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Properly set serverflags's flags
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qc
1 #include "playerstats.qh"
2
3 #if defined(CSQC)
4 #elif defined(MENUQC)
5 #elif defined(SVQC)
6         #include <common/constants.qh>
7         #include <common/stats.qh>
8         #include <common/util.qh>
9         #include <common/weapons/_all.qh>
10         #include <server/anticheat.qh>
11         #include <server/client.qh>
12         #include <server/intermission.qh>
13         #include <server/scores.qh>
14         #include <server/weapons/accuracy.qh>
15         #include <server/world.qh>
16 #endif
17
18
19 #ifdef GAMEQC
20 REPLICATE(cvar_cl_allow_uid2name, int, "cl_allow_uid2name");
21 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
22 REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
23 #endif
24
25 #ifdef SVQC
26 REPLICATE_APPLYCHANGE("cl_allow_uidtracking", { PlayerStats_GameReport_AddPlayer(this); });
27 #endif
28
29 #ifdef SVQC
30 void PlayerStats_Prematch()
31 {
32         //foobar
33 }
34
35 // Deletes current playerstats DB, creates a new one and fully initializes it
36 void PlayerStats_GameReport_Reset_All()
37 {
38         strfree(PS_GR_OUT_TL);
39         strfree(PS_GR_OUT_PL);
40         strfree(PS_GR_OUT_EVL);
41
42         if (PS_GR_OUT_DB >= 0)
43         {
44                 db_close(PS_GR_OUT_DB);
45                 PlayerStats_GameReport_Init();
46         }
47         if(PS_GR_OUT_DB < 0)
48                 return;
49
50         for (int i = 0; i < 16; i++)
51                 if (teamscorekeepers[i])
52                         PlayerStats_GameReport_AddTeam(i + 1);
53         FOREACH_CLIENT(true, {
54                 // NOTE Adding back a player we are applying any cl_allow_uidtracking change
55                 // usually only possible by reconnecting to the server
56                 strfree(it.playerstats_id);
57                 PlayerStats_GameReport_AddEvent(sprintf("kills-%d", it.playerid));
58                 PlayerStats_GameReport_AddPlayer(it);
59         });
60         FOREACH(Scores, true, {
61                 string label = scores_label(it);
62                 if (label == "")
63                         continue;
64                 PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_TOTAL, label));
65                 PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_SCOREBOARD, label));
66         });
67         for(int i = 0; i < MAX_TEAMSCORE; ++i)
68         {
69                 string label = teamscores_label(i);
70                 if (label == "")
71                         continue;
72                 PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_TOTAL, label));
73                 PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_SCOREBOARD, label));
74         }
75 }
76
77 void PlayerStats_GameReport_AddPlayer(entity e)
78 {
79         if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
80
81         // set up player identification
82         string s = "";
83
84         if((e.crypto_idfp != "") && (CS_CVAR(e).cvar_cl_allow_uidtracking == 1))
85                 { s = e.crypto_idfp; }
86         else if(IS_BOT_CLIENT(e))
87                 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
88
89         if((s == "") || find(NULL, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
90         {
91                 if(IS_BOT_CLIENT(e))
92                         { s = sprintf("bot#%d", e.playerid); }
93                 else
94                         { s = sprintf("player#%d", e.playerid); }
95         }
96
97         e.playerstats_id = strzone(s);
98
99         // now add the player to the database
100         string key = sprintf("%s:*", e.playerstats_id);
101         string p = db_get(PS_GR_OUT_DB, key);
102
103         if(p == "")
104         {
105                 if(PS_GR_OUT_PL)
106                 {
107                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
108                         strunzone(PS_GR_OUT_PL);
109                 }
110                 else { db_put(PS_GR_OUT_DB, key, "#"); }
111                 PS_GR_OUT_PL = strzone(e.playerstats_id);
112         }
113 }
114
115 void PlayerStats_GameReport_AddTeam(int t)
116 {
117         if(PS_GR_OUT_DB < 0) { return; }
118
119         string key = sprintf("%d", t);
120         string p = db_get(PS_GR_OUT_DB, key);
121
122         if(p == "")
123         {
124                 if(PS_GR_OUT_TL)
125                 {
126                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
127                         strunzone(PS_GR_OUT_TL);
128                 }
129                 else { db_put(PS_GR_OUT_DB, key, "#"); }
130                 PS_GR_OUT_TL = strzone(key);
131         }
132 }
133
134 void PlayerStats_GameReport_AddEvent(string event_id)
135 {
136         if(PS_GR_OUT_DB < 0) { return; }
137
138         string key = sprintf("*:%s", event_id);
139         string p = db_get(PS_GR_OUT_DB, key);
140
141         if(p == "")
142         {
143                 if(PS_GR_OUT_EVL)
144                 {
145                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
146                         strunzone(PS_GR_OUT_EVL);
147                 }
148                 else { db_put(PS_GR_OUT_DB, key, "#"); }
149                 PS_GR_OUT_EVL = strzone(event_id);
150         }
151 }
152
153 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
154 {
155         if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
156
157         string key = sprintf("%s:%s", prefix, event_id);
158         float val = stof(db_get(PS_GR_OUT_DB, key));
159         val += value;
160         db_put(PS_GR_OUT_DB, key, ftos(val));
161         return val;
162 }
163
164 void PlayerStats_GameReport_Accuracy(entity p)
165 {
166         #define ACCMAC(suffix, field) \
167                 PlayerStats_GameReport_Event_Player(p, \
168                         sprintf("acc-%s-%s", it.netname, suffix), CS(p).accuracy.(field[i-1]));
169         FOREACH(Weapons, it != WEP_Null, {
170                 ACCMAC("hit", accuracy_hit)
171                 ACCMAC("fired", accuracy_fired)
172                 ACCMAC("cnt-hit", accuracy_cnt_hit)
173                 ACCMAC("cnt-fired", accuracy_cnt_fired)
174                 ACCMAC("frags", accuracy_frags)
175         });
176         #undef ACCMAC
177 }
178
179 void PlayerStats_GameReport_FinalizePlayer(entity p)
180 {
181         if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
182
183         // add global info!
184         if(p.alivetime)
185         {
186                 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
187                 p.alivetime = 0;
188         }
189
190         db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
191
192         if(CS_CVAR(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
193                 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p.netname, p.team, false));
194
195         if(teamplay)
196                 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
197
198         if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
199                 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_JOINS, 1);
200
201         PlayerStats_GameReport_Accuracy(p);
202         anticheat_report_to_playerstats(p);
203
204         if(IS_REAL_CLIENT(p))
205         {
206                 if(CS(p).latency_cnt)
207                 {
208                         float latency = max(0, CS(p).latency_sum / CS(p).latency_cnt);
209                         if(latency)
210                         {
211                                 // if previous average latency exists (player disconnected and reconnected)
212                                 // make the average of previous and current average latency
213                                 float prev_latency = PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, 0);
214                                 float new_latency = !prev_latency ? latency : (prev_latency + latency) / 2;
215                                 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, -prev_latency + new_latency);
216                         }
217                 }
218
219                 db_put(PS_GR_OUT_DB, sprintf("%s:_ranked", p.playerstats_id), ftos(CS_CVAR(p).cvar_cl_allow_uidranking));
220         }
221
222         strfree(p.playerstats_id);
223 }
224
225 void PlayerStats_GameReport(bool finished)
226 {
227         if(PS_GR_OUT_DB < 0) { return; }
228
229         PlayerScore_Sort(score_dummyfield, 0, false, false);
230         PlayerScore_Sort(scoreboard_pos, 1, true, true);
231         if(teamplay) { PlayerScore_TeamStats(); }
232
233         FOREACH_CLIENT(true, {
234                 // add personal score rank
235                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_RANK, it.score_dummyfield);
236
237                 // scoreboard data
238                 if(it.scoreboard_pos)
239                 {
240                         // scoreboard is valid!
241                         PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_VALID, 1);
242
243                         // add scoreboard position
244                         PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_POS, it.scoreboard_pos);
245
246                         // add scoreboard data
247                         PlayerScore_PlayerStats(it);
248
249                         // if the match ended normally, add winning info
250                         if(finished)
251                         {
252                                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_WINS, it.winning);
253                                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_MATCHES, 1);
254                         }
255                 }
256
257                 // collect final player information
258                 PlayerStats_GameReport_FinalizePlayer(it);
259         });
260
261         if(autocvar_g_playerstats_gamereport_uri != "")
262         {
263                 PlayerStats_GameReport_DelayMapVote = true;
264                 url_multi_fopen(
265                         autocvar_g_playerstats_gamereport_uri,
266                         FILE_APPEND,
267                         PlayerStats_GameReport_Handler,
268                         NULL
269                 );
270         }
271         else
272         {
273                 PlayerStats_GameReport_DelayMapVote = false;
274                 db_close(PS_GR_OUT_DB);
275                 PS_GR_OUT_DB = -1;
276         }
277 }
278
279 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
280 {
281         serverflags &= ~SERVERFLAG_PLAYERSTATS;
282         serverflags &= ~SERVERFLAG_PLAYERSTATS_CUSTOM;
283
284         if(autocvar_g_playerstats_gamereport_uri == "") { return; }
285
286         PS_GR_OUT_DB = db_create();
287
288         if(PS_GR_OUT_DB >= 0)
289         {
290                 PlayerStats_GameReport_DelayMapVote = true;
291
292                 serverflags |= SERVERFLAG_PLAYERSTATS;
293                 if(autocvar_g_playerstats_gamereport_uri != cvar_defstring("g_playerstats_gamereport_uri"))
294                 {
295                         serverflags |= SERVERFLAG_PLAYERSTATS_CUSTOM;
296                 }
297
298                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
299                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
300                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
301                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
302                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
303                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
304                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
305                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
306
307                 // accuracy stats
308                 FOREACH(Weapons, it != WEP_Null, {
309                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-hit"));
310                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-fired"));
311                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-hit"));
312                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-fired"));
313                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-frags"));
314                 });
315
316                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
317                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
318                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
319                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
320                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
321                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
322                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
323                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
324                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
325                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
326
327                 anticheat_register_to_playerstats();
328         }
329         else { PlayerStats_GameReport_DelayMapVote = false; }
330 }
331
332 // this... is a hack, a temporary one until we get a proper duel gametype
333 // TODO: remove duel hack after servers have migrated to the proper duel gametype!
334 string PlayerStats_GetGametype()
335 {
336         if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2)
337         {
338                 // probably duel, but let's make sure
339                 int plcount = 0;
340                 FOREACH_CLIENT(IS_PLAYER(it), ++plcount);
341                 if(plcount <= 2)
342                         return "duel";
343         }
344         return GetGametype();
345 }
346
347 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
348 {
349         string t, tn;
350         string p, pn;
351         string e, en;
352         string nn, tt;
353         string s;
354
355         switch(status)
356         {
357                 // ======================================
358                 // -- OUTGOING GAME REPORT INFORMATION --
359                 // ======================================
360                 /* SPECIFICATIONS:
361                  * V: format version (always a fixed number) - this MUST be the first line!
362                  * #: comment (MUST be ignored by any parser)
363                  * R: release information on the server
364                  * G: game type
365                  * O: mod name (icon request) as in server browser
366                  * M: map name
367                  * I: match ID (see "matchid" in world.qc)
368                  * S: "hostname" of the server
369                  * C: number of "unpure" cvar changes
370                  * U: UDP port number of the server
371                  * D: duration of the match
372                  * L: "ladder" in which the server is participating in
373                  * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
374                  * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
375                  * i: player index
376                  * n: nickname of the player (optional)
377                  * t: team ID
378                  * r: player ranking enabled / disabled
379                  * e: followed by an event name, a space, and the event count/score
380                  *  event names can be:
381                  *   alivetime: total playing time of the player
382                  *   avglatency: average network latency compounded throughout the match
383                  *   wins: number of games won (can only be set if matches is set)
384                  *   matches: number of matches played to the end (not aborted by map switch)
385                  *   joins: number of matches joined (always 1 unless player never played during the match)
386                  *   scoreboardvalid: set to 1 if the player was there at the end of the match
387                  *   total-<scoreboardname>: total score of that scoreboard item
388                  *   scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
389                  *   achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
390                  *   kills-<index>: number of kills against the indexed player
391                  *   rank <number>: rank of player
392                  *   acc-<weapon netname>-hit: total damage dealt
393                  *   acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
394                  *   acc-<weapon netname>-cnt-hit: amount of shots that actually hit
395                  *   acc-<weapon netname>-cnt-fired: amount of fired shots
396                  *   acc-<weapon netname>-frags: amount of frags dealt by weapon
397                  */
398                 case URL_READY_CANWRITE:
399                 {
400                         url_fputs(fh, "V 9\n");
401                         #ifdef WATERMARK
402                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
403                         #endif
404                         url_fputs(fh, sprintf("G %s\n", PlayerStats_GetGametype()));
405                         url_fputs(fh, sprintf("O %s\n", modname));
406                         url_fputs(fh, sprintf("M %s\n", GetMapname()));
407                         url_fputs(fh, sprintf("I %s\n", matchid));
408                         url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
409                         url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
410                         url_fputs(fh, sprintf("U %d\n", cvar("port")));
411                         url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
412                         url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
413
414                         // TEAMS
415                         if(teamplay)
416                         {
417                                 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
418                                 {
419                                         // start team section
420                                         url_fputs(fh, sprintf("Q team#%s\n", t));
421
422                                         // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
423                                         for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
424                                         {
425                                                 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
426                                                 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
427                                         }
428                                 }
429                         }
430
431                         // PLAYERS
432                         for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
433                         {
434                                 // start player section
435                                 url_fputs(fh, sprintf("P %s\n", p));
436
437                                 // playerid/index (entity number for this server)
438                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
439                                 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
440
441                                 // player name
442                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
443                                 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
444
445                                 // team identification number
446                                 if(teamplay)
447                                 {
448                                         tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
449                                         url_fputs(fh, sprintf("t %s\n", tt));
450                                 }
451
452                                 // elo ranking enabled
453                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_ranked", p));
454                                 if(nn != "") { url_fputs(fh, sprintf("r %s\n", nn)); }
455
456                                 // output player events
457                                 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
458                                 {
459                                         float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
460                                         if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
461                                 }
462                         }
463                         url_fputs(fh, "\n");
464                         url_fclose(fh);
465                         break;
466                 }
467
468                 // ======================================
469                 // -- INCOMING GAME REPORT INFORMATION --
470                 // ======================================
471                 /* SPECIFICATIONS:
472                  * stuff
473                  */
474                 case URL_READY_CANREAD:
475                 {
476                         // url_fclose is processing, we got a response for writing the data
477                         // this must come from HTTP
478                         LOG_DEBUG("Got response from player stats server:");
479                         while((s = url_fgets(fh))) { LOG_DEBUG("  ", s); }
480                         LOG_DEBUG("End of response.");
481                         url_fclose(fh);
482                         break;
483                 }
484
485                 case URL_READY_CLOSED:
486                 {
487                         // url_fclose has finished
488                         LOG_DEBUG("Player stats written");
489                         PlayerStats_GameReport_DelayMapVote = false;
490                         if(PS_GR_OUT_DB >= 0)
491                         {
492                                 db_close(PS_GR_OUT_DB);
493                                 PS_GR_OUT_DB = -1;
494                         }
495                         break;
496                 }
497
498                 case URL_READY_ERROR:
499                 default:
500                 {
501                         LOG_INFO("Player stats writing failed: ", ftos(status));
502                         PlayerStats_GameReport_DelayMapVote = false;
503                         if(PS_GR_OUT_DB >= 0)
504                         {
505                                 db_close(PS_GR_OUT_DB);
506                                 PS_GR_OUT_DB = -1;
507                         }
508                         break;
509                 }
510         }
511 }
512
513 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
514 {
515         GameRules_scoring_add(joiningplayer, ELO, -1);
516         // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
517         if(autocvar_g_playerstats_playerbasic_uri != "")
518         {
519                 string uri = autocvar_g_playerstats_playerbasic_uri;
520                 if (joiningplayer.crypto_idfp == "") {
521                         GameRules_scoring_add(joiningplayer, ELO, -1);
522                 } else {
523                         // create the database if it doesn't already exist
524                         if(PS_B_IN_DB < 0)
525                                 PS_B_IN_DB = db_create();
526
527                         // now request the information
528                         uri = strcat(uri, "/player/", uri_escape(uri_escape(uri_escape(joiningplayer.crypto_idfp))), "/elo.txt");
529                         LOG_DEBUG("Retrieving playerstats from URL: ", uri);
530                         url_single_fopen(
531                                 uri,
532                                 FILE_APPEND,
533                                 PlayerStats_PlayerBasic_Handler,
534                                 joiningplayer
535                         );
536
537                         // set status appropriately // todo: check whether the player info exists in the database previously
538                         if(newrequest)
539                         {
540                                 // database still contains useful information, so don't clear it of a useful status
541                                 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
542                         }
543                         else
544                         {
545                                 // database was previously empty or never hit received status for some reason
546                                 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
547                         }
548                 }
549         }
550         else
551         {
552                 // server has this disabled, kill the DB and set status to idle
553                 GameRules_scoring_add(joiningplayer, ELO, -1);
554                 if(PS_B_IN_DB >= 0)
555                 {
556                         db_close(PS_B_IN_DB);
557                         PS_B_IN_DB = -1;
558
559                         FOREACH_CLIENT(IS_REAL_CLIENT(it), it.playerstats_basicstatus = PS_B_STATUS_IDLE);
560                 }
561         }
562 }
563
564 SHUTDOWN(PlayerStats_PlayerBasic_Shutdown)
565 {
566         if(PS_B_IN_DB >= 0)
567         {
568                 db_close(PS_B_IN_DB);
569                 PS_B_IN_DB = -1;
570         }
571
572         if(PS_GR_OUT_DB >= 0)
573         {
574                 db_close(PS_GR_OUT_DB);
575                 PS_GR_OUT_DB = -1;
576         }
577 }
578
579 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
580 {
581         // determine whether we should retrieve playerbasic information again
582
583         LOG_DEBUGF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f",
584                 joiningplayer.netname,
585                 time
586         );
587
588         // TODO: check to see if this playerid is inside the database already somehow...
589         // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
590         // although maybe we should just submit another request ANYWAY?
591         if(!joiningplayer.playerstats_basicstatus)
592         {
593                 PlayerStats_PlayerBasic(
594                         joiningplayer,
595                         (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
596                 );
597         }
598 }
599
600 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
601 {
602         switch(status)
603         {
604                 case URL_READY_CANWRITE:
605                 {
606                         LOG_DEBUG("-- Sending data to player stats server");
607                         /*url_fputs(fh, "V 1\n");
608                         #ifdef WATERMARK
609                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
610                         #endif
611                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
612                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
613                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
614                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
615                         */url_fputs(fh, "\n");
616                         url_fclose(fh);
617                         return;
618                 }
619
620                 case URL_READY_CANREAD:
621                 {
622                         bool handled = false;
623                         string gt = string_null;
624                         for (string s = ""; (s = url_fgets(fh)); ) {
625                                 int n = tokenizebyseparator(s, " "); // key value? data
626                                 if (n == 1) continue;
627                                 string key = "", value = "", data = "";
628                                 if (n == 2) {
629                     key = argv(0);
630                     data = argv(1);
631                                 } else if (n >= 3) {
632                     key = argv(0);
633                     value = argv(1);
634                     data = argv(2);
635                                 }
636                 switch (key) {
637                     case "V":
638                         // PlayerInfo_AddItem(p, "_version", data);
639                         break;
640                     case "R":
641                         // PlayerInfo_AddItem(p, "_release", data);
642                         break;
643                     case "T":
644                         // PlayerInfo_AddItem(p, "_time", data);
645                         break;
646                     case "S":
647                         // PlayerInfo_AddItem(p, "_statsurl", data);
648                         break;
649                     case "P":
650                         // PlayerInfo_AddItem(p, "_hashkey", data);
651                         break;
652                     case "n":
653                         // PlayerInfo_AddItem(p, "_playernick", data);
654                         break;
655                     case "i":
656                         // PlayerInfo_AddItem(p, "_playerid", data);
657                         // p.xonstat_id = stof(data);
658                         break;
659                     case "G":
660                         gt = data;
661                         break;
662                     case "e":
663                         //LOG_TRACE("G: ", gt);
664                         //LOG_TRACE("e: ", data);
665                         if (gt == PlayerStats_GetGametype()) {
666                             handled = true;
667                             float e = stof(data);
668                             GameRules_scoring_add(p, ELO, +1 + e);
669                         }
670                         if (gt == "") {
671                             // PlayerInfo_AddItem(p, value, data);
672                         } else {
673                             // PlayerInfo_AddItem(p, sprintf("%s/%s", gt, value), data);
674                         }
675                         break;
676                 }
677                         }
678                         url_fclose(fh);
679                         if (handled) return;
680                         break;
681                 }
682                 case URL_READY_CLOSED:
683                 {
684                         // url_fclose has finished
685                         LOG_INFO("Player stats synchronized with server");
686                         return;
687                 }
688
689                 case URL_READY_ERROR:
690                 default:
691                 {
692                         LOG_INFO("Receiving player stats failed: ", ftos(status));
693                         break;
694                 }
695         }
696         GameRules_scoring_add(p, ELO, -1);
697 }
698 #endif // SVQC
699
700 #ifdef MENUQC
701
702
703 #if 0 // reading the entire DB at once
704         string e = "", en = "";
705         float i = 0;
706         for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
707         {
708                 LOG_INFOF("%d:%s:%s", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e)));
709                 ++i;
710         }
711 #endif
712
713 void PlayerStats_PlayerDetail_AddItem(string event, string data)
714 {
715         if(PS_D_IN_DB < 0) { return; }
716
717         // create a marker for the event so that we can access it later
718         string marker = sprintf("%s", event);
719         if(db_get(PS_D_IN_DB, marker) == "")
720         {
721                 if(PS_D_IN_EVL)
722                 {
723                         db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
724                         strunzone(PS_D_IN_EVL);
725                 }
726                 else { db_put(PS_D_IN_DB, marker, "#"); }
727                 PS_D_IN_EVL = strzone(marker);
728         }
729
730         // now actually set the event data
731         db_put(PS_D_IN_DB, sprintf("#%s", event), data);
732         LOG_DEBUG("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB");
733 }
734
735 void PlayerStats_PlayerDetail()
736 {
737         // http://stats.xonotic.org/player/me
738         if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
739         {
740                 // create the database if it doesn't already exist
741                 if(PS_D_IN_DB < 0)
742                         PS_D_IN_DB = db_create();
743
744                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
745                 LOG_DEBUG("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri);
746                 url_single_fopen(
747                         autocvar_g_playerstats_playerdetail_uri,
748                         FILE_APPEND,
749                         PlayerStats_PlayerDetail_Handler,
750                         NULL
751                 );
752
753                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
754         }
755         else
756         {
757                 // player has this disabled, kill the DB and set status to idle
758                 if(PS_D_IN_DB >= 0)
759                 {
760                         db_close(PS_D_IN_DB);
761                         PS_D_IN_DB = -1;
762                 }
763
764                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
765         }
766 }
767
768 void PlayerStats_PlayerDetail_CheckUpdate()
769 {
770         // determine whether we should retrieve playerdetail information again
771         float gamecount = cvar("cl_matchcount");
772
773         #if 0
774         LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d",
775                 time,
776                 PS_D_NEXTUPDATETIME,
777                 PS_D_LASTGAMECOUNT,
778                 gamecount
779         );
780         #endif
781
782         if(
783                 (time >= PS_D_NEXTUPDATETIME)
784                 ||
785                 (gamecount > PS_D_LASTGAMECOUNT)
786         )
787         {
788                 PlayerStats_PlayerDetail();
789                 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
790                 PS_D_LASTGAMECOUNT = gamecount;
791         }
792 }
793
794 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
795 {
796         switch(status)
797         {
798                 case URL_READY_CANWRITE:
799                 {
800                         LOG_DEBUG("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...");
801                         url_fputs(fh, "V 1\n");
802                         #ifdef WATERMARK
803                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
804                         #endif
805                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
806                         //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
807                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
808                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
809                         url_fputs(fh, "\n");
810                         url_fclose(fh);
811                         break;
812                 }
813
814                 case URL_READY_CANREAD:
815                 {
816                         //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
817                         string input = "";
818                         string gametype = "overall";
819                         while((input = url_fgets(fh)))
820                         {
821                                 float count = tokenizebyseparator(input, " ");
822                                 string key = "", event = "", data = "";
823
824                                 if(argv(0) == "#") { continue; }
825
826                                 if(count == 2)
827                                 {
828                                         key = argv(0);
829                                         data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
830                                 }
831                                 else if(count >= 3)
832                                 {
833                                         key = argv(0);
834                                         event = argv(1);
835                                         data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
836                                 }
837                                 else { continue; }
838
839                                 switch(key)
840                                 {
841                                         // general info
842                                         case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
843                                         case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
844                                         case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
845
846                                         // player info
847                                         case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
848                                         case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
849                                         case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
850                                         case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
851
852                                         // other/event info
853                                         case "G": gametype = data; break;
854                                         case "e":
855                                         {
856                                                 if(event != "" && data != "")
857                                                 {
858                                                         PlayerStats_PlayerDetail_AddItem(
859                                                                 sprintf(
860                                                                         "%s/%s",
861                                                                         gametype,
862                                                                         event
863                                                                 ),
864                                                                 data
865                                                         );
866                                                 }
867                                                 break;
868                                         }
869
870                                         default:
871                                         {
872                                                 LOG_INFOF(
873                                                         "PlayerStats_PlayerDetail_Handler(): ERROR: "
874                                                         "Key went unhandled? Is our version outdated?\n"
875                                                         "PlayerStats_PlayerDetail_Handler(): "
876                                                         "Key '%s', Event '%s', Data '%s'",
877                                                         key,
878                                                         event,
879                                                         data
880                                                 );
881                                                 break;
882                                         }
883                                 }
884
885                                 #if 0
886                                 LOG_INFOF(
887                                         "PlayerStats_PlayerDetail_Handler(): "
888                                         "Key '%s', Event '%s', Data '%s'",
889                                         key,
890                                         event,
891                                         data
892                                 );
893                                 #endif
894                         }
895                         //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
896                         url_fclose(fh);
897                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
898                         statslist.getStats(statslist);
899                         break;
900                 }
901
902                 case URL_READY_CLOSED:
903                 {
904                         // url_fclose has finished
905                         LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.");
906                         break;
907                 }
908
909                 case URL_READY_ERROR:
910                 default:
911                 {
912                         LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status));
913                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
914                         if(PS_D_IN_DB >= 0)
915                         {
916                                 db_close(PS_D_IN_DB);
917                                 PS_D_IN_DB = -1;
918                         }
919                         break;
920                 }
921         }
922 }
923 #endif
924
925 /*
926 void PlayerInfo_AddPlayer(entity e)
927 {
928         if(playerinfo_db < 0)
929                 return;
930
931         string key;
932         key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
933
934         string p;
935         p = db_get(playerinfo_db, key);
936         if(p == "")
937         {
938                 if(playerinfo_last)
939                 {
940                         db_put(playerinfo_db, key, playerinfo_last);
941                         strunzone(playerinfo_last);
942                 }
943                 else
944                         db_put(playerinfo_db, key, "#");
945                 playerinfo_last = strzone(ftos(e.playerid));
946                 print("  Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
947         }
948 }
949
950 void PlayerInfo_AddItem(entity e, string item_id, string val)
951 {
952         if(playerinfo_db < 0)
953                 return;
954
955         string key;
956         key = sprintf("*:%s", item_id);
957
958         string p;
959         p = db_get(playerinfo_db, key);
960         if(p == "")
961         {
962                 if(playerinfo_events_last)
963                 {
964                         db_put(playerinfo_db, key, playerinfo_events_last);
965                         strunzone(playerinfo_events_last);
966                 }
967                 else
968                         db_put(playerinfo_db, key, "#");
969                 playerinfo_events_last = strzone(item_id);
970         }
971
972         key = sprintf("#%d:%s", e.playerid, item_id);
973         db_put(playerinfo_db, key, val);
974         print("  Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
975 }
976
977 string PlayerInfo_GetItem(entity e, string item_id)
978 {
979         if(playerinfo_db < 0)
980                 return "";
981
982         string key;
983         key = sprintf("#%d:%s",  e.playerid, item_id);
984         return db_get(playerinfo_db, key);
985 }
986
987 string PlayerInfo_GetItemLocal(string item_id)
988 {
989         entity p = spawn();
990         p.playerid = 0;
991         return PlayerInfo_GetItem(p, item_id);
992 }
993
994 void PlayerInfo_ready(entity fh, entity p, float status)
995 {
996         float n;
997         string s;
998
999         PlayerInfo_AddPlayer(p);
1000
1001         switch(status)
1002         {
1003                 case URL_READY_CANWRITE:
1004                         print("-- Sending data to player stats server\n");
1005                         url_fputs(fh, "V 1\n");
1006 #ifdef WATERMARK
1007                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
1008 #endif
1009 #ifdef MENUQC
1010                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
1011                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
1012                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
1013                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
1014 #endif
1015                         url_fputs(fh, "\n");
1016                         url_fclose(fh);
1017                         break;
1018                 case URL_READY_CANREAD:
1019                         print("-- Got response from player stats server:\n");
1020                         string gametype = string_null;
1021                         while((s = url_fgets(fh)))
1022                         {
1023                                 print("  ", s, "\n");
1024
1025                                 string key = "", value = "", data = "";
1026
1027                                 n = tokenizebyseparator(s, " "); // key (value) data
1028                                 if (n == 1)
1029                                         continue;
1030                                 else if (n == 2)
1031                                 {
1032                                         key = argv(0);
1033                                         data = argv(1);
1034                                 }
1035                                 else if (n >= 3)
1036                                 {
1037                                         key = argv(0);
1038                                         value = argv(1);
1039                                         data = argv(2);
1040                                 }
1041
1042                                 if (data == "")
1043                                         continue;
1044
1045                                 if (key == "#")
1046                                         continue;
1047                                 else if (key == "V")
1048                                         PlayerInfo_AddItem(p, "_version", data);
1049                                 else if (key == "R")
1050                                         PlayerInfo_AddItem(p, "_release", data);
1051                                 else if (key == "T")
1052                                         PlayerInfo_AddItem(p, "_time", data);
1053                                 else if (key == "S")
1054                                         PlayerInfo_AddItem(p, "_statsurl", data);
1055                                 else if (key == "P")
1056                                         PlayerInfo_AddItem(p, "_hashkey", data);
1057                                 else if (key == "n")
1058                                         PlayerInfo_AddItem(p, "_playernick", data);
1059                                 else if (key == "i")
1060                                         PlayerInfo_AddItem(p, "_playerid", data);
1061                                 else if (key == "G")
1062                                         gametype = data;
1063                                 else if (key == "e" && value != "")
1064                                 {
1065                                         if (gametype == "")
1066                                                 PlayerInfo_AddItem(p, value, data);
1067                                         else
1068                                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
1069                                 }
1070                                 else
1071                                         continue;
1072                         }
1073                         print("-- End of response.\n");
1074                         url_fclose(fh);
1075                         break;
1076                 case URL_READY_CLOSED:
1077                         // url_fclose has finished
1078                         print("Player stats synchronized with server\n");
1079                         break;
1080                 case URL_READY_ERROR:
1081                 default:
1082                         print("Receiving player stats failed: ", ftos(status), "\n");
1083                         break;
1084         }
1085 }
1086
1087 void PlayerInfo_Init()
1088 {
1089         playerinfo_db = db_create();
1090 }
1091
1092 #ifdef SVQC
1093 void PlayerInfo_Basic(entity p)
1094 {
1095         print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1096
1097         if(playerinfo_db < 0)
1098                 return;
1099
1100         string uri;
1101         uri = autocvar_g_playerinfo_uri;
1102         if(uri != "" && p.crypto_idfp != "")
1103         {
1104                 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1105                 print("Retrieving playerstats from URL: ", uri, "\n");
1106                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1107         }
1108 }
1109 #endif
1110
1111 #ifdef MENUQC
1112 void PlayerInfo_Details()
1113 {
1114         print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1115
1116         if(playerinfo_db < 0)
1117                 return;
1118
1119         string uri;
1120         uri = autocvar_g_playerinfo_uri; // FIXME
1121         if(uri != "" && crypto_getmyidstatus(0) > 0)
1122         {
1123                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1124                 uri = strcat(uri, "/player/me");
1125                 print("Retrieving playerstats from URL: ", uri, "\n");
1126                 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, NULL);
1127         }
1128 }
1129 #endif
1130
1131 #ifdef CSQC
1132 // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1133 void PlayerInfo_Details()
1134 {
1135         print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1136
1137         if(playerinfo_db < 0)
1138                 return;
1139
1140         string uri;
1141         uri = autocvar_g_playerinfo_uri; // FIXME
1142         if(uri != "" && crypto_getmyidstatus(0) > 0)
1143         {
1144                 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1145                 print("Retrieving playerstats from URL: ", uri, "\n");
1146                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1147         }
1148 }
1149
1150 #endif
1151 */