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1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
3
4 #include "../instagib/module.inc"
5
6 bool  autocvar_g_buffs_effects;
7 float autocvar_g_buffs_waypoint_distance;
8 bool autocvar_g_buffs_randomize;
9 float autocvar_g_buffs_random_lifetime;
10 bool autocvar_g_buffs_random_location;
11 int autocvar_g_buffs_random_location_attempts;
12 int autocvar_g_buffs_spawn_count;
13 bool autocvar_g_buffs_replace_powerups;
14 float autocvar_g_buffs_cooldown_activate;
15 float autocvar_g_buffs_cooldown_respawn;
16 float autocvar_g_buffs_resistance_blockpercent;
17 float autocvar_g_buffs_medic_survive_chance;
18 float autocvar_g_buffs_medic_survive_health;
19 float autocvar_g_buffs_medic_rot;
20 float autocvar_g_buffs_medic_max;
21 float autocvar_g_buffs_medic_regen;
22 float autocvar_g_buffs_vengeance_damage_multiplier;
23 float autocvar_g_buffs_bash_force;
24 float autocvar_g_buffs_bash_force_self;
25 float autocvar_g_buffs_disability_slowtime;
26 float autocvar_g_buffs_disability_speed;
27 float autocvar_g_buffs_disability_rate;
28 float autocvar_g_buffs_disability_weaponspeed;
29 float autocvar_g_buffs_speed_speed;
30 float autocvar_g_buffs_speed_rate;
31 float autocvar_g_buffs_speed_weaponspeed;
32 float autocvar_g_buffs_speed_damage_take;
33 float autocvar_g_buffs_speed_regen;
34 float autocvar_g_buffs_vampire_damage_steal;
35 float autocvar_g_buffs_invisible_alpha;
36 float autocvar_g_buffs_flight_gravity;
37 float autocvar_g_buffs_jump_height;
38 float autocvar_g_buffs_inferno_burntime_factor;
39 float autocvar_g_buffs_inferno_burntime_min_time;
40 float autocvar_g_buffs_inferno_burntime_target_damage;
41 float autocvar_g_buffs_inferno_burntime_target_time;
42 float autocvar_g_buffs_inferno_damagemultiplier;
43 float autocvar_g_buffs_swapper_range;
44 float autocvar_g_buffs_magnet_range_item;
45
46 // ammo
47 .float buff_ammo_prev_infitems;
48 .int buff_ammo_prev_clipload;
49 // invisible
50 .float buff_invisible_prev_alpha;
51 // flight
52 .float buff_flight_prev_gravity;
53 // disability
54 .float buff_disability_time;
55 .float buff_disability_effect_time;
56 // common buff variables
57 .float buff_effect_delay;
58
59 // buff definitions
60 .float buff_active;
61 .float buff_activetime;
62 .float buff_activetime_updated;
63 .entity buff_waypoint;
64 .int oldbuffs; // for updating effects
65 .entity buff_model; // controls effects (TODO: make csqc)
66
67 const vector BUFF_MIN = ('-16 -16 -20');
68 const vector BUFF_MAX = ('16 16 20');
69
70 // client side options
71 .float cvar_cl_buffs_autoreplace;
72 #endif
73
74 #ifdef IMPLEMENTATION
75
76 #include "../../../triggers/target/music.qh"
77 #include "../../../gamemodes/all.qh"
78 #include "../../../buffs/all.qh"
79
80 .float buff_time;
81 void buffs_DelayedInit();
82
83 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
84 {
85         MUTATOR_ONADD
86         {
87                 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
88
89                 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
90         }
91 }
92
93 entity buff_FirstFromFlags(int _buffs)
94 {
95         if (flags)
96         {
97                 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
98         }
99         return BUFF_Null;
100 }
101
102 bool buffs_BuffModel_Customize()
103 {SELFPARAM();
104         entity player, myowner;
105         bool same_team;
106
107         player = WaypointSprite_getviewentity(other);
108         myowner = self.owner;
109         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
110
111         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
112                 return false;
113
114         if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
115                 return false;
116
117         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
118         {
119                 // somewhat hide the model, but keep the glow
120                 self.effects = 0;
121                 self.alpha = -1;
122         }
123         else
124         {
125                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
126                 self.alpha = 1;
127         }
128         return true;
129 }
130
131 void buffs_BuffModel_Spawn(entity player)
132 {
133         player.buff_model = spawn();
134         setmodel(player.buff_model, MDL_BUFF);
135         setsize(player.buff_model, '0 0 -40', '0 0 40');
136         setattachment(player.buff_model, player, "");
137         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
138         player.buff_model.owner = player;
139         player.buff_model.scale = 0.7;
140         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
141         player.buff_model.light_lev = 200;
142         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
143 }
144
145 vector buff_GlowColor(entity buff)
146 {
147         //if(buff.team) { return Team_ColorRGB(buff.team); }
148         return buff.m_color;
149 }
150
151 void buff_Effect(entity player, string eff)
152 {SELFPARAM();
153         if(!autocvar_g_buffs_effects) { return; }
154
155         if(time >= self.buff_effect_delay)
156         {
157                 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
158                 self.buff_effect_delay = time + 0.05; // prevent spam
159         }
160 }
161
162 // buff item
163 float buff_Waypoint_visible_for_player(entity plr)
164 {SELFPARAM();
165         if(!self.owner.buff_active && !self.owner.buff_activetime)
166                 return false;
167
168         if (plr.buffs)
169         {
170                 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
171         }
172
173         return WaypointSprite_visible_for_player(plr);
174 }
175
176 void buff_Waypoint_Spawn(entity e)
177 {
178         entity buff = buff_FirstFromFlags(e.buffs);
179         entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
180         wp.wp_extra = buff.m_id;
181         WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
182         e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
183 }
184
185 void buff_SetCooldown(float cd)
186 {SELFPARAM();
187         cd = max(0, cd);
188
189         if(!self.buff_waypoint)
190                 buff_Waypoint_Spawn(self);
191
192         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
193         self.buff_activetime = cd;
194         self.buff_active = !cd;
195 }
196
197 void buff_Respawn(entity ent)
198 {SELFPARAM();
199         if(gameover) { return; }
200
201         vector oldbufforigin = ent.origin;
202
203         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
204         {
205                 entity spot = SelectSpawnPoint(true);
206                 setorigin(ent, spot.origin + '0 0 200');
207                 ent.angles = spot.angles;
208         }
209
210         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
211
212         setorigin(ent, trace_endpos); // attempt to unstick
213
214         ent.movetype = MOVETYPE_TOSS;
215
216         makevectors(ent.angles);
217         ent.velocity = '0 0 200';
218         ent.angles = '0 0 0';
219         if(autocvar_g_buffs_random_lifetime > 0)
220                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
221
222         Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
223         Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
224
225         WaypointSprite_Ping(ent.buff_waypoint);
226
227         sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
228 }
229
230 void buff_Touch()
231 {SELFPARAM();
232         if(gameover) { return; }
233
234         if(ITEM_TOUCH_NEEDKILL())
235         {
236                 buff_Respawn(self);
237                 return;
238         }
239
240         if((self.team && DIFF_TEAM(other, self))
241         || (other.frozen)
242         || (other.vehicle)
243         || (!self.buff_active)
244         )
245         {
246                 // can't touch this
247                 return;
248         }
249
250         if(MUTATOR_CALLHOOK(BuffTouch, self, other))
251                 return;
252
253         if(!IS_PLAYER(other))
254                 return; // incase mutator changed other
255
256         if (other.buffs)
257         {
258                 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
259                 {
260                         int buffid = buff_FirstFromFlags(other.buffs).m_id;
261                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
262                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
263
264                         other.buffs = 0;
265                         //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
266                 }
267                 else { return; } // do nothing
268         }
269
270         self.owner = other;
271         self.buff_active = false;
272         self.lifetime = 0;
273         int buffid = buff_FirstFromFlags(self.buffs).m_id;
274         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
275         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
276
277         Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
278         sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
279         other.buffs |= (self.buffs);
280 }
281
282 float buff_Available(entity buff)
283 {
284         if (buff == BUFF_Null)
285                 return false;
286         if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
287                 return false;
288         if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
289                 return false;
290         return cvar(strcat("g_buffs_", buff.m_name));
291 }
292
293 .int buff_seencount;
294
295 void buff_NewType(entity ent, float cb)
296 {
297         RandomSelection_Init();
298         FOREACH(Buffs, buff_Available(it), LAMBDA(
299                 it.buff_seencount += 1;
300                 // if it's already been chosen, give it a lower priority
301                 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
302         ));
303         ent.buffs = RandomSelection_chosen_float;
304 }
305
306 void buff_Think()
307 {SELFPARAM();
308         if(self.buffs != self.oldbuffs)
309         {
310                 entity buff = buff_FirstFromFlags(self.buffs);
311                 self.color = buff.m_color;
312                 self.glowmod = buff_GlowColor(buff);
313                 self.skin = buff.m_skin;
314
315                 setmodel(self, MDL_BUFF);
316
317                 if(self.buff_waypoint)
318                 {
319                         //WaypointSprite_Disown(self.buff_waypoint, 1);
320                         WaypointSprite_Kill(self.buff_waypoint);
321                         buff_Waypoint_Spawn(self);
322                         if(self.buff_activetime)
323                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
324                 }
325
326                 self.oldbuffs = self.buffs;
327         }
328
329         if(!gameover)
330         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
331         if(!self.buff_activetime_updated)
332         {
333                 buff_SetCooldown(self.buff_activetime);
334                 self.buff_activetime_updated = true;
335         }
336
337         if(!self.buff_active && !self.buff_activetime)
338         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
339         {
340                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
341                 self.owner = world;
342                 if(autocvar_g_buffs_randomize)
343                         buff_NewType(self, self.buffs);
344
345                 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
346                         buff_Respawn(self);
347         }
348
349         if(self.buff_activetime)
350         if(!gameover)
351         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
352         {
353                 self.buff_activetime = max(0, self.buff_activetime - frametime);
354
355                 if(!self.buff_activetime)
356                 {
357                         self.buff_active = true;
358                         sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
359                         Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
360                 }
361         }
362
363         if(self.buff_active)
364         {
365                 if(self.team && !self.buff_waypoint)
366                         buff_Waypoint_Spawn(self);
367
368                 if(self.lifetime)
369                 if(time >= self.lifetime)
370                         buff_Respawn(self);
371         }
372
373         self.nextthink = time;
374         //self.angles_y = time * 110.1;
375 }
376
377 void buff_Waypoint_Reset()
378 {SELFPARAM();
379         WaypointSprite_Kill(self.buff_waypoint);
380
381         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
382 }
383
384 void buff_Reset()
385 {SELFPARAM();
386         if(autocvar_g_buffs_randomize)
387                 buff_NewType(self, self.buffs);
388         self.owner = world;
389         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
390         buff_Waypoint_Reset();
391         self.buff_activetime_updated = false;
392
393         if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
394                 buff_Respawn(self);
395 }
396
397 float buff_Customize()
398 {SELFPARAM();
399         entity player = WaypointSprite_getviewentity(other);
400         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
401         {
402                 self.alpha = 0.3;
403                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
404                 self.pflags = 0;
405         }
406         else
407         {
408                 self.alpha = 1;
409                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
410                 self.light_lev = 220 + 36 * sin(time);
411                 self.pflags = PFLAGS_FULLDYNAMIC;
412         }
413         return true;
414 }
415
416 void buff_Init(entity ent)
417 {SELFPARAM();
418         if(!cvar("g_buffs")) { remove(ent); return; }
419
420         if(!teamplay && ent.team) { ent.team = 0; }
421
422         entity buff = buff_FirstFromFlags(self.buffs);
423
424         setself(ent);
425         if(!self.buffs || buff_Available(buff))
426                 buff_NewType(self, 0);
427
428         self.classname = "item_buff";
429         self.solid = SOLID_TRIGGER;
430         self.flags = FL_ITEM;
431         self.think = buff_Think;
432         self.touch = buff_Touch;
433         self.reset = buff_Reset;
434         self.nextthink = time + 0.1;
435         self.gravity = 1;
436         self.movetype = MOVETYPE_TOSS;
437         self.scale = 1;
438         self.skin = buff.m_skin;
439         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
440         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
441         self.customizeentityforclient = buff_Customize;
442         //self.gravity = 100;
443         self.color = buff.m_color;
444         self.glowmod = buff_GlowColor(self);
445         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
446         self.buff_active = !self.buff_activetime;
447         self.pflags = PFLAGS_FULLDYNAMIC;
448
449         if(self.spawnflags & 1)
450                 self.noalign = true;
451
452         if(self.noalign)
453                 self.movetype = MOVETYPE_NONE; // reset by random location
454
455         setmodel(self, MDL_BUFF);
456         setsize(self, BUFF_MIN, BUFF_MAX);
457
458         if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
459                 buff_Respawn(self);
460
461         setself(this);
462 }
463
464 void buff_Init_Compat(entity ent, entity replacement)
465 {
466         if (ent.spawnflags & 2)
467                 ent.team = NUM_TEAM_1;
468         else if (ent.spawnflags & 4)
469                 ent.team = NUM_TEAM_2;
470
471         ent.buffs = replacement.m_itemid;
472
473         buff_Init(ent);
474 }
475
476 void buff_SpawnReplacement(entity ent, entity old)
477 {
478         setorigin(ent, old.origin);
479         ent.angles = old.angles;
480         ent.noalign = (old.noalign || (old.spawnflags & 1));
481
482         buff_Init(ent);
483 }
484
485 void buff_Vengeance_DelayedDamage()
486 {SELFPARAM();
487         if(self.enemy)
488                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
489
490         remove(self);
491         return;
492 }
493
494 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
495 {
496         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
497 }
498
499 // mutator hooks
500 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
501 {
502         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
503
504         if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
505         {
506                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
507                 damage_take = v.x;
508                 damage_save = v.y;
509         }
510
511         return false;
512 }
513
514 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
515 {
516         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
517
518         if(frag_target.buffs & BUFF_SPEED.m_itemid)
519         if(frag_target != frag_attacker)
520                 frag_damage *= autocvar_g_buffs_speed_damage_take;
521
522         if(frag_target.buffs & BUFF_MEDIC.m_itemid)
523         if((frag_target.health - frag_damage) <= 0)
524         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
525         if(frag_attacker)
526         if(random() <= autocvar_g_buffs_medic_survive_chance)
527                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
528
529         if(frag_target.buffs & BUFF_JUMP.m_itemid)
530         if(frag_deathtype == DEATH_FALL.m_id)
531                 frag_damage = 0;
532
533         if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
534         if(frag_attacker)
535         if(frag_attacker != frag_target)
536         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
537         {
538                 entity dmgent = spawn();
539
540                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
541                 dmgent.enemy = frag_attacker;
542                 dmgent.owner = frag_target;
543                 dmgent.think = buff_Vengeance_DelayedDamage;
544                 dmgent.nextthink = time + 0.1;
545         }
546
547         if(frag_target.buffs & BUFF_BASH.m_itemid)
548         if(frag_attacker != frag_target)
549         if(vlen(frag_force))
550                 frag_force = '0 0 0';
551
552         if(frag_attacker.buffs & BUFF_BASH.m_itemid)
553         if(vlen(frag_force))
554         if(frag_attacker == frag_target)
555                 frag_force *= autocvar_g_buffs_bash_force_self;
556         else
557                 frag_force *= autocvar_g_buffs_bash_force;
558
559         if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
560         if(frag_target != frag_attacker)
561                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
562
563         if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
564         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
565         if(SAME_TEAM(frag_attacker, frag_target))
566         if(frag_attacker != frag_target)
567         {
568                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
569                 frag_damage = 0;
570         }
571
572         if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
573         if(frag_target != frag_attacker) {
574                 float time = buff_Inferno_CalculateTime(
575                         frag_damage,
576                         0,
577                         autocvar_g_buffs_inferno_burntime_min_time,
578                         autocvar_g_buffs_inferno_burntime_target_damage,
579                         autocvar_g_buffs_inferno_burntime_target_time,
580                         autocvar_g_buffs_inferno_burntime_factor
581                 );
582                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF.m_id);
583         }
584
585         // this... is ridiculous (TODO: fix!)
586         if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
587         if(!frag_target.vehicle)
588         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
589         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
590         if(frag_target.deadflag == DEAD_NO)
591         if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
592         if(frag_attacker != frag_target)
593         if(!frag_target.frozen)
594         if(frag_target.takedamage)
595         if(DIFF_TEAM(frag_attacker, frag_target))
596         {
597                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
598                 if(frag_target.armorvalue)
599                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
600         }
601
602         return false;
603 }
604
605 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
606 {SELFPARAM();
607         self.buffs = 0;
608         // reset timers here to prevent them continuing after re-spawn
609         self.buff_disability_time = 0;
610         self.buff_disability_effect_time = 0;
611         return false;
612 }
613
614 .float stat_sv_maxspeed;
615 .float stat_sv_airspeedlimit_nonqw;
616 .float stat_sv_jumpvelocity;
617
618 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
619 {SELFPARAM();
620         if(self.buffs & BUFF_SPEED.m_itemid)
621         {
622                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
623                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
624         }
625
626         if(time < self.buff_disability_time)
627         {
628                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
629                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
630         }
631
632         if(self.buffs & BUFF_JUMP.m_itemid)
633         {
634                 // automatically reset, no need to worry
635                 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
636         }
637
638         return false;
639 }
640
641 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
642 {SELFPARAM();
643         if(self.buffs & BUFF_JUMP.m_itemid)
644                 player_jumpheight = autocvar_g_buffs_jump_height;
645
646         return false;
647 }
648
649 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
650 {SELFPARAM();
651         if(time < self.buff_disability_time)
652         {
653                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
654                 monster_speed_run *= autocvar_g_buffs_disability_speed;
655         }
656
657         return false;
658 }
659
660 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
661 {SELFPARAM();
662         if(self.buffs)
663         {
664                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
665                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
666                 self.buffs = 0;
667
668                 if(self.buff_model)
669                 {
670                         remove(self.buff_model);
671                         self.buff_model = world;
672                 }
673         }
674         return false;
675 }
676
677 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
678 {SELFPARAM();
679         if(MUTATOR_RETURNVALUE || gameover) { return false; }
680         if(self.buffs)
681         {
682                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
683                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
684                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
685
686                 self.buffs = 0;
687                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
688                 return true;
689         }
690         return false;
691 }
692
693 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
694 {SELFPARAM();
695         if(MUTATOR_RETURNVALUE || gameover) { return false; }
696
697         if(self.buffs & BUFF_SWAPPER.m_itemid)
698         {
699                 float best_distance = autocvar_g_buffs_swapper_range;
700                 entity closest = world;
701                 entity player;
702                 FOR_EACH_PLAYER(player)
703                 if(DIFF_TEAM(self, player))
704                 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
705                 if(vlen(self.origin - player.origin) <= best_distance)
706                 {
707                         best_distance = vlen(self.origin - player.origin);
708                         closest = player;
709                 }
710
711                 if(closest)
712                 {
713                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
714
715                         my_org = self.origin;
716                         my_vel = self.velocity;
717                         my_ang = self.angles;
718                         their_org = closest.origin;
719                         their_vel = closest.velocity;
720                         their_ang = closest.angles;
721
722                         Drop_Special_Items(closest);
723
724                         MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
725
726                         setorigin(self, their_org);
727                         setorigin(closest, my_org);
728
729                         closest.velocity = my_vel;
730                         closest.angles = my_ang;
731                         closest.fixangle = true;
732                         closest.oldorigin = my_org;
733                         closest.oldvelocity = my_vel;
734                         self.velocity = their_vel;
735                         self.angles = their_ang;
736                         self.fixangle = true;
737                         self.oldorigin = their_org;
738                         self.oldvelocity = their_vel;
739
740                         // set pusher so self gets the kill if they fall into void
741                         closest.pusher = self;
742                         closest.pushltime = time + autocvar_g_maxpushtime;
743                         closest.istypefrag = closest.BUTTON_CHAT;
744
745                         Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
746                         Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
747
748                         sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
749                         sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
750
751                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
752                         self.buffs = 0;
753                         return true;
754                 }
755         }
756         return false;
757 }
758
759 bool buffs_RemovePlayer(entity player)
760 {
761         if(player.buff_model)
762         {
763                 remove(player.buff_model);
764                 player.buff_model = world;
765         }
766
767         // also reset timers here to prevent them continuing after spectating
768         player.buff_disability_time = 0;
769         player.buff_disability_effect_time = 0;
770
771         return false;
772 }
773 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
774 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
775
776 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
777 {SELFPARAM();
778         entity e = WaypointSprite_getviewentity(other);
779
780         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
781         // but only apply this to real players, not to spectators
782         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
783         if(DIFF_TEAM(self.owner, e))
784                 return true;
785
786         return false;
787 }
788
789 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
790 {SELFPARAM();
791         if(autocvar_g_buffs_replace_powerups)
792         switch(self.classname)
793         {
794                 case "item_strength":
795                 case "item_invincible":
796                 {
797                         entity e = spawn();
798                         buff_SpawnReplacement(e, self);
799                         return true;
800                 }
801         }
802         return false;
803 }
804
805 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
806 {SELFPARAM();
807         if(self.buffs & BUFF_SPEED.m_itemid)
808                 weapon_rate *= autocvar_g_buffs_speed_rate;
809
810         if(time < self.buff_disability_time)
811                 weapon_rate *= autocvar_g_buffs_disability_rate;
812
813         return false;
814 }
815
816 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
817 {SELFPARAM();
818         if(self.buffs & BUFF_SPEED.m_itemid)
819                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
820
821         if(time < self.buff_disability_time)
822                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
823
824         return false;
825 }
826
827 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
828 {SELFPARAM();
829         if(gameover || self.deadflag != DEAD_NO) { return false; }
830
831         if(time < self.buff_disability_time)
832         if(time >= self.buff_disability_effect_time)
833         {
834                 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
835                 self.buff_disability_effect_time = time + 0.5;
836         }
837
838         // handle buff lost status
839         // 1: notify everyone else
840         // 2: notify carrier as well
841         int buff_lost = 0;
842
843         if(self.buff_time)
844         if(time >= self.buff_time)
845                 buff_lost = 2;
846
847         if(self.frozen) { buff_lost = 1; }
848
849         if(buff_lost)
850         {
851                 if(self.buffs)
852                 {
853                         int buffid = buff_FirstFromFlags(self.buffs).m_id;
854                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
855                         if(buff_lost >= 2)
856                         {
857                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
858                                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
859                         }
860                         self.buffs = 0;
861                 }
862         }
863
864         if(self.buffs & BUFF_MAGNET.m_itemid)
865         {
866                 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
867                 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
868                 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
869                 {
870                         setself(other);
871                         other = this;
872                         if(self.touch)
873                                 self.touch();
874                         other = self;
875                         setself(this);
876                 }
877         }
878
879         if(self.buffs & BUFF_AMMO.m_itemid)
880         if(self.clip_size)
881                 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
882
883         if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
884         if(self.alpha != autocvar_g_buffs_invisible_alpha)
885                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
886
887 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
888 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) &&  (self.oldbuffs & (b).m_itemid))
889
890         if(self.buffs != self.oldbuffs)
891         {
892                 entity buff = buff_FirstFromFlags(self.buffs);
893                 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
894                 self.buff_time = (bufftime) ? time + bufftime : 0;
895
896                 BUFF_ONADD(BUFF_AMMO)
897                 {
898                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
899                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
900
901                         if(self.clip_load)
902                                 self.buff_ammo_prev_clipload = self.clip_load;
903                         self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
904                 }
905
906                 BUFF_ONREM(BUFF_AMMO)
907                 {
908                         if(self.buff_ammo_prev_infitems)
909                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
910                         else
911                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
912
913                         if(self.buff_ammo_prev_clipload)
914                                 self.clip_load = self.buff_ammo_prev_clipload;
915                 }
916
917                 BUFF_ONADD(BUFF_INVISIBLE)
918                 {
919                         if(time < self.strength_finished && g_instagib)
920                                 self.alpha = autocvar_g_instagib_invis_alpha;
921                         else
922                                 self.alpha = self.buff_invisible_prev_alpha;
923                         self.alpha = autocvar_g_buffs_invisible_alpha;
924                 }
925
926                 BUFF_ONREM(BUFF_INVISIBLE)
927                         self.alpha = self.buff_invisible_prev_alpha;
928
929                 BUFF_ONADD(BUFF_FLIGHT)
930                 {
931                         self.buff_flight_prev_gravity = self.gravity;
932                         self.gravity = autocvar_g_buffs_flight_gravity;
933                 }
934
935                 BUFF_ONREM(BUFF_FLIGHT)
936                         self.gravity = self.buff_flight_prev_gravity;
937
938                 self.oldbuffs = self.buffs;
939                 if(self.buffs)
940                 {
941                         if(!self.buff_model)
942                                 buffs_BuffModel_Spawn(self);
943
944                         self.buff_model.color = buff.m_color;
945                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
946                         self.buff_model.skin = buff.m_skin;
947
948                         self.effects |= EF_NOSHADOW;
949                 }
950                 else
951                 {
952                         remove(self.buff_model);
953                         self.buff_model = world;
954
955                         self.effects &= ~(EF_NOSHADOW);
956                 }
957         }
958
959         if(self.buff_model)
960         {
961                 self.buff_model.effects = self.effects;
962                 self.buff_model.effects |= EF_LOWPRECISION;
963                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
964
965                 self.buff_model.alpha = self.alpha;
966         }
967
968 #undef BUFF_ONADD
969 #undef BUFF_ONREM
970         return false;
971 }
972
973 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
974 {SELFPARAM();
975         self.buffs = other.buffs;
976         return false;
977 }
978
979 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
980 {
981         vh_vehicle.buffs = vh_player.buffs;
982         vh_player.buffs = 0;
983         vh_vehicle.buff_time = vh_player.buff_time - time;
984         vh_player.buff_time = 0;
985         return false;
986 }
987
988 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
989 {
990         vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
991         vh_vehicle.buffs = 0;
992         vh_player.buff_time = time + vh_vehicle.buff_time;
993         vh_vehicle.buff_time = 0;
994         return false;
995 }
996
997 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
998 {SELFPARAM();
999         if(self.buffs & BUFF_MEDIC.m_itemid)
1000         {
1001                 regen_mod_rot = autocvar_g_buffs_medic_rot;
1002                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
1003                 regen_mod_regen = autocvar_g_buffs_medic_regen;
1004         }
1005
1006         if(self.buffs & BUFF_SPEED.m_itemid)
1007                 regen_mod_regen = autocvar_g_buffs_speed_regen;
1008
1009         return false;
1010 }
1011
1012 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
1013 {
1014         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
1015         return false;
1016 }
1017
1018 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
1019 {
1020         ret_string = strcat(ret_string, ":Buffs");
1021         return false;
1022 }
1023
1024 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
1025 {
1026         ret_string = strcat(ret_string, ", Buffs");
1027         return false;
1028 }
1029
1030 void buffs_DelayedInit()
1031 {
1032         if(autocvar_g_buffs_spawn_count > 0)
1033         if(find(world, classname, "item_buff") == world)
1034         {
1035                 float i;
1036                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
1037                 {
1038                         entity e = spawn();
1039                         e.spawnflags |= 64; // always randomize
1040                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
1041                         buff_Init(e);
1042                 }
1043         }
1044 }
1045 #endif