2 REGISTER_MUTATOR(invincibleprojectiles, cvar("g_invincible_projectiles"));
4 MUTATOR_HOOKFUNCTION(invincibleprojectiles, EditProjectile)
6 entity proj = M_ARGV(1, entity);
10 // disable health which in effect disables damage calculations
16 MUTATOR_HOOKFUNCTION(invincibleprojectiles, BuildMutatorsString)
18 ret_string = strcat(ret_string, ":InvincibleProjectiles");
22 MUTATOR_HOOKFUNCTION(invincibleprojectiles, BuildMutatorsPrettyString)
24 ret_string = strcat(ret_string, ", Invincible Projectiles");