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Merge branch 'master' into Mario/bulldozer
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / sandbox / sandbox.qc
1 #ifdef IMPLEMENTATION
2 int autocvar_g_sandbox_info;
3 bool autocvar_g_sandbox_readonly;
4 string autocvar_g_sandbox_storage_name;
5 float autocvar_g_sandbox_storage_autosave;
6 bool autocvar_g_sandbox_storage_autoload;
7 float autocvar_g_sandbox_editor_flood;
8 int autocvar_g_sandbox_editor_maxobjects;
9 int autocvar_g_sandbox_editor_free;
10 float autocvar_g_sandbox_editor_distance_spawn;
11 float autocvar_g_sandbox_editor_distance_edit;
12 float autocvar_g_sandbox_object_scale_min;
13 float autocvar_g_sandbox_object_scale_max;
14 float autocvar_g_sandbox_object_material_velocity_min;
15 float autocvar_g_sandbox_object_material_velocity_factor;
16
17 float autosave_time;
18 void sandbox_Database_Load();
19
20 REGISTER_MUTATOR(sandbox, cvar("g_sandbox"))
21 {
22         MUTATOR_ONADD
23         {
24                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
25                 if(autocvar_g_sandbox_storage_autoload)
26                         sandbox_Database_Load();
27         }
28
29         MUTATOR_ONROLLBACK_OR_REMOVE
30         {
31                 // nothing to roll back
32         }
33
34         MUTATOR_ONREMOVE
35         {
36                 // nothing to remove
37         }
38
39         return false;
40 }
41
42 const float MAX_STORAGE_ATTACHMENTS = 16;
43 float object_count;
44 .float object_flood;
45 .entity object_attach;
46 .string material;
47
48 .float touch_timer;
49 void sandbox_ObjectFunction_Touch()
50 {SELFPARAM();
51         // apply material impact effects
52
53         if(!self.material)
54                 return;
55         if(self.touch_timer > time)
56                 return; // don't execute each frame
57         self.touch_timer = time + 0.1;
58
59         // make particle count and sound volume depend on impact speed
60         float intensity;
61         intensity = vlen(self.velocity) + vlen(other.velocity);
62         if(intensity) // avoid divisions by 0
63                 intensity /= 2; // average the two velocities
64         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
65                 return; // impact not strong enough to do anything
66         // now offset intensity and apply it to the effects
67         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
68         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
69
70         _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
71         Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
72 }
73
74 void sandbox_ObjectFunction_Think()
75 {SELFPARAM();
76         entity e;
77
78         // decide if and how this object can be grabbed
79         if(autocvar_g_sandbox_readonly)
80                 self.grab = 0; // no grabbing
81         else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
82                 self.grab = 1; // owner only
83         else
84                 self.grab = 3; // anyone
85
86         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
87         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
88         // since if the owning player disconnects, the object's owner should also be reset.
89         FOR_EACH_REALPLAYER(e) // bots can't have objects
90         {
91                 if(self.crypto_idfp == e.crypto_idfp)
92                 {
93                         self.realowner = e;
94                         break;
95                 }
96                 self.realowner = world;
97         }
98
99         self.nextthink = time;
100
101         CSQCMODEL_AUTOUPDATE(self);
102 }
103
104 .float old_solid, old_movetype;
105 entity sandbox_ObjectEdit_Get(float permissions)
106 {SELFPARAM();
107         // Returns the traced entity if the player can edit it, and world if not.
108         // If permissions if false, the object is returned regardless of editing rights.
109         // Attached objects are SOLID_NOT and do not get traced.
110
111         crosshair_trace_plusvisibletriggers(self);
112         if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
113                 return world; // out of trace range
114         if(trace_ent.classname != "object")
115                 return world; // entity is not an object
116         if(!permissions)
117                 return trace_ent; // don't check permissions, anyone can edit this object
118         if(trace_ent.crypto_idfp == "")
119                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
120         if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
121                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
122         return world;
123 }
124
125 void sandbox_ObjectEdit_Scale(entity e, float f)
126 {
127         e.scale = f;
128         if(e.scale)
129         {
130                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
131                 _setmodel(e, e.model); // reset mins and maxs based on mesh
132                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
133         }
134 }
135
136 void sandbox_ObjectAttach_Remove(entity e);
137 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
138 {
139         // attaches e to parent on string s
140
141         // we can't attach to an attachment, for obvious reasons
142         sandbox_ObjectAttach_Remove(e);
143
144         e.old_solid = e.solid; // persist solidity
145         e.old_movetype = e.movetype; // persist physics
146         e.movetype = MOVETYPE_FOLLOW;
147         e.solid = SOLID_NOT;
148         e.takedamage = DAMAGE_NO;
149
150         setattachment(e, parent, s);
151         e.owner = parent;
152 }
153
154 void sandbox_ObjectAttach_Remove(entity e)
155 {
156         // detaches any object attached to e
157
158         entity head;
159         for(head = world; (head = find(head, classname, "object")); )
160         {
161                 if(head.owner == e)
162                 {
163                         vector org;
164                         org = gettaginfo(head, 0);
165                         setattachment(head, world, "");
166                         head.owner = world;
167
168                         // objects change origin and angles when detached, so apply previous position
169                         setorigin(head, org);
170                         head.angles = e.angles; // don't allow detached objects to spin or roll
171
172                         head.solid = head.old_solid; // restore persisted solidity
173                         head.movetype = head.old_movetype; // restore persisted physics
174                         head.takedamage = DAMAGE_AIM;
175                 }
176         }
177 }
178
179 entity sandbox_ObjectSpawn(float database)
180 {SELFPARAM();
181         // spawn a new object with default properties
182
183         entity e = new(object);
184         e.takedamage = DAMAGE_AIM;
185         e.damageforcescale = 1;
186         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
187         e.movetype = MOVETYPE_TOSS;
188         e.frame = 0;
189         e.skin = 0;
190         e.material = string_null;
191         e.touch = sandbox_ObjectFunction_Touch;
192         e.think = sandbox_ObjectFunction_Think;
193         e.nextthink = time;
194         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
195
196         if(!database)
197         {
198                 // set the object's owner via player UID
199                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
200                 if(self.crypto_idfp != "")
201                         e.crypto_idfp = strzone(self.crypto_idfp);
202                 else
203                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
204
205                 // set public object information
206                 e.netname = strzone(self.netname); // name of the owner
207                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
208                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
209
210                 // set origin and direction based on player position and view angle
211                 makevectors(self.v_angle);
212                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
213                 setorigin(e, trace_endpos);
214                 e.angles_y = self.v_angle.y;
215         }
216
217         WITH(entity, self, e, CSQCMODEL_AUTOINIT(e));
218
219         object_count += 1;
220         return e;
221 }
222
223 void sandbox_ObjectRemove(entity e)
224 {
225         sandbox_ObjectAttach_Remove(e); // detach child objects
226
227         // if the object being removed has been selected for attachment by a player, unset it
228         entity head;
229         FOR_EACH_REALPLAYER(head) // bots can't have objects
230         {
231                 if(head.object_attach == e)
232                         head.object_attach = world;
233         }
234
235         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
236         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
237         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
238         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
239         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
240         remove(e);
241         e = world;
242
243         object_count -= 1;
244 }
245
246 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
247
248 string sandbox_ObjectPort_Save(entity e, float database)
249 {
250         // save object properties, and return them as a string
251         float i = 0;
252         string s;
253         entity head;
254
255         for(head = world; (head = find(head, classname, "object")); )
256         {
257                 // the main object needs to be first in the array [0] with attached objects following
258                 float slot, physics, solidity;
259                 if(head == e) // this is the main object, place it first
260                 {
261                         slot = 0;
262                         solidity = head.solid; // applied solidity is normal solidity for children
263                         physics = head.movetype; // applied physics are normal physics for parents
264                 }
265                 else if(head.owner == e) // child object, list them in order
266                 {
267                         i += 1; // children start from 1
268                         slot = i;
269                         solidity = head.old_solid; // persisted solidity is normal solidity for children
270                         physics = head.old_movetype; // persisted physics are normal physics for children
271                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
272                 }
273                 else
274                         continue;
275
276                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
277                 if(slot)
278                 {
279                         // properties stored only for child objects
280                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
281                 }
282                 else
283                 {
284                         // properties stored only for parent objects
285                         if(database)
286                         {
287                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
288                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
289                         }
290                 }
291                 // properties stored for all objects
292                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
293                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
294                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
295                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
296                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
297                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
298                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
299                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
300                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
301                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
302                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
303                 if(database)
304                 {
305                         // properties stored only for the database
306                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
307                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
308                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
309                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
310                 }
311         }
312
313         // now apply the array to a simple string, with the ; symbol separating objects
314         s = "";
315         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
316         {
317                 if(port_string[i])
318                         s = strcat(s, port_string[i], "; ");
319                 port_string[i] = string_null; // fully clear the string
320         }
321
322         return s;
323 }
324
325 entity sandbox_ObjectPort_Load(string s, float database)
326 {
327         // load object properties, and spawn a new object with them
328         float n, i;
329         entity e = world, parent = world;
330
331         // separate objects between the ; symbols
332         n = tokenizebyseparator(s, "; ");
333         for(i = 0; i < n; ++i)
334                 port_string[i] = argv(i);
335
336         // now separate and apply the properties of each object
337         for(i = 0; i < n; ++i)
338         {
339                 float argv_num;
340                 string tagname = string_null;
341                 argv_num = 0;
342                 tokenize_console(port_string[i]);
343                 e = sandbox_ObjectSpawn(database);
344
345                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
346                 if(i)
347                 {
348                         // properties stored only for child objects
349                         if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
350                 }
351                 else
352                 {
353                         // properties stored only for parent objects
354                         if(database)
355                         {
356                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
357                                 e.angles = stov(argv(argv_num));        ++argv_num;
358                         }
359                         parent = e; // mark parent objects as such
360                 }
361                 // properties stored for all objects
362                 _setmodel(e, argv(argv_num));   ++argv_num;
363                 e.skin = stof(argv(argv_num));  ++argv_num;
364                 e.alpha = stof(argv(argv_num)); ++argv_num;
365                 e.colormod = stov(argv(argv_num));      ++argv_num;
366                 e.glowmod = stov(argv(argv_num));       ++argv_num;
367                 e.frame = stof(argv(argv_num)); ++argv_num;
368                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
369                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
370                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
371                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
372                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
373                 if(database)
374                 {
375                         // properties stored only for the database
376                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
377                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
378                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
379                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
380                 }
381
382                 // attach last
383                 if(i)
384                         sandbox_ObjectAttach_Set(e, parent, tagname);
385         }
386
387         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
388                 port_string[i] = string_null; // fully clear the string
389
390         return e;
391 }
392
393 void sandbox_Database_Save()
394 {
395         // saves all objects to the database file
396         entity head;
397         string file_name;
398         float file_get;
399
400         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
401         file_get = fopen(file_name, FILE_WRITE);
402         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
403         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
404
405         for(head = world; (head = find(head, classname, "object")); )
406         {
407                 // attached objects are persisted separately, ignore them here
408                 if(head.owner != world)
409                         continue;
410
411                 // use a line of text for each object, listing all properties
412                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
413         }
414         fclose(file_get);
415 }
416
417 void sandbox_Database_Load()
418 {
419         // loads all objects from the database file
420         string file_read, file_name;
421         float file_get, i;
422
423         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
424         file_get = fopen(file_name, FILE_READ);
425         if(file_get < 0)
426         {
427                 if(autocvar_g_sandbox_info > 0)
428                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
429         }
430         else
431         {
432                 for (;;)
433                 {
434                         file_read = fgets(file_get);
435                         if(file_read == "")
436                                 break;
437                         if(substring(file_read, 0, 2) == "//")
438                                 continue;
439                         if(substring(file_read, 0, 1) == "#")
440                                 continue;
441
442                         entity e;
443                         e = sandbox_ObjectPort_Load(file_read, true);
444
445                         if(e.material)
446                         {
447                                 // since objects are being loaded for the first time, precache material sounds for each
448                                 for (i = 1; i <= 5; i++) // 5 sounds in total
449                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
450                         }
451                 }
452                 if(autocvar_g_sandbox_info > 0)
453                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
454         }
455         fclose(file_get);
456 }
457
458 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
459 {SELFPARAM();
460         if(MUTATOR_RETURNVALUE) // command was already handled?
461                 return false;
462         if(cmd_name == "g_sandbox")
463         {
464                 if(autocvar_g_sandbox_readonly)
465                 {
466                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
467                         return true;
468                 }
469                 if(cmd_argc < 2)
470                 {
471                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
472                         return true;
473                 }
474
475                 switch(argv(1))
476                 {
477                         entity e;
478                         float i;
479                         string s;
480
481                         // ---------------- COMMAND: HELP ----------------
482                         case "help":
483                                 print_to(self, "You can use the following sandbox commands:");
484                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
485                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
486                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
487                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
488                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
489                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
490                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
491                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
492                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
493                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
494                                 print_to(self, "^3skin value ^7- changes the skin of the object");
495                                 print_to(self, "^3alpha value ^7- sets object transparency");
496                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
497                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
498                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
499                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
500                                 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
501                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
502                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
503                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
504                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
505                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
506                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
507                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
508                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
509                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
510                                 return true;
511
512                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
513                         case "object_spawn":
514                                 if(time < self.object_flood)
515                                 {
516                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
517                                         return true;
518                                 }
519                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
520                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
521                                 {
522                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
523                                         return true;
524                                 }
525                                 if(cmd_argc < 3)
526                                 {
527                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
528                                         return true;
529                                 }
530                                 if (!(fexists(argv(2))))
531                                 {
532                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
533                                         return true;
534                                 }
535
536                                 e = sandbox_ObjectSpawn(false);
537                                 _setmodel(e, argv(2));
538
539                                 if(autocvar_g_sandbox_info > 0)
540                                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
541                                 return true;
542
543                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
544                         case "object_remove":
545                                 e = sandbox_ObjectEdit_Get(true);
546                                 if(e != world)
547                                 {
548                                         if(autocvar_g_sandbox_info > 0)
549                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
550                                         sandbox_ObjectRemove(e);
551                                         return true;
552                                 }
553
554                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
555                                 return true;
556
557                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
558                         case "object_duplicate":
559                                 switch(argv(2))
560                                 {
561                                         case "copy":
562                                                 // copies customizable properties of the selected object to the clipboard cvar
563                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
564                                                 if(e != world)
565                                                 {
566                                                         s = sandbox_ObjectPort_Save(e, false);
567                                                         s = strreplace("\"", "\\\"", s);
568                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
569
570                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
571                                                         return true;
572                                                 }
573                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
574                                                 return true;
575
576                                         case "paste":
577                                                 // spawns a new object using the properties in the player's clipboard cvar
578                                                 if(time < self.object_flood)
579                                                 {
580                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
581                                                         return true;
582                                                 }
583                                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
584                                                 if(argv(3) == "") // no object in clipboard
585                                                 {
586                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
587                                                         return true;
588                                                 }
589                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
590                                                 {
591                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
592                                                         return true;
593                                                 }
594                                                 e = sandbox_ObjectPort_Load(argv(3), false);
595
596                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
597                                                 if(autocvar_g_sandbox_info > 0)
598                                                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
599                                                 return true;
600                                 }
601                                 return true;
602
603                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
604                         case "object_attach":
605                                 switch(argv(2))
606                                 {
607                                         case "get":
608                                                 // select e as the object as meant to be attached
609                                                 e = sandbox_ObjectEdit_Get(true);
610                                                 if(e != world)
611                                                 {
612                                                         self.object_attach = e;
613                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
614                                                         return true;
615                                                 }
616                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
617                                                 return true;
618                                         case "set":
619                                                 if(self.object_attach == world)
620                                                 {
621                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
622                                                         return true;
623                                                 }
624
625                                                 // attaches the previously selected object to e
626                                                 e = sandbox_ObjectEdit_Get(true);
627                                                 if(e != world)
628                                                 {
629                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
630                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
631                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
632                                                         if(autocvar_g_sandbox_info > 1)
633                                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
634                                                         return true;
635                                                 }
636                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
637                                                 return true;
638                                         case "remove":
639                                                 // removes e if it was attached
640                                                 e = sandbox_ObjectEdit_Get(true);
641                                                 if(e != world)
642                                                 {
643                                                         sandbox_ObjectAttach_Remove(e);
644                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
645                                                         if(autocvar_g_sandbox_info > 1)
646                                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
647                                                         return true;
648                                                 }
649                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
650                                                 return true;
651                                 }
652                                 return true;
653
654                         // ---------------- COMMAND: OBJECT, EDIT ----------------
655                         case "object_edit":
656                                 if(argv(2) == "")
657                                 {
658                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
659                                         return true;
660                                 }
661
662                                 e = sandbox_ObjectEdit_Get(true);
663                                 if(e != world)
664                                 {
665                                         switch(argv(2))
666                                         {
667                                                 case "skin":
668                                                         e.skin = stof(argv(3));
669                                                         break;
670                                                 case "alpha":
671                                                         e.alpha = stof(argv(3));
672                                                         break;
673                                                 case "color_main":
674                                                         e.colormod = stov(argv(3));
675                                                         break;
676                                                 case "color_glow":
677                                                         e.glowmod = stov(argv(3));
678                                                         break;
679                                                 case "frame":
680                                                         e.frame = stof(argv(3));
681                                                         break;
682                                                 case "scale":
683                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
684                                                         break;
685                                                 case "solidity":
686                                                         switch(argv(3))
687                                                         {
688                                                                 case "0": // non-solid
689                                                                         e.solid = SOLID_TRIGGER;
690                                                                         break;
691                                                                 case "1": // solid
692                                                                         e.solid = SOLID_BBOX;
693                                                                         break;
694                                                                 default:
695                                                                         break;
696                                                         }
697                                                 case "physics":
698                                                         switch(argv(3))
699                                                         {
700                                                                 case "0": // static
701                                                                         e.movetype = MOVETYPE_NONE;
702                                                                         break;
703                                                                 case "1": // movable
704                                                                         e.movetype = MOVETYPE_TOSS;
705                                                                         break;
706                                                                 case "2": // physical
707                                                                         e.movetype = MOVETYPE_PHYSICS;
708                                                                         break;
709                                                                 default:
710                                                                         break;
711                                                         }
712                                                         break;
713                                                 case "force":
714                                                         e.damageforcescale = stof(argv(3));
715                                                         break;
716                                                 case "material":
717                                                         if(e.material)  strunzone(e.material);
718                                                         if(argv(3))
719                                                         {
720                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
721                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
722                                                                 e.material = strzone(argv(3));
723                                                         }
724                                                         else
725                                                                 e.material = string_null; // no material
726                                                         break;
727                                                 default:
728                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
729                                                         return true;
730                                         }
731
732                                         // update last editing time
733                                         if(e.message2)  strunzone(e.message2);
734                                         e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
735
736                                         if(autocvar_g_sandbox_info > 1)
737                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
738                                         return true;
739                                 }
740
741                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
742                                 return true;
743
744                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
745                         case "object_claim":
746                                 // if the player can edit an object but is not its owner, this can be used to claim that object
747                                 if(self.crypto_idfp == "")
748                                 {
749                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
750                                         return true;
751                                 }
752                                 e = sandbox_ObjectEdit_Get(true);
753                                 if(e != world)
754                                 {
755                                         // update the owner's name
756                                         // Do this before checking if you're already the owner and skipping if such, so we
757                                         // also update the player's nickname if he changed it (but has the same player UID)
758                                         if(e.netname != self.netname)
759                                         {
760                                                 if(e.netname)   strunzone(e.netname);
761                                                 e.netname = strzone(self.netname);
762                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
763                                         }
764
765                                         if(e.crypto_idfp == self.crypto_idfp)
766                                         {
767                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
768                                                 return true;
769                                         }
770
771                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
772                                         e.crypto_idfp = strzone(self.crypto_idfp);
773
774                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
775                                 }
776                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
777                                 return true;
778
779                         // ---------------- COMMAND: OBJECT, INFO ----------------
780                         case "object_info":
781                                 // prints public information about the object to the player
782                                 e = sandbox_ObjectEdit_Get(false);
783                                 if(e != world)
784                                 {
785                                         switch(argv(2))
786                                         {
787                                                 case "object":
788                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
789                                                         return true;
790                                                 case "mesh":
791                                                         s = "";
792                                                         FOR_EACH_TAG(e)
793                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
794                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
795                                                         return true;
796                                                 case "attachments":
797                                                         // this should show the same info as 'mesh' but for attachments
798                                                         s = "";
799                                                         entity head;
800                                                         i = 0;
801                                                         for(head = world; (head = find(head, classname, "object")); )
802                                                         {
803                                                                 if(head.owner == e)
804                                                                 {
805                                                                         ++i; // start from 1
806                                                                         gettaginfo(e, head.tag_index);
807                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
808                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
809                                                                 }
810                                                         }
811                                                         if(i) // object contains attachments
812                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
813                                                         else
814                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
815                                                         return true;
816                                         }
817                                 }
818                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
819                                 return true;
820
821                         // ---------------- COMMAND: DEFAULT ----------------
822                         default:
823                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
824                                 return true;
825                 }
826         }
827         return false;
828 }
829
830 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
831 {
832         if(!autocvar_g_sandbox_storage_autosave)
833                 return false;
834         if(time < autosave_time)
835                 return false;
836         autosave_time = time + autocvar_g_sandbox_storage_autosave;
837
838         sandbox_Database_Save();
839
840         return true;
841 }
842 #endif