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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: February, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #ifndef MENUQC // SERVER AND CLIENT ONLY
13 // notification system nullified arguments
14 #define NO_STR_ARG ""
15 #define NO_FL_ARG -12345
16 #define NO_MSG -12345
17
18 // ping of bots defined for extra frag message notification information
19 #define BOT_PING -1
20
21 #define EIGHT_VARS_TO_VARARGS_VARLIST \
22         VARITEM(1, 0, s1) \
23         VARITEM(2, 0, XPD(s1, s2)) \
24         VARITEM(3, 0, XPD(s1, s2, s3)) \
25         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
26         VARITEM(0, 1, f1) \
27         VARITEM(1, 1, XPD(s1, f1)) \
28         VARITEM(2, 1, XPD(s1, s2, f1)) \
29         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
30         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
31         VARITEM(0, 2, XPD(f1, f2)) \
32         VARITEM(1, 2, XPD(s1, f1, f2)) \
33         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
34         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
35         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
36         VARITEM(0, 3, XPD(f1, f2, f3)) \
37         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
38         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
39         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
40         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
41         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
42         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
43         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
44         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
45         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
46
47 entity Get_Notif_Ent(float net_type, float net_name);
48 string Get_Notif_Name(float net_type, float net_name);
49 float Get_Notif_Infval(float net_type, float net_name);
50 float Get_Notif_Cenval(float net_type, float net_name);
51 float Get_Notif_Strnum(float net_type, float net_name);
52 float Get_Notif_Flnum(float net_type, float net_name);
53
54 string arg_slot[7]; 
55
56 void Local_Notification(float net_type, float net_name, ...count);
57 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
58
59 #ifdef CSQC // CLIENT ONLY
60 #define KN_MAX_ENTRIES 10
61
62 float kn_index;
63 float killnotify_times[KN_MAX_ENTRIES];
64 string killnotify_icon[KN_MAX_ENTRIES];
65 string killnotify_attackers[KN_MAX_ENTRIES];
66 string killnotify_victims[KN_MAX_ENTRIES];
67 void HUD_Notify_Push(string icon, string attacker, string victim);
68 void Read_Notification(float is_new);
69 #endif // ifdef CSQC
70
71 #ifdef SVQC // SERVER ONLY
72 #define NOTIF_ONE 1
73 #define NOTIF_ONE_ONLY 2
74 #define NOTIF_TEAM 3
75 #define NOTIF_TEAM_EXCEPT 4
76 #define NOTIF_ANY 5
77 #define NOTIF_ANY_EXCEPT 6
78
79 #define IFSTR(num) ((num < stringcount) ? ...(num, string) : NO_STR_ARG)
80 #define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
81
82 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
83 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
84 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
85
86 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
87 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
88 #endif // ifdef SVQC
89 #endif // ifndef MENUQC
90
91 // MENU, SERVER, AND CLIENT
92 void Dump_Notifications(float fh, float alsoprint);
93
94
95 // ====================================
96 //  Notifications List and Information
97 // ====================================
98 /*
99  List of all notifications (including identifiers and display information)
100  Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
101  Format Specifications:
102     MSG_INFO:
103       name: VAR: Name of notification
104       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
105       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
106       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
107       hudargs: XPD(STRING, STRING): arguments for names in notify messages 
108       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
109       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
110       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
111     MSG_CENTER:
112       name: VAR: Name of notification
113       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
114       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
115       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
116       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
117       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
118       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
119       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
120     MSG_WEAPON:
121     MSG_DEATH:
122       name: VAR: Name of chaining notification
123       infoname: VAR: Name of info notification for reference
124       centername: VAR: Name of centerprint notification for reference
125
126  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
127  with colors according to the cvars the user has chosen. This allows for
128  users to create unique color profiles for their HUD, giving more customization
129  options to HUD designers and end users who want such a feature.
130
131  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
132  string TCR(...) to better understand how these code replacements work.
133
134  Guidlines for notification declaration (please try and follow these):
135   Specific rules:
136     -ALWAYS start the string with a color, preferably background.
137     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
138     -NEVER re-declare an event twice.
139     -NEVER add or remove tokens from the format, it SHOULD already work.
140     -MSG_INFO messages must ALWAYS end with a new line: \n
141     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
142     -MSG_CENTER should NOT end with a new line
143
144  General rules:
145     -Be clean and simple with your notification naming,
146      nothing too long for the name field... Abbreviations are your friend. :D
147     -Keep the spacing as clean as possible... if the arguments are abnormally long,
148       it's okay to go out of line a bit... but try and keep it clean still.
149     -Sort the notifications in the most appropriate order for their tasks.
150     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
151
152  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
153       The system is designed to save as much networking bandwidth as possible,
154       so please dynamically control your argument sending to fit *exactly* what is required.
155       If you send a notification with mismatching arguments, Send_Notification() will error.
156 */
157
158 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
159         MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
160         MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
161         #if teams >= 3 \
162                 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
163         #endif \
164         #if teams >= 4 \
165                 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
166         #endif
167 #define MSG_INFO_NOTIFICATIONS \
168         /*MSG_INFO_NOTIF(INFO_EMPTY,                                            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             "", "")*/ \
169         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
170         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
171         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPD("", ""),                                                      "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
172         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
173         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
174         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
175         MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
176         MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
177         MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPD(s1, ""),                                                          "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
178         MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPD(s1, ""),                                                          "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
179         MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPD(s1, f1/100), XPD(s1, ""),                                     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
180         MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
181         MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
182         MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
183         MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPD("", ""),                                                          "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
184         MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""),                     "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
185         MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
186         MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
187         MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
188         MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
189         MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
190         MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
191         MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
192         MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
193         MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
194         MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
195         MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
196         MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
197         MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
198         MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
199         MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
200         MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
201         MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
202         MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
203         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET,                                  1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 ran into a turret%s\n"), "") \
204         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
205         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
206         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN,               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
207         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN,               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
208         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE,             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
209         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET,    1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
210         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION,                  1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
211         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK,                               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
212         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
213         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
214         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was phased out by a turret%s\n"), "") \
215         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA,                    1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
216         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
217         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
218         MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
219         MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
220         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
221         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
222         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
223         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
224         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
225         MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
226         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
227         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_CRUSH,                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
228         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_MINIGUN,       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
229         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_ROCKET,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
230         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
231         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_GUN,           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
232         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_ROCKET,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
233         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
234         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_CANNON,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
235         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_BOMB,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
236         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
237         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
238         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_GUN,           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
239         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY,           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
240         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
241         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
242         MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4,            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
243         MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
244         MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
245         MSG_INFO_NOTIF(INFO_FREEZETAG_SELF,                                     1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^K1 froze themself\n"), "") \
246         MSG_INFO_NOTIF(INFO_GODMODE_OFF,                                        0, 1, f1, XPD("", ""),                                                          "",                                             _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
247         MSG_INFO_NOTIF(INFO_JOIN_CONNECT,                                       1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 connected%s\n"), "") \
248         MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4,                      1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
249         MSG_INFO_NOTIF(INFO_JOIN_PLAY,                                          1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 is now playing\n"), "") \
250         MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED,                           1, 0, s1, XPD(s1, ""),                                                          "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
251         MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP,                            1, 0, s1, XPD(s1, ""),                                                          "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
252         MSG_INFO_NOTIF(INFO_LMS_NOLIVES,                                        1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
253         MSG_INFO_NOTIF(INFO_LMS_FORFEIT,                                        1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 forfeited\n"), "") \
254         MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY,                     0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Invisibility has worn off\n"), "") \
255         MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Shield has worn off\n"), "") \
256         MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED,                            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Speed has worn off\n"), "") \
257         MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Strength has worn off\n"), "") \
258         MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY,                       0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You are invisible\n"), "") \
259         MSG_INFO_NOTIF(INFO_POWERUP_SHIELD,                                     0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Shield surrounds you\n"), "") \
260         MSG_INFO_NOTIF(INFO_POWERUP_SPEED,                                      0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You are on speed\n"), "") \
261         MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Strength infuses your weapons with devastating power\n"), "") \
262         MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT,                            1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 disconnected\n"), "") \
263         MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING,                           1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
264         MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING,                       0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
265         MSG_INFO_NOTIF(INFO_QUIT_SPECTATE,                                      1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 is now spectating\n"), "") \
266         MSG_INFO_NOTIF(INFO_RACE_FAIL,                                          2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newfail",                 "", "") \
267         MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD,                            2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrecordserver", "", "") \
268         MSG_INFO_NOTIF(INFO_RACE_NEW_TIME,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newtime",                 "", "") \
269         MSG_INFO_NOTIF(INFO_RACE_NEW_RANK,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrankyellow",   "", "") \
270         MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
271         MSG_INFO_NOTIF(INFO_SPECTATE_WARNING,                           0, 1, f1, XPD("", ""),                                                          "",                                             _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
272         MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Superweapons have broken down\n"), "") \
273         MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You now have a superweapon\n"), "") \
274         MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Superweapons have been lost\n"), "") \
275         MSG_INFO_NOTIF(INFO_VERSION_BETA,                                       2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
276         MSG_INFO_NOTIF(INFO_VERSION_OLD,                                        2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
277         MSG_INFO_NOTIF(INFO_VERSION_OUTDATED,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
278         MSG_INFO_NOTIF(INFO_WATERMARK,                                          1, 0, s1, XPD("", ""),                                                          "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
279         MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
280         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
281         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
282         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
283         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
284         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
285         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
286         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
287         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
288         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
289         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
290         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
291         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
292         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
293         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
294         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
295         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
296         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
297         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
298         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
299         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
300         MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
301         MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
302         MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
303         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
304         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
305         MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
306         MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
307         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
308         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
309         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
310         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
311         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
312         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
313         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
314         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
315         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
316         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
317         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
318         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 1, XPD(s2, s1, SPREE_END), XPD(s2, s1),      "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
319         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
320         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
321         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
322         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
323         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
324         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
325         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
326         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
327         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "") 
328
329 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
330         MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
331         MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
332         #if teams >= 3 \
333                 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
334         #endif \
335         #if teams >= 4 \
336                 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
337         #endif
338 #define MSG_CENTER_NOTIFICATIONS \
339         /*MSG_CENTER_NOTIF(CENTER_EMPTY,                                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), "null", "")*/ \
340         MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING,                              0, 0, NO_STR_ARG,                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are attacking!"), "") \
341         MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING,                              0, 0, NO_STR_ARG,                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are defending!"), "") \
342         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
343         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
344         MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPD(s1, s2),                              CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
345         MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
346         MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
347         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
348         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPD(s1, PASS_KEY),                CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
349         MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
350         MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
351         MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
352         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
353         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
354         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
355         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
356         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
357         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
358         MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
359         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, s2,                                               NO_CPID,                                XPD(0, 0), _("^K1You were %s"), "") \
360         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
361         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Watch your step!"), "") \
362         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
363         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
364         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
365         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
366         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
367         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou are now on: %s"), "") \
368         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
369         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
370         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
371         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
372         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
373         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You melted away in slime!"), "") \
374         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You became a shooting star!"), "") \
375         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
376         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
377         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You died in an accident!"), "") \
378         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
379         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_EWHEEL,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
380         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_WALKER,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
381         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
382         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
383         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
384         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
385         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
386         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
387         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
388         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
389         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
390         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
391         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
392         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
393         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
394         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
395         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
396         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
397         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
398         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
399         MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING,                              0, 1, NO_STR_ARG,                               CPID_IDLING,                    XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
400         MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
401         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE,                   0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
402         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You revived ^BG%s"), "") \
403         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED,                              1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
404         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You froze yourself"), "") \
405         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You froze ^BG%s"), "") \
406         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
407         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED,                               1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
408         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP,                                1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
409         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN,                                  0, 0, NO_STR_ARG,                               CPID_KA_WARN,                   XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
410         MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK,                                  0, 0, NO_STR_ARG,                               CPID_LMS_CAMP,                  XPD(0, 0), _("^K1Don't camp!"), "") \
411         MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS,                                  0, 0, NO_STR_ARG,                               CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
412         MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT,                                   0, 0, NO_STR_ARG,                               CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
413         MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4,                                 0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
414         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE,                    0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
415         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO,                                0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
416         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE,                             0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
417         MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, XPD(s1, WEAPON_NAME),             NO_CPID,                                XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
418
419 #define MSG_WEAPON_NOTIFICATIONS \
420         /*MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                NO_MSG,                                                                         NO_MSG)*/ \
421         MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
422         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
423         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
424         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
425         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
426         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
427         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
428         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
429         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
430         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
431         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
432         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
433         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
434         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
435         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
436         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
437         MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
438         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
439         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
440         MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
441         MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
442         MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
443         MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
444         MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
445         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
446         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
447         MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
448         MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
449         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
450         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
451         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
452         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
453         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
454         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
455         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
456         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
457         MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
458         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
459         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
460         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
461         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
462         MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
463         MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
464         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
465         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
466         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
467         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
468         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
469         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
470
471 #define MSG_DEATH_NOTIFICATIONS \
472         /*MSG_DEATH_NOTIF(DEATH_EMPTY,                                          NO_MSG,                                                                 NO_MSG)*/ \
473         MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
474         MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
475         MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
476         MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
477         MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
478         MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
479         MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
480         MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
481         MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
482         MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
483         MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
484         MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
485         MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
486         MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
487         MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
488         MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
489         MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
490         MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
491         MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
492         MSG_DEATH_NOTIF(DEATH_SELF_TURRET,                                      INFO_DEATH_SELF_TURRET,                                 CENTER_DEATH_SELF_TURRET) \
493         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_EWHEEL,                       INFO_DEATH_SELF_TURRET_EWHEEL,                  CENTER_DEATH_SELF_TURRET_EWHEEL) \
494         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_FLAC,                         INFO_DEATH_SELF_TURRET_FLAC,                    CENTER_DEATH_SELF_TURRET) \
495         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,           INFO_DEATH_SELF_TURRET_MACHINEGUN,              CENTER_DEATH_SELF_TURRET) \
496         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_GUN,           INFO_DEATH_SELF_TURRET_WALKER_GUN,              CENTER_DEATH_SELF_TURRET_WALKER) \
497         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_MEELE,         INFO_DEATH_SELF_TURRET_WALKER_MEELE,    CENTER_DEATH_SELF_TURRET_WALKER) \
498         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_ROCKET,        INFO_DEATH_SELF_TURRET_WALKER_ROCKET,   CENTER_DEATH_SELF_TURRET_WALKER) \
499         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HELLION,                      INFO_DEATH_SELF_TURRET_HELLION,                 CENTER_DEATH_SELF_TURRET) \
500         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HK,                           INFO_DEATH_SELF_TURRET_HK,                              CENTER_DEATH_SELF_TURRET) \
501         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MLRS,                         INFO_DEATH_SELF_TURRET_MLRS,                    CENTER_DEATH_SELF_TURRET) \
502         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PLASMA,                       INFO_DEATH_SELF_TURRET_PLASMA,                  CENTER_DEATH_SELF_TURRET) \
503         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PHASER,                       INFO_DEATH_SELF_TURRET_PHASER,                  CENTER_DEATH_SELF_TURRET) \
504         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_TESLA,                        INFO_DEATH_SELF_TURRET_TESLA,                   CENTER_DEATH_SELF_TURRET) \
505         MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                          INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
506         MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                      INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
507         MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                     INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
508         MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                      INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
509         MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                     INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
510         MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                     INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
511         MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                     INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
512         MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                      INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
513         MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                      INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
514         MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                     INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
515         MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                      INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
516         MSG_DEATH_NOTIF(DEATH_MURDER_VH_CRUSH,                          INFO_DEATH_MURDER_VH_CRUSH,                             NO_MSG) \
517         MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,           INFO_DEATH_MURDER_VH_SPID_MINIGUN,              NO_MSG) \
518         MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,            INFO_DEATH_MURDER_VH_SPID_ROCKET,               NO_MSG) \
519         MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_DEATH,                     INFO_DEATH_MURDER_VH_SPID_DEATH,                NO_MSG) \
520         MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                       INFO_DEATH_MURDER_VH_WAKI_GUN,                  NO_MSG) \
521         MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,            INFO_DEATH_MURDER_VH_WAKI_ROCKET,               NO_MSG) \
522         MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,                     INFO_DEATH_MURDER_VH_WAKI_DEATH,                NO_MSG) \
523         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,            INFO_DEATH_MURDER_VH_RAPT_CANNON,               NO_MSG) \
524         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,                      INFO_DEATH_MURDER_VH_RAPT_BOMB,                 NO_MSG) \
525         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_FRAGMENT,          INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,             NO_MSG) \
526         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,                     INFO_DEATH_MURDER_VH_RAPT_DEATH,                NO_MSG) \
527         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                       INFO_DEATH_MURDER_VH_BUMB_GUN,                  NO_MSG) \
528         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY,                       INFO_DEATH_MURDER_VH_BUMB_RAY,                  NO_MSG) \
529         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY_HEAL,          INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,             NO_MSG) \
530         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,                     INFO_DEATH_MURDER_VH_BUMB_DEATH,                NO_MSG) \
531         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG) \
532         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED) \
533         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG) \
534         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED) \
535         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST) \
536         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST) \
537         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
538         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
539         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG_VERBOSE) \
540         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
541         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
542         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
543         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
544         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
545         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
546         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
547         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAG) \
548         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAGGED)
549
550
551 // ====================================
552 //  Initialization/Create Declarations
553 // ====================================
554
555 #ifndef MENUQC // Menu doesn't need init
556
557 #define NOTIF_FIRST 1
558 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
559
560 float NOTIF_INFO_COUNT;
561 float NOTIF_CENTER_COUNT;
562 float NOTIF_WEAPON_COUNT;
563 float NOTIF_DEATH_COUNT;
564 float NOTIF_CPID_COUNT;
565
566 entity msg_info_notifs[NOTIF_MAX];
567 entity msg_center_notifs[NOTIF_MAX];
568 entity msg_weapon_notifs[NOTIF_MAX];
569 entity msg_death_notifs[NOTIF_MAX];
570
571 .float nent_broadcast;
572 .entity nent_client;
573 .float nent_net_type;
574 .float nent_net_name;
575 .string nent_strings[4];
576 .float nent_floats[4];
577
578 .string nent_name;
579 .float nent_enabled; 
580 .float nent_infoname;
581 .float nent_centername;
582 .float nent_stringcount;
583 .float nent_floatcount; 
584 .string nent_args;
585 .string nent_hudargs;
586 .string nent_icon;
587 .float nent_cpid;
588 .string nent_durcnt;
589 .string nent_string;
590
591 //      notif.nent_args = strzone(args); \
592 //      notif.nent_hudargs = strzone(hudargs); \
593 // if(durcnt != "") { notif.nent_durcnt = durcnt; } \
594
595 string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
596 {
597         if(check_newline) 
598         if(substring(input, (strlen(input) - 1), 1) != "\n")
599         {
600                 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, %s string.\n", notiftype, notifname, stringtype));
601                 return strcat(input, "\n");
602         }
603         return input;
604 }
605 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
606
607 #define CREATE_NOTIF_ENTITY(type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
608         entity notif = spawn(); \
609         msg_##type##_notifs[name - 1] = notif; \
610         notif.classname = "msg_#type#_notification"; \
611         notif.nent_name = strzone(#name); \
612         notif.nent_enabled = autocvar_notification_##name; \
613         #if subcalls \
614                 #if (infoname == NO_MSG) && (centername == NO_MSG) \
615                         print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
616                 #else \
617                         float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
618                         #if (infoname != NO_MSG) \
619                                 notif.nent_infoname = infoname; \
620                                 infoname_stringcount = msg_info_notifs[infoname - 1].nent_stringcount; \
621                                 infoname_floatcount = msg_info_notifs[infoname - 1].nent_floatcount; \
622                         #endif \
623                         #if (centername != NO_MSG) \
624                                 notif.nent_centername = centername; \
625                                 centername_stringcount = msg_center_notifs[centername - 1].nent_stringcount; \
626                                 centername_floatcount = msg_center_notifs[centername - 1].nent_floatcount; \
627                         #endif \
628                         notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
629                         notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
630                 #endif \
631         #else \
632                 notif.nent_stringcount = strnum; \
633                 notif.nent_floatcount = flnum; \
634                 if(icon != "") { notif.nent_icon = strzone(icon); } \
635                 if(GENTLE) \
636                 { \
637                         if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
638                         else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
639                 } \
640                 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
641                 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); } \
642         #endif
643
644 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
645         ADD_AUTOCVAR(name) \
646         float name; \
647         void RegisterNotification_##name() \
648         { \
649                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
650                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
651                 CREATE_NOTIF_ENTITY(info, name, NO_MSG, NO_MSG, \
652                         strnum, flnum, args, hudargs, icon, NO_MSG, NO_MSG, \
653                         normal, gentle, 1, 0) \
654         } \
655         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
656
657 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
658         ADD_AUTOCVAR(name) \
659         float name; \
660         float cpid; \
661         void RegisterNotification_##name() \
662         { \
663                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
664                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
665                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
666                 CREATE_NOTIF_ENTITY(center, name, NO_MSG, NO_MSG, \
667                         strnum, flnum, args, "", "", cpid, durcnt, \
668                         normal, gentle, 0, 0) \
669         } \
670         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
671
672 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
673         ADD_AUTOCVAR(name) \
674         float name; \
675         void RegisterNotification_##name() \
676         { \
677                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
678                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
679                 CREATE_NOTIF_ENTITY(weapon, name, infoname, centername, \
680                         NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
681                         "", "", 0, 1) \
682         } \
683         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
684
685 #define MSG_DEATH_NOTIF(name,infoname,centername) \
686         ADD_AUTOCVAR(name) \
687         float name; \
688         void RegisterNotification_##name() \
689         { \
690                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
691                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
692                 CREATE_NOTIF_ENTITY(death, name, infoname, centername, \
693                         NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
694                         "", "", 0, 1) \
695         } \
696         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
697
698 // NOW we actually activate the declarations
699 MSG_INFO_NOTIFICATIONS
700 MSG_CENTER_NOTIFICATIONS
701 MSG_WEAPON_NOTIFICATIONS
702 MSG_DEATH_NOTIFICATIONS
703 #undef MSG_INFO_NOTIF
704 #undef MSG_CENTER_NOTIF
705 #undef MSG_WEAPON_NOTIF
706 #undef MSG_DEATH_NOTIF
707
708 #undef ADD_AUTOCVAR
709
710 #endif // ifndef MENUQC