4 CLASS(PlasmaTurret, Turret)
5 /* spawnflags */ ATTRIB(PlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
6 /* mins */ ATTRIB(PlasmaTurret, mins, vector, '-32 -32 0');
7 /* maxs */ ATTRIB(PlasmaTurret, maxs, vector, '32 32 64');
8 /* modelname */ ATTRIB(PlasmaTurret, mdl, string, "base.md3");
9 /* model */ ATTRIB(PlasmaTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
10 /* head_model */ ATTRIB(PlasmaTurret, head_model, string, strzone(strcat("models/turrets/", "plasma.md3")));
11 /* netname */ ATTRIB(PlasmaTurret, netname, string, "plasma");
12 /* fullname */ ATTRIB(PlasmaTurret, turret_name, string, _("Plasma Cannon"));
13 ENDCLASS(PlasmaTurret)
15 REGISTER_TURRET(PLASMA, NEW(PlasmaTurret));
21 void spawnfunc_turret_plasma() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA.m_id)) remove(self); }
23 METHOD(PlasmaTurret, tr_attack, bool(PlasmaTurret thistur))
28 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
30 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
31 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
33 Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
35 // teamcolor / hit beam effect
36 vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
37 WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
38 if (self.tur_head.frame == 0)
39 self.tur_head.frame = 1;
43 entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
44 missile.missile_flags = MIF_SPLASH;
46 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
47 if (self.tur_head.frame == 0)
48 self.tur_head.frame = 1;
53 METHOD(PlasmaTurret, tr_think, bool(PlasmaTurret thistur))
55 if (self.tur_head.frame != 0)
56 self.tur_head.frame = self.tur_head.frame + 1;
58 if (self.tur_head.frame > 5)
59 self.tur_head.frame = 0;
63 METHOD(PlasmaTurret, tr_death, bool(PlasmaTurret thistur))
67 METHOD(PlasmaTurret, tr_setup, bool(PlasmaTurret thistur))
69 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
70 self.damage_flags |= TFL_DMG_HEADSHAKE;
71 self.firecheck_flags |= TFL_FIRECHECK_AFF;
72 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
74 turret_do_updates(self);
78 METHOD(PlasmaTurret, tr_precache, bool(PlasmaTurret thistur))
85 METHOD(PlasmaTurret, tr_setup, bool(PlasmaTurret thistur))
89 METHOD(PlasmaTurret, tr_precache, bool(PlasmaTurret thistur))
95 #endif // REGISTER_TURRET