;
118
119         M_Wyvern_Attack_Fireball_Explode();
120 }
121
122 bool M_Wyvern_Attack(int attack_type, entity actor, entity targ)
123 {
124         .entity weaponentity = weaponentities[0];
125         switch(attack_type)
126         {
127                 case MONSTER_ATTACK_MELEE:
128                 case MONSTER_ATTACK_RANGED:
129                 {
130                         w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
131                         Weapon wep = WEP_WYVERN_ATTACK;
132                         wep.wr_think(wep, actor, weaponentity, 1);
133                         return true;
134                 }
135         }
136
137         return false;
138 }
139
140 spawnfunc(monster_wyvern) { Monster_Spawn(this, MON_WYVERN.monsterid); }
141 #endif // SVQC
142
143                 #ifdef SVQC
144                 METHOD(Wyvern, mr_think, bool(Wyvern thismon, entity actor))
145                 {
146                         return true;
147                 }
148                 METHOD(Wyvern, mr_pain, bool(Wyvern thismon, entity actor))
149                 {
150                         actor.pain_finished = time + 0.5;
151                         setanim(actor, actor.anim_pain1, true, true, false);
152                         return true;
153                 }
154                 METHOD(Wyvern, mr_death, bool(Wyvern thismon, entity actor))
155                 {
156                         setanim(actor, actor.anim_die1, false, true, true);
157                         actor.velocity_x = -200 + 400 * random();
158                         actor.velocity_y = -200 + 400 * random();
159                         actor.velocity_z = 100 + 100 * random();
160                         return true;
161                 }
162                 #endif
163                 #ifndef MENUQC
164                 METHOD(Wyvern, mr_anim, bool(Wyvern thismon, entity actor))
165                 {
166                         vector none = '0 0 0';
167                         actor.anim_die1 = animfixfps(actor, '4 1 0.5', none); // 2 seconds
168                         actor.anim_walk = animfixfps(actor, '1 1 1', none);
169                         actor.anim_idle = animfixfps(actor, '0 1 1', none);
170                         actor.anim_pain1 = animfixfps(actor, '3 1 2', none); // 0.5 seconds
171                         actor.anim_shoot = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
172                         actor.anim_run = animfixfps(actor, '1 1 1', none);
173                         return true;
174                 }
175                 #endif
176                 #ifdef SVQC
177                 spawnfunc(item_cells);
178                 METHOD(Wyvern, mr_setup, bool(Wyvern thismon, entity actor))
179                 {
180                         if(!actor.health) actor.health = (autocvar_g_monster_wyvern_health);
181                         if(!actor.speed) { actor.speed = (autocvar_g_monster_wyvern_speed_walk); }
182                         if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_wyvern_speed_run); }
183                         if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
184                         if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
185
186                         actor.monster_loot = spawnfunc_item_cells;
187                         actor.monster_attackfunc = M_Wyvern_Attack;
188
189                         return true;
190                 }
191                 METHOD(Wyvern, mr_precache, bool(Wyvern thismon))
192                 {
193                         return true;
194                 }
195                 #endif
196
197 #endif