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Merge branch 'master' into Mario/cursor
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / sandbox / sv_sandbox.qc
1 #include "sv_sandbox.qh"
2
3 string autocvar_g_sandbox;
4 int autocvar_g_sandbox_info;
5 bool autocvar_g_sandbox_readonly;
6 string autocvar_g_sandbox_storage_name;
7 float autocvar_g_sandbox_storage_autosave;
8 bool autocvar_g_sandbox_storage_autoload;
9 float autocvar_g_sandbox_editor_flood;
10 int autocvar_g_sandbox_editor_maxobjects;
11 int autocvar_g_sandbox_editor_free;
12 float autocvar_g_sandbox_editor_distance_spawn;
13 float autocvar_g_sandbox_editor_distance_edit;
14 float autocvar_g_sandbox_object_scale_min;
15 float autocvar_g_sandbox_object_scale_max;
16 float autocvar_g_sandbox_object_material_velocity_min;
17 float autocvar_g_sandbox_object_material_velocity_factor;
18
19 float autosave_time;
20 void sandbox_Database_Load();
21
22 REGISTER_MUTATOR(sandbox, expr_evaluate(autocvar_g_sandbox))
23 {
24         MUTATOR_ONADD
25         {
26                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
27                 if(autocvar_g_sandbox_storage_autoload)
28                         sandbox_Database_Load();
29         }
30 }
31
32 const float MAX_STORAGE_ATTACHMENTS = 16;
33 float object_count;
34 .float object_flood;
35 .entity object_attach;
36 .string material;
37
38 .float touch_timer;
39 void sandbox_ObjectFunction_Touch(entity this, entity toucher)
40 {
41         // apply material impact effects
42
43         if(!this.material)
44                 return;
45         if(this.touch_timer > time)
46                 return; // don't execute each frame
47         this.touch_timer = time + 0.1;
48
49         // make particle count and sound volume depend on impact speed
50         float intensity;
51         intensity = vlen(this.velocity) + vlen(toucher.velocity);
52         if(intensity) // avoid divisions by 0
53                 intensity /= 2; // average the two velocities
54         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
55                 return; // impact not strong enough to do anything
56         // now offset intensity and apply it to the effects
57         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
58         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
59
60         _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
61         Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
62 }
63
64 void sandbox_ObjectFunction_Think(entity this)
65 {
66         // decide if and how this object can be grabbed
67         if(autocvar_g_sandbox_readonly)
68                 this.grab = 0; // no grabbing
69         else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
70                 this.grab = 1; // owner only
71         else
72                 this.grab = 3; // anyone
73
74         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
75         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
76         // since if the owning player disconnects, the object's owner should also be reset.
77
78         // bots can't have objects
79         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
80                 if(this.crypto_idfp == it.crypto_idfp)
81                 {
82                         this.realowner = it;
83                         break;
84                 }
85                 this.realowner = NULL;
86         });
87
88         this.nextthink = time;
89
90         CSQCMODEL_AUTOUPDATE(this);
91 }
92
93 .float old_solid, old_movetype;
94 entity sandbox_ObjectEdit_Get(entity this, float permissions)
95 {
96         // Returns the traced entity if the player can edit it, and NULL if not.
97         // If permissions if false, the object is returned regardless of editing rights.
98         // Attached objects are SOLID_NOT and do not get traced.
99
100         crosshair_trace_plusvisibletriggers(this);
101         if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
102                 return NULL; // out of trace range
103         if(trace_ent.classname != "object")
104                 return NULL; // entity is not an object
105         if(!permissions)
106                 return trace_ent; // don't check permissions, anyone can edit this object
107         if(trace_ent.crypto_idfp == "")
108                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
109         if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
110                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
111         return NULL;
112 }
113
114 void sandbox_ObjectEdit_Scale(entity e, float f)
115 {
116         e.scale = f;
117         if(e.scale)
118         {
119                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
120                 _setmodel(e, e.model); // reset mins and maxs based on mesh
121                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
122         }
123 }
124
125 void sandbox_ObjectAttach_Remove(entity e);
126 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
127 {
128         // attaches e to parent on string s
129
130         // we can't attach to an attachment, for obvious reasons
131         sandbox_ObjectAttach_Remove(e);
132
133         e.old_solid = e.solid; // persist solidity
134         e.old_movetype = e.move_movetype; // persist physics
135         set_movetype(e, MOVETYPE_FOLLOW);
136         e.solid = SOLID_NOT;
137         e.takedamage = DAMAGE_NO;
138
139         setattachment(e, parent, s);
140         e.owner = parent;
141 }
142
143 void sandbox_ObjectAttach_Remove(entity e)
144 {
145         // detaches any object attached to e
146
147         IL_EACH(g_sandbox_objects, it.owner == e,
148         {
149                 vector org = gettaginfo(it, 0);
150                 setattachment(it, NULL, "");
151                 it.owner = NULL;
152
153                 // objects change origin and angles when detached, so apply previous position
154                 setorigin(it, org);
155                 it.angles = e.angles; // don't allow detached objects to spin or roll
156
157                 it.solid = it.old_solid; // restore persisted solidity
158                 set_movetype(it, it.old_movetype); // restore persisted physics
159                 it.takedamage = DAMAGE_AIM;
160         });
161 }
162
163 entity sandbox_ObjectSpawn(entity this, float database)
164 {
165         // spawn a new object with default properties
166
167         entity e = new(object);
168         IL_PUSH(g_sandbox_objects, e);
169         e.takedamage = DAMAGE_AIM;
170         e.damageforcescale = 1;
171         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
172         set_movetype(e, MOVETYPE_TOSS);
173         e.frame = 0;
174         e.skin = 0;
175         e.material = string_null;
176         settouch(e, sandbox_ObjectFunction_Touch);
177         setthink(e, sandbox_ObjectFunction_Think);
178         e.nextthink = time;
179         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
180
181         if(!database)
182         {
183                 // set the object's owner via player UID
184                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
185                 if(this.crypto_idfp != "")
186                         e.crypto_idfp = strzone(this.crypto_idfp);
187                 else
188                         print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
189
190                 // set public object information
191                 e.netname = strzone(this.netname); // name of the owner
192                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
193                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
194
195                 // set origin and direction based on player position and view angle
196                 makevectors(this.v_angle);
197                 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
198                 setorigin(e, trace_endpos);
199                 e.angles_y = this.v_angle.y;
200         }
201
202         CSQCMODEL_AUTOINIT(e);
203
204         object_count += 1;
205         return e;
206 }
207
208 void sandbox_ObjectRemove(entity e)
209 {
210         sandbox_ObjectAttach_Remove(e); // detach child objects
211
212         // if the object being removed has been selected for attachment by a player, unset it
213         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, { it.object_attach = NULL; });
214
215         strfree(e.material);
216         strfree(e.crypto_idfp);
217         strfree(e.netname);
218         strfree(e.message);
219         strfree(e.message2);
220         delete(e);
221         e = NULL;
222
223         object_count -= 1;
224 }
225
226 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
227
228 string sandbox_ObjectPort_Save(entity e, bool database)
229 {
230         // save object properties, and return them as a string
231         int o = 0;
232
233         // order doesn't really matter, as we're writing the file fresh
234         IL_EACH(g_sandbox_objects, it == e || it.owner == e, LAMBDA(
235                 // the main object needs to be first in the array [0] with attached objects following
236                 int slot, physics, solidity;
237                 if(it == e) // this is the main object, place it first
238                 {
239                         slot = 0;
240                         solidity = it.solid; // applied solidity is normal solidity for children
241                         physics = it.move_movetype; // applied physics are normal physics for parents
242                 }
243                 else if(it.owner == e) // child object, list them in order
244                 {
245                         o += 1; // children start from 1
246                         slot = o;
247                         solidity = it.old_solid; // persisted solidity is normal solidity for children
248                         physics = it.old_movetype; // persisted physics are normal physics for children
249                         gettaginfo(it.owner, it.tag_index); // get the name of the tag our object is attached to, used further below
250                 }
251                 else
252                         continue;
253
254                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
255                 if(slot)
256                 {
257                         // properties stored only for child objects
258                         if(gettaginfo_name)
259                                 port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");
260                         else
261                                 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
262                 }
263                 else
264                 {
265                         // properties stored only for parent objects
266                         if(database)
267                         {
268                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.origin), " ");
269                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.angles), " ");
270                         }
271                 }
272                 // properties stored for all objects
273                 port_string[slot] = strcat(port_string[slot], "\"", it.model, "\" ");
274                 port_string[slot] = strcat(port_string[slot], ftos(it.skin), " ");
275                 port_string[slot] = strcat(port_string[slot], ftos(it.alpha), " ");
276                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.colormod), " ");
277                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.glowmod), " ");
278                 port_string[slot] = strcat(port_string[slot], ftos(it.frame), " ");
279                 port_string[slot] = strcat(port_string[slot], ftos(it.scale), " ");
280                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
281                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
282                 port_string[slot] = strcat(port_string[slot], ftos(it.damageforcescale), " ");
283                 if(it.material)
284                         port_string[slot] = strcat(port_string[slot], "\"", it.material, "\" ");
285                 else
286                         port_string[slot] = strcat(port_string[slot], "\"\" "); // none
287                 if(database)
288                 {
289                         // properties stored only for the database
290                         if(it.crypto_idfp)
291                                 port_string[slot] = strcat(port_string[slot], "\"", it.crypto_idfp, "\" ");
292                         else
293                                 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
294                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
295                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
296                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
297                 }
298         ));
299
300         // now apply the array to a simple string, with the ; symbol separating objects
301         string s = "";
302         for(int j = 0; j <= MAX_STORAGE_ATTACHMENTS; ++j)
303         {
304                 if(port_string[j])
305                         s = strcat(s, port_string[j], "; ");
306                 port_string[j] = string_null; // fully clear the string
307         }
308
309         return s;
310 }
311
312 entity sandbox_ObjectPort_Load(entity this, string s, float database)
313 {
314         // load object properties, and spawn a new object with them
315         int n, i;
316         entity e = NULL, parent = NULL;
317         string arg = string_null;
318
319         // separate objects between the ; symbols
320         n = tokenizebyseparator(s, "; ");
321         for(i = 0; i < n; ++i)
322                 port_string[i] = argv(i);
323
324         // now separate and apply the properties of each object
325         for(i = 0; i < n; ++i)
326         {
327                 #define SANDBOX_GETARG arg = argv(++argv_num);
328                 int argv_num = -1; // starts at -1 so I don't need postincrement
329
330                 string tagname = string_null;
331                 tokenize_console(port_string[i]);
332                 e = sandbox_ObjectSpawn(this, database);
333
334                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
335                 if(i)
336                 {
337                         // properties stored only for child objects
338                         SANDBOX_GETARG; tagname = (arg != "") ? arg : string_null;
339                 }
340                 else
341                 {
342                         // properties stored only for parent objects
343                         if(database)
344                         {
345                                 SANDBOX_GETARG; setorigin(e, stov(arg));
346                                 SANDBOX_GETARG; e.angles = stov(arg);
347                         }
348                         parent = e; // mark parent objects as such
349                 }
350                 // properties stored for all objects
351                 SANDBOX_GETARG; _setmodel(e, arg);
352                 SANDBOX_GETARG; e.skin = stof(arg);
353                 SANDBOX_GETARG; e.alpha = stof(arg);
354                 SANDBOX_GETARG; e.colormod = stov(arg);
355                 SANDBOX_GETARG; e.glowmod = stov(arg);
356                 SANDBOX_GETARG; e.frame = stof(arg);
357                 SANDBOX_GETARG; sandbox_ObjectEdit_Scale(e, stof(arg));
358                 SANDBOX_GETARG; e.solid = e.old_solid = stof(arg);
359                 SANDBOX_GETARG; e.old_movetype = stof(arg);
360                 set_movetype(e, e.old_movetype);
361                 SANDBOX_GETARG; e.damageforcescale = stof(arg);
362                 strfree(e.material);
363                 SANDBOX_GETARG; e.material = (arg != "") ? strzone(arg) : string_null;
364                 if(database)
365                 {
366                         // properties stored only for the database
367                         strfree(e.crypto_idfp);
368                         SANDBOX_GETARG; e.crypto_idfp = (arg != "") ? strzone(arg) : string_null;
369                         SANDBOX_GETARG; strcpy(e.netname, arg);
370                         SANDBOX_GETARG; strcpy(e.message, arg);
371                         SANDBOX_GETARG; strcpy(e.message2, arg);
372                 }
373
374                 // attach last
375                 if(i)
376                         sandbox_ObjectAttach_Set(e, parent, tagname);
377         }
378
379         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
380                 port_string[i] = string_null; // fully clear the string
381
382         return e;
383 }
384
385 void sandbox_Database_Save()
386 {
387         // saves all objects to the database file
388         string file_name;
389         float file_get;
390
391         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
392         file_get = fopen(file_name, FILE_WRITE);
393         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
394         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
395
396         IL_EACH(g_sandbox_objects, !it.owner, // attached objects are persisted separately, ignore them here
397         {
398                 // use a line of text for each object, listing all properties
399                 fputs(file_get, strcat(sandbox_ObjectPort_Save(it, true), "\n"));
400         });
401         fclose(file_get);
402 }
403
404 void sandbox_Database_Load()
405 {
406         // loads all objects from the database file
407         string file_read, file_name;
408         float file_get, i;
409
410         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
411         file_get = fopen(file_name, FILE_READ);
412         if(file_get < 0)
413         {
414                 if(autocvar_g_sandbox_info > 0)
415                         LOG_INFO("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded");
416         }
417         else
418         {
419                 for (;;)
420                 {
421                         file_read = fgets(file_get);
422                         if(file_read == "")
423                                 break;
424                         if(substring(file_read, 0, 2) == "//")
425                                 continue;
426                         if(substring(file_read, 0, 1) == "#")
427                                 continue;
428
429                         entity e;
430                         e = sandbox_ObjectPort_Load(NULL, file_read, true);
431
432                         if(e.material)
433                         {
434                                 // since objects are being loaded for the first time, precache material sounds for each
435                                 for (i = 1; i <= 5; i++) // 5 sounds in total
436                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
437                         }
438                 }
439                 if(autocvar_g_sandbox_info > 0)
440                         LOG_INFO("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name);
441         }
442         fclose(file_get);
443 }
444
445 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
446 {
447         if(MUTATOR_RETURNVALUE) // command was already handled?
448                 return;
449
450         entity player = M_ARGV(0, entity);
451         string cmd_name = M_ARGV(1, string);
452         int cmd_argc = M_ARGV(2, int);
453
454         if(cmd_name == "g_sandbox")
455         {
456                 if(autocvar_g_sandbox_readonly)
457                 {
458                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
459                         return true;
460                 }
461                 if(cmd_argc < 2)
462                 {
463                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
464                         return true;
465                 }
466
467                 switch(argv(1))
468                 {
469                         entity e;
470                         int j;
471                         string s;
472
473                         // ---------------- COMMAND: HELP ----------------
474                         case "help":
475                                 print_to(player, "You can use the following sandbox commands:");
476                                 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
477                                 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
478                                 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
479                                 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
480                                 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
481                                 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
482                                 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
483                                 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
484                                 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
485                                 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
486                                 print_to(player, "^3skin value ^7- changes the skin of the object");
487                                 print_to(player, "^3alpha value ^7- sets object transparency");
488                                 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
489                                 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
490                                 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
491                                 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
492                                 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
493                                 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
494                                 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
495                                 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
496                                 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
497                                 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
498                                 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
499                                 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
500                                 print_to(player, "^3attachments ^7- prints information about the object's attachments");
501                                 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
502                                 return true;
503
504                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
505                         case "object_spawn":
506                                 if(time < player.object_flood)
507                                 {
508                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
509                                         return true;
510                                 }
511                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
512                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
513                                 {
514                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
515                                         return true;
516                                 }
517                                 if(cmd_argc < 3)
518                                 {
519                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
520                                         return true;
521                                 }
522                                 if (!(fexists(argv(2))))
523                                 {
524                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
525                                         return true;
526                                 }
527
528                                 e = sandbox_ObjectSpawn(player, false);
529                                 _setmodel(e, argv(2));
530
531                                 if(autocvar_g_sandbox_info > 0)
532                                         LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin));
533                                 return true;
534
535                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
536                         case "object_remove":
537                                 e = sandbox_ObjectEdit_Get(player, true);
538                                 if(e != NULL)
539                                 {
540                                         if(autocvar_g_sandbox_info > 0)
541                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin));
542                                         sandbox_ObjectRemove(e);
543                                         return true;
544                                 }
545
546                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
547                                 return true;
548
549                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
550                         case "object_duplicate":
551                                 switch(argv(2))
552                                 {
553                                         case "copy":
554                                                 // copies customizable properties of the selected object to the clipboard cvar
555                                                 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
556                                                 if(e != NULL)
557                                                 {
558                                                         s = sandbox_ObjectPort_Save(e, false);
559                                                         s = strreplace("\"", "\\\"", s);
560                                                         stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
561
562                                                         print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
563                                                         return true;
564                                                 }
565                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
566                                                 return true;
567
568                                         case "paste":
569                                                 // spawns a new object using the properties in the player's clipboard cvar
570                                                 if(time < player.object_flood)
571                                                 {
572                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
573                                                         return true;
574                                                 }
575                                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
576                                                 if(argv(3) == "") // no object in clipboard
577                                                 {
578                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
579                                                         return true;
580                                                 }
581                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
582                                                 {
583                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
584                                                         return true;
585                                                 }
586                                                 e = sandbox_ObjectPort_Load(player, argv(3), false);
587
588                                                 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
589                                                 if(autocvar_g_sandbox_info > 0)
590                                                         LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin));
591                                                 return true;
592                                 }
593                                 return true;
594
595                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
596                         case "object_attach":
597                                 switch(argv(2))
598                                 {
599                                         case "get":
600                                                 // select e as the object as meant to be attached
601                                                 e = sandbox_ObjectEdit_Get(player, true);
602                                                 if(e != NULL)
603                                                 {
604                                                         player.object_attach = e;
605                                                         print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
606                                                         return true;
607                                                 }
608                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
609                                                 return true;
610                                         case "set":
611                                                 if(player.object_attach == NULL)
612                                                 {
613                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
614                                                         return true;
615                                                 }
616
617                                                 // attaches the previously selected object to e
618                                                 e = sandbox_ObjectEdit_Get(player, true);
619                                                 if(e != NULL)
620                                                 {
621                                                         sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
622                                                         player.object_attach = NULL; // object was attached, no longer keep it scheduled for attachment
623                                                         print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
624                                                         if(autocvar_g_sandbox_info > 1)
625                                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin));
626                                                         return true;
627                                                 }
628                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
629                                                 return true;
630                                         case "remove":
631                                                 // removes e if it was attached
632                                                 e = sandbox_ObjectEdit_Get(player, true);
633                                                 if(e != NULL)
634                                                 {
635                                                         sandbox_ObjectAttach_Remove(e);
636                                                         print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
637                                                         if(autocvar_g_sandbox_info > 1)
638                                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin));
639                                                         return true;
640                                                 }
641                                                 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
642                                                 return true;
643                                 }
644                                 return true;
645
646                         // ---------------- COMMAND: OBJECT, EDIT ----------------
647                         case "object_edit":
648                                 if(argv(2) == "")
649                                 {
650                                         print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
651                                         return true;
652                                 }
653
654                                 e = sandbox_ObjectEdit_Get(player, true);
655                                 if(e != NULL)
656                                 {
657                                         switch(argv(2))
658                                         {
659                                                 case "skin":
660                                                         e.skin = stof(argv(3));
661                                                         break;
662                                                 case "alpha":
663                                                         e.alpha = stof(argv(3));
664                                                         break;
665                                                 case "color_main":
666                                                         e.colormod = stov(argv(3));
667                                                         break;
668                                                 case "color_glow":
669                                                         e.glowmod = stov(argv(3));
670                                                         break;
671                                                 case "frame":
672                                                         e.frame = stof(argv(3));
673                                                         break;
674                                                 case "scale":
675                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
676                                                         break;
677                                                 case "solidity":
678                                                         switch(argv(3))
679                                                         {
680                                                                 case "0": // non-solid
681                                                                         e.solid = SOLID_TRIGGER;
682                                                                         break;
683                                                                 case "1": // solid
684                                                                         e.solid = SOLID_BBOX;
685                                                                         break;
686                                                                 default:
687                                                                         break;
688                                                         }
689                                                 case "physics":
690                                                         switch(argv(3))
691                                                         {
692                                                                 case "0": // static
693                                                                         set_movetype(e, MOVETYPE_NONE);
694                                                                         break;
695                                                                 case "1": // movable
696                                                                         set_movetype(e, MOVETYPE_TOSS);
697                                                                         break;
698                                                                 case "2": // physical
699                                                                         set_movetype(e, MOVETYPE_PHYSICS);
700                                                                         break;
701                                                                 default:
702                                                                         break;
703                                                         }
704                                                         break;
705                                                 case "force":
706                                                         e.damageforcescale = stof(argv(3));
707                                                         break;
708                                                 case "material":
709                                                         strfree(e.material);
710                                                         if(argv(3))
711                                                         {
712                                                                 for (j = 1; j <= 5; j++) // precache material sounds, 5 in total
713                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(j), ".wav"));
714                                                                 e.material = strzone(argv(3));
715                                                         }
716                                                         else
717                                                                 e.material = string_null; // no material
718                                                         break;
719                                                 default:
720                                                         print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
721                                                         return true;
722                                         }
723
724                                         // update last editing time
725                                         strcpy(e.message2, strftime(true, "%d-%m-%Y %H:%M:%S"));
726
727                                         if(autocvar_g_sandbox_info > 1)
728                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin));
729                                         return true;
730                                 }
731
732                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
733                                 return true;
734
735                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
736                         case "object_claim":
737                                 // if the player can edit an object but is not its owner, this can be used to claim that object
738                                 if(player.crypto_idfp == "")
739                                 {
740                                         print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
741                                         return true;
742                                 }
743                                 e = sandbox_ObjectEdit_Get(player, true);
744                                 if(e != NULL)
745                                 {
746                                         // update the owner's name
747                                         // Do this before checking if you're already the owner and skipping if such, so we
748                                         // also update the player's nickname if he changed it (but has the same player UID)
749                                         if(e.netname != player.netname)
750                                         {
751                                                 strcpy(e.netname, player.netname);
752                                                 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
753                                         }
754
755                                         if(e.crypto_idfp == player.crypto_idfp)
756                                         {
757                                                 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
758                                                 return true;
759                                         }
760
761                                         strcpy(e.crypto_idfp, player.crypto_idfp);
762
763                                         print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
764                                 }
765                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
766                                 return true;
767
768                         // ---------------- COMMAND: OBJECT, INFO ----------------
769                         case "object_info":
770                                 // prints public information about the object to the player
771                                 e = sandbox_ObjectEdit_Get(player, false);
772                                 if(e != NULL)
773                                 {
774                                         switch(argv(2))
775                                         {
776                                                 case "object":
777                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
778                                                         return true;
779                                                 case "mesh":
780                                                         s = "";
781                                                         FOR_EACH_TAG(e)
782                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
783                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
784                                                         return true;
785                                                 case "attachments":
786                                                         // this should show the same info as 'mesh' but for attachments
787                                                         s = "";
788                                                         j = 0;
789                                                         IL_EACH(g_sandbox_objects, it.owner == e,
790                                                         {
791                                                                 ++j; // start from 1
792                                                                 gettaginfo(e, it.tag_index);
793                                                                 s = strcat(s, "^1attachment ", ftos(j), "^7 has mesh \"^3", it.model, "^7\" at animation frame ^3", ftos(it.frame));
794                                                                 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
795                                                         });
796                                                         if(j) // object contains attachments
797                                                                 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(j), "^7 attachment(s): ", s));
798                                                         else
799                                                                 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
800                                                         return true;
801                                         }
802                                 }
803                                 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
804                                 return true;
805
806                         // ---------------- COMMAND: DEFAULT ----------------
807                         default:
808                                 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
809                                 return true;
810                 }
811         }
812 }
813
814 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
815 {
816         if(!autocvar_g_sandbox_storage_autosave)
817                 return;
818         if(time < autosave_time)
819                 return;
820         autosave_time = time + autocvar_g_sandbox_storage_autosave;
821
822         sandbox_Database_Save();
823
824         return true;
825 }