2 //float PS_PM_IN_DB; // playerstats_prematch_in_db // db for info COLLECTED at the beginning of a match
3 float PS_GR_OUT_DB; // playerstats_gamereport_out_db // db of info SENT at the end of a match
4 //float PS_GR_IN_DB; // playerstats_gamereport_in_db // db for info COLLECTED at the end of a match
5 //float PS_B_IN_DB; // playerstats_playerbasic_in_db // db for info COLLECTED for basic player info (ELO)
6 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt -- this works,
7 // http://stats.xonotic.org/player/ENkUjf83vKMVZcNm%2F6Ao1EmXEj1apQ6XvdQTxwELvmA%3D/elo.txt -- but this doesn't?!?
8 // ENkUjf83vKMVZcNm/6Ao1EmXEj1apQ6XvdQTxwELvmA=
12 //float PS_D_IN_DB; // playerstats_playerdetail_in_db // db for info COLLECTED for detailed player profile display
13 // http://stats.xonotic.org/player/me
17 //string PS_PM_IN_EVL; // playerstats_prematch_in_events_last
18 string PS_GR_OUT_TL; // playerstats_gamereport_out_teams_last
19 string PS_GR_OUT_PL; // playerstats_gamereport_out_players_las
20 string PS_GR_OUT_EVL; // playerstats_gamereport_out_events_last
21 //string PS_GR_IN_PL; // playerstats_gamereport_in_players_last
22 //string PS_GR_IN_EVL; // playerstats_gamereport_in_events_last
23 //string PS_B_IN_PL; // playerstats_playerbasic_in_players_las
24 //string PS_B_IN_EVL; // playerstats_playerbasic_in_events_last
28 //string PS_D_IN_EVL; // playerstats_playerdetail_in_events_last
32 void PlayerStats_Prematch(void)
37 void PlayerStats_GameReport_AddPlayer(entity e)
39 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
41 // set up player identification
42 string s = string_null;
44 if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
45 { s = e.crypto_idfp; }
46 else if(IS_BOT_CLIENT(e))
47 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
49 if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
52 { s = sprintf("bot#%d", e.playerid); }
54 { s = sprintf("player#%d", e.playerid); }
57 e.playerstats_id = strzone(s);
59 // now add the player to the database
60 string key = sprintf("%s:*", e.playerstats_id);
61 string p = db_get(PS_GR_OUT_DB, key);
67 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
68 strunzone(PS_GR_OUT_PL);
70 else { db_put(PS_GR_OUT_DB, key, "#"); }
71 PS_GR_OUT_PL = strzone(e.playerstats_id);
75 void PlayerStats_GameReport_AddTeam(float t)
77 if(PS_GR_OUT_DB < 0) { return; }
79 string key = sprintf("%d", t);
80 string p = db_get(PS_GR_OUT_DB, key);
86 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
87 strunzone(PS_GR_OUT_TL);
89 else { db_put(PS_GR_OUT_DB, key, "#"); }
90 PS_GR_OUT_TL = strzone(key);
94 void PlayerStats_GameReport_AddEvent(string event_id)
96 if(PS_GR_OUT_DB < 0) { return; }
98 string key = sprintf("*:%s", event_id);
99 string p = db_get(PS_GR_OUT_DB, key);
105 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
106 strunzone(PS_GR_OUT_EVL);
108 else { db_put(PS_GR_OUT_DB, key, "#"); }
109 PS_GR_OUT_EVL = strzone(event_id);
113 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
114 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
116 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
118 string key = sprintf("%s:%s", prefix, event_id);
119 float val = stof(db_get(PS_GR_OUT_DB, key));
121 db_put(PS_GR_OUT_DB, key, ftos(val));
125 void PlayerStats_GameReport_Accuracy(entity p)
130 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
132 w = get_weaponinfo(i);
134 #define ACCMAC(suffix,field) \
135 PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
137 ACCMAC("hit", accuracy_hit)
138 ACCMAC("fired", accuracy_fired)
139 ACCMAC("cnt-hit", accuracy_cnt_hit)
140 ACCMAC("cnt-fired", accuracy_cnt_fired)
141 ACCMAC("frags", accuracy_frags)
147 void PlayerStats_GameReport_FinalizePlayer(entity p)
149 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
154 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
158 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
160 if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
161 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
164 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
166 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
167 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
169 PlayerStats_GameReport_Accuracy(p);
171 if(IS_REAL_CLIENT(p))
175 float latency = (p.latency_sum / p.latency_cnt);
176 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
180 strunzone(p.playerstats_id);
181 p.playerstats_id = string_null;
184 void PlayerStats_GameReport(float finished)
186 if(PS_GR_OUT_DB < 0) { return; }
188 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
189 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
190 if(teamplay) { PlayerScore_TeamStats(); }
195 // add personal score rank
196 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
201 // scoreboard is valid!
202 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
204 // add scoreboard position
205 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
207 // add scoreboard data
208 PlayerScore_PlayerStats(p);
210 // if the match ended normally, add winning info
213 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
214 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
218 // collect final player information
219 PlayerStats_GameReport_FinalizePlayer(p);
222 if(autocvar_g_playerstats_gamereport_uri != "")
224 PlayerStats_GameReport_DelayMapVote = TRUE;
226 autocvar_g_playerstats_gamereport_uri,
228 PlayerStats_GameReport_Handler,
234 PlayerStats_GameReport_DelayMapVote = FALSE;
235 db_close(PS_GR_OUT_DB);
240 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
242 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
245 PS_GR_OUT_DB = db_create();
247 if(PS_GR_OUT_DB >= 0)
249 PlayerStats_GameReport_DelayMapVote = TRUE;
251 serverflags |= SERVERFLAG_PLAYERSTATS;
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
254 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
255 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
256 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
257 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
258 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
259 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
260 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
265 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
267 w = get_weaponinfo(i);
268 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
269 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
270 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
271 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
272 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
275 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
276 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
277 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
278 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
279 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
280 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
281 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
282 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
283 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
284 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
286 else { PlayerStats_GameReport_DelayMapVote = FALSE; }
289 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
299 // ======================================
300 // -- OUTGOING GAME REPORT INFORMATION --
301 // ======================================
303 * V: format version (always a fixed number) - this MUST be the first line!
304 * #: comment (MUST be ignored by any parser)
305 * R: release information on the server
307 * O: mod name (icon request) as in server browser
309 * I: match ID (see "matchid" in g_world.qc)
310 * S: "hostname" of the server
311 * C: number of "unpure" cvar changes
312 * U: UDP port number of the server
313 * D: duration of the match
314 * L: "ladder" in which the server is participating in
315 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
316 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
318 * n: nickname of the player (optional)
320 * e: followed by an event name, a space, and the event count/score
321 * event names can be:
322 * alivetime: total playing time of the player
323 * avglatency: average network latency compounded throughout the match
324 * wins: number of games won (can only be set if matches is set)
325 * matches: number of matches played to the end (not aborted by map switch)
326 * joins: number of matches joined (always 1 unless player never played during the match)
327 * scoreboardvalid: set to 1 if the player was there at the end of the match
328 * total-<scoreboardname>: total score of that scoreboard item
329 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
330 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
331 * kills-<index>: number of kills against the indexed player
332 * rank <number>: rank of player
333 * acc-<weapon netname>-hit: total damage dealt
334 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
335 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
336 * acc-<weapon netname>-cnt-fired: amount of fired shots
337 * acc-<weapon netname>-frags: amount of frags dealt by weapon
339 case URL_READY_CANWRITE:
341 url_fputs(fh, "V 9\n");
343 url_fputs(fh, sprintf("R %s\n", WATERMARK));
345 url_fputs(fh, sprintf("G %s\n", GetGametype()));
346 url_fputs(fh, sprintf("O %s\n", modname));
347 url_fputs(fh, sprintf("M %s\n", GetMapname()));
348 url_fputs(fh, sprintf("I %s\n", matchid));
349 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
350 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
351 url_fputs(fh, sprintf("U %d\n", cvar("port")));
352 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
353 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
358 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
360 // start team section
361 url_fputs(fh, sprintf("Q team#%s\n", t));
363 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
364 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
366 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
367 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
373 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
375 // start player section
376 url_fputs(fh, sprintf("P %s\n", p));
378 // playerid/index (entity number for this server)
379 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
380 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
383 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
384 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
386 // team identification number
389 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
390 url_fputs(fh, sprintf("t %s\n", tt));
393 // output player events
394 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
396 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
397 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
405 // ======================================
406 // -- INCOMING GAME REPORT INFORMATION --
407 // ======================================
411 case URL_READY_CANREAD:
413 // url_fclose is processing, we got a response for writing the data
414 // this must come from HTTP
415 print("Got response from player stats server:\n");
416 while((s = url_fgets(fh))) { print(" ", s, "\n"); }
417 print("End of response.\n");
422 case URL_READY_CLOSED:
424 // url_fclose has finished
425 print("Player stats written\n");
426 PlayerStats_GameReport_DelayMapVote = FALSE;
427 db_close(PS_GR_OUT_DB);
432 case URL_READY_ERROR:
435 print("Player stats writing failed: ", ftos(status), "\n");
436 PlayerStats_GameReport_DelayMapVote = FALSE;
437 if(PS_GR_OUT_DB >= 0)
439 db_close(PS_GR_OUT_DB);
447 void PlayerStats_PlayerBasic()
451 //PS_D_IN_DB = db_create();
453 //if(PS_D_IN_DB < 0) { return; }
455 FOR_EACH_REALCLIENT(player)
457 string uri = autocvar_g_playerstats_playerbasic_uri;
458 if((uri != "") && (player.crypto_idfp != ""))
460 uri = strcat(uri, "/player/", uri_escape(player.crypto_idfp), "/elo.txt");
461 print("Retrieving playerstats from URL: ", uri, "\n");
465 PlayerStats_PlayerBasic_Handler,
470 /*p.crypto_idfp != "")
472 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
473 print("Retrieving playerstats from URL: ", uri, "\n");
474 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
479 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
483 case URL_READY_CANWRITE:
485 print("-- Sending data to player stats server\n");
486 /*url_fputs(fh, "V 1\n");
488 url_fputs(fh, sprintf("R %s\n", WATERMARK));
490 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
491 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
492 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
493 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
494 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
495 */url_fputs(fh, "\n");
500 case URL_READY_CANREAD:
503 print("-- Got response from player stats server:\n");
504 //string gametype = string_null;
505 while((s = url_fgets(fh)))
509 string key = "", value = "", data = "";
511 n = tokenizebyseparator(s, " "); // key (value) data
532 PlayerInfo_AddItem(p, "_version", data);
534 PlayerInfo_AddItem(p, "_release", data);
536 PlayerInfo_AddItem(p, "_time", data);
538 PlayerInfo_AddItem(p, "_statsurl", data);
540 PlayerInfo_AddItem(p, "_hashkey", data);
542 PlayerInfo_AddItem(p, "_playernick", data);
544 PlayerInfo_AddItem(p, "_playerid", data);
547 else if (key == "e" && value != "")
550 PlayerInfo_AddItem(p, value, data);
552 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
558 print("-- End of response.\n");
562 case URL_READY_CLOSED:
564 // url_fclose has finished
565 print("Player stats synchronized with server\n");
569 case URL_READY_ERROR:
572 print("Receiving player stats failed: ", ftos(status), "\n");
580 void PlayerStats_PlayerDetail()
583 //PS_D_IN_DB = db_create();
585 //if(PS_D_IN_DB < 0) { return; }
587 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
589 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
590 print("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
592 autocvar_g_playerstats_playerdetail_uri,
594 PlayerStats_PlayerDetail_Handler,
600 void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status)
604 case URL_READY_CANWRITE:
606 print("-- Sending data to player stats server\n");
607 /*url_fputs(fh, "V 1\n");
609 url_fputs(fh, sprintf("R %s\n", WATERMARK));
611 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
612 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
613 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
614 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
615 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
616 */url_fputs(fh, "\n");
621 case URL_READY_CANREAD:
624 print("-- Got response from player stats server:\n");
625 //string gametype = string_null;
626 while((s = url_fgets(fh)))
630 string key = "", value = "", data = "";
632 n = tokenizebyseparator(s, " "); // key (value) data
653 PlayerInfo_AddItem(p, "_version", data);
655 PlayerInfo_AddItem(p, "_release", data);
657 PlayerInfo_AddItem(p, "_time", data);
659 PlayerInfo_AddItem(p, "_statsurl", data);
661 PlayerInfo_AddItem(p, "_hashkey", data);
663 PlayerInfo_AddItem(p, "_playernick", data);
665 PlayerInfo_AddItem(p, "_playerid", data);
668 else if (key == "e" && value != "")
671 PlayerInfo_AddItem(p, value, data);
673 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
679 print("-- End of response.\n");
683 case URL_READY_CLOSED:
685 // url_fclose has finished
686 print("Player stats synchronized with server\n");
690 case URL_READY_ERROR:
693 print("Receiving player stats failed: ", ftos(status), "\n");
701 void PlayerInfo_AddPlayer(entity e)
703 if(playerinfo_db < 0)
707 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
710 p = db_get(playerinfo_db, key);
715 db_put(playerinfo_db, key, playerinfo_last);
716 strunzone(playerinfo_last);
719 db_put(playerinfo_db, key, "#");
720 playerinfo_last = strzone(ftos(e.playerid));
721 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
725 void PlayerInfo_AddItem(entity e, string item_id, string val)
727 if(playerinfo_db < 0)
731 key = sprintf("*:%s", item_id);
734 p = db_get(playerinfo_db, key);
737 if(playerinfo_events_last)
739 db_put(playerinfo_db, key, playerinfo_events_last);
740 strunzone(playerinfo_events_last);
743 db_put(playerinfo_db, key, "#");
744 playerinfo_events_last = strzone(item_id);
747 key = sprintf("#%d:%s", e.playerid, item_id);
748 db_put(playerinfo_db, key, val);
749 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
752 string PlayerInfo_GetItem(entity e, string item_id)
754 if(playerinfo_db < 0)
758 key = sprintf("#%d:%s", e.playerid, item_id);
759 return db_get(playerinfo_db, key);
762 string PlayerInfo_GetItemLocal(string item_id)
766 return PlayerInfo_GetItem(p, item_id);
769 void PlayerInfo_ready(entity fh, entity p, float status)
774 PlayerInfo_AddPlayer(p);
778 case URL_READY_CANWRITE:
779 print("-- Sending data to player stats server\n");
780 url_fputs(fh, "V 1\n");
782 url_fputs(fh, sprintf("R %s\n", WATERMARK));
785 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
786 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
787 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
788 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
789 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
794 case URL_READY_CANREAD:
795 print("-- Got response from player stats server:\n");
796 string gametype = string_null;
797 while((s = url_fgets(fh)))
801 string key = "", value = "", data = "";
803 n = tokenizebyseparator(s, " "); // key (value) data
824 PlayerInfo_AddItem(p, "_version", data);
826 PlayerInfo_AddItem(p, "_release", data);
828 PlayerInfo_AddItem(p, "_time", data);
830 PlayerInfo_AddItem(p, "_statsurl", data);
832 PlayerInfo_AddItem(p, "_hashkey", data);
834 PlayerInfo_AddItem(p, "_playernick", data);
836 PlayerInfo_AddItem(p, "_playerid", data);
839 else if (key == "e" && value != "")
842 PlayerInfo_AddItem(p, value, data);
844 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
849 print("-- End of response.\n");
852 case URL_READY_CLOSED:
853 // url_fclose has finished
854 print("Player stats synchronized with server\n");
856 case URL_READY_ERROR:
858 print("Receiving player stats failed: ", ftos(status), "\n");
863 void PlayerInfo_Init()
866 playerinfo_db = db_create();
870 void PlayerInfo_Basic(entity p)
872 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
874 if(playerinfo_db < 0)
878 uri = autocvar_g_playerinfo_uri;
879 if(uri != "" && p.crypto_idfp != "")
881 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
882 print("Retrieving playerstats from URL: ", uri, "\n");
883 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
889 void PlayerInfo_Details()
891 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
893 if(playerinfo_db < 0)
897 uri = autocvar_g_playerinfo_uri; // FIXME
898 if(uri != "" && crypto_getmyidstatus(0) > 0)
900 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
901 uri = strcat(uri, "/player/me");
902 print("Retrieving playerstats from URL: ", uri, "\n");
903 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
910 * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
911 void PlayerInfo_Details()
913 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
915 if(playerinfo_db < 0)
919 uri = autocvar_g_playerinfo_uri; // FIXME
920 if(uri != "" && crypto_getmyidstatus(0) > 0)
922 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
923 print("Retrieving playerstats from URL: ", uri, "\n");
924 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);