3 #include <common/teams.qh>
4 #include <common/util.qh>
7 #include <common/mutators/mutator/waypoints/all.qh>
11 REGISTER_WAYPOINT(Buff, _("Buff"), "", '1 0.5 0', 1);
12 REGISTER_RADARICON(Buff, 1);
15 #define REGISTER_BUFF(id) \
16 REGISTER(StatusEffect, BUFF_##id, m_id, NEW(Buff))
18 #include <common/mutators/mutator/status_effects/_mod.qh>
19 CLASS(Buff, StatusEffects)
21 ATTRIB(Buff, m_itemid, int, 0);
22 ATTRIB(Buff, netname, string, "buff");
23 ATTRIB(Buff, m_icon, string, "buff");
24 ATTRIB(Buff, m_color, vector, '1 1 1');
25 ATTRIB(Buff, m_name, string, "Buff");
26 ATTRIB(Buff, m_skin, int, 0);
27 ATTRIB(Buff, m_lifetime, float, 60);
28 ATTRIB(Buff, m_sprite, string, "");
29 METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {
30 returns(this.m_name, sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon));
33 METHOD(Buff, m_time, float(Buff this))
34 { return cvar(strcat("g_buffs_", this.netname, "_time")); }
38 STATIC_INIT(REGISTER_BUFFS) {
39 FOREACH(StatusEffect, it.instanceOfBuff, {
40 it.m_itemid = BIT(it.m_id - 1);
41 it.m_sprite = strzone(strcat("buff-", it.netname));
47 void buff_Init(entity ent);
48 void buff_Init_Compat(entity ent, entity replacement);
49 #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
52 this.team_forced = t; \
55 #define BUFF_SPAWNFUNCS(e, b) \
56 BUFF_SPAWNFUNC(e, b, 0) \
57 BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \
58 BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \
59 BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \
60 BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
61 #define BUFF_SPAWNFUNC_Q3COMPAT(o, r) spawnfunc(o) { buff_Init_Compat(this, r); }
63 #define BUFF_SPAWNFUNC(e, b, t)
64 #define BUFF_SPAWNFUNCS(e, b)
65 #define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
68 string Buff_UndeprecateName(string buffname);
70 BUFF_SPAWNFUNCS(random, NULL)