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Stats: port remaining movevars
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1 #ifndef STATS_H
2 #define STATS_H
3
4 // Full list of all stat constants, included in a single location for easy reference
5 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
6
7 const int MAX_CL_STATS = 256;
8 #ifndef CSQC
9 const int STAT_HEALTH = 0; // .health
10 const int STAT_ARMOR = 4; // .armorvalue
11 const int STAT_SHELLS = 6; // .ammo_shells
12 const int STAT_NAILS = 7; // .ammo_nails
13 const int STAT_ROCKETS = 8; // .ammo_rockets
14 const int STAT_CELLS = 9; // .ammo_cells
15 const int STAT_ACTIVEWEAPON = 10; // .weapon
16 const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28
17 const int STAT_VIEWHEIGHT = 16; // .view_ofs_z
18 #endif
19
20 enum {
21     STAT_WEAPONS = 32,
22     STAT_WEAPONS2,
23     STAT_WEAPONS3,
24
25     STAT_WEAPONSINMAP,
26     STAT_WEAPONSINMAP2,
27     STAT_WEAPONSINMAP3,
28
29     STAT_PL_VIEW_OFS1,
30     STAT_PL_VIEW_OFS2,
31     STAT_PL_VIEW_OFS3,
32
33     STAT_PL_CROUCH_VIEW_OFS1,
34     STAT_PL_CROUCH_VIEW_OFS2,
35     STAT_PL_CROUCH_VIEW_OFS3,
36
37     STAT_PL_MIN1,
38     STAT_PL_MIN2,
39     STAT_PL_MIN3,
40
41     STAT_PL_MAX1,
42     STAT_PL_MAX2,
43     STAT_PL_MAX3,
44
45     STAT_PL_CROUCH_MIN1,
46     STAT_PL_CROUCH_MIN2,
47     STAT_PL_CROUCH_MIN3,
48
49     STAT_PL_CROUCH_MAX1,
50     STAT_PL_CROUCH_MAX2,
51     STAT_PL_CROUCH_MAX3,
52
53     STAT_LAST_VECTOR
54 };
55
56 const int REGISTERED_STATS = 139;
57
58 REGISTER_STAT(KH_KEYS, int)
59 /** weapon requested to switch to; next WANTED weapon (for HUD) */
60 REGISTER_STAT(SWITCHWEAPON, int)
61 REGISTER_STAT(GAMESTARTTIME, float)
62 REGISTER_STAT(STRENGTH_FINISHED, float)
63 REGISTER_STAT(INVINCIBLE_FINISHED, float)
64 /** arc heat in [0,1] */
65 REGISTER_STAT(ARC_HEAT, float)
66 REGISTER_STAT(PRESSED_KEYS, int)
67 /** this stat could later contain some other bits of info, like, more server-side particle config */
68 REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool)
69 REGISTER_STAT(FUEL, int)
70 REGISTER_STAT(NB_METERSTART, float)
71 /** compressShotOrigin */
72 REGISTER_STAT(SHOTORG, int)
73 REGISTER_STAT(LEADLIMIT, float)
74 REGISTER_STAT(WEAPON_CLIPLOAD, int)
75 REGISTER_STAT(WEAPON_CLIPSIZE, int)
76
77 REGISTER_STAT(VORTEX_CHARGE, float)
78 REGISTER_STAT(LAST_PICKUP, float)
79 REGISTER_STAT(HUD, int)
80 REGISTER_STAT(VORTEX_CHARGEPOOL, float)
81 REGISTER_STAT(HIT_TIME, float)
82 REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
83 REGISTER_STAT(TYPEHIT_TIME, float)
84 REGISTER_STAT(LAYED_MINES, int)
85 REGISTER_STAT(HAGAR_LOAD, int)
86 REGISTER_STAT(SWITCHINGWEAPON, int)
87 REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
88 REGISTER_STAT(VEHICLESTAT_HEALTH, int)
89 REGISTER_STAT(VEHICLESTAT_SHIELD, int)
90 REGISTER_STAT(VEHICLESTAT_ENERGY, int)
91 REGISTER_STAT(VEHICLESTAT_AMMO1, int)
92 REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
93 REGISTER_STAT(VEHICLESTAT_AMMO2, int)
94 REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
95 REGISTER_STAT(VEHICLESTAT_W2MODE, int)
96 REGISTER_STAT(NADE_TIMER, float)
97 REGISTER_STAT(SECRETS_TOTAL, float)
98 REGISTER_STAT(SECRETS_FOUND, float)
99 REGISTER_STAT(RESPAWN_TIME, float)
100 REGISTER_STAT(ROUNDSTARTTIME, float)
101 REGISTER_STAT(MONSTERS_TOTAL, int)
102 REGISTER_STAT(MONSTERS_KILLED, int)
103 REGISTER_STAT(BUFFS, int)
104 REGISTER_STAT(NADE_BONUS, float)
105 REGISTER_STAT(NADE_BONUS_TYPE, int)
106 REGISTER_STAT(NADE_BONUS_SCORE, float)
107 REGISTER_STAT(HEALING_ORB, float)
108 REGISTER_STAT(HEALING_ORB_ALPHA, float)
109 REGISTER_STAT(PLASMA, int)
110 REGISTER_STAT(OK_AMMO_CHARGE, float)
111 REGISTER_STAT(OK_AMMO_CHARGEPOOL, float)
112 REGISTER_STAT(FROZEN, int)
113 REGISTER_STAT(REVIVE_PROGRESS, float)
114 REGISTER_STAT(ROUNDLOST, int)
115 REGISTER_STAT(BUFF_TIME, float)
116 REGISTER_STAT(CTF_FLAGSTATUS, int)
117
118 #ifdef SVQC
119 int autocvar_g_multijump;
120 float autocvar_g_multijump_add;
121 float autocvar_g_multijump_speed;
122 float autocvar_g_multijump_maxspeed;
123 float autocvar_g_multijump_dodging = 1;
124 #endif
125 REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
126 REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
127 REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
128 REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
129 REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
130 REGISTER_STAT(DOUBLEJUMP, int, autocvar_sv_doublejump)
131
132 #ifdef SVQC
133 float g_bugrigs;
134 float g_bugrigs_planar_movement;
135 float g_bugrigs_planar_movement_car_jumping;
136 float g_bugrigs_reverse_spinning;
137 float g_bugrigs_reverse_speeding;
138 float g_bugrigs_reverse_stopping;
139 float g_bugrigs_air_steering;
140 float g_bugrigs_angle_smoothing;
141 float g_bugrigs_friction_floor;
142 float g_bugrigs_friction_brake;
143 float g_bugrigs_friction_air;
144 float g_bugrigs_accel;
145 float g_bugrigs_speed_ref;
146 float g_bugrigs_speed_pow;
147 float g_bugrigs_steer;
148 #endif
149 REGISTER_STAT(BUGRIGS, int, g_bugrigs)
150 REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
151 REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
152 REGISTER_STAT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
153 REGISTER_STAT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
154 REGISTER_STAT(BUGRIGS_FRICTION_AIR, float, g_bugrigs_friction_air)
155 REGISTER_STAT(BUGRIGS_FRICTION_BRAKE, float, g_bugrigs_friction_brake)
156 REGISTER_STAT(BUGRIGS_FRICTION_FLOOR, float, g_bugrigs_friction_floor)
157 REGISTER_STAT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
158 REGISTER_STAT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
159 REGISTER_STAT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
160 REGISTER_STAT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
161 REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
162 REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
163 REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
164
165 REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, cvar("sv_gameplayfix_downtracesupportsongroundflag"))
166 REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, cvar("sv_gameplayfix_easierwaterjump"))
167 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, cvar("sv_gameplayfix_stepdown"))
168 REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, cvar("sv_gameplayfix_stepmultipletimes"))
169 REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, cvar("sv_gameplayfix_unstickplayers"))
170 REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
171
172 REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
173 REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
174
175 REGISTER_STAT(MOVEVARS_FRICTION, float)
176 REGISTER_STAT(MOVEVARS_FRICTION_SLICK, float, autocvar_sv_friction_slick)
177 REGISTER_STAT(MOVEVARS_FRICTION_ONLAND, float, autocvar_sv_friction_on_land)
178
179 REGISTER_STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
180 REGISTER_STAT(MOVEVARS_TRACK_CANJUMP, int)
181 /** cvar loopback */
182 REGISTER_STAT(MOVEVARS_CL_TRACK_CANJUMP, int)
183
184 #ifdef SVQC
185 int g_dodging;
186 float autocvar_sv_dodging_delay;
187 float autocvar_sv_dodging_wall_distance_threshold;
188 bool autocvar_sv_dodging_frozen;
189 bool autocvar_sv_dodging_frozen_doubletap;
190 float autocvar_sv_dodging_height_threshold;
191 float autocvar_sv_dodging_horiz_speed;
192 float autocvar_sv_dodging_horiz_speed_frozen;
193 float autocvar_sv_dodging_ramp_time;
194 float autocvar_sv_dodging_up_speed;
195 bool autocvar_sv_dodging_wall_dodging;
196 #endif
197
198 REGISTER_STAT(DODGING, int, g_dodging)
199 REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay)
200 REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold)
201 REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
202 REGISTER_STAT(DODGING_FROZEN_NO_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
203 REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold)
204 REGISTER_STAT(DODGING_HORIZ_SPEED, float, autocvar_sv_dodging_horiz_speed)
205 REGISTER_STAT(DODGING_HORIZ_SPEED_FROZEN, float, autocvar_sv_dodging_horiz_speed_frozen)
206 REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time)
207 /** cvar loopback */
208 REGISTER_STAT(DODGING_TIMEOUT, float)
209 REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed)
210 REGISTER_STAT(DODGING_WALL, int, autocvar_sv_dodging_wall_dodging)
211
212 REGISTER_STAT(JETPACK_ACCEL_SIDE, float, autocvar_g_jetpack_acceleration_side)
213 REGISTER_STAT(JETPACK_ACCEL_UP, float, autocvar_g_jetpack_acceleration_up)
214 REGISTER_STAT(JETPACK_ANTIGRAVITY, float, autocvar_g_jetpack_antigravity)
215 REGISTER_STAT(JETPACK_FUEL, float, autocvar_g_jetpack_fuel)
216 REGISTER_STAT(JETPACK_MAXSPEED_SIDE, float, autocvar_g_jetpack_maxspeed_side)
217 REGISTER_STAT(JETPACK_MAXSPEED_UP, float, autocvar_g_jetpack_maxspeed_up)
218
219 REGISTER_STAT(MOVEVARS_HIGHSPEED, float, autocvar_g_movement_highspeed)
220
221 enum {
222     STAT_FIRST_MAIN = (STAT_LAST_VECTOR - 1) + REGISTERED_STATS,
223
224     STAT_LAST_MAIN
225 };
226
227 const int STAT_LAST = STAT_LAST_MAIN + 5;
228
229 /* The following stats change depending on the gamemode, so can share the same ID */
230
231 // freeze tag, clan arena, jailbreak
232 enum {
233     STAT_REDALIVE = STAT_LAST_MAIN,
234     STAT_BLUEALIVE,
235     STAT_YELLOWALIVE,
236     STAT_PINKALIVE,
237 };
238
239 // domination
240 enum {
241     STAT_DOM_TOTAL_PPS = STAT_LAST_MAIN,
242     STAT_DOM_PPS_RED,
243     STAT_DOM_PPS_BLUE,
244     STAT_DOM_PPS_YELLOW,
245     STAT_DOM_PPS_PINK,
246 };
247
248 // vip
249 enum {
250     STAT_VIP = STAT_LAST_MAIN,
251     STAT_VIP_RED,
252     STAT_VIP_BLUE,
253     STAT_VIP_YELLOW,
254     STAT_VIP_PINK,
255 };
256
257 // key hunt
258 enum {
259     STAT_KH_REDKEY_TEAM = STAT_LAST_MAIN,
260     STAT_KH_BLUEKEY_TEAM,
261     STAT_KH_YELLOWKEY_TEAM,
262     STAT_KH_PINKKEY_TEAM,
263 };
264
265 #define ASSERT_LESS(name, var, const) noref int name[(const - var + 1)];
266 ASSERT_LESS(stat_limit, STAT_LAST, 220)
267
268 #ifdef SVQC
269 #include "movetypes/movetypes.qh"
270 #endif
271
272 REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float)
273 REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float)
274 REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float)
275 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
276 REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
277 noref bool autocvar_sv_gameplayfix_nogravityonground;
278 REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
279                               | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)
280                               | (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0)
281                               | (autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0))
282
283 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, float)
284 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_ACCEL, float)
285 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, float)
286 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, float)
287 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, float)
288
289 REGISTER_STAT(MOVEVARS_AIRSTOPACCELERATE, float)
290 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCELERATE, float)
291 REGISTER_STAT(MOVEVARS_MAXAIRSTRAFESPEED, float)
292 REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
293 REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
294 REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
295 #ifdef SVQC
296 float autocvar_sv_wallfriction;
297 #endif
298 REGISTER_STAT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
299 REGISTER_STAT(MOVEVARS_TICRATE, float, autocvar_sys_ticrate)
300 REGISTER_STAT(MOVEVARS_TIMESCALE, float, autocvar_slowmo)
301 REGISTER_STAT(MOVEVARS_GRAVITY, float, autocvar_sv_gravity)
302 REGISTER_STAT(MOVEVARS_STOPSPEED, float)
303 REGISTER_STAT(MOVEVARS_MAXSPEED, float)
304 REGISTER_STAT(MOVEVARS_ACCELERATE, float)
305 REGISTER_STAT(MOVEVARS_AIRACCELERATE, float)
306 .float gravity;
307 // FIXME: Was 0 on server, 1 on client. Still want that?
308 REGISTER_STAT(MOVEVARS_ENTGRAVITY, float, (this.gravity) ? this.gravity : 1)
309 REGISTER_STAT(MOVEVARS_JUMPVELOCITY, float)
310 REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float)
311 REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight)
312 REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
313 REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
314 #endif