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Merge branch 'DefaultUser/func_button_dont_accumulate_dmg' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / sandbox / sv_sandbox.qc
1 #include "sv_sandbox.qh"
2
3 string autocvar_g_sandbox;
4 int autocvar_g_sandbox_info;
5 bool autocvar_g_sandbox_readonly;
6 string autocvar_g_sandbox_storage_name;
7 float autocvar_g_sandbox_storage_autosave;
8 bool autocvar_g_sandbox_storage_autoload;
9 float autocvar_g_sandbox_editor_flood;
10 int autocvar_g_sandbox_editor_maxobjects;
11 int autocvar_g_sandbox_editor_free;
12 float autocvar_g_sandbox_editor_distance_spawn;
13 float autocvar_g_sandbox_editor_distance_edit;
14 float autocvar_g_sandbox_object_scale_min;
15 float autocvar_g_sandbox_object_scale_max;
16 float autocvar_g_sandbox_object_material_velocity_min;
17 float autocvar_g_sandbox_object_material_velocity_factor;
18
19 float autosave_time;
20 void sandbox_Database_Load();
21
22 REGISTER_MUTATOR(sandbox, expr_evaluate(autocvar_g_sandbox))
23 {
24         MUTATOR_ONADD
25         {
26                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
27                 if(autocvar_g_sandbox_storage_autoload)
28                         sandbox_Database_Load();
29         }
30 }
31
32 const float MAX_STORAGE_ATTACHMENTS = 16;
33 float object_count;
34 .float object_flood;
35 .entity object_attach;
36 .string material;
37
38 .float touch_timer;
39 void sandbox_ObjectFunction_Touch(entity this, entity toucher)
40 {
41         // apply material impact effects
42
43         if(!this.material)
44                 return;
45         if(this.touch_timer > time)
46                 return; // don't execute each frame
47         this.touch_timer = time + 0.1;
48
49         // make particle count and sound volume depend on impact speed
50         float intensity;
51         intensity = vlen(this.velocity) + vlen(toucher.velocity);
52         if(intensity) // avoid divisions by 0
53                 intensity /= 2; // average the two velocities
54         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
55                 return; // impact not strong enough to do anything
56         // now offset intensity and apply it to the effects
57         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
58         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
59
60         _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
61         Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
62 }
63
64 void sandbox_ObjectFunction_Think(entity this)
65 {
66         // decide if and how this object can be grabbed
67         if(autocvar_g_sandbox_readonly)
68                 this.grab = 0; // no grabbing
69         else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
70                 this.grab = 1; // owner only
71         else
72                 this.grab = 3; // anyone
73
74         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
75         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
76         // since if the owning player disconnects, the object's owner should also be reset.
77
78         // bots can't have objects
79         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
80                 if(this.crypto_idfp == it.crypto_idfp)
81                 {
82                         this.realowner = it;
83                         break;
84                 }
85                 this.realowner = NULL;
86         });
87
88         this.nextthink = time;
89
90         CSQCMODEL_AUTOUPDATE(this);
91 }
92
93 .float old_solid, old_movetype;
94 entity sandbox_ObjectEdit_Get(entity this, float permissions)
95 {
96         // Returns the traced entity if the player can edit it, and NULL if not.
97         // If permissions if false, the object is returned regardless of editing rights.
98         // Attached objects are SOLID_NOT and do not get traced.
99
100         crosshair_trace_plusvisibletriggers(this);
101         if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
102                 return NULL; // out of trace range
103         if(trace_ent.classname != "object")
104                 return NULL; // entity is not an object
105         if(!permissions)
106                 return trace_ent; // don't check permissions, anyone can edit this object
107         if(trace_ent.crypto_idfp == "")
108                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
109         if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
110                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
111         return NULL;
112 }
113
114 void sandbox_ObjectEdit_Scale(entity e, float f)
115 {
116         e.scale = f;
117         if(e.scale)
118         {
119                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
120                 _setmodel(e, e.model); // reset mins and maxs based on mesh
121                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
122         }
123 }
124
125 void sandbox_ObjectAttach_Remove(entity e);
126 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
127 {
128         // attaches e to parent on string s
129
130         // we can't attach to an attachment, for obvious reasons
131         sandbox_ObjectAttach_Remove(e);
132
133         e.old_solid = e.solid; // persist solidity
134         e.old_movetype = e.move_movetype; // persist physics
135         set_movetype(e, MOVETYPE_FOLLOW);
136         e.solid = SOLID_NOT;
137         e.takedamage = DAMAGE_NO;
138
139         setattachment(e, parent, s);
140         e.owner = parent;
141 }
142
143 void sandbox_ObjectAttach_Remove(entity e)
144 {
145         // detaches any object attached to e
146
147         IL_EACH(g_sandbox_objects, it.owner == e,
148         {
149                 vector org = gettaginfo(it, 0);
150                 setattachment(it, NULL, "");
151                 it.owner = NULL;
152
153                 // objects change origin and angles when detached, so apply previous position
154                 setorigin(it, org);
155                 it.angles = e.angles; // don't allow detached objects to spin or roll
156
157                 it.solid = it.old_solid; // restore persisted solidity
158                 set_movetype(it, it.old_movetype); // restore persisted physics
159                 it.takedamage = DAMAGE_AIM;
160         });
161 }
162
163 entity sandbox_ObjectSpawn(entity this, float database)
164 {
165         // spawn a new object with default properties
166
167         entity e = new(object);
168         IL_PUSH(g_sandbox_objects, e);
169         e.takedamage = DAMAGE_AIM;
170         e.damageforcescale = 1;
171         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
172         set_movetype(e, MOVETYPE_TOSS);
173         e.frame = 0;
174         e.skin = 0;
175         e.material = string_null;
176         settouch(e, sandbox_ObjectFunction_Touch);
177         setthink(e, sandbox_ObjectFunction_Think);
178         e.nextthink = time;
179         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
180
181         if(!database)
182         {
183                 // set the object's owner via player UID
184                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
185                 if(this.crypto_idfp != "")
186                         e.crypto_idfp = strzone(this.crypto_idfp);
187                 else
188                         print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
189
190                 // set public object information
191                 e.netname = strzone(this.netname); // name of the owner
192                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
193                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
194
195                 // set origin and direction based on player position and view angle
196                 makevectors(this.v_angle);
197                 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
198                 setorigin(e, trace_endpos);
199                 e.angles_y = this.v_angle.y;
200         }
201
202         CSQCMODEL_AUTOINIT(e);
203
204         object_count += 1;
205         return e;
206 }
207
208 void sandbox_ObjectRemove(entity e)
209 {
210         sandbox_ObjectAttach_Remove(e); // detach child objects
211
212         // if the object being removed has been selected for attachment by a player, unset it
213         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, { it.object_attach = NULL; });
214
215         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
216         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
217         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
218         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
219         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
220         delete(e);
221         e = NULL;
222
223         object_count -= 1;
224 }
225
226 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
227
228 string sandbox_ObjectPort_Save(entity e, bool database)
229 {
230         // save object properties, and return them as a string
231         int o = 0;
232
233         // order doesn't really matter, as we're writing the file fresh
234         IL_EACH(g_sandbox_objects, it == e || it.owner == e, LAMBDA(
235                 // the main object needs to be first in the array [0] with attached objects following
236                 int slot, physics, solidity;
237                 if(it == e) // this is the main object, place it first
238                 {
239                         slot = 0;
240                         solidity = it.solid; // applied solidity is normal solidity for children
241                         physics = it.move_movetype; // applied physics are normal physics for parents
242                 }
243                 else if(it.owner == e) // child object, list them in order
244                 {
245                         o += 1; // children start from 1
246                         slot = o;
247                         solidity = it.old_solid; // persisted solidity is normal solidity for children
248                         physics = it.old_movetype; // persisted physics are normal physics for children
249                         gettaginfo(it.owner, it.tag_index); // get the name of the tag our object is attached to, used further below
250                 }
251                 else
252                         continue;
253
254                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
255                 if(slot)
256                 {
257                         // properties stored only for child objects
258                         if(gettaginfo_name)
259                                 port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");
260                         else
261                                 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
262                 }
263                 else
264                 {
265                         // properties stored only for parent objects
266                         if(database)
267                         {
268                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.origin), " ");
269                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.angles), " ");
270                         }
271                 }
272                 // properties stored for all objects
273                 port_string[slot] = strcat(port_string[slot], "\"", it.model, "\" ");
274                 port_string[slot] = strcat(port_string[slot], ftos(it.skin), " ");
275                 port_string[slot] = strcat(port_string[slot], ftos(it.alpha), " ");
276                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.colormod), " ");
277                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.glowmod), " ");
278                 port_string[slot] = strcat(port_string[slot], ftos(it.frame), " ");
279                 port_string[slot] = strcat(port_string[slot], ftos(it.scale), " ");
280                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
281                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
282                 port_string[slot] = strcat(port_string[slot], ftos(it.damageforcescale), " ");
283                 if(it.material)
284                         port_string[slot] = strcat(port_string[slot], "\"", it.material, "\" ");
285                 else
286                         port_string[slot] = strcat(port_string[slot], "\"\" "); // none
287                 if(database)
288                 {
289                         // properties stored only for the database
290                         if(it.crypto_idfp)
291                                 port_string[slot] = strcat(port_string[slot], "\"", it.crypto_idfp, "\" ");
292                         else
293                                 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
294                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
295                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
296                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
297                 }
298         ));
299
300         // now apply the array to a simple string, with the ; symbol separating objects
301         string s = "";
302         for(int j = 0; j <= MAX_STORAGE_ATTACHMENTS; ++j)
303         {
304                 if(port_string[j])
305                         s = strcat(s, port_string[j], "; ");
306                 port_string[j] = string_null; // fully clear the string
307         }
308
309         return s;
310 }
311
312 entity sandbox_ObjectPort_Load(entity this, string s, float database)
313 {
314         // load object properties, and spawn a new object with them
315         float n, i;
316         entity e = NULL, parent = NULL;
317
318         // separate objects between the ; symbols
319         n = tokenizebyseparator(s, "; ");
320         for(i = 0; i < n; ++i)
321                 port_string[i] = argv(i);
322
323         // now separate and apply the properties of each object
324         for(i = 0; i < n; ++i)
325         {
326                 float argv_num;
327                 string tagname = string_null;
328                 argv_num = 0;
329                 tokenize_console(port_string[i]);
330                 e = sandbox_ObjectSpawn(this, database);
331
332                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
333                 if(i)
334                 {
335                         // properties stored only for child objects
336                         if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
337                 }
338                 else
339                 {
340                         // properties stored only for parent objects
341                         if(database)
342                         {
343                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
344                                 e.angles = stov(argv(argv_num));        ++argv_num;
345                         }
346                         parent = e; // mark parent objects as such
347                 }
348                 // properties stored for all objects
349                 _setmodel(e, argv(argv_num));   ++argv_num;
350                 e.skin = stof(argv(argv_num));  ++argv_num;
351                 e.alpha = stof(argv(argv_num)); ++argv_num;
352                 e.colormod = stov(argv(argv_num));      ++argv_num;
353                 e.glowmod = stov(argv(argv_num));       ++argv_num;
354                 e.frame = stof(argv(argv_num)); ++argv_num;
355                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
356                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
357                 e.old_movetype = stof(argv(argv_num));  ++argv_num;
358                 set_movetype(e, e.old_movetype);
359                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
360                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
361                 if(database)
362                 {
363                         // properties stored only for the database
364                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
365                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
366                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
367                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
368                 }
369
370                 // attach last
371                 if(i)
372                         sandbox_ObjectAttach_Set(e, parent, tagname);
373         }
374
375         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
376                 port_string[i] = string_null; // fully clear the string
377
378         return e;
379 }
380
381 void sandbox_Database_Save()
382 {
383         // saves all objects to the database file
384         string file_name;
385         float file_get;
386
387         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
388         file_get = fopen(file_name, FILE_WRITE);
389         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
390         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
391
392         IL_EACH(g_sandbox_objects, !it.owner, // attached objects are persisted separately, ignore them here
393         {
394                 // use a line of text for each object, listing all properties
395                 fputs(file_get, strcat(sandbox_ObjectPort_Save(it, true), "\n"));
396         });
397         fclose(file_get);
398 }
399
400 void sandbox_Database_Load()
401 {
402         // loads all objects from the database file
403         string file_read, file_name;
404         float file_get, i;
405
406         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
407         file_get = fopen(file_name, FILE_READ);
408         if(file_get < 0)
409         {
410                 if(autocvar_g_sandbox_info > 0)
411                         LOG_INFO("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded");
412         }
413         else
414         {
415                 for (;;)
416                 {
417                         file_read = fgets(file_get);
418                         if(file_read == "")
419                                 break;
420                         if(substring(file_read, 0, 2) == "//")
421                                 continue;
422                         if(substring(file_read, 0, 1) == "#")
423                                 continue;
424
425                         entity e;
426                         e = sandbox_ObjectPort_Load(NULL, file_read, true);
427
428                         if(e.material)
429                         {
430                                 // since objects are being loaded for the first time, precache material sounds for each
431                                 for (i = 1; i <= 5; i++) // 5 sounds in total
432                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
433                         }
434                 }
435                 if(autocvar_g_sandbox_info > 0)
436                         LOG_INFO("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name);
437         }
438         fclose(file_get);
439 }
440
441 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
442 {
443         if(MUTATOR_RETURNVALUE) // command was already handled?
444                 return;
445
446         entity player = M_ARGV(0, entity);
447         string cmd_name = M_ARGV(1, string);
448         int cmd_argc = M_ARGV(2, int);
449
450         if(cmd_name == "g_sandbox")
451         {
452                 if(autocvar_g_sandbox_readonly)
453                 {
454                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
455                         return true;
456                 }
457                 if(cmd_argc < 2)
458                 {
459                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
460                         return true;
461                 }
462
463                 switch(argv(1))
464                 {
465                         entity e;
466                         int j;
467                         string s;
468
469                         // ---------------- COMMAND: HELP ----------------
470                         case "help":
471                                 print_to(player, "You can use the following sandbox commands:");
472                                 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
473                                 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
474                                 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
475                                 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
476                                 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
477                                 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
478                                 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
479                                 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
480                                 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
481                                 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
482                                 print_to(player, "^3skin value ^7- changes the skin of the object");
483                                 print_to(player, "^3alpha value ^7- sets object transparency");
484                                 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
485                                 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
486                                 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
487                                 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
488                                 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
489                                 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
490                                 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
491                                 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
492                                 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
493                                 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
494                                 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
495                                 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
496                                 print_to(player, "^3attachments ^7- prints information about the object's attachments");
497                                 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
498                                 return true;
499
500                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
501                         case "object_spawn":
502                                 if(time < player.object_flood)
503                                 {
504                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
505                                         return true;
506                                 }
507                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
508                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
509                                 {
510                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
511                                         return true;
512                                 }
513                                 if(cmd_argc < 3)
514                                 {
515                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
516                                         return true;
517                                 }
518                                 if (!(fexists(argv(2))))
519                                 {
520                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
521                                         return true;
522                                 }
523
524                                 e = sandbox_ObjectSpawn(player, false);
525                                 _setmodel(e, argv(2));
526
527                                 if(autocvar_g_sandbox_info > 0)
528                                         LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin));
529                                 return true;
530
531                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
532                         case "object_remove":
533                                 e = sandbox_ObjectEdit_Get(player, true);
534                                 if(e != NULL)
535                                 {
536                                         if(autocvar_g_sandbox_info > 0)
537                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin));
538                                         sandbox_ObjectRemove(e);
539                                         return true;
540                                 }
541
542                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
543                                 return true;
544
545                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
546                         case "object_duplicate":
547                                 switch(argv(2))
548                                 {
549                                         case "copy":
550                                                 // copies customizable properties of the selected object to the clipboard cvar
551                                                 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
552                                                 if(e != NULL)
553                                                 {
554                                                         s = sandbox_ObjectPort_Save(e, false);
555                                                         s = strreplace("\"", "\\\"", s);
556                                                         stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
557
558                                                         print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
559                                                         return true;
560                                                 }
561                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
562                                                 return true;
563
564                                         case "paste":
565                                                 // spawns a new object using the properties in the player's clipboard cvar
566                                                 if(time < player.object_flood)
567                                                 {
568                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
569                                                         return true;
570                                                 }
571                                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
572                                                 if(argv(3) == "") // no object in clipboard
573                                                 {
574                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
575                                                         return true;
576                                                 }
577                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
578                                                 {
579                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
580                                                         return true;
581                                                 }
582                                                 e = sandbox_ObjectPort_Load(player, argv(3), false);
583
584                                                 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
585                                                 if(autocvar_g_sandbox_info > 0)
586                                                         LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin));
587                                                 return true;
588                                 }
589                                 return true;
590
591                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
592                         case "object_attach":
593                                 switch(argv(2))
594                                 {
595                                         case "get":
596                                                 // select e as the object as meant to be attached
597                                                 e = sandbox_ObjectEdit_Get(player, true);
598                                                 if(e != NULL)
599                                                 {
600                                                         player.object_attach = e;
601                                                         print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
602                                                         return true;
603                                                 }
604                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
605                                                 return true;
606                                         case "set":
607                                                 if(player.object_attach == NULL)
608                                                 {
609                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
610                                                         return true;
611                                                 }
612
613                                                 // attaches the previously selected object to e
614                                                 e = sandbox_ObjectEdit_Get(player, true);
615                                                 if(e != NULL)
616                                                 {
617                                                         sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
618                                                         player.object_attach = NULL; // object was attached, no longer keep it scheduled for attachment
619                                                         print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
620                                                         if(autocvar_g_sandbox_info > 1)
621                                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin));
622                                                         return true;
623                                                 }
624                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
625                                                 return true;
626                                         case "remove":
627                                                 // removes e if it was attached
628                                                 e = sandbox_ObjectEdit_Get(player, true);
629                                                 if(e != NULL)
630                                                 {
631                                                         sandbox_ObjectAttach_Remove(e);
632                                                         print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
633                                                         if(autocvar_g_sandbox_info > 1)
634                                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin));
635                                                         return true;
636                                                 }
637                                                 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
638                                                 return true;
639                                 }
640                                 return true;
641
642                         // ---------------- COMMAND: OBJECT, EDIT ----------------
643                         case "object_edit":
644                                 if(argv(2) == "")
645                                 {
646                                         print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
647                                         return true;
648                                 }
649
650                                 e = sandbox_ObjectEdit_Get(player, true);
651                                 if(e != NULL)
652                                 {
653                                         switch(argv(2))
654                                         {
655                                                 case "skin":
656                                                         e.skin = stof(argv(3));
657                                                         break;
658                                                 case "alpha":
659                                                         e.alpha = stof(argv(3));
660                                                         break;
661                                                 case "color_main":
662                                                         e.colormod = stov(argv(3));
663                                                         break;
664                                                 case "color_glow":
665                                                         e.glowmod = stov(argv(3));
666                                                         break;
667                                                 case "frame":
668                                                         e.frame = stof(argv(3));
669                                                         break;
670                                                 case "scale":
671                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
672                                                         break;
673                                                 case "solidity":
674                                                         switch(argv(3))
675                                                         {
676                                                                 case "0": // non-solid
677                                                                         e.solid = SOLID_TRIGGER;
678                                                                         break;
679                                                                 case "1": // solid
680                                                                         e.solid = SOLID_BBOX;
681                                                                         break;
682                                                                 default:
683                                                                         break;
684                                                         }
685                                                 case "physics":
686                                                         switch(argv(3))
687                                                         {
688                                                                 case "0": // static
689                                                                         set_movetype(e, MOVETYPE_NONE);
690                                                                         break;
691                                                                 case "1": // movable
692                                                                         set_movetype(e, MOVETYPE_TOSS);
693                                                                         break;
694                                                                 case "2": // physical
695                                                                         set_movetype(e, MOVETYPE_PHYSICS);
696                                                                         break;
697                                                                 default:
698                                                                         break;
699                                                         }
700                                                         break;
701                                                 case "force":
702                                                         e.damageforcescale = stof(argv(3));
703                                                         break;
704                                                 case "material":
705                                                         if(e.material)  strunzone(e.material);
706                                                         if(argv(3))
707                                                         {
708                                                                 for (j = 1; j <= 5; j++) // precache material sounds, 5 in total
709                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(j), ".wav"));
710                                                                 e.material = strzone(argv(3));
711                                                         }
712                                                         else
713                                                                 e.material = string_null; // no material
714                                                         break;
715                                                 default:
716                                                         print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
717                                                         return true;
718                                         }
719
720                                         // update last editing time
721                                         if(e.message2)  strunzone(e.message2);
722                                         e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
723
724                                         if(autocvar_g_sandbox_info > 1)
725                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin));
726                                         return true;
727                                 }
728
729                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
730                                 return true;
731
732                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
733                         case "object_claim":
734                                 // if the player can edit an object but is not its owner, this can be used to claim that object
735                                 if(player.crypto_idfp == "")
736                                 {
737                                         print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
738                                         return true;
739                                 }
740                                 e = sandbox_ObjectEdit_Get(player, true);
741                                 if(e != NULL)
742                                 {
743                                         // update the owner's name
744                                         // Do this before checking if you're already the owner and skipping if such, so we
745                                         // also update the player's nickname if he changed it (but has the same player UID)
746                                         if(e.netname != player.netname)
747                                         {
748                                                 if(e.netname)   strunzone(e.netname);
749                                                 e.netname = strzone(player.netname);
750                                                 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
751                                         }
752
753                                         if(e.crypto_idfp == player.crypto_idfp)
754                                         {
755                                                 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
756                                                 return true;
757                                         }
758
759                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
760                                         e.crypto_idfp = strzone(player.crypto_idfp);
761
762                                         print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
763                                 }
764                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
765                                 return true;
766
767                         // ---------------- COMMAND: OBJECT, INFO ----------------
768                         case "object_info":
769                                 // prints public information about the object to the player
770                                 e = sandbox_ObjectEdit_Get(player, false);
771                                 if(e != NULL)
772                                 {
773                                         switch(argv(2))
774                                         {
775                                                 case "object":
776                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
777                                                         return true;
778                                                 case "mesh":
779                                                         s = "";
780                                                         FOR_EACH_TAG(e)
781                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
782                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
783                                                         return true;
784                                                 case "attachments":
785                                                         // this should show the same info as 'mesh' but for attachments
786                                                         s = "";
787                                                         j = 0;
788                                                         IL_EACH(g_sandbox_objects, it.owner == e,
789                                                         {
790                                                                 ++j; // start from 1
791                                                                 gettaginfo(e, it.tag_index);
792                                                                 s = strcat(s, "^1attachment ", ftos(j), "^7 has mesh \"^3", it.model, "^7\" at animation frame ^3", ftos(it.frame));
793                                                                 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
794                                                         });
795                                                         if(j) // object contains attachments
796                                                                 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(j), "^7 attachment(s): ", s));
797                                                         else
798                                                                 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
799                                                         return true;
800                                         }
801                                 }
802                                 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
803                                 return true;
804
805                         // ---------------- COMMAND: DEFAULT ----------------
806                         default:
807                                 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
808                                 return true;
809                 }
810         }
811 }
812
813 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
814 {
815         if(!autocvar_g_sandbox_storage_autosave)
816                 return;
817         if(time < autosave_time)
818                 return;
819         autosave_time = time + autocvar_g_sandbox_storage_autosave;
820
821         sandbox_Database_Save();
822
823         return true;
824 }