2 REGISTER_MUTATOR(rocketflying, cvar("g_rocket_flying"));
4 MUTATOR_HOOKFUNCTION(rocketflying, EditProjectile)
6 entity proj = M_ARGV(1, entity);
8 if(proj.classname == "rocket" || proj.classname == "mine")
10 // kill detonate delay of rockets
11 proj.spawnshieldtime = time;
16 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsString)
18 ret_string = strcat(ret_string, ":RocketFlying");
22 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsPrettyString)
24 ret_string = strcat(ret_string, ", Rocket Flying");