1 #include "../../../items/all.qh"
2 #include "../../../items/item/ammo.qh"
3 #include "../../../items/item/powerup.qh"
5 float instagib_respawntime_ammo = 45;
6 float instagib_respawntimejitter_ammo = 0;
7 GETTER(float, instagib_respawntime_ammo)
8 GETTER(float, instagib_respawntimejitter_ammo)
11 MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3"));
14 REGISTER_ITEM(VaporizerCells, Ammo) {
16 this.m_model = MDL_VaporizerCells_ITEM;
18 this.m_sound = "misc/itempickup.wav";
19 this.m_name = "Vaporizer Ammo";
20 this.m_icon = "ammo_supercells";
22 this.m_botvalue = 100;
23 this.m_itemid = IT_CELLS;
24 this.m_respawntime = GET(instagib_respawntime_ammo);
25 this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo);
30 MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3"));
33 REGISTER_ITEM(ExtraLife, Powerup) {
35 this.m_model = MDL_ExtraLife_ITEM;
37 this.m_sound = "misc/megahealth.wav";
38 this.m_name = "Extra life";
39 this.m_icon = "item_mega_health";
40 this.m_color = '1 0 0';
41 this.m_waypoint = _("Extra life");
42 this.m_waypointblink = 2;
43 this.m_itemid = IT_NAILS;
47 MODEL(Invisibility_ITEM, Item_Model("g_strength.md3"));
50 REGISTER_ITEM(Invisibility, Powerup) {
52 this.m_model = MDL_Invisibility_ITEM;
54 this.m_sound = "misc/powerup.wav";
55 this.m_name = "Invisibility";
56 this.m_icon = "strength";
57 this.m_color = '0 0 1';
58 this.m_waypoint = _("Invisibility");
59 this.m_waypointblink = 2;
60 this.m_itemid = IT_STRENGTH;
64 MODEL(Speed_ITEM, Item_Model("g_invincible.md3"));
67 REGISTER_ITEM(Speed, Powerup) {
69 this.m_model = MDL_Speed_ITEM;
71 this.m_sound = "misc/powerup_shield.wav";
72 this.m_name = "Speed";
73 this.m_icon = "shield";
74 this.m_color = '1 0 1';
75 this.m_waypoint = _("Speed");
76 this.m_waypointblink = 2;
77 this.m_itemid = IT_INVINCIBLE;