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Explicit check for ACTIVE_NOT
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / pointparticles.qc
1 #include "pointparticles.qh"
2 REGISTER_NET_LINKED(ENT_CLIENT_POINTPARTICLES)
3
4 #ifdef SVQC
5 // NOTE: also contains func_sparks
6
7 bool pointparticles_SendEntity(entity this, entity to, float sendflags)
8 {
9         WriteHeader(MSG_ENTITY, ENT_CLIENT_POINTPARTICLES);
10
11         // optional features to save space
12         sendflags = sendflags & 0x0F;
13         if(this.spawnflags & PARTICLES_IMPULSE)
14                 sendflags |= SF_POINTPARTICLES_IMPULSE; // absolute count on toggle-on
15         if(this.movedir != '0 0 0' || this.velocity != '0 0 0')
16                 sendflags |= SF_POINTPARTICLES_MOVING; // 4 bytes - saves CPU
17         if(this.waterlevel || this.count != 1)
18                 sendflags |= SF_POINTPARTICLES_JITTER_AND_COUNT; // 4 bytes - obscure features almost never used
19         if(this.mins != '0 0 0' || this.maxs != '0 0 0')
20                 sendflags |= SF_POINTPARTICLES_BOUNDS; // 14 bytes - saves lots of space
21
22         WriteByte(MSG_ENTITY, sendflags);
23         if(sendflags & SF_TRIGGER_UPDATE)
24         {
25                 if(this.active == ACTIVE_ACTIVE)
26                         WriteCoord(MSG_ENTITY, this.impulse);
27                 else
28                         WriteCoord(MSG_ENTITY, 0); // off
29         }
30         if(sendflags & SF_TRIGGER_RESET)
31         {
32                 WriteVector(MSG_ENTITY, this.origin);
33         }
34         if(sendflags & SF_TRIGGER_INIT)
35         {
36                 if(this.model != "null")
37                 {
38                         WriteShort(MSG_ENTITY, this.modelindex);
39                         if(sendflags & SF_POINTPARTICLES_BOUNDS)
40                         {
41                                 WriteVector(MSG_ENTITY, this.mins);
42                                 WriteVector(MSG_ENTITY, this.maxs);
43                         }
44                 }
45                 else
46                 {
47                         WriteShort(MSG_ENTITY, 0);
48                         if(sendflags & SF_POINTPARTICLES_BOUNDS)
49                         {
50                                 WriteVector(MSG_ENTITY, this.maxs);
51                         }
52                 }
53                 WriteShort(MSG_ENTITY, this.cnt);
54                 WriteString(MSG_ENTITY, this.mdl);
55                 if(sendflags & SF_POINTPARTICLES_MOVING)
56                 {
57                         WriteShort(MSG_ENTITY, compressShortVector(this.velocity));
58                         WriteShort(MSG_ENTITY, compressShortVector(this.movedir));
59                 }
60                 if(sendflags & SF_POINTPARTICLES_JITTER_AND_COUNT)
61                 {
62                         WriteShort(MSG_ENTITY, this.waterlevel * 16.0);
63                         WriteByte(MSG_ENTITY, this.count * 16.0);
64                 }
65                 WriteString(MSG_ENTITY, this.noise);
66                 if(this.noise != "")
67                 {
68                         WriteByte(MSG_ENTITY, floor(this.atten * 64));
69                         WriteByte(MSG_ENTITY, floor(this.volume * 255));
70                 }
71                 WriteString(MSG_ENTITY, this.bgmscript);
72                 if(this.bgmscript != "")
73                 {
74                         WriteByte(MSG_ENTITY, floor(this.bgmscriptattack * 64));
75                         WriteByte(MSG_ENTITY, floor(this.bgmscriptdecay * 64));
76                         WriteByte(MSG_ENTITY, floor(this.bgmscriptsustain * 255));
77                         WriteByte(MSG_ENTITY, floor(this.bgmscriptrelease * 64));
78                 }
79         }
80         return 1;
81 }
82
83 void pointparticles_think(entity this)
84 {
85         if(this.origin != this.oldorigin)
86         {
87                 this.SendFlags |= SF_TRIGGER_RESET;
88                 this.oldorigin = this.origin;
89         }
90         this.nextthink = time;
91 }
92
93 spawnfunc(func_pointparticles)
94 {
95         if(this.model != "") { precache_model(this.model); _setmodel(this, this.model); }
96         if(this.noise != "") precache_sound(this.noise);
97         if(this.mdl != "") this.cnt = 0; // use a good handler
98
99         if(!this.bgmscriptsustain) this.bgmscriptsustain = 1;
100         else if(this.bgmscriptsustain < 0) this.bgmscriptsustain = 0;
101
102         if(!this.atten) this.atten = ATTEN_NORM;
103         else if(this.atten < 0) this.atten = 0;
104         if(!this.volume) this.volume = 1;
105         if(!this.count) this.count = 1;
106         if(!this.impulse) this.impulse = 1;
107
108         if(!this.modelindex)
109         {
110                 setorigin(this, this.origin + this.mins);
111                 setsize(this, '0 0 0', this.maxs - this.mins);
112         }
113         //if(!this.cnt) this.cnt = _particleeffectnum(this.mdl);
114         this.setactive = generic_netlinked_setactive;
115
116         Net_LinkEntity(this, (this.spawnflags & PARTICLES_VISCULLING), 0, pointparticles_SendEntity);
117
118         IFTARGETED
119         {
120                 // backwards compatibility
121                 this.use = generic_netlinked_legacy_use;
122         }
123         this.reset = generic_netlinked_reset;
124         this.reset(this);
125         setthink(this, pointparticles_think);
126         this.nextthink = time;
127 }
128
129 spawnfunc(func_sparks)
130 {
131         if(this.count < 1) {
132                 this.count = 25.0; // nice default value
133         }
134
135         if(this.impulse < 0.5) {
136                 this.impulse = 2.5; // nice default value
137         }
138
139         this.mins = '0 0 0';
140         this.maxs = '0 0 0';
141         this.velocity = '0 0 -1';
142         this.mdl = "TE_SPARK";
143         this.cnt = 0; // use mdl
144
145         spawnfunc_func_pointparticles(this);
146 }
147 #elif defined(CSQC)
148
149 .int dphitcontentsmask;
150
151 entityclass(PointParticles);
152 class(PointParticles) .int cnt; // effect number
153 class(PointParticles) .vector velocity; // particle velocity
154 class(PointParticles) .float waterlevel; // direction jitter
155 class(PointParticles) .int count; // count multiplier
156 class(PointParticles) .int impulse; // density
157 class(PointParticles) .string noise; // sound
158 class(PointParticles) .float atten;
159 class(PointParticles) .float volume;
160 class(PointParticles) .int absolute; // 1 = count per second is absolute, ABSOLUTE_ONLY_SPAWN_AT_TOGGLE = only spawn at toggle
161 class(PointParticles) .vector movedir; // trace direction
162 class(PointParticles) .float glow_color; // palette index
163
164 const int ABSOLUTE_ONLY_SPAWN_AT_TOGGLE = 2;
165
166 void Draw_PointParticles(entity this)
167 {
168         float n, i, fail;
169         vector p;
170         vector sz;
171         vector o;
172         o = this.origin;
173         sz = this.maxs - this.mins;
174         n = doBGMScript(this);
175         if(this.absolute == ABSOLUTE_ONLY_SPAWN_AT_TOGGLE)
176         {
177                 if(n >= 0)
178                         n = this.just_toggled ? this.impulse : 0;
179                 else
180                         n = this.impulse * drawframetime;
181         }
182         else
183         {
184                 n *= this.impulse * drawframetime;
185                 if(this.just_toggled)
186                         if(n < 1)
187                                 n = 1;
188         }
189         if(n == 0)
190                 return;
191         fail = 0;
192         for(i = random(); i <= n && fail <= 64*n; ++i)
193         {
194                 p = o + this.mins;
195                 p.x += random() * sz.x;
196                 p.y += random() * sz.y;
197                 p.z += random() * sz.z;
198                 if(WarpZoneLib_BoxTouchesBrush(p, p, this, NULL))
199                 {
200                         if(this.movedir != '0 0 0')
201                         {
202                                 traceline(p, p + normalize(this.movedir) * 4096, 0, NULL);
203                                 p = trace_endpos;
204                                 int eff_num;
205                                 if(this.cnt)
206                                         eff_num = this.cnt;
207                                 else
208                                         eff_num = _particleeffectnum(this.mdl);
209                                 __pointparticles(eff_num, p, trace_plane_normal * vlen(this.movedir) + this.velocity + randomvec() * this.waterlevel, this.count);
210                         }
211                         else
212                         {
213                                 int eff_num;
214                                 if(this.cnt)
215                                         eff_num = this.cnt;
216                                 else
217                                         eff_num = _particleeffectnum(this.mdl);
218                                 __pointparticles(eff_num, p, this.velocity + randomvec() * this.waterlevel, this.count);
219                         }
220                         if(this.noise != "")
221                         {
222                                 setorigin(this, p);
223                                 _sound(this, CH_AMBIENT, this.noise, VOL_BASE * this.volume, this.atten);
224                         }
225                         this.just_toggled = 0;
226                 }
227                 else if(this.absolute)
228                 {
229                         ++fail;
230                         --i;
231                 }
232         }
233         setorigin(this, o);
234 }
235
236 void Ent_PointParticles_Remove(entity this)
237 {
238         if(this.noise)
239                 strunzone(this.noise);
240         this.noise = string_null;
241         if(this.bgmscript)
242                 strunzone(this.bgmscript);
243         this.bgmscript = string_null;
244         if(this.mdl)
245                 strunzone(this.mdl);
246         this.mdl = string_null;
247 }
248
249 NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew)
250 {
251         float i;
252         vector v;
253         int sendflags = ReadByte();
254         if(sendflags & SF_TRIGGER_UPDATE)
255         {
256                 i = ReadCoord(); // density (<0: point, >0: volume)
257                 if(i && !this.impulse && (this.cnt || this.mdl)) // this.cnt check is so it only happens if the ent already existed
258                         this.just_toggled = 1;
259                 this.impulse = i;
260         }
261         if(sendflags & SF_TRIGGER_RESET)
262         {
263                 this.origin = ReadVector();
264         }
265         if(sendflags & SF_TRIGGER_INIT)
266         {
267                 this.modelindex = ReadShort();
268                 if(sendflags & SF_POINTPARTICLES_BOUNDS)
269                 {
270                         if(this.modelindex)
271                         {
272                                 this.mins = ReadVector();
273                                 this.maxs = ReadVector();
274                         }
275                         else
276                         {
277                                 this.mins    = '0 0 0';
278                                 this.maxs = ReadVector();
279                         }
280                 }
281                 else
282                 {
283                         this.mins = this.maxs = '0 0 0';
284                 }
285
286                 this.cnt = ReadShort(); // effect number
287                 this.mdl = strzone(ReadString()); // effect string
288
289                 if(sendflags & SF_POINTPARTICLES_MOVING)
290                 {
291                         this.velocity = decompressShortVector(ReadShort());
292                         this.movedir = decompressShortVector(ReadShort());
293                 }
294                 else
295                 {
296                         this.velocity = this.movedir = '0 0 0';
297                 }
298                 if(sendflags & SF_POINTPARTICLES_JITTER_AND_COUNT)
299                 {
300                         this.waterlevel = ReadShort() / 16.0;
301                         this.count = ReadByte() / 16.0;
302                 }
303                 else
304                 {
305                         this.waterlevel = 0;
306                         this.count = 1;
307                 }
308                 if(this.noise)
309                         strunzone(this.noise);
310                 if(this.bgmscript)
311                         strunzone(this.bgmscript);
312                 this.noise = strzone(ReadString());
313                 if(this.noise != "")
314                 {
315                         this.atten = ReadByte() / 64.0;
316                         this.volume = ReadByte() / 255.0;
317                 }
318                 this.bgmscript = strzone(ReadString());
319                 if(this.bgmscript != "")
320                 {
321                         this.bgmscriptattack = ReadByte() / 64.0;
322                         this.bgmscriptdecay = ReadByte() / 64.0;
323                         this.bgmscriptsustain = ReadByte() / 255.0;
324                         this.bgmscriptrelease = ReadByte() / 64.0;
325                 }
326                 BGMScript_InitEntity(this);
327         }
328
329         return = true;
330
331         if(sendflags & SF_TRIGGER_UPDATE)
332         {
333                 this.absolute = (this.impulse >= 0);
334                 if(!this.absolute)
335                 {
336                         v = this.maxs - this.mins;
337                         this.impulse *= -v.x * v.y * v.z / (64**3); // relative: particles per 64^3 cube
338                 }
339         }
340
341         if(sendflags & SF_POINTPARTICLES_IMPULSE)
342                 this.absolute = ABSOLUTE_ONLY_SPAWN_AT_TOGGLE;
343
344         setorigin(this, this.origin);
345         setsize(this, this.mins, this.maxs);
346         this.solid = SOLID_NOT;
347         this.draw = Draw_PointParticles;
348         if (isnew) IL_PUSH(g_drawables, this);
349         this.entremove = Ent_PointParticles_Remove;
350 }
351 #endif