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Remove unnecessary returns
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / sandbox / sandbox.qc
1 #ifdef IMPLEMENTATION
2 int autocvar_g_sandbox_info;
3 bool autocvar_g_sandbox_readonly;
4 string autocvar_g_sandbox_storage_name;
5 float autocvar_g_sandbox_storage_autosave;
6 bool autocvar_g_sandbox_storage_autoload;
7 float autocvar_g_sandbox_editor_flood;
8 int autocvar_g_sandbox_editor_maxobjects;
9 int autocvar_g_sandbox_editor_free;
10 float autocvar_g_sandbox_editor_distance_spawn;
11 float autocvar_g_sandbox_editor_distance_edit;
12 float autocvar_g_sandbox_object_scale_min;
13 float autocvar_g_sandbox_object_scale_max;
14 float autocvar_g_sandbox_object_material_velocity_min;
15 float autocvar_g_sandbox_object_material_velocity_factor;
16
17 float autosave_time;
18 void sandbox_Database_Load();
19
20 REGISTER_MUTATOR(sandbox, cvar("g_sandbox"))
21 {
22         MUTATOR_ONADD
23         {
24                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
25                 if(autocvar_g_sandbox_storage_autoload)
26                         sandbox_Database_Load();
27         }
28
29         MUTATOR_ONROLLBACK_OR_REMOVE
30         {
31                 // nothing to roll back
32         }
33
34         MUTATOR_ONREMOVE
35         {
36                 // nothing to remove
37         }
38 }
39
40 const float MAX_STORAGE_ATTACHMENTS = 16;
41 float object_count;
42 .float object_flood;
43 .entity object_attach;
44 .string material;
45
46 .float touch_timer;
47 void sandbox_ObjectFunction_Touch(entity this)
48 {
49         // apply material impact effects
50
51         if(!self.material)
52                 return;
53         if(self.touch_timer > time)
54                 return; // don't execute each frame
55         self.touch_timer = time + 0.1;
56
57         // make particle count and sound volume depend on impact speed
58         float intensity;
59         intensity = vlen(self.velocity) + vlen(other.velocity);
60         if(intensity) // avoid divisions by 0
61                 intensity /= 2; // average the two velocities
62         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
63                 return; // impact not strong enough to do anything
64         // now offset intensity and apply it to the effects
65         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
66         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
67
68         _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
69         Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
70 }
71
72 void sandbox_ObjectFunction_Think(entity this)
73 {
74         // decide if and how this object can be grabbed
75         if(autocvar_g_sandbox_readonly)
76                 this.grab = 0; // no grabbing
77         else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
78                 this.grab = 1; // owner only
79         else
80                 this.grab = 3; // anyone
81
82         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
83         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
84         // since if the owning player disconnects, the object's owner should also be reset.
85
86         // bots can't have objects
87         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
88                 if(this.crypto_idfp == it.crypto_idfp)
89                 {
90                         this.realowner = it;
91                         break;
92                 }
93                 this.realowner = world;
94         ));
95
96         this.nextthink = time;
97
98         CSQCMODEL_AUTOUPDATE(this);
99 }
100
101 .float old_solid, old_movetype;
102 entity sandbox_ObjectEdit_Get(entity this, float permissions)
103 {
104         // Returns the traced entity if the player can edit it, and world if not.
105         // If permissions if false, the object is returned regardless of editing rights.
106         // Attached objects are SOLID_NOT and do not get traced.
107
108         crosshair_trace_plusvisibletriggers(this);
109         if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
110                 return world; // out of trace range
111         if(trace_ent.classname != "object")
112                 return world; // entity is not an object
113         if(!permissions)
114                 return trace_ent; // don't check permissions, anyone can edit this object
115         if(trace_ent.crypto_idfp == "")
116                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
117         if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
118                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
119         return world;
120 }
121
122 void sandbox_ObjectEdit_Scale(entity e, float f)
123 {
124         e.scale = f;
125         if(e.scale)
126         {
127                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
128                 _setmodel(e, e.model); // reset mins and maxs based on mesh
129                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
130         }
131 }
132
133 void sandbox_ObjectAttach_Remove(entity e);
134 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
135 {
136         // attaches e to parent on string s
137
138         // we can't attach to an attachment, for obvious reasons
139         sandbox_ObjectAttach_Remove(e);
140
141         e.old_solid = e.solid; // persist solidity
142         e.old_movetype = e.movetype; // persist physics
143         e.movetype = MOVETYPE_FOLLOW;
144         e.solid = SOLID_NOT;
145         e.takedamage = DAMAGE_NO;
146
147         setattachment(e, parent, s);
148         e.owner = parent;
149 }
150
151 void sandbox_ObjectAttach_Remove(entity e)
152 {
153         // detaches any object attached to e
154
155         entity head;
156         for(head = world; (head = find(head, classname, "object")); )
157         {
158                 if(head.owner == e)
159                 {
160                         vector org;
161                         org = gettaginfo(head, 0);
162                         setattachment(head, world, "");
163                         head.owner = world;
164
165                         // objects change origin and angles when detached, so apply previous position
166                         setorigin(head, org);
167                         head.angles = e.angles; // don't allow detached objects to spin or roll
168
169                         head.solid = head.old_solid; // restore persisted solidity
170                         head.movetype = head.old_movetype; // restore persisted physics
171                         head.takedamage = DAMAGE_AIM;
172                 }
173         }
174 }
175
176 entity sandbox_ObjectSpawn(entity this, float database)
177 {
178         // spawn a new object with default properties
179
180         entity e = new(object);
181         e.takedamage = DAMAGE_AIM;
182         e.damageforcescale = 1;
183         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
184         e.movetype = MOVETYPE_TOSS;
185         e.frame = 0;
186         e.skin = 0;
187         e.material = string_null;
188         settouch(e, sandbox_ObjectFunction_Touch);
189         setthink(e, sandbox_ObjectFunction_Think);
190         e.nextthink = time;
191         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
192
193         if(!database)
194         {
195                 // set the object's owner via player UID
196                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
197                 if(this.crypto_idfp != "")
198                         e.crypto_idfp = strzone(this.crypto_idfp);
199                 else
200                         print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
201
202                 // set public object information
203                 e.netname = strzone(this.netname); // name of the owner
204                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
205                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
206
207                 // set origin and direction based on player position and view angle
208                 makevectors(this.v_angle);
209                 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
210                 setorigin(e, trace_endpos);
211                 e.angles_y = this.v_angle.y;
212         }
213
214         CSQCMODEL_AUTOINIT(e);
215
216         object_count += 1;
217         return e;
218 }
219
220 void sandbox_ObjectRemove(entity e)
221 {
222         sandbox_ObjectAttach_Remove(e); // detach child objects
223
224         // if the object being removed has been selected for attachment by a player, unset it
225         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, LAMBDA(it.object_attach = world));
226
227         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
228         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
229         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
230         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
231         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
232         remove(e);
233         e = world;
234
235         object_count -= 1;
236 }
237
238 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
239
240 string sandbox_ObjectPort_Save(entity e, float database)
241 {
242         // save object properties, and return them as a string
243         float i = 0;
244         string s;
245         entity head;
246
247         for(head = world; (head = find(head, classname, "object")); )
248         {
249                 // the main object needs to be first in the array [0] with attached objects following
250                 float slot, physics, solidity;
251                 if(head == e) // this is the main object, place it first
252                 {
253                         slot = 0;
254                         solidity = head.solid; // applied solidity is normal solidity for children
255                         physics = head.movetype; // applied physics are normal physics for parents
256                 }
257                 else if(head.owner == e) // child object, list them in order
258                 {
259                         i += 1; // children start from 1
260                         slot = i;
261                         solidity = head.old_solid; // persisted solidity is normal solidity for children
262                         physics = head.old_movetype; // persisted physics are normal physics for children
263                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
264                 }
265                 else
266                         continue;
267
268                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
269                 if(slot)
270                 {
271                         // properties stored only for child objects
272                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
273                 }
274                 else
275                 {
276                         // properties stored only for parent objects
277                         if(database)
278                         {
279                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
280                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
281                         }
282                 }
283                 // properties stored for all objects
284                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
285                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
286                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
287                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
288                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
289                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
290                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
291                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
292                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
293                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
294                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
295                 if(database)
296                 {
297                         // properties stored only for the database
298                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
299                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
300                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
301                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
302                 }
303         }
304
305         // now apply the array to a simple string, with the ; symbol separating objects
306         s = "";
307         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
308         {
309                 if(port_string[i])
310                         s = strcat(s, port_string[i], "; ");
311                 port_string[i] = string_null; // fully clear the string
312         }
313
314         return s;
315 }
316
317 entity sandbox_ObjectPort_Load(entity this, string s, float database)
318 {
319         // load object properties, and spawn a new object with them
320         float n, i;
321         entity e = world, parent = world;
322
323         // separate objects between the ; symbols
324         n = tokenizebyseparator(s, "; ");
325         for(i = 0; i < n; ++i)
326                 port_string[i] = argv(i);
327
328         // now separate and apply the properties of each object
329         for(i = 0; i < n; ++i)
330         {
331                 float argv_num;
332                 string tagname = string_null;
333                 argv_num = 0;
334                 tokenize_console(port_string[i]);
335                 e = sandbox_ObjectSpawn(this, database);
336
337                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
338                 if(i)
339                 {
340                         // properties stored only for child objects
341                         if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
342                 }
343                 else
344                 {
345                         // properties stored only for parent objects
346                         if(database)
347                         {
348                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
349                                 e.angles = stov(argv(argv_num));        ++argv_num;
350                         }
351                         parent = e; // mark parent objects as such
352                 }
353                 // properties stored for all objects
354                 _setmodel(e, argv(argv_num));   ++argv_num;
355                 e.skin = stof(argv(argv_num));  ++argv_num;
356                 e.alpha = stof(argv(argv_num)); ++argv_num;
357                 e.colormod = stov(argv(argv_num));      ++argv_num;
358                 e.glowmod = stov(argv(argv_num));       ++argv_num;
359                 e.frame = stof(argv(argv_num)); ++argv_num;
360                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
361                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
362                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
363                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
364                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
365                 if(database)
366                 {
367                         // properties stored only for the database
368                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
369                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
370                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
371                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
372                 }
373
374                 // attach last
375                 if(i)
376                         sandbox_ObjectAttach_Set(e, parent, tagname);
377         }
378
379         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
380                 port_string[i] = string_null; // fully clear the string
381
382         return e;
383 }
384
385 void sandbox_Database_Save()
386 {
387         // saves all objects to the database file
388         entity head;
389         string file_name;
390         float file_get;
391
392         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
393         file_get = fopen(file_name, FILE_WRITE);
394         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
395         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
396
397         for(head = world; (head = find(head, classname, "object")); )
398         {
399                 // attached objects are persisted separately, ignore them here
400                 if(head.owner != world)
401                         continue;
402
403                 // use a line of text for each object, listing all properties
404                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
405         }
406         fclose(file_get);
407 }
408
409 void sandbox_Database_Load()
410 {
411         // loads all objects from the database file
412         string file_read, file_name;
413         float file_get, i;
414
415         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
416         file_get = fopen(file_name, FILE_READ);
417         if(file_get < 0)
418         {
419                 if(autocvar_g_sandbox_info > 0)
420                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
421         }
422         else
423         {
424                 for (;;)
425                 {
426                         file_read = fgets(file_get);
427                         if(file_read == "")
428                                 break;
429                         if(substring(file_read, 0, 2) == "//")
430                                 continue;
431                         if(substring(file_read, 0, 1) == "#")
432                                 continue;
433
434                         entity e;
435                         e = sandbox_ObjectPort_Load(NULL, file_read, true);
436
437                         if(e.material)
438                         {
439                                 // since objects are being loaded for the first time, precache material sounds for each
440                                 for (i = 1; i <= 5; i++) // 5 sounds in total
441                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
442                         }
443                 }
444                 if(autocvar_g_sandbox_info > 0)
445                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
446         }
447         fclose(file_get);
448 }
449
450 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
451 {
452         if(MUTATOR_RETURNVALUE) // command was already handled?
453                 return;
454
455         entity player = M_ARGV(0, entity);
456         string cmd_name = M_ARGV(1, string);
457         int cmd_argc = M_ARGV(2, int);
458
459         if(cmd_name == "g_sandbox")
460         {
461                 if(autocvar_g_sandbox_readonly)
462                 {
463                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
464                         return true;
465                 }
466                 if(cmd_argc < 2)
467                 {
468                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
469                         return true;
470                 }
471
472                 switch(argv(1))
473                 {
474                         entity e;
475                         float i;
476                         string s;
477
478                         // ---------------- COMMAND: HELP ----------------
479                         case "help":
480                                 print_to(player, "You can use the following sandbox commands:");
481                                 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
482                                 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
483                                 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
484                                 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
485                                 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
486                                 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
487                                 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
488                                 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
489                                 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
490                                 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
491                                 print_to(player, "^3skin value ^7- changes the skin of the object");
492                                 print_to(player, "^3alpha value ^7- sets object transparency");
493                                 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
494                                 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
495                                 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
496                                 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
497                                 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
498                                 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
499                                 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
500                                 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
501                                 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
502                                 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
503                                 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
504                                 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
505                                 print_to(player, "^3attachments ^7- prints information about the object's attachments");
506                                 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
507                                 return true;
508
509                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
510                         case "object_spawn":
511                                 if(time < player.object_flood)
512                                 {
513                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
514                                         return true;
515                                 }
516                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
517                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
518                                 {
519                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
520                                         return true;
521                                 }
522                                 if(cmd_argc < 3)
523                                 {
524                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
525                                         return true;
526                                 }
527                                 if (!(fexists(argv(2))))
528                                 {
529                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
530                                         return true;
531                                 }
532
533                                 e = sandbox_ObjectSpawn(player, false);
534                                 _setmodel(e, argv(2));
535
536                                 if(autocvar_g_sandbox_info > 0)
537                                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
538                                 return true;
539
540                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
541                         case "object_remove":
542                                 e = sandbox_ObjectEdit_Get(player, true);
543                                 if(e != world)
544                                 {
545                                         if(autocvar_g_sandbox_info > 0)
546                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
547                                         sandbox_ObjectRemove(e);
548                                         return true;
549                                 }
550
551                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
552                                 return true;
553
554                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
555                         case "object_duplicate":
556                                 switch(argv(2))
557                                 {
558                                         case "copy":
559                                                 // copies customizable properties of the selected object to the clipboard cvar
560                                                 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
561                                                 if(e != world)
562                                                 {
563                                                         s = sandbox_ObjectPort_Save(e, false);
564                                                         s = strreplace("\"", "\\\"", s);
565                                                         stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
566
567                                                         print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
568                                                         return true;
569                                                 }
570                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
571                                                 return true;
572
573                                         case "paste":
574                                                 // spawns a new object using the properties in the player's clipboard cvar
575                                                 if(time < player.object_flood)
576                                                 {
577                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
578                                                         return true;
579                                                 }
580                                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
581                                                 if(argv(3) == "") // no object in clipboard
582                                                 {
583                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
584                                                         return true;
585                                                 }
586                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
587                                                 {
588                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
589                                                         return true;
590                                                 }
591                                                 e = sandbox_ObjectPort_Load(player, argv(3), false);
592
593                                                 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
594                                                 if(autocvar_g_sandbox_info > 0)
595                                                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
596                                                 return true;
597                                 }
598                                 return true;
599
600                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
601                         case "object_attach":
602                                 switch(argv(2))
603                                 {
604                                         case "get":
605                                                 // select e as the object as meant to be attached
606                                                 e = sandbox_ObjectEdit_Get(player, true);
607                                                 if(e != world)
608                                                 {
609                                                         player.object_attach = e;
610                                                         print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
611                                                         return true;
612                                                 }
613                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
614                                                 return true;
615                                         case "set":
616                                                 if(player.object_attach == world)
617                                                 {
618                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
619                                                         return true;
620                                                 }
621
622                                                 // attaches the previously selected object to e
623                                                 e = sandbox_ObjectEdit_Get(player, true);
624                                                 if(e != world)
625                                                 {
626                                                         sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
627                                                         player.object_attach = world; // object was attached, no longer keep it scheduled for attachment
628                                                         print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
629                                                         if(autocvar_g_sandbox_info > 1)
630                                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
631                                                         return true;
632                                                 }
633                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
634                                                 return true;
635                                         case "remove":
636                                                 // removes e if it was attached
637                                                 e = sandbox_ObjectEdit_Get(player, true);
638                                                 if(e != world)
639                                                 {
640                                                         sandbox_ObjectAttach_Remove(e);
641                                                         print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
642                                                         if(autocvar_g_sandbox_info > 1)
643                                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
644                                                         return true;
645                                                 }
646                                                 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
647                                                 return true;
648                                 }
649                                 return true;
650
651                         // ---------------- COMMAND: OBJECT, EDIT ----------------
652                         case "object_edit":
653                                 if(argv(2) == "")
654                                 {
655                                         print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
656                                         return true;
657                                 }
658
659                                 e = sandbox_ObjectEdit_Get(player, true);
660                                 if(e != world)
661                                 {
662                                         switch(argv(2))
663                                         {
664                                                 case "skin":
665                                                         e.skin = stof(argv(3));
666                                                         break;
667                                                 case "alpha":
668                                                         e.alpha = stof(argv(3));
669                                                         break;
670                                                 case "color_main":
671                                                         e.colormod = stov(argv(3));
672                                                         break;
673                                                 case "color_glow":
674                                                         e.glowmod = stov(argv(3));
675                                                         break;
676                                                 case "frame":
677                                                         e.frame = stof(argv(3));
678                                                         break;
679                                                 case "scale":
680                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
681                                                         break;
682                                                 case "solidity":
683                                                         switch(argv(3))
684                                                         {
685                                                                 case "0": // non-solid
686                                                                         e.solid = SOLID_TRIGGER;
687                                                                         break;
688                                                                 case "1": // solid
689                                                                         e.solid = SOLID_BBOX;
690                                                                         break;
691                                                                 default:
692                                                                         break;
693                                                         }
694                                                 case "physics":
695                                                         switch(argv(3))
696                                                         {
697                                                                 case "0": // static
698                                                                         e.movetype = MOVETYPE_NONE;
699                                                                         break;
700                                                                 case "1": // movable
701                                                                         e.movetype = MOVETYPE_TOSS;
702                                                                         break;
703                                                                 case "2": // physical
704                                                                         e.movetype = MOVETYPE_PHYSICS;
705                                                                         break;
706                                                                 default:
707                                                                         break;
708                                                         }
709                                                         break;
710                                                 case "force":
711                                                         e.damageforcescale = stof(argv(3));
712                                                         break;
713                                                 case "material":
714                                                         if(e.material)  strunzone(e.material);
715                                                         if(argv(3))
716                                                         {
717                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
718                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
719                                                                 e.material = strzone(argv(3));
720                                                         }
721                                                         else
722                                                                 e.material = string_null; // no material
723                                                         break;
724                                                 default:
725                                                         print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
726                                                         return true;
727                                         }
728
729                                         // update last editing time
730                                         if(e.message2)  strunzone(e.message2);
731                                         e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
732
733                                         if(autocvar_g_sandbox_info > 1)
734                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
735                                         return true;
736                                 }
737
738                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
739                                 return true;
740
741                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
742                         case "object_claim":
743                                 // if the player can edit an object but is not its owner, this can be used to claim that object
744                                 if(player.crypto_idfp == "")
745                                 {
746                                         print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
747                                         return true;
748                                 }
749                                 e = sandbox_ObjectEdit_Get(player, true);
750                                 if(e != world)
751                                 {
752                                         // update the owner's name
753                                         // Do this before checking if you're already the owner and skipping if such, so we
754                                         // also update the player's nickname if he changed it (but has the same player UID)
755                                         if(e.netname != player.netname)
756                                         {
757                                                 if(e.netname)   strunzone(e.netname);
758                                                 e.netname = strzone(player.netname);
759                                                 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
760                                         }
761
762                                         if(e.crypto_idfp == player.crypto_idfp)
763                                         {
764                                                 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
765                                                 return true;
766                                         }
767
768                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
769                                         e.crypto_idfp = strzone(player.crypto_idfp);
770
771                                         print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
772                                 }
773                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
774                                 return true;
775
776                         // ---------------- COMMAND: OBJECT, INFO ----------------
777                         case "object_info":
778                                 // prints public information about the object to the player
779                                 e = sandbox_ObjectEdit_Get(player, false);
780                                 if(e != world)
781                                 {
782                                         switch(argv(2))
783                                         {
784                                                 case "object":
785                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
786                                                         return true;
787                                                 case "mesh":
788                                                         s = "";
789                                                         FOR_EACH_TAG(e)
790                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
791                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
792                                                         return true;
793                                                 case "attachments":
794                                                         // this should show the same info as 'mesh' but for attachments
795                                                         s = "";
796                                                         entity head;
797                                                         i = 0;
798                                                         for(head = world; (head = find(head, classname, "object")); )
799                                                         {
800                                                                 if(head.owner == e)
801                                                                 {
802                                                                         ++i; // start from 1
803                                                                         gettaginfo(e, head.tag_index);
804                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
805                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
806                                                                 }
807                                                         }
808                                                         if(i) // object contains attachments
809                                                                 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
810                                                         else
811                                                                 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
812                                                         return true;
813                                         }
814                                 }
815                                 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
816                                 return true;
817
818                         // ---------------- COMMAND: DEFAULT ----------------
819                         default:
820                                 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
821                                 return true;
822                 }
823         }
824 }
825
826 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
827 {
828         if(!autocvar_g_sandbox_storage_autosave)
829                 return;
830         if(time < autosave_time)
831                 return;
832         autosave_time = time + autocvar_g_sandbox_storage_autosave;
833
834         sandbox_Database_Save();
835
836         return true;
837 }
838 #endif