1 #include "itemstime.qh"
3 REGISTER_MUTATOR(itemstime, true);
6 REGISTER_NET_TEMP(itemstime)
10 void IT_Write(entity e, int i, float f) {
11 if (!IS_REAL_CLIENT(e)) return;
13 WriteHeader(MSG_ONE, itemstime);
14 WriteByte(MSG_ONE, i);
15 WriteFloat(MSG_ONE, f);
20 // reserve one more spot for superweapons time
21 float ItemsTime_time[REGISTRY_MAX(Items) + 1];
22 float ItemsTime_availableTime[REGISTRY_MAX(Items) + 1];
23 NET_HANDLE(itemstime, bool isNew)
26 float f = ReadFloat();
28 ItemsTime_time[i] = f;
34 STATIC_INIT(ItemsTime_Init) {
35 FOREACH(Items, true, {
36 ItemsTime_time[it.m_id] = -1;
38 ItemsTime_time[REGISTRY_MAX(Items)] = -1;
41 int autocvar_hud_panel_itemstime = 2;
42 float autocvar_hud_panel_itemstime_dynamicsize = 1;
43 float autocvar_hud_panel_itemstime_ratio = 2;
44 //bool autocvar_hud_panel_itemstime_dynamichud = true;
45 int autocvar_hud_panel_itemstime_iconalign;
46 bool autocvar_hud_panel_itemstime_progressbar = 0;
47 float autocvar_hud_panel_itemstime_progressbar_maxtime = 30;
48 string autocvar_hud_panel_itemstime_progressbar_name = "progressbar";
49 float autocvar_hud_panel_itemstime_progressbar_reduced;
50 bool autocvar_hud_panel_itemstime_hidespawned = 1;
51 bool autocvar_hud_panel_itemstime_hidebig = false;
52 int autocvar_hud_panel_itemstime_text = 1;
53 #define hud_panel_itemstime_hidebig autocvar_hud_panel_itemstime_hidebig
55 #define hud_panel_itemstime_hidebig false
58 bool Item_ItemsTime_SpectatorOnly(GameItem it)
61 || it == ITEM_ArmorMega || (it == ITEM_ArmorBig && !hud_panel_itemstime_hidebig)
62 || it == ITEM_HealthMega || (it == ITEM_HealthBig && !hud_panel_itemstime_hidebig)
66 bool Item_ItemsTime_Allow(GameItem it)
69 || it.instanceOfPowerup
70 || Item_ItemsTime_SpectatorOnly(it)
76 // reserve one more spot for superweapons time
77 float it_times[REGISTRY_MAX(Items) + 1];
79 STATIC_INIT(ItemsTime_Init) {
80 FOREACH(Items, Item_ItemsTime_Allow(it), {
81 it_times[it.m_id] = -1;
83 it_times[REGISTRY_MAX(Items)] = -1;
86 void Item_ItemsTime_ResetTimes()
88 FOREACH(Items, Item_ItemsTime_Allow(it), {
89 it_times[it.m_id] = (it_times[it.m_id] == -1) ? -1 : 0;
91 it_times[REGISTRY_MAX(Items)] = (it_times[REGISTRY_MAX(Items)] == -1) ? -1 : 0;
94 void Item_ItemsTime_ResetTimesForPlayer(entity e)
96 FOREACH(Items, Item_ItemsTime_Allow(it), {
97 IT_Write(e, it.m_id, (it_times[it.m_id] == -1) ? -1 : 0);
99 IT_Write(e, REGISTRY_MAX(Items), (it_times[REGISTRY_MAX(Items)] == -1) ? -1 : 0);
102 void Item_ItemsTime_SetTimesForPlayer(entity e)
104 FOREACH(Items, Item_ItemsTime_Allow(it), {
105 IT_Write(e, it.m_id, it_times[it.m_id]);
107 IT_Write(e, REGISTRY_MAX(Items), it_times[REGISTRY_MAX(Items)]);
110 void Item_ItemsTime_SetTime(entity e, float t)
112 if (!autocvar_sv_itemstime)
115 GameItem item = e.itemdef;
116 if (item.instanceOfGameItem)
118 if (!item.instanceOfWeaponPickup)
119 it_times[item.m_id] = t;
120 else if (STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS)
121 it_times[REGISTRY_MAX(Items)] = t;
125 void Item_ItemsTime_SetTimesForAllPlayers()
127 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (warmup_stage || !IS_PLAYER(it) || autocvar_sv_itemstime == 2), { Item_ItemsTime_SetTimesForPlayer(it); });
130 float Item_ItemsTime_UpdateTime(entity e, float t)
132 bool isavailable = (t == 0);
133 IL_EACH(g_items, it != e,
135 if(!(it.itemdef == e.itemdef || ((STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS) && (STAT(WEAPONS, it) & WEPSET_SUPERWEAPONS))))
137 if (it.scheduledrespawntime <= time)
139 else if (t == 0 || it.scheduledrespawntime < t)
140 t = it.scheduledrespawntime;
143 t = -t; // let know the client there's another available item
147 MUTATOR_HOOKFUNCTION(itemstime, reset_map_global)
149 Item_ItemsTime_ResetTimes();
150 // ALL the times need to be reset before .reset()ing each item
151 // since Item_Reset schedules respawn of superweapons and powerups
152 IL_EACH(g_items, it.reset,
154 Item_ItemsTime_SetTime(it, 0);
156 Item_ItemsTime_SetTimesForAllPlayers();
159 MUTATOR_HOOKFUNCTION(itemstime, MakePlayerObserver)
161 entity player = M_ARGV(0, entity);
163 Item_ItemsTime_SetTimesForPlayer(player);
166 MUTATOR_HOOKFUNCTION(itemstime, ClientConnect, CBC_ORDER_LAST)
168 entity player = M_ARGV(0, entity);
170 if(IS_PLAYER(player))
172 // client became player on connection skipping putObserverInServer step
173 if (IS_REAL_CLIENT(player))
174 if (warmup_stage || autocvar_sv_itemstime == 2)
175 Item_ItemsTime_SetTimesForPlayer(player);
179 MUTATOR_HOOKFUNCTION(itemstime, PlayerSpawn)
181 if (warmup_stage || autocvar_sv_itemstime == 2) return;
182 entity player = M_ARGV(0, entity);
184 Item_ItemsTime_ResetTimesForPlayer(player);
193 void HUD_ItemsTime_Export(int fh)
195 // allow saving cvars that aesthetically change the panel into hud skin files
196 HUD_Write_Cvar("hud_panel_itemstime_iconalign");
197 HUD_Write_Cvar("hud_panel_itemstime_progressbar");
198 HUD_Write_Cvar("hud_panel_itemstime_progressbar_name");
199 HUD_Write_Cvar("hud_panel_itemstime_progressbar_reduced");
200 HUD_Write_Cvar("hud_panel_itemstime_text");
201 HUD_Write_Cvar("hud_panel_itemstime_ratio");
202 HUD_Write_Cvar("hud_panel_itemstime_dynamicsize");
205 void DrawItemsTimeItem(vector myPos, vector mySize, float ar, string item_icon, float item_time, bool item_available, float item_availableTime)
208 vector color = '0 0 0';
211 if (autocvar_hud_panel_itemstime_hidespawned == 2)
213 else if (item_available)
214 picalpha = blink(0.85, 0.15, 5);
217 t = floor(item_time - time + 0.999);
225 vector picpos, numpos;
226 if (autocvar_hud_panel_itemstime_iconalign)
229 picpos = myPos + eX * (ar - 1) * mySize_y;
233 numpos = myPos + eX * mySize_y;
237 if (t > 0 && autocvar_hud_panel_itemstime_progressbar)
239 vector p_pos, p_size;
240 if (autocvar_hud_panel_itemstime_progressbar_reduced)
243 p_size = vec2(((ar - 1)/ar) * mySize.x, mySize.y);
250 HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
253 if(autocvar_hud_panel_itemstime_text)
256 drawstring_aspect(numpos, ftos(t), vec2(((ar - 1)/ar) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
257 else if(precache_pic("gfx/hud/default/checkmark")) // COMPAT: check if this image exists, as 0.8.1 clients lack it
258 drawpic_aspect_skin(numpos, "checkmark", vec2((ar - 1) * mySize.y, mySize.y), '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
259 else // legacy code, if the image is missing just center the icon
260 picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
262 if (item_availableTime)
263 drawpic_aspect_skin_expanding(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
264 drawpic_aspect_skin(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
267 float Item_ItemsTime_GetTime(int item)
269 if(autocvar__hud_configure)
273 case ITEM_ArmorMega.m_id: return time + 0;
274 case ITEM_HealthMega.m_id: return time + 8;
275 case ITEM_Strength.m_id: return time + 0;
276 case ITEM_Shield.m_id: return time + 4;
279 return -1; // don't show others
282 return ItemsTime_time[item];
287 if (!autocvar__hud_configure)
290 (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
291 || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage || STAT(ITEMSTIME) == 2))
296 if (autocvar_hud_panel_itemstime_hidespawned == 1)
298 FOREACH(Items, Item_ItemsTime_Allow(it), {
299 count += (Item_ItemsTime_GetTime(it.m_id) > time || -Item_ItemsTime_GetTime(it.m_id) > time);
301 count += (Item_ItemsTime_GetTime(REGISTRY_MAX(Items)) > time || -Item_ItemsTime_GetTime(REGISTRY_MAX(Items)) > time);
303 else if (autocvar_hud_panel_itemstime_hidespawned == 2)
305 FOREACH(Items, Item_ItemsTime_Allow(it), {
306 count += (Item_ItemsTime_GetTime(it.m_id) > time);
308 count += (Item_ItemsTime_GetTime(REGISTRY_MAX(Items)) > time);
312 FOREACH(Items, Item_ItemsTime_Allow(it), {
313 count += (Item_ItemsTime_GetTime(it.m_id) != -1);
315 count += (Item_ItemsTime_GetTime(REGISTRY_MAX(Items)) != -1);
320 HUD_Panel_LoadCvars();
326 if (panel_bg_padding)
328 pos += '1 1 0' * panel_bg_padding;
329 mySize -= '2 2 0' * panel_bg_padding;
333 float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
334 rows = HUD_GetRowCount(count, mySize, ar);
335 columns = ceil(count/rows);
337 vector itemstime_size = vec2(mySize.x / columns, mySize.y / rows);
339 vector offset = '0 0 0';
341 if (autocvar_hud_panel_itemstime_dynamicsize)
343 if (autocvar__hud_configure)
344 if (hud_configure_menu_open != 2)
345 HUD_Panel_DrawBg(); // also draw the bg of the entire panel
347 // reduce panel to avoid spacing items
348 if (itemstime_size.x / itemstime_size.y < ar)
350 newSize = rows * itemstime_size.x / ar;
351 pos.y += (mySize.y - newSize) / 2;
353 itemstime_size.y = mySize.y / rows;
357 newSize = columns * itemstime_size.y * ar;
358 pos.x += (mySize.x - newSize) / 2;
360 itemstime_size.x = mySize.x / columns;
362 panel_pos = pos - '1 1 0' * panel_bg_padding;
363 panel_size = mySize + '2 2 0' * panel_bg_padding;
367 if (itemstime_size.x/itemstime_size.y > ar)
369 newSize = ar * itemstime_size.y;
370 offset.x = itemstime_size.x - newSize;
372 itemstime_size.x = newSize;
376 newSize = 1/ar * itemstime_size.x;
377 offset.y = itemstime_size.y - newSize;
379 itemstime_size.y = newSize;
386 float row = 0, column = 0;
390 FOREACH(Items, Item_ItemsTime_Allow(it) && Item_ItemsTime_GetTime(it.m_id) != -1, {
395 float item_time = Item_ItemsTime_GetTime(id);
398 item_available = true;
399 item_time = -item_time;
402 item_available = (item_time <= time);
404 if (Item_ItemsTime_GetTime(id) >= 0)
406 if (time <= Item_ItemsTime_GetTime(id))
407 ItemsTime_availableTime[id] = 0;
408 else if (ItemsTime_availableTime[id] == 0)
409 ItemsTime_availableTime[id] = time;
411 else if (ItemsTime_availableTime[id] == 0)
412 ItemsTime_availableTime[id] = time;
414 float f = (time - ItemsTime_availableTime[id]) * 2;
415 f = (f > 1) ? 0 : bound(0, f, 1);
417 if (autocvar_hud_panel_itemstime_hidespawned == 1)
418 if (!(Item_ItemsTime_GetTime(id) > time || -Item_ItemsTime_GetTime(id) > time))
421 if (autocvar_hud_panel_itemstime_hidespawned == 2)
422 if (!(Item_ItemsTime_GetTime(id) > time))
425 DrawItemsTimeItem(pos + vec2(column * (itemstime_size.x + offset.x), row * (itemstime_size.y + offset.y)), itemstime_size, ar, icon, item_time, item_available, f);
432 if(id == REGISTRY_MAX(Items)) // can happen only in the last fake iteration
435 // add another fake iteration for superweapons time
436 if(id < REGISTRY_MAX(Items) && Item_ItemsTime_GetTime(REGISTRY_MAX(Items)) != -1)
438 id = REGISTRY_MAX(Items);
439 icon = "superweapons";