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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / follow.qc
1 #include "follow.qh"
2
3 void _Movetype_Physics_Follow(entity this) // SV_Physics_Follow
4 {
5         entity e = this.aiment;
6
7         if(e.angles == this.punchangle)
8         {
9                 this.origin = e.origin + this.view_ofs;
10         }
11         else
12         {
13                 vector ang, v;
14                 ang_x = -this.punchangle_x;
15                 ang_y = this.punchangle_y;
16                 ang_z = this.punchangle_z;
17                 makevectors(ang);
18                 v_x = this.view_ofs_x * v_forward_x + this.view_ofs_y * v_right_x + this.view_ofs_z * v_up_x;
19                 v_y = this.view_ofs_x * v_forward_y + this.view_ofs_y * v_right_y + this.view_ofs_z * v_up_y;
20                 v_z = this.view_ofs_x * v_forward_z + this.view_ofs_y * v_right_z + this.view_ofs_z * v_up_z;
21                 ang = e.angles;
22                 ang_x = -e.angles_x;
23                 makevectors(ang);
24                 this.origin_x = v_x * v_forward_x + v_y * v_forward_y + v_z * v_forward_z + e.origin_x;
25                 this.origin_y = v_x * v_right_x + v_y * v_right_y + v_z * v_right_z + e.origin_y;
26                 this.origin_z = v_x * v_up_x + v_y * v_up_y + v_z * v_up_z + e.origin_z;
27         }
28
29         this.angles = e.angles + this.v_angle;
30         _Movetype_LinkEdict(this, false);
31 }