1 #include "playerstats.qh"
5 #include "constants.qh"
7 #include <common/weapons/_all.qh>
8 #include "../server/anticheat.qh"
9 #include "../server/defs.qh"
10 #include "../server/scores.qh"
11 #include <server/g_world.qh>
12 #include "../server/weapons/accuracy.qh"
16 void PlayerStats_Prematch()
21 void PlayerStats_GameReport_AddPlayer(entity e)
23 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
25 // set up player identification
28 if((e.crypto_idfp != "") && (CS(e).cvar_cl_allow_uidtracking == 1))
29 { s = e.crypto_idfp; }
30 else if(IS_BOT_CLIENT(e))
31 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
33 if((s == "") || find(NULL, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
36 { s = sprintf("bot#%d", e.playerid); }
38 { s = sprintf("player#%d", e.playerid); }
41 e.playerstats_id = strzone(s);
43 // now add the player to the database
44 string key = sprintf("%s:*", e.playerstats_id);
45 string p = db_get(PS_GR_OUT_DB, key);
51 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
52 strunzone(PS_GR_OUT_PL);
54 else { db_put(PS_GR_OUT_DB, key, "#"); }
55 PS_GR_OUT_PL = strzone(e.playerstats_id);
59 void PlayerStats_GameReport_AddTeam(int t)
61 if(PS_GR_OUT_DB < 0) { return; }
63 string key = sprintf("%d", t);
64 string p = db_get(PS_GR_OUT_DB, key);
70 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
71 strunzone(PS_GR_OUT_TL);
73 else { db_put(PS_GR_OUT_DB, key, "#"); }
74 PS_GR_OUT_TL = strzone(key);
78 void PlayerStats_GameReport_AddEvent(string event_id)
80 if(PS_GR_OUT_DB < 0) { return; }
82 string key = sprintf("*:%s", event_id);
83 string p = db_get(PS_GR_OUT_DB, key);
89 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
90 strunzone(PS_GR_OUT_EVL);
92 else { db_put(PS_GR_OUT_DB, key, "#"); }
93 PS_GR_OUT_EVL = strzone(event_id);
97 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
99 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
101 string key = sprintf("%s:%s", prefix, event_id);
102 float val = stof(db_get(PS_GR_OUT_DB, key));
104 db_put(PS_GR_OUT_DB, key, ftos(val));
108 void PlayerStats_GameReport_Accuracy(entity p)
110 #define ACCMAC(suffix, field) \
111 PlayerStats_GameReport_Event_Player(p, \
112 sprintf("acc-%s-%s", it.netname, suffix), CS(p).accuracy.(field[i-1]));
113 FOREACH(Weapons, it != WEP_Null, {
114 ACCMAC("hit", accuracy_hit)
115 ACCMAC("fired", accuracy_fired)
116 ACCMAC("cnt-hit", accuracy_cnt_hit)
117 ACCMAC("cnt-fired", accuracy_cnt_fired)
118 ACCMAC("frags", accuracy_frags)
123 void PlayerStats_GameReport_FinalizePlayer(entity p)
125 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
130 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
134 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
136 if(CS(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
137 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p, false));
140 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
142 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
143 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_JOINS, 1);
145 PlayerStats_GameReport_Accuracy(p);
146 anticheat_report_to_playerstats(p);
148 if(IS_REAL_CLIENT(p))
150 if(CS(p).latency_cnt)
152 float latency = (CS(p).latency_sum / CS(p).latency_cnt);
154 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, latency);
157 db_put(PS_GR_OUT_DB, sprintf("%s:_ranked", p.playerstats_id), ftos(CS(p).cvar_cl_allow_uidranking));
160 strfree(p.playerstats_id);
163 void PlayerStats_GameReport(bool finished)
165 if(PS_GR_OUT_DB < 0) { return; }
167 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
168 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
169 if(teamplay) { PlayerScore_TeamStats(); }
171 FOREACH_CLIENT(true, {
172 // add personal score rank
173 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_RANK, it.score_dummyfield);
176 if(it.scoreboard_pos)
178 // scoreboard is valid!
179 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_VALID, 1);
181 // add scoreboard position
182 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_POS, it.scoreboard_pos);
184 // add scoreboard data
185 PlayerScore_PlayerStats(it);
187 // if the match ended normally, add winning info
190 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_WINS, it.winning);
191 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_MATCHES, 1);
195 // collect final player information
196 PlayerStats_GameReport_FinalizePlayer(it);
199 if(autocvar_g_playerstats_gamereport_uri != "")
201 PlayerStats_GameReport_DelayMapVote = true;
203 autocvar_g_playerstats_gamereport_uri,
205 PlayerStats_GameReport_Handler,
211 PlayerStats_GameReport_DelayMapVote = false;
212 db_close(PS_GR_OUT_DB);
217 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
219 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
221 PS_GR_OUT_DB = db_create();
223 if(PS_GR_OUT_DB >= 0)
225 PlayerStats_GameReport_DelayMapVote = true;
227 serverflags |= SERVERFLAG_PLAYERSTATS;
229 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
230 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
231 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
232 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
233 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
234 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
235 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
236 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
239 FOREACH(Weapons, it != WEP_Null, {
240 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-hit"));
241 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-fired"));
242 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-hit"));
243 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-fired"));
244 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-frags"));
247 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
248 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
249 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
250 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
251 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
252 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
254 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
255 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
256 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
258 anticheat_register_to_playerstats();
260 else { PlayerStats_GameReport_DelayMapVote = false; }
263 // this... is a hack, a temporary one until we get a proper duel gametype
264 // TODO: remove duel hack after servers have migrated to the proper duel gametype!
265 string PlayerStats_GetGametype()
267 if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2)
269 // probably duel, but let's make sure
271 FOREACH_CLIENT(IS_PLAYER(it), ++plcount);
275 return GetGametype();
278 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
288 // ======================================
289 // -- OUTGOING GAME REPORT INFORMATION --
290 // ======================================
292 * V: format version (always a fixed number) - this MUST be the first line!
293 * #: comment (MUST be ignored by any parser)
294 * R: release information on the server
296 * O: mod name (icon request) as in server browser
298 * I: match ID (see "matchid" in g_world.qc)
299 * S: "hostname" of the server
300 * C: number of "unpure" cvar changes
301 * U: UDP port number of the server
302 * D: duration of the match
303 * L: "ladder" in which the server is participating in
304 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
305 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
307 * n: nickname of the player (optional)
309 * e: followed by an event name, a space, and the event count/score
310 * event names can be:
311 * alivetime: total playing time of the player
312 * avglatency: average network latency compounded throughout the match
313 * wins: number of games won (can only be set if matches is set)
314 * matches: number of matches played to the end (not aborted by map switch)
315 * joins: number of matches joined (always 1 unless player never played during the match)
316 * scoreboardvalid: set to 1 if the player was there at the end of the match
317 * total-<scoreboardname>: total score of that scoreboard item
318 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
319 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
320 * kills-<index>: number of kills against the indexed player
321 * rank <number>: rank of player
322 * acc-<weapon netname>-hit: total damage dealt
323 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
324 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
325 * acc-<weapon netname>-cnt-fired: amount of fired shots
326 * acc-<weapon netname>-frags: amount of frags dealt by weapon
328 case URL_READY_CANWRITE:
330 url_fputs(fh, "V 9\n");
332 url_fputs(fh, sprintf("R %s\n", WATERMARK));
334 url_fputs(fh, sprintf("G %s\n", PlayerStats_GetGametype()));
335 url_fputs(fh, sprintf("O %s\n", modname));
336 url_fputs(fh, sprintf("M %s\n", GetMapname()));
337 url_fputs(fh, sprintf("I %s\n", matchid));
338 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
339 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
340 url_fputs(fh, sprintf("U %d\n", cvar("port")));
341 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
342 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
347 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
349 // start team section
350 url_fputs(fh, sprintf("Q team#%s\n", t));
352 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
353 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
355 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
356 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
362 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
364 // start player section
365 url_fputs(fh, sprintf("P %s\n", p));
367 // playerid/index (entity number for this server)
368 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
369 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
372 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
373 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
375 // team identification number
378 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
379 url_fputs(fh, sprintf("t %s\n", tt));
382 // elo ranking enabled
383 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_ranked", p));
384 if(nn != "") { url_fputs(fh, sprintf("r %s\n", nn)); }
386 // output player events
387 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
389 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
390 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
398 // ======================================
399 // -- INCOMING GAME REPORT INFORMATION --
400 // ======================================
404 case URL_READY_CANREAD:
406 // url_fclose is processing, we got a response for writing the data
407 // this must come from HTTP
408 LOG_TRACE("Got response from player stats server:");
409 while((s = url_fgets(fh))) { LOG_TRACE(" ", s); }
410 LOG_TRACE("End of response.");
415 case URL_READY_CLOSED:
417 // url_fclose has finished
418 LOG_TRACE("Player stats written");
419 PlayerStats_GameReport_DelayMapVote = false;
420 if(PS_GR_OUT_DB >= 0)
422 db_close(PS_GR_OUT_DB);
428 case URL_READY_ERROR:
431 LOG_INFO("Player stats writing failed: ", ftos(status));
432 PlayerStats_GameReport_DelayMapVote = false;
433 if(PS_GR_OUT_DB >= 0)
435 db_close(PS_GR_OUT_DB);
443 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
445 GameRules_scoring_add(joiningplayer, ELO, -1);
446 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
447 if(autocvar_g_playerstats_playerbasic_uri != "")
449 string uri = autocvar_g_playerstats_playerbasic_uri;
450 if (joiningplayer.crypto_idfp == "") {
451 GameRules_scoring_add(joiningplayer, ELO, -1);
453 // create the database if it doesn't already exist
455 PS_B_IN_DB = db_create();
457 // now request the information
458 uri = strcat(uri, "/player/", uri_escape(uri_escape(uri_escape(joiningplayer.crypto_idfp))), "/elo.txt");
459 LOG_TRACE("Retrieving playerstats from URL: ", uri);
463 PlayerStats_PlayerBasic_Handler,
467 // set status appropriately // todo: check whether the player info exists in the database previously
470 // database still contains useful information, so don't clear it of a useful status
471 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
475 // database was previously empty or never hit received status for some reason
476 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
482 // server has this disabled, kill the DB and set status to idle
483 GameRules_scoring_add(joiningplayer, ELO, -1);
486 db_close(PS_B_IN_DB);
489 FOREACH_CLIENT(IS_REAL_CLIENT(it), it.playerstats_basicstatus = PS_B_STATUS_IDLE);
494 SHUTDOWN(PlayerStats_PlayerBasic_Shutdown)
498 db_close(PS_B_IN_DB);
502 if(PS_GR_OUT_DB >= 0)
504 db_close(PS_GR_OUT_DB);
509 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
511 // determine whether we should retrieve playerbasic information again
513 LOG_TRACEF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f",
514 joiningplayer.netname,
518 // TODO: check to see if this playerid is inside the database already somehow...
519 // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
520 // although maybe we should just submit another request ANYWAY?
521 if(!joiningplayer.playerstats_basicstatus)
523 PlayerStats_PlayerBasic(
525 (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
530 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
534 case URL_READY_CANWRITE:
536 LOG_TRACE("-- Sending data to player stats server");
537 /*url_fputs(fh, "V 1\n");
539 url_fputs(fh, sprintf("R %s\n", WATERMARK));
541 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
542 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
543 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
544 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
545 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
546 */url_fputs(fh, "\n");
551 case URL_READY_CANREAD:
553 bool handled = false;
554 string gt = string_null;
555 for (string s = ""; (s = url_fgets(fh)); ) {
556 int n = tokenizebyseparator(s, " "); // key value? data
557 if (n == 1) continue;
558 string key = "", value = "", data = "";
569 // PlayerInfo_AddItem(p, "_version", data);
572 // PlayerInfo_AddItem(p, "_release", data);
575 // PlayerInfo_AddItem(p, "_time", data);
578 // PlayerInfo_AddItem(p, "_statsurl", data);
581 // PlayerInfo_AddItem(p, "_hashkey", data);
584 // PlayerInfo_AddItem(p, "_playernick", data);
587 // PlayerInfo_AddItem(p, "_playerid", data);
588 // p.xonstat_id = stof(data);
594 LOG_TRACE("G: ", gt);
595 LOG_TRACE("e: ", data);
596 if (gt == PlayerStats_GetGametype()) {
598 float e = stof(data);
599 GameRules_scoring_add(p, ELO, +1 + e);
602 // PlayerInfo_AddItem(p, value, data);
604 // PlayerInfo_AddItem(p, sprintf("%s/%s", gt, value), data);
613 case URL_READY_CLOSED:
615 // url_fclose has finished
616 LOG_INFO("Player stats synchronized with server");
620 case URL_READY_ERROR:
623 LOG_INFO("Receiving player stats failed: ", ftos(status));
627 GameRules_scoring_add(p, ELO, -1);
634 #if 0 // reading the entire DB at once
635 string e = "", en = "";
637 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
639 LOG_INFOF("%d:%s:%s", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e)));
644 void PlayerStats_PlayerDetail_AddItem(string event, string data)
646 if(PS_D_IN_DB < 0) { return; }
648 // create a marker for the event so that we can access it later
649 string marker = sprintf("%s", event);
650 if(db_get(PS_D_IN_DB, marker) == "")
654 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
655 strunzone(PS_D_IN_EVL);
657 else { db_put(PS_D_IN_DB, marker, "#"); }
658 PS_D_IN_EVL = strzone(marker);
661 // now actually set the event data
662 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
663 LOG_TRACE("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB");
666 void PlayerStats_PlayerDetail()
668 // http://stats.xonotic.org/player/me
669 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
671 // create the database if it doesn't already exist
673 PS_D_IN_DB = db_create();
675 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
676 LOG_TRACE("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri);
678 autocvar_g_playerstats_playerdetail_uri,
680 PlayerStats_PlayerDetail_Handler,
684 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
688 // player has this disabled, kill the DB and set status to idle
691 db_close(PS_D_IN_DB);
695 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
699 void PlayerStats_PlayerDetail_CheckUpdate()
701 // determine whether we should retrieve playerdetail information again
702 float gamecount = cvar("cl_matchcount");
705 LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d",
714 (time >= PS_D_NEXTUPDATETIME)
716 (gamecount > PS_D_LASTGAMECOUNT)
719 PlayerStats_PlayerDetail();
720 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
721 PS_D_LASTGAMECOUNT = gamecount;
725 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
729 case URL_READY_CANWRITE:
731 LOG_TRACE("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...");
732 url_fputs(fh, "V 1\n");
734 url_fputs(fh, sprintf("R %s\n", WATERMARK));
736 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
737 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
738 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
739 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
740 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
746 case URL_READY_CANREAD:
748 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
750 string gametype = "overall";
751 while((input = url_fgets(fh)))
753 float count = tokenizebyseparator(input, " ");
754 string key = "", event = "", data = "";
756 if(argv(0) == "#") { continue; }
761 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
767 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
774 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
775 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
776 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
779 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
780 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
781 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
782 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
785 case "G": gametype = data; break;
788 if(event != "" && data != "")
790 PlayerStats_PlayerDetail_AddItem(
805 "PlayerStats_PlayerDetail_Handler(): ERROR: "
806 "Key went unhandled? Is our version outdated?\n"
807 "PlayerStats_PlayerDetail_Handler(): "
808 "Key '%s', Event '%s', Data '%s'",
819 "PlayerStats_PlayerDetail_Handler(): "
820 "Key '%s', Event '%s', Data '%s'",
827 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
829 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
830 statslist.getStats(statslist);
834 case URL_READY_CLOSED:
836 // url_fclose has finished
837 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.");
841 case URL_READY_ERROR:
844 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status));
845 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
848 db_close(PS_D_IN_DB);
858 void PlayerInfo_AddPlayer(entity e)
860 if(playerinfo_db < 0)
864 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
867 p = db_get(playerinfo_db, key);
872 db_put(playerinfo_db, key, playerinfo_last);
873 strunzone(playerinfo_last);
876 db_put(playerinfo_db, key, "#");
877 playerinfo_last = strzone(ftos(e.playerid));
878 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
882 void PlayerInfo_AddItem(entity e, string item_id, string val)
884 if(playerinfo_db < 0)
888 key = sprintf("*:%s", item_id);
891 p = db_get(playerinfo_db, key);
894 if(playerinfo_events_last)
896 db_put(playerinfo_db, key, playerinfo_events_last);
897 strunzone(playerinfo_events_last);
900 db_put(playerinfo_db, key, "#");
901 playerinfo_events_last = strzone(item_id);
904 key = sprintf("#%d:%s", e.playerid, item_id);
905 db_put(playerinfo_db, key, val);
906 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
909 string PlayerInfo_GetItem(entity e, string item_id)
911 if(playerinfo_db < 0)
915 key = sprintf("#%d:%s", e.playerid, item_id);
916 return db_get(playerinfo_db, key);
919 string PlayerInfo_GetItemLocal(string item_id)
923 return PlayerInfo_GetItem(p, item_id);
926 void PlayerInfo_ready(entity fh, entity p, float status)
931 PlayerInfo_AddPlayer(p);
935 case URL_READY_CANWRITE:
936 print("-- Sending data to player stats server\n");
937 url_fputs(fh, "V 1\n");
939 url_fputs(fh, sprintf("R %s\n", WATERMARK));
942 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
943 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
944 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
945 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
946 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
951 case URL_READY_CANREAD:
952 print("-- Got response from player stats server:\n");
953 string gametype = string_null;
954 while((s = url_fgets(fh)))
958 string key = "", value = "", data = "";
960 n = tokenizebyseparator(s, " "); // key (value) data
981 PlayerInfo_AddItem(p, "_version", data);
983 PlayerInfo_AddItem(p, "_release", data);
985 PlayerInfo_AddItem(p, "_time", data);
987 PlayerInfo_AddItem(p, "_statsurl", data);
989 PlayerInfo_AddItem(p, "_hashkey", data);
991 PlayerInfo_AddItem(p, "_playernick", data);
993 PlayerInfo_AddItem(p, "_playerid", data);
996 else if (key == "e" && value != "")
999 PlayerInfo_AddItem(p, value, data);
1001 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
1006 print("-- End of response.\n");
1009 case URL_READY_CLOSED:
1010 // url_fclose has finished
1011 print("Player stats synchronized with server\n");
1013 case URL_READY_ERROR:
1015 print("Receiving player stats failed: ", ftos(status), "\n");
1020 void PlayerInfo_Init()
1022 playerinfo_db = db_create();
1026 void PlayerInfo_Basic(entity p)
1028 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1030 if(playerinfo_db < 0)
1034 uri = autocvar_g_playerinfo_uri;
1035 if(uri != "" && p.crypto_idfp != "")
1037 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1038 print("Retrieving playerstats from URL: ", uri, "\n");
1039 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1045 void PlayerInfo_Details()
1047 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1049 if(playerinfo_db < 0)
1053 uri = autocvar_g_playerinfo_uri; // FIXME
1054 if(uri != "" && crypto_getmyidstatus(0) > 0)
1056 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1057 uri = strcat(uri, "/player/me");
1058 print("Retrieving playerstats from URL: ", uri, "\n");
1059 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, NULL);
1065 // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1066 void PlayerInfo_Details()
1068 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1070 if(playerinfo_db < 0)
1074 uri = autocvar_g_playerinfo_uri; // FIXME
1075 if(uri != "" && crypto_getmyidstatus(0) > 0)
1077 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1078 print("Retrieving playerstats from URL: ", uri, "\n");
1079 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);