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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: February, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #define NO_MSG -12345 
13
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
15         VARITEM(1, 0, s1) \
16         VARITEM(2, 0, XPD(s1, s2)) \
17         VARITEM(3, 0, XPD(s1, s2, s3)) \
18         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
19         VARITEM(0, 1, f1) \
20         VARITEM(1, 1, XPD(s1, f1)) \
21         VARITEM(2, 1, XPD(s1, s2, f1)) \
22         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24         VARITEM(0, 2, XPD(f1, f2)) \
25         VARITEM(1, 2, XPD(s1, f1, f2)) \
26         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29         VARITEM(0, 3, XPD(f1, f2, f3)) \
30         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
39
40 void Dump_Notifications(float fh, float alsoprint);
41 void Local_Notification(float net_type, float net_name, ...count);
42 void Local_Notification_WOVA(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
43
44 #ifdef CSQC // CLIENT ONLY
45 void Read_Notification(float is_new);
46 #endif
47
48 #ifdef SVQC // SERVER ONLY
49 #define NOTIF_ONE 1
50 #define NOTIF_ONE_ONLY 2
51 #define NOTIF_TEAM 3
52 #define NOTIF_TEAM_EXCEPT 4
53 #define NOTIF_ANY 5
54 #define NOTIF_ANY_EXCEPT 6
55
56 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
57 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
58
59 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
60 void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
61 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
62 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
63 #endif
64
65
66 // ====================================
67 //  Notifications List and Information
68 // ====================================
69 /*
70  List of all notifications (including identifiers and display information)
71  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
72  Format Specifications:
73     MSG_INFO:
74       default: FLOAT: Default setting for whether the notification is enabled or not
75          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
76       name: VAR: Name of notification
77       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
78       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
79       args: STRING: Arguments for Local_Notification_sprintf()
80       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
81       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
82       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
83       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
84     MSG_CENTER:
85       default: FLOAT: Default setting for whether the notification is enabled or not
86          ^-> 0 = disabled, 1 = enabled
87       name: VAR: Name of notification
88       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
89       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
90       args: STRING: Arguments for Local_Notification_sprintf()
91       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
92       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
93       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
94       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
95     MSG_WEAPON:
96     MSG_DEATH:
97       default: FLOAT: Default setting for whether the notification is enabled or not
98          ^-> 0 = disabled, 1 = enabled
99       name: VAR: Name of chaining notification
100       infoname: VAR: Name of info notification for reference
101       centername: VAR: Name of centerprint notification for reference
102
103  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
104  with colors according to the cvars the user has chosen. This allows for
105  users to create unique color profiles for their HUD, giving more customization
106  options to HUD designers and end users who want such a feature.
107
108  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
109  string TCR(...) to better understand how these code replacements work.
110  
111  Additionally, you can find all the definitions and explanations for
112  the argument values and what they return down below in this file.
113
114  Guidlines for notification declaration (please try and follow these):
115   Specific rules:
116     -ALWAYS start the string with a color, preferably background.
117     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
118     -NEVER re-declare an event twice.
119     -NEVER add or remove tokens from the format, it SHOULD already work.
120     -MSG_INFO messages must ALWAYS end with a new line: \n
121     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
122     -MSG_CENTER should NOT end with a new line
123
124  General rules:
125     -Be clean and simple with your notification naming,
126      nothing too long for the name field... Abbreviations are your friend. :D
127     -Keep the spacing as clean as possible... if the arguments are abnormally long,
128       it's okay to go out of line a bit... but try and keep it clean still.
129     -Sort the notifications in the most appropriate order for their tasks.
130     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
131
132  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
133       The system is designed to save as much networking bandwidth as possible,
134       so please dynamically control your argument sending to fit *exactly* what is required.
135       If you send a notification with mismatching arguments, Send_Notification() will error.
136 */
137
138 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
139         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
140         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
141         #if teams >= 3 \
142                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
143         #endif \
144         #if teams >= 4 \
145                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
146         #endif
147 #define MSG_INFO_NOTIFICATIONS \
148         /*MSG_INFO_NOTIF(1, INFO_EMPTY,                                                 0, 0, "", "",                                                   "",                                             "", "")*/ \
149         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
150         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
151         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,             0, 1, "f1p2dec", "",                                    "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
152         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
153         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
154         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
155         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
156         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
157         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                                    1, 0, "s1", "s1",                                               "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
158         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                                 1, 0, "s1", "s1",                                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
159         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,                    1, 1, "s1 f1p2dec", "s1",                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
160         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,                  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
161         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,                2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
162         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,                              2, 1, "s1 s2 spree_end", "s2 s1",               "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
163         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,                               2, 1, "s1 s2 spree_lost", "s1",                 "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
164         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,                              1, 1, "s1 spree_lost", "s1",                    "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
165         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                                 1, 1, "s1 spree_lost", "s1",                    "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
166         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,                              1, 1, "s1 spree_lost", "s1",                    "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
167         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,                               1, 1, "s1 spree_lost", "s1",                    "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s\n")) \
168         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                                  1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
169         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                                 1, 1, "s1 spree_lost", "s1",                    "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
170         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,                             1, 1, "s1 spree_lost", "s1",                    "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
171         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,                   1, 1, "s1 death_team", "",                              "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
172         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,               1, 1, "s1 death_team", "",                              "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
173         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                                 1, 1, "s1 spree_lost", "s1",                    "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s\n")) \
174         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,                                1, 1, "s1 spree_lost", "s1",                    "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^BG%s^K1 was in the water for too long%s\n")) \
175         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                                 1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^BG%s^K1 felt a little hot%s\n")) \
176         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                                 1, 1, "s1 spree_lost", "s1",                    "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^BG%s^K1 found a hot place%s\n")) \
177         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,                                1, 1, "s1 spree_lost", "s1",                    "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
178         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,                1, 1, "s1 spree_lost", "s1",                    "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
179         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,                                1, 1, "s1 spree_lost", "s1",                    "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
180         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,                                1, 1, "s1 spree_lost", "s1",                    "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
181         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,                 1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
182         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,                               1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 ran into a turret%s\n"), "") \
183         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,                1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
184         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,                  1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
185         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,    1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
186         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,              1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
187         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,    1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
188         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,   1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
189         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,               1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
190         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,                    1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
191         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,                  1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
192         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,                1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
193         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,                1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was phased out by a turret%s\n"), "") \
194         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,                 1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
195         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,                             1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was crushed by a vehicle%s\n"), "") \
196         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,               1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s\n"), "") \
197         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,                1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s\n"), "") \
198         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,               1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 couldn't find shelter from a Racer rocket%s\n"), "") \
199         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,                1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 got caught in the blast of a Racer explosion%s\n"), "") \
200         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,                 1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 was caught in a Raptor cluster bomb%s\n"), "") \
201         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,                1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 got caught in the blast of a Raptor explosion%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,                1, 1, "s1 spree_lost", "s1",                    "notify_death",                 _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,                   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_telefrag",              _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
204         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_fall",                  _("^BG%s%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
205         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_water",                 _("^BG%s%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
206         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_lava",                  _("^BG%s%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
207         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_slime",                 _("^BG%s%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
208         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
209         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_slime",                 _("^BG%s%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
210         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_void",                  _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
211         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_death",                 _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
212         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
213         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_death",                 _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
214         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,                   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
215         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,             2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,                2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,             2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s\n"), "") \
220         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,             2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s\n"), "") \
224         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s\n"), "") \
225         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,                2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s\n"), "") \
226         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s\n"), "") \
227         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,                 0, 0, "", "",                                                   "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
229         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
230         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                                  1, 0, "s1", "",                                                 "",                                             _("^BG%s^K1 froze themself\n"), "") \
231         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                                             0, 1, "f1", "",                                                 "",                                             _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
232         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                                    1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected%s\n"), "") \
233         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
234         MSG_INFO_NOTIF(2, INFO_JOIN_PLAY,                                               1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now playing\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,                                1, 0, "s1", "s1",                                               "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                                 1, 0, "s1", "s1",                                               "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
237         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                                             1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
238         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                                             1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 forfeited\n"), "") \
239         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,                    1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up the Invisibility powerup\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                                  1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up the Shield powerup\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                                   1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up the Speed powerup\n"), "") \
242         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,                                1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up the Strength powerup\n"), "") \
243         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                                 1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 disconnected\n"), "") \
244         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,                                1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
245         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,                    0, 0, "", "",                                                   "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
246         MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE,                                   1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 is now spectating\n"), "") \
247         MSG_INFO_NOTIF(1, INFO_RACE_FAIL,                                               2, 0, "s1 s2", "s1",                                    "race_newfail",                 "TODO\n", "") \
248         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD,                                 2, 0, "s1 s2", "s1",                                    "race_newrecordserver", "TODO\n", "") \
249         MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME,                                   2, 0, "s1 s2", "s1",                                    "race_newtime",                 "TODO\n", "") \
250         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK,                                   2, 0, "s1 s2", "s1",                                    "race_newrankyellow",   "TODO\n", "") \
251         MULTITEAM_INFO(1, INFO_SCORES_, 4,                                              0, 0, "", "",                                                   "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
252         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,                                0, 1, "f1", "",                                                 "",                                             _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
253         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,                              0, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up a Superweapon\n"), "") \
254         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                                    2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
255         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                                             2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
256         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,                                2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_WATERMARK,                                               1, 0, "s1", "",                                                 "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,                    1, 1, "s1 spree_lost", "s1",                                    "notify_selfkill",                      _("^BG%s^K1 is now thinking with portals%s\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,                                  1, 1, "s1 spree_lost", "s1",                                    "weaponcrylink",                        _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                                   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponcrylink",                        _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                     1, 1, "s1 spree_lost", "s1",                                    "weaponelectro",                        _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                     1, 1, "s1 spree_lost", "s1",                                    "weaponelectro",                        _("^BG%s^K1 played with Electro plasma%s\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponelectro",                        _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponelectro",                        _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,                     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponelectro",                        _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,                1, 1, "s1 spree_lost", "s1",                                    "weaponfireball",                       _("^BG%s^K1 forgot about their firemine%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                   1, 1, "s1 spree_lost", "s1",                                    "weaponfireball",                       _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponfireball",                       _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,                    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponfireball",                       _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                   1, 1, "s1 spree_lost", "s1",                                    "weapongrenadelauncher",        _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                    1, 1, "s1 spree_lost", "s1",                                    "weapongrenadelauncher",        _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,                    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapongrenadelauncher",        _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,                     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapongrenadelauncher",        _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                                    1, 1, "s1 spree_lost", "s1",                                    "weaponhagar",                          _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponhagar",                          _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponhagar",                          _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                                     1, 1, "s1 spree_lost", "s1",                                    "weaponhlac",                           _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponhlac",                           _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "weaponhook",                           _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                                    1, 1, "s1 spree_lost", "s1",                                    "weaponlaser",                          _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                                     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponlaser",                          _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,                                1, 1, "s1 spree_lost", "s1",                                    "weaponminelayer",                      _("^BG%s^K1 forgot about their mine%s\n"), "") \
283         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponminelayer",                      _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponminstanex",                      _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponnex",                            _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
287         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,                                2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
288         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,                    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                                     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_headshot",                      _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                   1, 1, "s1 spree_lost", "s1",                                    "weaponrocketlauncher",         _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrocketlauncher",         _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrocketlauncher",         _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                                   1, 1, "s1 spree_lost", "s1",                                    "weaponseeker",                         _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,                                2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponseeker",                         _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponseeker",                         _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,                              2, 2, "spree_inf s2 s1 spree_end", "s2 s1",     "notify_melee_shotgun",         _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                                   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponshotgun",                        _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                                     1, 1, "s1 spree_lost", "s1",                                    "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,                                1, 1, "s1 spree_lost", "s1",                                    "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,                              1, 1, "s1 spree_lost", "s1",                                    "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponuzi",                            _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponuzi",                            _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "") 
307
308 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
309         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
310         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
311         #if teams >= 3 \
312                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
313         #endif \
314         #if teams >= 4 \
315                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
316         #endif
317 #define MSG_CENTER_NOTIFICATIONS \
318         /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                                                     0, 0, "",                               NO_CPID,                                "0 0", "null", "")*/ \
319         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are attacking!"), "") \
320         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are defending!"), "") \
321         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,          0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
322         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,                      0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
323         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,                          2, 0, "s1 s2",                  CPID_CTF_PASS,                  "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
324         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,                           1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
325         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,                       1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
326         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,                         1, 0, "s1",                             CPID_CTF_PASS,                  "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
327         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,                          1, 0, "s1 pass_key",    CPID_CTF_PASS,                  "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
328         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
329         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,                                     0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
330         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
331         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,                                     1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
332         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,                     2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
333         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,                            1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
334         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,            2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
335         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,                       0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
336         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,                         0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
337         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,                       0, 1, "f1secs",                 CPID_CTF_LOWPRIO,               "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
338         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,                           2, 0, "s2",                             NO_CPID,                                "0 0", _("^K1You were %s"), "") \
339         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
340         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Watch your step!"), "") \
341         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
342         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
343         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,                                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
344         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
345         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
346         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,                       0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou are now on: %s"), "") \
347         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,           0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
348         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You hit the ground with a crunch!"), "") \
349         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't catch your breath!"), "") \
350         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
351         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't stand the heat!"), "") \
352         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You melted away in slime!"), "") \
353         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You became a shooting star!"), "") \
354         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got stuck in a swamp!"), "") \
355         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You unfairly eliminated yourself!"), "") \
356         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You died in an accident!"), "") \
357         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
358         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
359         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
360         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were crushed by a vehicle!"), "") \
361         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
362         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
363         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
364         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
365         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
366         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
367         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
368         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                                           1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
369         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,                                        1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
370         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,                                       1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
371         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,                            1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
372         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,                           1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
373         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                        1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
374         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                       1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
375         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,            1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
376         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,                                         1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
377         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,                                      1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
378         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,                           0, 1, "",                               CPID_IDLING,                    "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
379         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,                     0, 0, "",                                       NO_CPID,                                "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
380         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,                        0, 0, "",                                       NO_CPID,                                "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
381         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,                            1, 0, "s1",                                     NO_CPID,                                "0 0", _("^K3You revived ^BG%s"), "") \
382         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,                           1, 0, "s1",                                     NO_CPID,                                "0 0", _("^K3You were revived by ^BG%s"), "") \
383         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,                                      0, 0, "",                                       NO_CPID,                                "0 0", _("^K1You froze yourself"), "") \
384         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,                            1, 0, "s1",                                     NO_CPID,                                "0 0", _("^K3You froze ^BG%s"), "") \
385         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,                            1, 0, "s1",                                     NO_CPID,                                "0 0", _("^K1You were frozen by ^BG%s"), "") \
386         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,                            1, 0, "s1",                             CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has dropped the ball!"), "") \
387         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,                                     1, 0, "s1",                             CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has picked up the ball!"), "") \
388         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,                                       0, 0, "",                                       CPID_KA_WARN,                   "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
389         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,                                       0, 0, "",                                       CPID_LMS_CAMP,                  "0 0", _("^K1Don't camp!"), "") \
390         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,                                       0, 0, "",                                       CPID_PREVENT_JOIN,              "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
391         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                                        0, 0, "",                                       CPID_PREVENT_JOIN,              "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
392         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,                                       0, 1, "f1",                                     CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
393         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,                                       0, 0, "",                                       CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
394         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,                      0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2Invisibility has worn off"), "") \
395         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,                            0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2Shield has worn off"), "") \
396         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,                                     0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2Speed has worn off"), "") \
397         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,                          0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2Strength has worn off"), "") \
398         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,                        0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2You are invisible"), "") \
399         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,                                      0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2Shield surrounds you"), "") \
400         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,                                       0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2You are on speed"), "") \
401         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,                            0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
402         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,                                      0, 0, "",                                       CPID_RACE_FINISHLAP,    "0 0", _("^F2The race is over, finish your lap!"), "") \
403         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,                          0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2Superweapons have broken down"), "") \
404         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,                          0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2You now have a superweapon"), "") \
405         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,                            0, 0, "",                                       CPID_POWERUP,                   "0 0", _("^F2Superweapons have been lost"), "") \
406         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,                                      0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
407         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,                         0, 1, "",                       CPID_TEAMCHANGE,                "1 f1", _("^BGSpectating in ^COUNT"), "") \
408         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,                                     0, 1, "",                       CPID_TEAMCHANGE,                "1 f1", _("^BGChanging team in ^COUNT"), "") \
409         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,                          0, 1, "",                       CPID_TEAMCHANGE,                "1 f1", _("^K1Suicide in ^COUNT"), "")
410
411 #define MSG_WEAPON_NOTIFICATIONS \
412         /*MSG_WEAPON_NOTIF(1, WEAPON_EMPTY,                                                     NO_MSG,                                                                         NO_MSG)*/ \
413         MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,                       INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
414         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE,                             INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
415         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER,                                      INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
416         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,                        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
417         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,                        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
418         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,                         INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
419         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,                         INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
420         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,                        INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
421         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
422         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,                      INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
423         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,            INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
424         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,                       INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
425         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,                      INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
426         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,                       INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
427         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,                       INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
428         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,                        INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
429         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE,                                       INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
430         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,                          INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
431         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,                          INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
432         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE,                                        INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
433         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER,                                         INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
434         MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER,                                         INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
435         MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE,                                       INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
436         MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER,                                        INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
437         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE,                           INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
438         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER,                            INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
439         MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER,                            INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
440         MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER,                                          INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
441         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,          INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
442         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,                           INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
443         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,                       INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
444         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER,                                        INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
445         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,                       INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
446         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,                      INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
447         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
448         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
449         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE,                                      INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
450         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,                           INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
451         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,                         INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
452         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,                         INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
453         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER,                                      INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
454         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE,                                        INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
455         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER,                                         INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
456         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,                           INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
457         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER,                            INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
458         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,                         INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
459         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,                          INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
460         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,                            INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
461         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,                            INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
462
463 #define MSG_DEATH_NOTIFICATIONS \
464         /*MSG_DEATH_NOTIF(1, DEATH_EMPTY,                                               NO_MSG,                                                                 NO_MSG)*/ \
465         MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM,                                   INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
466         MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC,                                  INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
467         MSG_DEATH_NOTIF(1, DEATH_SELF_VOID,                                             INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
468         MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE,                                  INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
469         MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO,                                   INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
470         MSG_DEATH_NOTIF(1, DEATH_SELF_ROT,                                              INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
471         MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP,                                             INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
472         MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL,                                 INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
473         MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE,                               INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
474         MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,                   INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
475         MSG_DEATH_NOTIF(1, DEATH_SELF_FALL,                                             INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
476         MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN,                                    INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
477         MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE,                                             INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
478         MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA,                                             INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
479         MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME,                                    INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
480         MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR,                    INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
481         MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP,                                    INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
482         MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT,                                    INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
483         MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,                             INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
484         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET,                                   INFO_DEATH_SELF_TURRET,                                 CENTER_DEATH_SELF_TURRET) \
485         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,                    INFO_DEATH_SELF_TURRET_EWHEEL,                  CENTER_DEATH_SELF_TURRET_EWHEEL) \
486         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC,                              INFO_DEATH_SELF_TURRET_FLAC,                    CENTER_DEATH_SELF_TURRET) \
487         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,                INFO_DEATH_SELF_TURRET_MACHINEGUN,              CENTER_DEATH_SELF_TURRET) \
488         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,                  INFO_DEATH_SELF_TURRET_WALK_GUN,                CENTER_DEATH_SELF_TURRET_WALK) \
489         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,                INFO_DEATH_SELF_TURRET_WALK_MEELE,              CENTER_DEATH_SELF_TURRET_WALK) \
490         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,               INFO_DEATH_SELF_TURRET_WALK_ROCKET,             CENTER_DEATH_SELF_TURRET_WALK) \
491         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION,                   INFO_DEATH_SELF_TURRET_HELLION,                 CENTER_DEATH_SELF_TURRET) \
492         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK,                                INFO_DEATH_SELF_TURRET_HK,                              CENTER_DEATH_SELF_TURRET) \
493         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS,                              INFO_DEATH_SELF_TURRET_MLRS,                    CENTER_DEATH_SELF_TURRET) \
494         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA,                    INFO_DEATH_SELF_TURRET_PLASMA,                  CENTER_DEATH_SELF_TURRET) \
495         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER,                    INFO_DEATH_SELF_TURRET_PHASER,                  CENTER_DEATH_SELF_TURRET) \
496         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA,                             INFO_DEATH_SELF_TURRET_TESLA,                   CENTER_DEATH_SELF_TURRET) \
497         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_CRUSH,                                 INFO_DEATH_SELF_VH_CRUSH,                               CENTER_DEATH_SELF_VH_CRUSH) \
498         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,                   INFO_DEATH_SELF_VH_SPID_ROCKET,                 CENTER_DEATH_SELF_VH_SPID_ROCKET) \
499         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,                    INFO_DEATH_SELF_VH_SPID_DEATH,                  CENTER_DEATH_SELF_VH_SPID_DEATH) \
500         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,                   INFO_DEATH_SELF_VH_WAKI_ROCKET,                 CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
501         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,                    INFO_DEATH_SELF_VH_WAKI_DEATH,                  CENTER_DEATH_SELF_VH_WAKI_DEATH) \
502         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,                             INFO_DEATH_SELF_VH_RAPT_BOMB,                   CENTER_DEATH_SELF_VH_RAPT_BOMB) \
503         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,                    INFO_DEATH_SELF_VH_RAPT_DEATH,                  CENTER_DEATH_SELF_VH_RAPT_DEATH) \
504         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,                    INFO_DEATH_SELF_VH_BUMB_DEATH,                  CENTER_DEATH_SELF_VH_BUMB_DEATH) \
505         MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG,                               INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
506         MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL,                                   INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
507         MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN,                                  INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
508         MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA,                                   INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
509         MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME,                                  INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
510         MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,                  INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
511         MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP,                                  INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
512         MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID,                                   INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
513         MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,                   INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
514         MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT,                                  INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
515         MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE,                                   INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
516         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH,                               INFO_DEATH_MURDER_VH_CRUSH,                             NO_MSG) \
517         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,                INFO_DEATH_MURDER_VH_SPID_MINIGUN,              NO_MSG) \
518         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,                 INFO_DEATH_MURDER_VH_SPID_ROCKET,               NO_MSG) \
519         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,                  INFO_DEATH_MURDER_VH_SPID_DEATH,                NO_MSG) \
520         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,                    INFO_DEATH_MURDER_VH_WAKI_GUN,                  NO_MSG) \
521         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,                 INFO_DEATH_MURDER_VH_WAKI_ROCKET,               NO_MSG) \
522         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,                  INFO_DEATH_MURDER_VH_WAKI_DEATH,                NO_MSG) \
523         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,                 INFO_DEATH_MURDER_VH_RAPT_CANNON,               NO_MSG) \
524         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,                   INFO_DEATH_MURDER_VH_RAPT_BOMB,                 NO_MSG) \
525         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,                  INFO_DEATH_MURDER_VH_RAPT_DEATH,                NO_MSG) \
526         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,                    INFO_DEATH_MURDER_VH_BUMB_GUN,                  NO_MSG) \
527         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,                  INFO_DEATH_MURDER_VH_BUMB_DEATH,                NO_MSG) 
528
529
530 // ===========================
531 //  Special CVAR Declarations
532 // ===========================
533
534 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
535 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
536
537 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
538
539 var float autocvar_notification_show_sprees = TRUE;
540 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
541 var float autocvar_notification_show_sprees_info_newline = FALSE;
542 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
543 var float autocvar_notification_errors_are_fatal = TRUE;
544
545 #ifdef SVQC
546 .float FRAG_VERBOSE;
547 void Notification_GetCvars(void);
548 #else
549 var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
550 var float autocvar_notification_show_sprees_center = TRUE;
551 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
552 var float autocvar_notification_frag_verbose = TRUE;
553 #endif
554
555
556 // ============================
557 //  Notification Argument List
558 // ============================
559 /*
560  These arguments get replaced with the Local_Notification_sprintf
561  and Local_Notification_HUD_Notify_Push functions to supply data
562  from networked notifications to their usage in sprintf... It
563  allows for more dynamic data to be inferred by the local
564  notification parser, so that the server does not have to network
565  anything too crazy on a per-client/per-situation basis.
566  
567  Pay attention to the CSQC/SVQC relations, some of these are redefined
568  in slightly different ways for different programs, this is because the
569  server does a more conservative approach to the notifs than the client.
570  
571  All arguments are swapped into strings, so be sure that your
572  sprintf usage matches with proper %s placement.
573  
574  Argument descriptions:
575     s1-s4: string arguments to be literally swapped into sprintf
576     f1-f4: float arguments expanded into strings to be swapped into sprintf
577     f1p2dec: f1 float to string with 2 decimal places
578     f2p2dec: f2 float to string with 2 decimal places
579     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
580     frag_ping: show the ping of a player
581     frag_stats: show health/armor/ping of a player
582     frag_pos: show score status and position in the match of a player
583     spree_cen: centerprint notif for kill spree/how many kills they have
584     spree_inf: info notif for kill spree/how many kills they have
585     spree_end: placed at the end of murder messages to show ending of sprees
586     spree_lost: placed at the end of suicide messages to show losing of sprees
587     death_team: show the full name of the team a player is switching from
588     weapon_name: return the full name of a weapon from a weaponid
589 */
590
591 #define NOTIF_MAX_ARGS 7
592 #define NOTIF_MAX_HUDARGS 2
593
594 string arg_slot[NOTIF_MAX_ARGS];
595
596 #define ARG_DOUBLE 1 // enabled on CSQC and SVQC
597 #define ARG_TRIPLE 2 // same as double, but also included with hudargs
598 #define ARG_CSQC 3 // unique result to CSQC
599 #define ARG_SVQC 4 // unique result to SVQC
600
601 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
602 #define NOTIF_HIT_UNKNOWN(token,funcname) default: { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
603
604 #define KILL_SPREE_LIST \
605         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
606         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
607         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
608         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
609         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
610         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
611         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
612
613 #ifdef CSQC
614 string notif_arg_spree_cen(float spree)
615 {
616         // 0 = off, 1 = target (but only for first victim) and attacker
617         if(autocvar_notification_show_sprees_center) 
618         {
619                 if(spree > 1)
620                 {
621                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
622                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
623                         
624                         switch(spree)
625                         {
626                                 KILL_SPREE_LIST
627                                 default:
628                                 {
629                                         if not(autocvar_notification_show_sprees_center_specialonly)
630                                         {
631                                                 return
632                                                         sprintf(
633                                                                 normal_or_gentle(
634                                                                         _("%d frag spree! "),
635                                                                         _("%d score spree! ")
636                                                                 ),
637                                                                 spree);
638                                         }
639                                         else { return ""; } // don't show spree information if it isn't an achievement 
640                                 }
641                         }
642
643                         #undef SPREE_ITEM
644                 }
645                 else if(spree == -1) // first blood
646                 {
647                         return normal_or_gentle(_("First blood! "), _("First score! "));
648                 }
649                 else if(spree == -2) // first victim
650                 {
651                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
652                 }
653         }
654         return "";
655 }
656 #endif
657
658 string notif_arg_spree_inf(float type, string input, string player, float spree)
659 {
660         switch(type)
661         {
662                 case 1: // attacker kill spree
663                 {
664                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
665                         // this conditional (& 2) is true for 2 and 3
666                         if(autocvar_notification_show_sprees_info & 2) 
667                         {
668                                 #ifdef CSQC
669                                 string spree_newline =
670                                         ( autocvar_notification_show_sprees_info_newline ?
671                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
672                                 #else
673                                 string spree_newline =
674                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
675                                 #endif
676                                 
677                                 if(spree > 1)
678                                 {
679                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
680                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
681                                         
682                                         switch(spree)
683                                         {
684                                                 KILL_SPREE_LIST
685                                                 default:
686                                                 {
687                                                         if not(autocvar_notification_show_sprees_info_specialonly)
688                                                         {
689                                                                 return
690                                                                         sprintf(
691                                                                                 CCR(normal_or_gentle(
692                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
693                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
694                                                                                 )),
695                                                                                 player,
696                                                                                 spree,
697                                                                                 spree_newline
698                                                                         );
699                                                         }
700                                                         else { return ""; } // don't show spree information if it isn't an achievement 
701                                                 }
702                                         }
703
704                                         #undef SPREE_ITEM
705                                 }
706                                 else if(spree == -1) // firstblood
707                                 {
708                                         return
709                                                 sprintf(
710                                                         CCR(normal_or_gentle(
711                                                                 _("%s^K1 drew first blood! %s^BG"),
712                                                                 _("%s^K1 got the first score! %s^BG")
713                                                         )),
714                                                         player,
715                                                         spree_newline
716                                                 );
717                                 }
718                         }
719                         break;
720                 }
721
722                 case -1: // kill spree ended
723                 {
724                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
725                         {
726                                 return
727                                         sprintf(normal_or_gentle(
728                                                 _(", ending their %d frag spree"),
729                                                 _(", ending their %d score spree")
730                                                 ),
731                                                 spree
732                                         );
733                         }
734                         break;
735                 }
736
737                 case -2: // kill spree lost
738                 {
739                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
740                         {
741                                 return
742                                         sprintf(normal_or_gentle(
743                                                 _(", losing their %d frag spree"),
744                                                 _(", losing their %d score spree")
745                                                 ),
746                                                 spree
747                                         );
748                         }
749                         break;
750                 }
751         }
752         return "";
753 }
754
755 #define NOTIF_ARGUMENT_LIST \
756         ARG_CASE(ARG_TRIPLE, "s1",                              s1) \
757         ARG_CASE(ARG_TRIPLE, "s2",                              s2) \
758         ARG_CASE(ARG_TRIPLE, "s3",                              s3) \
759         ARG_CASE(ARG_TRIPLE, "s4",                              s4) \
760         ARG_CASE(ARG_DOUBLE, "f1",                              ftos(f1)) \
761         ARG_CASE(ARG_DOUBLE, "f2",                              ftos(f2)) \
762         ARG_CASE(ARG_DOUBLE, "f3",                              ftos(f3)) \
763         ARG_CASE(ARG_DOUBLE, "f4",                              ftos(f4)) \
764         ARG_CASE(ARG_DOUBLE, "f1p2dec",                 ftos_decimals(f1/100, 2)) \
765         ARG_CASE(ARG_DOUBLE, "f2p2dec",                 ftos_decimals(f2/100, 2)) \
766         ARG_CASE(ARG_CSQC, "f1secs",                    count_seconds(f1)) \
767         ARG_CASE(ARG_CSQC, "pass_key",                  ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
768         ARG_CASE(ARG_CSQC, "frag_ping",                 ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
769         ARG_CASE(ARG_CSQC, "frag_stats",                sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
770         /*ARG_CASE(ARG_CSQC, "frag_pos",                ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
771         ARG_CASE(ARG_CSQC, "spree_cen",                 (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
772         ARG_CASE(ARG_CSQC, "spree_inf",                 (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
773         ARG_CASE(ARG_CSQC, "spree_end",                 (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
774         ARG_CASE(ARG_CSQC, "spree_lost",                (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
775         ARG_CASE(ARG_CSQC, "death_team",                Team_ColoredFullName(f1 - 1)) \
776         ARG_CASE(ARG_CSQC, "weapon_name",               ftos(f1)) \
777         ARG_CASE(ARG_SVQC, "spree_inf",                 (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
778         ARG_CASE(ARG_SVQC, "spree_end",                 (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
779         ARG_CASE(ARG_SVQC, "spree_lost",                (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
780         ARG_CASE(ARG_SVQC, "death_team",                Team_ColoredFullName(f1)) \
781         ARG_CASE(ARG_SVQC, "weapon_name",               ftos(f1))
782         
783
784 // ====================================
785 //  Initialization/Create Declarations
786 // ====================================
787
788 #define NOTIF_FIRST 1
789 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
790
791 // error detection
792 float notif_error;
793 float notif_global_error;
794
795 // notification entities
796 entity msg_info_notifs[NOTIF_MAX];
797 entity msg_center_notifs[NOTIF_MAX];
798 entity msg_weapon_notifs[NOTIF_MAX];
799 entity msg_death_notifs[NOTIF_MAX];
800
801 // notification counts
802 float NOTIF_INFO_COUNT;
803 float NOTIF_CENTER_COUNT;
804 float NOTIF_WEAPON_COUNT;
805 float NOTIF_DEATH_COUNT;
806 float NOTIF_CPID_COUNT;
807
808 // notification entity values
809 .float nent_default;
810 .string nent_name;
811 .float nent_id;
812 .float nent_enabled;
813 .entity nent_msginfo;
814 .entity nent_msgcenter;
815 .float nent_stringcount;
816 .float nent_floatcount; 
817 .string nent_args;
818 .string nent_hudargs;
819 .string nent_icon;
820 .float nent_cpid;
821 .string nent_durcnt; // if(durcnt != "") { notif.nent_durcnt = durcnt; }
822 .string nent_string;
823
824 // networked notification values
825 .float nent_broadcast;
826 .entity nent_client;
827 .float nent_net_type;
828 .float nent_net_name;
829 .string nent_strings[4];
830 .float nent_floats[4];
831
832 string Process_Notif_Line(float check_newline, float chat, string input, string notiftype, string notifname, string stringtype)
833 {
834         if(check_newline)
835         {
836                 #ifdef CSQC
837                 if((chat && autocvar_notification_allow_chatboxprint)
838                         || (autocvar_notification_allow_chatboxprint == 2))
839                 {
840                         // pass 1: add STX char at beginning of line
841                         input = strcat("\{3}", input);
842
843                         // pass 2: add STX char at end of each new line (so that messages with multiple lines are put through chatbox too)
844                         input = strreplace("\n", "\n\{3}", input);
845
846                         // pass 3: strip trailing STX char
847                         if(substring(input, (strlen(input) - 1), 1) == "\{3}")
848                                 { input = substring(input, 0, (strlen(input) - 1)); }
849                 }
850                 #endif
851                 if(substring(input, (strlen(input) - 1), 1) != "\n")
852                 {
853                         print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
854                         notif_error = TRUE;
855                         return strcat(input, "\n");
856                 }
857         }
858         return input;
859 }
860
861 string Process_Notif_Args(float is_hudargs, string args, string notiftype, string notifname)
862 {
863         string selected, remaining = args;
864         float sel_num = 0;
865         float maxargs = (is_hudargs ? NOTIF_MAX_HUDARGS : NOTIF_MAX_ARGS);
866
867         for(;(remaining != "");)
868         {
869                 selected = car(remaining); remaining = cdr(remaining);
870
871                 if(sel_num == maxargs)
872                 {
873                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max %s = %d.\n",
874                                 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), maxargs));
875                         notif_error = TRUE;
876                         break;
877                 }
878
879                 switch(strtolower(selected))
880                 {
881                         #define ARG_CASE(prog,selected,result) \
882                                 #if (prog == ARG_TRIPLE) \
883                                         case selected: { ++sel_num; break; } \
884                                 #else \
885                                         case selected: { if(!is_hudargs) { ++sel_num; break; } } \
886                                 #endif
887                         NOTIF_ARGUMENT_LIST
888                         #undef ARG_CASE
889                         default:
890                         {
891                                 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, %s = '%s'.\n",
892                                         notiftype, notifname, (is_hudargs ? "hudargs" : "args"), selected));
893                                 notif_error = TRUE;
894                                 break;
895                         }
896                 }
897         }
898         return args;
899 }
900
901 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
902         notif_error = FALSE; \
903         entity notif = spawn(); \
904         msg_##type##_notifs[name - 1] = notif; \
905         notif.classname = "msg_#type#_notification"; \
906         notif.nent_default = default; \
907         notif.nent_name = strzone(#name); \
908         notif.nent_id = name; \
909         notif.nent_enabled = (1 <= autocvar_notification_##name); \
910         #if subcalls \
911                 #if (infoname == NO_MSG) && (centername == NO_MSG) \
912                         print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
913                         notif_error = TRUE; \
914                 #else \
915                         float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
916                         #if (infoname != NO_MSG) \
917                                 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
918                                 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
919                                 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
920                         #endif \
921                         #if (centername != NO_MSG) \
922                                 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
923                                 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
924                                 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
925                         #endif \
926                         notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
927                         notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
928                 #endif \
929         #else \
930                 float nent_chat = (autocvar_notification_##name > 1); \
931                 notif.nent_stringcount = strnum; \
932                 notif.nent_floatcount = flnum; \
933                 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(FALSE, args, strtoupper(#type), #name)); } \
934                 if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(TRUE, hudargs, strtoupper(#type), #name)); } \
935                 if(icon != "") { notif.nent_icon = strzone(icon); } \
936                 if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
937                 if(durcnt != "") { notif.nent_durcnt = strzone(durcnt); } \
938                 if(GENTLE) \
939                 { \
940                         if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, gentle, strtoupper(#type), #name, "GENTLE"))); } \
941                         else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
942                 } \
943                 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
944                 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
945         #endif \
946         if(notif_error) \
947         { \
948                 notif.nent_enabled = FALSE; \
949                 notif_global_error = TRUE; \
950         }
951
952 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
953         NOTIF_ADD_AUTOCVAR(name, default) \
954         float name; \
955         void RegisterNotification_##name() \
956         { \
957                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
958                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
959                 CREATE_NOTIF_ENTITY( \
960                         default,        /* default */ \
961                         info,           /* type */ \
962                         name,           /* name */ \
963                         NO_MSG,         /* infoname */ \
964                         NO_MSG,         /* centername */ \
965                         strnum,         /* strnum */ \
966                         flnum,          /* flnum */ \
967                         args,           /* args */ \
968                         hudargs,        /* hudargs */ \
969                         icon,           /* icon */ \
970                         NO_MSG,         /* cpid */ \
971                         "",     /* durcnt */ \
972                         normal,         /* normal */ \
973                         gentle,         /* gentle */ \
974                         1,                      /* check_newline */ \
975                         0)                      /* subcalls */ \
976         } \
977         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
978
979 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
980         NOTIF_ADD_AUTOCVAR(name, default) \
981         float name; \
982         float cpid; \
983         void RegisterNotification_##name() \
984         { \
985                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
986                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
987                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
988                 CREATE_NOTIF_ENTITY( \
989                         default,        /* default */ \
990                         center,         /* type */ \
991                         name,           /* name */ \
992                         NO_MSG,         /* infoname */ \
993                         NO_MSG,         /* centername */ \
994                         strnum,         /* strnum */ \
995                         flnum,          /* flnum */ \
996                         args,           /* args */ \
997                         "",             /* hudargs */ \
998                         "",             /* icon */ \
999                         cpid,           /* cpid */ \
1000                         durcnt,         /* durcnt */ \
1001                         normal,         /* normal */ \
1002                         gentle,         /* gentle */ \
1003                         0,                      /* check_newline */ \
1004                         0)                      /* subcalls */ \
1005         } \
1006         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1007
1008 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
1009         NOTIF_ADD_AUTOCVAR(name, default) \
1010         float name; \
1011         void RegisterNotification_##name() \
1012         { \
1013                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
1014                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
1015                 CREATE_NOTIF_ENTITY( \
1016                         default,        /* default */ \
1017                         weapon,         /* type */ \
1018                         name,           /* name */ \
1019                         infoname,       /* infoname */ \
1020                         centername, /* centername */ \
1021                         NO_MSG,         /* strnum */ \
1022                         NO_MSG,         /* flnum */ \
1023                         "",             /* args */ \
1024                         "",             /* hudargs */ \
1025                         "",             /* icon */ \
1026                         NO_MSG,         /* cpid */ \
1027                         "",     /* durcnt */ \
1028                         "",             /* normal */ \
1029                         "",             /* gentle */ \
1030                         0,                      /* check_newline */ \
1031                         1)                      /* subcalls */ \
1032         } \
1033         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1034
1035 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
1036         NOTIF_ADD_AUTOCVAR(name, default) \
1037         float name; \
1038         void RegisterNotification_##name() \
1039         { \
1040                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
1041                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
1042                 CREATE_NOTIF_ENTITY( \
1043                         default,        /* default */ \
1044                         death,          /* type */ \
1045                         name,           /* name */ \
1046                         infoname,       /* infoname */ \
1047                         centername, /* centername */ \
1048                         NO_MSG,         /* strnum */ \
1049                         NO_MSG,         /* flnum */ \
1050                         "",             /* args */ \
1051                         "",             /* hudargs */ \
1052                         "",             /* icon */ \
1053                         NO_MSG,         /* cpid */ \
1054                         "",     /* durcnt */ \
1055                         "",             /* normal */ \
1056                         "",             /* gentle */ \
1057                         0,                      /* check_newline */ \
1058                         1)                      /* subcalls */ \
1059         } \
1060         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1061
1062 void RegisterNotifications_First()
1063 {
1064         notif_global_error = FALSE;
1065         
1066         // maybe do another implementation of this with checksums? for now, we don't need versioning
1067         /*if(autocvar_notification_version != NOTIF_VERSION)
1068         {
1069                 #ifdef CSQC
1070                 if(autocvar_notification_version_mismatch_client_error)
1071                 #else
1072                 if(autocvar_notification_version_mismatch_server_error)
1073                 #endif
1074                         notif_global_error = TRUE;
1075
1076                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1077                         "foobar", autocvar_notification_version, NOTIF_VERSION));
1078         }*/
1079 }
1080
1081 void RegisterNotifications_Done()
1082 {
1083         if(notif_global_error && autocvar_notification_errors_are_fatal)
1084         {
1085                 // shit happened... stop the loading of the program now
1086                 error("Notification initialization failed!");
1087         }
1088 }
1089
1090 // NOW we actually activate the declarations
1091 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1092 MSG_INFO_NOTIFICATIONS
1093 MSG_CENTER_NOTIFICATIONS
1094 MSG_WEAPON_NOTIFICATIONS
1095 MSG_DEATH_NOTIFICATIONS
1096 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1097 #undef MSG_INFO_NOTIF
1098 #undef MSG_CENTER_NOTIF
1099 #undef MSG_WEAPON_NOTIF
1100 #undef MSG_DEATH_NOTIF
1101
1102 #undef NOTIF_ADD_AUTOCVAR