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To prevent spamming pickups, add a delay between dropping a buff and picking up a...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / sv_buffs.qh
1 #pragma once
2
3 #include "buffs.qh"
4
5 #include "../instagib/_mod.qh"
6
7 bool  autocvar_g_buffs_effects;
8 float autocvar_g_buffs_waypoint_distance;
9 float autocvar_g_buffs_pickup_delay = 0.7;
10 bool autocvar_g_buffs_randomize;
11 float autocvar_g_buffs_random_lifetime;
12 bool autocvar_g_buffs_random_location;
13 int autocvar_g_buffs_random_location_attempts;
14 int autocvar_g_buffs_spawn_count;
15 bool autocvar_g_buffs_replace_powerups;
16 float autocvar_g_buffs_cooldown_activate;
17 float autocvar_g_buffs_cooldown_respawn;
18 float autocvar_g_buffs_resistance_blockpercent;
19 float autocvar_g_buffs_medic_survive_chance;
20 float autocvar_g_buffs_medic_survive_health;
21 float autocvar_g_buffs_medic_rot;
22 float autocvar_g_buffs_medic_max;
23 float autocvar_g_buffs_medic_regen;
24 float autocvar_g_buffs_medic_heal_amount = 15;
25 float autocvar_g_buffs_medic_heal_delay = 1;
26 float autocvar_g_buffs_medic_heal_range = 400;
27 float autocvar_g_buffs_vengeance_damage_multiplier;
28 float autocvar_g_buffs_bash_force;
29 float autocvar_g_buffs_bash_force_self;
30 float autocvar_g_buffs_disability_slowtime;
31 float autocvar_g_buffs_disability_speed;
32 float autocvar_g_buffs_disability_rate;
33 float autocvar_g_buffs_disability_weaponspeed;
34 float autocvar_g_buffs_speed_speed;
35 float autocvar_g_buffs_speed_rate;
36 float autocvar_g_buffs_speed_weaponspeed;
37 float autocvar_g_buffs_speed_damage_take;
38 float autocvar_g_buffs_speed_regen;
39 float autocvar_g_buffs_vampire_damage_steal;
40 float autocvar_g_buffs_invisible_alpha;
41 float autocvar_g_buffs_jump_height;
42 float autocvar_g_buffs_inferno_burntime_factor;
43 float autocvar_g_buffs_inferno_burntime_min_time;
44 float autocvar_g_buffs_inferno_burntime_target_damage;
45 float autocvar_g_buffs_inferno_burntime_target_time;
46 float autocvar_g_buffs_inferno_damagemultiplier;
47 float autocvar_g_buffs_swapper_range;
48 float autocvar_g_buffs_magnet_range_item;
49 float autocvar_g_buffs_magnet_range_buff = 200;
50 float autocvar_g_buffs_luck_chance = 0.15;
51 float autocvar_g_buffs_luck_damagemultiplier = 3;
52
53 // ammo
54 .float buff_ammo_prev_infitems;
55 .int buff_ammo_prev_clipload;
56 // invisible
57 .float buff_invisible_prev_alpha;
58 // medic
59 .float buff_medic_healtime;
60 // disability
61 .float buff_disability_time;
62 .float buff_disability_effect_time;
63 // flight
64 .float buff_flight_oldgravity;
65 // common buff variables
66 .float buff_effect_delay;
67
68 // buff definitions
69 .float buff_active;
70 .float buff_activetime;
71 .float buff_activetime_updated;
72 .entity buff_waypoint;
73 .int oldbuffs; // for updating effects
74 .float buff_shield; // delay for players to keep them from spamming buff pickups
75 .entity buff_model; // controls effects (TODO: make csqc)
76
77 const vector BUFF_MIN = ('-16 -16 0');
78 const vector BUFF_MAX = ('16 16 60');
79
80 // client side options
81 .float cvar_cl_buffs_autoreplace;