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1 #include "playerstats.qh"
2
3 #if defined(CSQC)
4 #elif defined(MENUQC)
5 #elif defined(SVQC)
6         #include <common/constants.qh>
7         #include <common/stats.qh>
8         #include <common/util.qh>
9         #include <common/weapons/_all.qh>
10         #include <server/anticheat.qh>
11         #include <server/client.qh>
12         #include <server/intermission.qh>
13         #include <server/scores.qh>
14         #include <server/weapons/accuracy.qh>
15         #include <server/world.qh>
16 #endif
17
18
19 #ifdef GAMEQC
20 REPLICATE(cvar_cl_allow_uid2name, int, "cl_allow_uid2name");
21 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
22 REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
23 #endif
24
25 #ifdef SVQC
26 REPLICATE_APPLYCHANGE("cl_allow_uidtracking", { PlayerStats_GameReport_AddPlayer(this); });
27 #endif
28
29 #ifdef SVQC
30 void PlayerStats_Prematch()
31 {
32         //foobar
33 }
34
35 // Deletes current playerstats DB, creates a new one and fully initializes it
36 void PlayerStats_GameReport_Reset_All()
37 {
38         strfree(PS_GR_OUT_TL);
39         strfree(PS_GR_OUT_PL);
40         strfree(PS_GR_OUT_EVL);
41
42         if (PS_GR_OUT_DB >= 0)
43         {
44                 db_close(PS_GR_OUT_DB);
45                 PlayerStats_GameReport_Init();
46         }
47         if(PS_GR_OUT_DB < 0)
48                 return;
49
50         for (int i = 0; i < 16; i++)
51                 if (teamscorekeepers[i])
52                         PlayerStats_GameReport_AddTeam(i + 1);
53         FOREACH_CLIENT(true, {
54                 // NOTE Adding back a player we are applying any cl_allow_uidtracking change
55                 // usually only possible by reconnecting to the server
56                 strfree(it.playerstats_id);
57                 PlayerStats_GameReport_AddEvent(sprintf("kills-%d", it.playerid));
58                 PlayerStats_GameReport_AddPlayer(it);
59         });
60         FOREACH(Scores, true, {
61                 string label = scores_label(it);
62                 if (label == "")
63                         continue;
64                 PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_TOTAL, label));
65                 PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_SCOREBOARD, label));
66         });
67         for(int i = 0; i < MAX_TEAMSCORE; ++i)
68         {
69                 string label = teamscores_label(i);
70                 if (label == "")
71                         continue;
72                 PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_TOTAL, label));
73                 PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_SCOREBOARD, label));
74         }
75 }
76
77 void PlayerStats_GameReport_AddPlayer(entity e)
78 {
79         if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
80
81         // set up player identification
82         string s = "";
83
84         if((e.crypto_idfp != "") && (CS_CVAR(e).cvar_cl_allow_uidtracking == 1))
85                 { s = e.crypto_idfp; }
86         else if(IS_BOT_CLIENT(e))
87                 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
88
89         if((s == "") || find(NULL, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
90         {
91                 if(IS_BOT_CLIENT(e))
92                         { s = sprintf("bot#%d", e.playerid); }
93                 else
94                         { s = sprintf("player#%d", e.playerid); }
95         }
96
97         e.playerstats_id = strzone(s);
98
99         // now add the player to the database
100         string key = sprintf("%s:*", e.playerstats_id);
101         string p = db_get(PS_GR_OUT_DB, key);
102
103         if(p == "")
104         {
105                 if(PS_GR_OUT_PL)
106                 {
107                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
108                         strunzone(PS_GR_OUT_PL);
109                 }
110                 else { db_put(PS_GR_OUT_DB, key, "#"); }
111                 PS_GR_OUT_PL = strzone(e.playerstats_id);
112         }
113 }
114
115 void PlayerStats_GameReport_AddTeam(int t)
116 {
117         if(PS_GR_OUT_DB < 0) { return; }
118
119         string key = sprintf("%d", t);
120         string p = db_get(PS_GR_OUT_DB, key);
121
122         if(p == "")
123         {
124                 if(PS_GR_OUT_TL)
125                 {
126                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
127                         strunzone(PS_GR_OUT_TL);
128                 }
129                 else { db_put(PS_GR_OUT_DB, key, "#"); }
130                 PS_GR_OUT_TL = strzone(key);
131         }
132 }
133
134 void PlayerStats_GameReport_AddEvent(string event_id)
135 {
136         if(PS_GR_OUT_DB < 0) { return; }
137
138         string key = sprintf("*:%s", event_id);
139         string p = db_get(PS_GR_OUT_DB, key);
140
141         if(p == "")
142         {
143                 if(PS_GR_OUT_EVL)
144                 {
145                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
146                         strunzone(PS_GR_OUT_EVL);
147                 }
148                 else { db_put(PS_GR_OUT_DB, key, "#"); }
149                 PS_GR_OUT_EVL = strzone(event_id);
150         }
151 }
152
153 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
154 {
155         if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
156
157         string key = sprintf("%s:%s", prefix, event_id);
158         float val = stof(db_get(PS_GR_OUT_DB, key));
159         val += value;
160         db_put(PS_GR_OUT_DB, key, ftos(val));
161         return val;
162 }
163
164 void PlayerStats_GameReport_Accuracy(entity p)
165 {
166         #define ACCMAC(suffix, field) \
167                 PlayerStats_GameReport_Event_Player(p, \
168                         sprintf("acc-%s-%s", it.netname, suffix), CS(p).accuracy.(field[i-1]));
169         FOREACH(Weapons, it != WEP_Null, {
170                 ACCMAC("hit", accuracy_hit)
171                 ACCMAC("fired", accuracy_fired)
172                 ACCMAC("cnt-hit", accuracy_cnt_hit)
173                 ACCMAC("cnt-fired", accuracy_cnt_fired)
174                 ACCMAC("frags", accuracy_frags)
175         });
176         #undef ACCMAC
177 }
178
179 void PlayerStats_GameReport_FinalizePlayer(entity p)
180 {
181         if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
182
183         // add global info!
184         if(p.alivetime)
185         {
186                 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
187                 p.alivetime = 0;
188         }
189
190         db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
191
192         if(CS_CVAR(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
193                 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p.netname, p.team, false));
194
195         if(teamplay)
196                 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
197
198         if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
199                 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_JOINS, 1);
200
201         PlayerStats_GameReport_Accuracy(p);
202         anticheat_report_to_playerstats(p);
203
204         if(IS_REAL_CLIENT(p))
205         {
206                 if(CS(p).latency_cnt)
207                 {
208                         float latency = max(0, CS(p).latency_sum / CS(p).latency_cnt);
209                         if(latency)
210                         {
211                                 // if previous average latency exists (player disconnected and reconnected)
212                                 // make the average of previous and current average latency
213                                 float prev_latency = PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, 0);
214                                 float new_latency = !prev_latency ? latency : (prev_latency + latency) / 2;
215                                 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, -prev_latency + new_latency);
216                         }
217                 }
218
219                 db_put(PS_GR_OUT_DB, sprintf("%s:_ranked", p.playerstats_id), ftos(CS_CVAR(p).cvar_cl_allow_uidranking));
220         }
221
222         strfree(p.playerstats_id);
223 }
224
225 void PlayerStats_GameReport(bool finished)
226 {
227         if(PS_GR_OUT_DB < 0) { return; }
228
229         PlayerScore_Sort(score_dummyfield, 0, false, false);
230         PlayerScore_Sort(scoreboard_pos, 1, true, true);
231         if(teamplay) { PlayerScore_TeamStats(); }
232
233         FOREACH_CLIENT(true, {
234                 // add personal score rank
235                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_RANK, it.score_dummyfield);
236
237                 // scoreboard data
238                 if(it.scoreboard_pos)
239                 {
240                         // scoreboard is valid!
241                         PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_VALID, 1);
242
243                         // add scoreboard position
244                         PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_POS, it.scoreboard_pos);
245
246                         // add scoreboard data
247                         PlayerScore_PlayerStats(it);
248
249                         // if the match ended normally, add winning info
250                         if(finished)
251                         {
252                                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_WINS, it.winning);
253                                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_MATCHES, 1);
254                         }
255                 }
256
257                 // collect final player information
258                 PlayerStats_GameReport_FinalizePlayer(it);
259         });
260
261         if(autocvar_g_playerstats_gamereport_uri == "" || warmup_stage)
262         {
263                 PlayerStats_GameReport_DelayMapVote = false;
264                 db_close(PS_GR_OUT_DB);
265                 PS_GR_OUT_DB = -1;
266                 return;
267         }
268
269         PlayerStats_GameReport_DelayMapVote = true;
270         url_multi_fopen(
271                 autocvar_g_playerstats_gamereport_uri,
272                 FILE_APPEND,
273                 PlayerStats_GameReport_Handler,
274                 NULL
275         );
276 }
277
278 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
279 {
280         serverflags &= ~SERVERFLAG_PLAYERSTATS;
281         serverflags &= ~SERVERFLAG_PLAYERSTATS_CUSTOM;
282
283         if(autocvar_g_playerstats_gamereport_uri == "") { return; }
284
285         PS_GR_OUT_DB = db_create();
286
287         if(PS_GR_OUT_DB >= 0)
288         {
289                 PlayerStats_GameReport_DelayMapVote = true;
290
291                 if(autocvar_g_playerstats_gamereport_uri != cvar_defstring("g_playerstats_gamereport_uri"))
292                         serverflags |= SERVERFLAG_PLAYERSTATS | SERVERFLAG_PLAYERSTATS_CUSTOM;
293                 else if(checkextension("DP_CRYPTO")) // xonstat requires player and server IDs
294                         serverflags |= SERVERFLAG_PLAYERSTATS;
295
296                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
297                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
298                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
299                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
300                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
301                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
302                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
303                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
304
305                 // accuracy stats
306                 FOREACH(Weapons, it != WEP_Null, {
307                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-hit"));
308                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-fired"));
309                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-hit"));
310                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-fired"));
311                         PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-frags"));
312                 });
313
314                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
315                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
316                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
317                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
318                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
319                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
320                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
321                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
322                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
323                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
324
325                 anticheat_register_to_playerstats();
326         }
327         else { PlayerStats_GameReport_DelayMapVote = false; }
328 }
329
330 // this... is a hack, a temporary one until we get a proper duel gametype
331 // TODO: remove duel hack after servers have migrated to the proper duel gametype!
332 string PlayerStats_GetGametype()
333 {
334         if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2)
335         {
336                 // probably duel, but let's make sure
337                 int plcount = 0;
338                 FOREACH_CLIENT(IS_PLAYER(it), ++plcount);
339                 if(plcount <= 2)
340                         return "duel";
341         }
342         return GetGametype();
343 }
344
345 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
346 {
347         string t, tn;
348         string p, pn;
349         string e, en;
350         string nn, tt;
351         string s;
352
353         switch(status)
354         {
355                 // ======================================
356                 // -- OUTGOING GAME REPORT INFORMATION --
357                 // ======================================
358                 /* SPECIFICATIONS:
359                  * V: format version (always a fixed number) - this MUST be the first line!
360                  * #: comment (MUST be ignored by any parser)
361                  * R: release information on the server
362                  * G: game type
363                  * O: mod name (icon request) as in server browser
364                  * M: map name
365                  * I: match ID (see "matchid" in world.qc)
366                  * S: "hostname" of the server
367                  * C: number of "unpure" cvar changes
368                  * U: UDP port number of the server
369                  * D: duration of the match
370                  * RP: number of rounds played
371                  * L: "ladder" in which the server is participating in
372                  * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
373                  * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
374                  * i: player index
375                  * n: nickname of the player (optional)
376                  * t: team ID
377                  * r: player ranking enabled / disabled
378                  * e: followed by an event name, a space, and the event count/score
379                  *  event names can be:
380                  *   alivetime: total playing time of the player
381                  *   avglatency: average network latency compounded throughout the match
382                  *   wins: number of games won (can only be set if matches is set)
383                  *   matches: number of matches played to the end (not aborted by map switch)
384                  *   joins: number of matches joined (always 1 unless player never played during the match)
385                  *   scoreboardvalid: set to 1 if the player was there at the end of the match
386                  *   total-<scoreboardname>: total score of that scoreboard item
387                  *   scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
388                  *   achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
389                  *   kills-<index>: number of kills against the indexed player
390                  *   rank <number>: rank of player
391                  *   acc-<weapon netname>-hit: total damage dealt
392                  *   acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
393                  *   acc-<weapon netname>-cnt-hit: amount of shots that actually hit
394                  *   acc-<weapon netname>-cnt-fired: amount of fired shots
395                  *   acc-<weapon netname>-frags: amount of frags dealt by weapon
396                  */
397                 case URL_READY_CANWRITE:
398                 {
399                         url_fputs(fh, "V 9\n");
400                         #ifdef WATERMARK
401                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
402                         #endif
403                         url_fputs(fh, sprintf("G %s\n", PlayerStats_GetGametype()));
404                         url_fputs(fh, sprintf("O %s\n", modname));
405                         url_fputs(fh, sprintf("M %s\n", GetMapname()));
406                         url_fputs(fh, sprintf("I %s\n", matchid));
407                         url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
408                         url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
409                         url_fputs(fh, sprintf("U %d\n", cvar("port")));
410                         url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
411                         if (rounds_played > 0)
412                                 url_fputs(fh, sprintf("RP %d\n", rounds_played));
413                         if (autocvar_g_playerstats_gamereport_ladder != "")
414                                 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
415
416                         // TEAMS
417                         if(teamplay)
418                         {
419                                 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
420                                 {
421                                         // start team section
422                                         url_fputs(fh, sprintf("Q team#%s\n", t));
423
424                                         // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
425                                         for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
426                                         {
427                                                 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
428                                                 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
429                                         }
430                                 }
431                         }
432
433                         // PLAYERS
434                         for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
435                         {
436                                 // start player section
437                                 url_fputs(fh, sprintf("P %s\n", p));
438
439                                 // playerid/index (entity number for this server)
440                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
441                                 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
442
443                                 // player name
444                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
445                                 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
446
447                                 // team identification number
448                                 if(teamplay)
449                                 {
450                                         tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
451                                         url_fputs(fh, sprintf("t %s\n", tt));
452                                 }
453
454                                 // elo ranking enabled
455                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_ranked", p));
456                                 if(nn != "") { url_fputs(fh, sprintf("r %s\n", nn)); }
457
458                                 // output player events
459                                 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
460                                 {
461                                         float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
462                                         if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
463                                 }
464                         }
465                         url_fputs(fh, "\n");
466                         url_fclose(fh);
467                         break;
468                 }
469
470                 // ======================================
471                 // -- INCOMING GAME REPORT INFORMATION --
472                 // ======================================
473                 /* SPECIFICATIONS:
474                  * stuff
475                  */
476                 case URL_READY_CANREAD:
477                 {
478                         // url_fclose is processing, we got a response for writing the data
479                         // this must come from HTTP
480                         LOG_DEBUG("Got response from player stats server:");
481                         while((s = url_fgets(fh))) { LOG_DEBUG("  ", s); }
482                         LOG_DEBUG("End of response.");
483                         url_fclose(fh);
484                         break;
485                 }
486
487                 case URL_READY_CLOSED:
488                 {
489                         // url_fclose has finished
490                         LOG_DEBUG("Player stats written");
491                         PlayerStats_GameReport_DelayMapVote = false;
492                         if(PS_GR_OUT_DB >= 0)
493                         {
494                                 db_close(PS_GR_OUT_DB);
495                                 PS_GR_OUT_DB = -1;
496                         }
497                         break;
498                 }
499
500                 case URL_READY_ERROR:
501                 default:
502                 {
503                         LOG_INFO("Player stats writing failed: ", ftos(status));
504                         PlayerStats_GameReport_DelayMapVote = false;
505                         if(PS_GR_OUT_DB >= 0)
506                         {
507                                 db_close(PS_GR_OUT_DB);
508                                 PS_GR_OUT_DB = -1;
509                         }
510                         break;
511                 }
512         }
513 }
514
515 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
516 {
517         GameRules_scoring_add(joiningplayer, ELO, -1);
518         // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
519         if(autocvar_g_playerstats_playerbasic_uri != "")
520         {
521                 string uri = autocvar_g_playerstats_playerbasic_uri;
522                 if (joiningplayer.crypto_idfp == "") {
523                         GameRules_scoring_add(joiningplayer, ELO, -1);
524                 } else {
525                         // create the database if it doesn't already exist
526                         if(PS_B_IN_DB < 0)
527                                 PS_B_IN_DB = db_create();
528
529                         // now request the information
530                         uri = strcat(uri, "/player/", uri_escape(uri_escape(uri_escape(joiningplayer.crypto_idfp))), "/elo.txt");
531                         LOG_DEBUG("Retrieving playerstats from URL: ", uri);
532                         url_single_fopen(
533                                 uri,
534                                 FILE_APPEND,
535                                 PlayerStats_PlayerBasic_Handler,
536                                 joiningplayer
537                         );
538
539                         // set status appropriately // todo: check whether the player info exists in the database previously
540                         if(newrequest)
541                         {
542                                 // database still contains useful information, so don't clear it of a useful status
543                                 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
544                         }
545                         else
546                         {
547                                 // database was previously empty or never hit received status for some reason
548                                 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
549                         }
550                 }
551         }
552         else
553         {
554                 // server has this disabled, kill the DB and set status to idle
555                 GameRules_scoring_add(joiningplayer, ELO, -1);
556                 if(PS_B_IN_DB >= 0)
557                 {
558                         db_close(PS_B_IN_DB);
559                         PS_B_IN_DB = -1;
560
561                         FOREACH_CLIENT(IS_REAL_CLIENT(it), it.playerstats_basicstatus = PS_B_STATUS_IDLE);
562                 }
563         }
564 }
565
566 SHUTDOWN(PlayerStats_PlayerBasic_Shutdown)
567 {
568         if(PS_B_IN_DB >= 0)
569         {
570                 db_close(PS_B_IN_DB);
571                 PS_B_IN_DB = -1;
572         }
573
574         if(PS_GR_OUT_DB >= 0)
575         {
576                 db_close(PS_GR_OUT_DB);
577                 PS_GR_OUT_DB = -1;
578         }
579 }
580
581 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
582 {
583         // determine whether we should retrieve playerbasic information again
584
585         LOG_DEBUGF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f",
586                 joiningplayer.netname,
587                 time
588         );
589
590         // TODO: check to see if this playerid is inside the database already somehow...
591         // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
592         // although maybe we should just submit another request ANYWAY?
593         if(!joiningplayer.playerstats_basicstatus)
594         {
595                 PlayerStats_PlayerBasic(
596                         joiningplayer,
597                         (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
598                 );
599         }
600 }
601
602 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
603 {
604         switch(status)
605         {
606                 case URL_READY_CANWRITE:
607                 {
608                         LOG_DEBUG("-- Sending data to player stats server");
609                         /*url_fputs(fh, "V 1\n");
610                         #ifdef WATERMARK
611                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
612                         #endif
613                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
614                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
615                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
616                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
617                         */url_fputs(fh, "\n");
618                         url_fclose(fh);
619                         return;
620                 }
621
622                 case URL_READY_CANREAD:
623                 {
624                         bool handled = false;
625                         string gt = string_null;
626                         for (string s = ""; (s = url_fgets(fh)); ) {
627                                 int n = tokenizebyseparator(s, " "); // key value? data
628                                 if (n == 1) continue;
629                                 string key = "", value = "", data = "";
630                                 if (n == 2) {
631                     key = argv(0);
632                     data = argv(1);
633                                 } else if (n >= 3) {
634                     key = argv(0);
635                     value = argv(1);
636                     data = argv(2);
637                                 }
638                 switch (key) {
639                     case "V":
640                         // PlayerInfo_AddItem(p, "_version", data);
641                         break;
642                     case "R":
643                         // PlayerInfo_AddItem(p, "_release", data);
644                         break;
645                     case "T":
646                         // PlayerInfo_AddItem(p, "_time", data);
647                         break;
648                     case "S":
649                         // PlayerInfo_AddItem(p, "_statsurl", data);
650                         break;
651                     case "P":
652                         // PlayerInfo_AddItem(p, "_hashkey", data);
653                         break;
654                     case "n":
655                         // PlayerInfo_AddItem(p, "_playernick", data);
656                         break;
657                     case "i":
658                         // PlayerInfo_AddItem(p, "_playerid", data);
659                         // p.xonstat_id = stof(data);
660                         break;
661                     case "G":
662                         gt = data;
663                         break;
664                     case "e":
665                         //LOG_TRACE("G: ", gt);
666                         //LOG_TRACE("e: ", data);
667                         if (gt == PlayerStats_GetGametype()) {
668                             handled = true;
669                             float e = stof(data);
670                             GameRules_scoring_add(p, ELO, +1 + e);
671                         }
672                         if (gt == "") {
673                             // PlayerInfo_AddItem(p, value, data);
674                         } else {
675                             // PlayerInfo_AddItem(p, sprintf("%s/%s", gt, value), data);
676                         }
677                         break;
678                 }
679                         }
680                         url_fclose(fh);
681                         if (handled) return;
682                         break;
683                 }
684                 case URL_READY_CLOSED:
685                 {
686                         // url_fclose has finished
687                         LOG_INFO("Player stats synchronized with server");
688                         return;
689                 }
690
691                 case URL_READY_ERROR:
692                 default:
693                 {
694                         LOG_INFO("Receiving player stats failed: ", ftos(status));
695                         break;
696                 }
697         }
698         GameRules_scoring_add(p, ELO, -1);
699 }
700 #endif // SVQC
701
702 #ifdef MENUQC
703
704
705 #if 0 // reading the entire DB at once
706         string e = "", en = "";
707         float i = 0;
708         for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
709         {
710                 LOG_INFOF("%d:%s:%s", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e)));
711                 ++i;
712         }
713 #endif
714
715 void PlayerStats_PlayerDetail_AddItem(string event, string data)
716 {
717         if(PS_D_IN_DB < 0) { return; }
718
719         // create a marker for the event so that we can access it later
720         string marker = sprintf("%s", event);
721         if(db_get(PS_D_IN_DB, marker) == "")
722         {
723                 if(PS_D_IN_EVL)
724                 {
725                         db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
726                         strunzone(PS_D_IN_EVL);
727                 }
728                 else { db_put(PS_D_IN_DB, marker, "#"); }
729                 PS_D_IN_EVL = strzone(marker);
730         }
731
732         // now actually set the event data
733         db_put(PS_D_IN_DB, sprintf("#%s", event), data);
734         LOG_DEBUG("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB");
735 }
736
737 void PlayerStats_PlayerDetail()
738 {
739         // http://stats.xonotic.org/player/me
740         if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
741         {
742                 // create the database if it doesn't already exist
743                 if(PS_D_IN_DB < 0)
744                         PS_D_IN_DB = db_create();
745
746                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
747                 LOG_DEBUG("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri);
748                 url_single_fopen(
749                         autocvar_g_playerstats_playerdetail_uri,
750                         FILE_APPEND,
751                         PlayerStats_PlayerDetail_Handler,
752                         NULL
753                 );
754
755                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
756         }
757         else
758         {
759                 // player has this disabled, kill the DB and set status to idle
760                 if(PS_D_IN_DB >= 0)
761                 {
762                         db_close(PS_D_IN_DB);
763                         PS_D_IN_DB = -1;
764                 }
765
766                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
767         }
768 }
769
770 void PlayerStats_PlayerDetail_CheckUpdate()
771 {
772         // determine whether we should retrieve playerdetail information again
773         float gamecount = cvar("cl_matchcount");
774
775         #if 0
776         LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d",
777                 time,
778                 PS_D_NEXTUPDATETIME,
779                 PS_D_LASTGAMECOUNT,
780                 gamecount
781         );
782         #endif
783
784         if(
785                 (time >= PS_D_NEXTUPDATETIME)
786                 ||
787                 (gamecount > PS_D_LASTGAMECOUNT)
788         )
789         {
790                 PlayerStats_PlayerDetail();
791                 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
792                 PS_D_LASTGAMECOUNT = gamecount;
793         }
794 }
795
796 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
797 {
798         switch(status)
799         {
800                 case URL_READY_CANWRITE:
801                 {
802                         LOG_DEBUG("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...");
803                         url_fputs(fh, "V 1\n");
804                         #ifdef WATERMARK
805                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
806                         #endif
807                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
808                         //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
809                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
810                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
811                         url_fputs(fh, "\n");
812                         url_fclose(fh);
813                         break;
814                 }
815
816                 case URL_READY_CANREAD:
817                 {
818                         //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
819                         string input = "";
820                         string gametype = "overall";
821                         while((input = url_fgets(fh)))
822                         {
823                                 float count = tokenizebyseparator(input, " ");
824                                 string key = "", event = "", data = "";
825
826                                 if(argv(0) == "#") { continue; }
827
828                                 if(count == 2)
829                                 {
830                                         key = argv(0);
831                                         data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
832                                 }
833                                 else if(count >= 3)
834                                 {
835                                         key = argv(0);
836                                         event = argv(1);
837                                         data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
838                                 }
839                                 else { continue; }
840
841                                 switch(key)
842                                 {
843                                         // general info
844                                         case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
845                                         case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
846                                         case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
847
848                                         // player info
849                                         case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
850                                         case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
851                                         case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
852                                         case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
853
854                                         // other/event info
855                                         case "G": gametype = data; break;
856                                         case "e":
857                                         {
858                                                 if(event != "" && data != "")
859                                                 {
860                                                         PlayerStats_PlayerDetail_AddItem(
861                                                                 sprintf(
862                                                                         "%s/%s",
863                                                                         gametype,
864                                                                         event
865                                                                 ),
866                                                                 data
867                                                         );
868                                                 }
869                                                 break;
870                                         }
871
872                                         default:
873                                         {
874                                                 LOG_INFOF(
875                                                         "PlayerStats_PlayerDetail_Handler(): ERROR: "
876                                                         "Key went unhandled? Is our version outdated?\n"
877                                                         "PlayerStats_PlayerDetail_Handler(): "
878                                                         "Key '%s', Event '%s', Data '%s'",
879                                                         key,
880                                                         event,
881                                                         data
882                                                 );
883                                                 break;
884                                         }
885                                 }
886
887                                 #if 0
888                                 LOG_INFOF(
889                                         "PlayerStats_PlayerDetail_Handler(): "
890                                         "Key '%s', Event '%s', Data '%s'",
891                                         key,
892                                         event,
893                                         data
894                                 );
895                                 #endif
896                         }
897                         //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
898                         url_fclose(fh);
899                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
900                         statslist.getStats(statslist);
901                         break;
902                 }
903
904                 case URL_READY_CLOSED:
905                 {
906                         // url_fclose has finished
907                         LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.");
908                         break;
909                 }
910
911                 case URL_READY_ERROR:
912                 default:
913                 {
914                         LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status));
915                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
916                         if(PS_D_IN_DB >= 0)
917                         {
918                                 db_close(PS_D_IN_DB);
919                                 PS_D_IN_DB = -1;
920                         }
921                         break;
922                 }
923         }
924 }
925 #endif
926
927 /*
928 void PlayerInfo_AddPlayer(entity e)
929 {
930         if(playerinfo_db < 0)
931                 return;
932
933         string key;
934         key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
935
936         string p;
937         p = db_get(playerinfo_db, key);
938         if(p == "")
939         {
940                 if(playerinfo_last)
941                 {
942                         db_put(playerinfo_db, key, playerinfo_last);
943                         strunzone(playerinfo_last);
944                 }
945                 else
946                         db_put(playerinfo_db, key, "#");
947                 playerinfo_last = strzone(ftos(e.playerid));
948                 print("  Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
949         }
950 }
951
952 void PlayerInfo_AddItem(entity e, string item_id, string val)
953 {
954         if(playerinfo_db < 0)
955                 return;
956
957         string key;
958         key = sprintf("*:%s", item_id);
959
960         string p;
961         p = db_get(playerinfo_db, key);
962         if(p == "")
963         {
964                 if(playerinfo_events_last)
965                 {
966                         db_put(playerinfo_db, key, playerinfo_events_last);
967                         strunzone(playerinfo_events_last);
968                 }
969                 else
970                         db_put(playerinfo_db, key, "#");
971                 playerinfo_events_last = strzone(item_id);
972         }
973
974         key = sprintf("#%d:%s", e.playerid, item_id);
975         db_put(playerinfo_db, key, val);
976         print("  Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
977 }
978
979 string PlayerInfo_GetItem(entity e, string item_id)
980 {
981         if(playerinfo_db < 0)
982                 return "";
983
984         string key;
985         key = sprintf("#%d:%s",  e.playerid, item_id);
986         return db_get(playerinfo_db, key);
987 }
988
989 string PlayerInfo_GetItemLocal(string item_id)
990 {
991         entity p = spawn();
992         p.playerid = 0;
993         return PlayerInfo_GetItem(p, item_id);
994 }
995
996 void PlayerInfo_ready(entity fh, entity p, float status)
997 {
998         float n;
999         string s;
1000
1001         PlayerInfo_AddPlayer(p);
1002
1003         switch(status)
1004         {
1005                 case URL_READY_CANWRITE:
1006                         print("-- Sending data to player stats server\n");
1007                         url_fputs(fh, "V 1\n");
1008 #ifdef WATERMARK
1009                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
1010 #endif
1011 #ifdef MENUQC
1012                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
1013                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
1014                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
1015                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
1016 #endif
1017                         url_fputs(fh, "\n");
1018                         url_fclose(fh);
1019                         break;
1020                 case URL_READY_CANREAD:
1021                         print("-- Got response from player stats server:\n");
1022                         string gametype = string_null;
1023                         while((s = url_fgets(fh)))
1024                         {
1025                                 print("  ", s, "\n");
1026
1027                                 string key = "", value = "", data = "";
1028
1029                                 n = tokenizebyseparator(s, " "); // key (value) data
1030                                 if (n == 1)
1031                                         continue;
1032                                 else if (n == 2)
1033                                 {
1034                                         key = argv(0);
1035                                         data = argv(1);
1036                                 }
1037                                 else if (n >= 3)
1038                                 {
1039                                         key = argv(0);
1040                                         value = argv(1);
1041                                         data = argv(2);
1042                                 }
1043
1044                                 if (data == "")
1045                                         continue;
1046
1047                                 if (key == "#")
1048                                         continue;
1049                                 else if (key == "V")
1050                                         PlayerInfo_AddItem(p, "_version", data);
1051                                 else if (key == "R")
1052                                         PlayerInfo_AddItem(p, "_release", data);
1053                                 else if (key == "T")
1054                                         PlayerInfo_AddItem(p, "_time", data);
1055                                 else if (key == "S")
1056                                         PlayerInfo_AddItem(p, "_statsurl", data);
1057                                 else if (key == "P")
1058                                         PlayerInfo_AddItem(p, "_hashkey", data);
1059                                 else if (key == "n")
1060                                         PlayerInfo_AddItem(p, "_playernick", data);
1061                                 else if (key == "i")
1062                                         PlayerInfo_AddItem(p, "_playerid", data);
1063                                 else if (key == "G")
1064                                         gametype = data;
1065                                 else if (key == "e" && value != "")
1066                                 {
1067                                         if (gametype == "")
1068                                                 PlayerInfo_AddItem(p, value, data);
1069                                         else
1070                                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
1071                                 }
1072                                 else
1073                                         continue;
1074                         }
1075                         print("-- End of response.\n");
1076                         url_fclose(fh);
1077                         break;
1078                 case URL_READY_CLOSED:
1079                         // url_fclose has finished
1080                         print("Player stats synchronized with server\n");
1081                         break;
1082                 case URL_READY_ERROR:
1083                 default:
1084                         print("Receiving player stats failed: ", ftos(status), "\n");
1085                         break;
1086         }
1087 }
1088
1089 void PlayerInfo_Init()
1090 {
1091         playerinfo_db = db_create();
1092 }
1093
1094 #ifdef SVQC
1095 void PlayerInfo_Basic(entity p)
1096 {
1097         print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1098
1099         if(playerinfo_db < 0)
1100                 return;
1101
1102         string uri;
1103         uri = autocvar_g_playerinfo_uri;
1104         if(uri != "" && p.crypto_idfp != "")
1105         {
1106                 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1107                 print("Retrieving playerstats from URL: ", uri, "\n");
1108                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1109         }
1110 }
1111 #endif
1112
1113 #ifdef MENUQC
1114 void PlayerInfo_Details()
1115 {
1116         print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1117
1118         if(playerinfo_db < 0)
1119                 return;
1120
1121         string uri;
1122         uri = autocvar_g_playerinfo_uri; // FIXME
1123         if(uri != "" && crypto_getmyidstatus(0) > 0)
1124         {
1125                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1126                 uri = strcat(uri, "/player/me");
1127                 print("Retrieving playerstats from URL: ", uri, "\n");
1128                 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, NULL);
1129         }
1130 }
1131 #endif
1132
1133 #ifdef CSQC
1134 // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1135 void PlayerInfo_Details()
1136 {
1137         print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1138
1139         if(playerinfo_db < 0)
1140                 return;
1141
1142         string uri;
1143         uri = autocvar_g_playerinfo_uri; // FIXME
1144         if(uri != "" && crypto_getmyidstatus(0) > 0)
1145         {
1146                 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1147                 print("Retrieving playerstats from URL: ", uri, "\n");
1148                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1149         }
1150 }
1151
1152 #endif
1153 */