5 /* function */ t_walker,
6 /* spawnflags */ TUR_FLAG_PLAYER | TUR_FLAG_MOVE,
7 /* mins,maxs */ '-70 -70 0', '70 70 95',
8 /* model */ "walker_body.md3",
9 /* head_model */ "walker_head_minigun.md3",
10 /* netname */ "walker",
11 /* fullname */ _("Walker Turret")
17 float autocvar_g_turrets_unit_walker_melee_damage;
18 float autocvar_g_turrets_unit_walker_melee_force;
19 float autocvar_g_turrets_unit_walker_melee_range;
20 float autocvar_g_turrets_unit_walker_rocket_damage;
21 float autocvar_g_turrets_unit_walker_rocket_radius;
22 float autocvar_g_turrets_unit_walker_rocket_force;
23 float autocvar_g_turrets_unit_walker_rocket_speed;
24 float autocvar_g_turrets_unit_walker_rocket_range;
25 float autocvar_g_turrets_unit_walker_rocket_range_min;
26 float autocvar_g_turrets_unit_walker_rocket_refire;
27 float autocvar_g_turrets_unit_walker_rocket_turnrate;
28 float autocvar_g_turrets_unit_walker_speed_stop;
29 float autocvar_g_turrets_unit_walker_speed_walk;
30 float autocvar_g_turrets_unit_walker_speed_run;
31 float autocvar_g_turrets_unit_walker_speed_jump;
32 float autocvar_g_turrets_unit_walker_speed_swim;
33 float autocvar_g_turrets_unit_walker_speed_roam;
34 float autocvar_g_turrets_unit_walker_turn;
35 float autocvar_g_turrets_unit_walker_turn_walk;
36 float autocvar_g_turrets_unit_walker_turn_strafe;
37 float autocvar_g_turrets_unit_walker_turn_swim;
38 float autocvar_g_turrets_unit_walker_turn_run;
44 #define ANIM_STRAFE_L 4
45 #define ANIM_STRAFE_R 5
56 #define WALKER_PATH(s,e) pathlib_astar(s,e)
58 float walker_firecheck()
60 if (self.animflag == ANIM_MELEE)
63 return turret_firecheck();
66 void walker_melee_do_dmg()
71 makevectors(self.angles);
72 where = self.origin + v_forward * 128;
74 e = findradius(where,32);
77 if (turret_validate_target(self, e, self.target_validate_flags))
78 if (e != self && e.owner != self)
79 Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force));
85 void walker_setnoanim()
87 turrets_setframe(ANIM_NO, false);
88 self.animflag = self.frame;
90 void walker_rocket_explode()
92 RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
96 void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
98 self.health = self.health - damage;
99 self.velocity = self.velocity + vforce;
101 if (self.health <= 0)
102 W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
105 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
106 void walker_rocket_loop();
107 void walker_rocket_think()
114 self.nextthink = time;
116 edist = vlen(self.enemy.origin - self.origin);
118 // Simulate crude guidance
122 self.tur_shotorg = randomvec() * min(edist, 64);
124 self.tur_shotorg = randomvec() * min(edist, 256);
126 self.cnt = time + 0.5;
130 self.tur_shotorg = '0 0 0';
132 if (self.max_health < time)
134 self.think = walker_rocket_explode;
135 self.nextthink = time;
139 if (self.shot_dmg != 1337 && random() < 0.01)
141 walker_rocket_loop();
145 m_speed = vlen(self.velocity);
147 // Enemy dead? just keep on the current heading then.
148 if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
153 itime = max(edist / m_speed, 1);
154 newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
157 newdir = normalize(self.velocity);
162 void walker_rocket_loop3()
165 self.nextthink = time;
167 if (self.max_health < time)
169 self.think = walker_rocket_explode;
173 if (vlen(self.origin - self.tur_shotorg) < 100 )
175 self.think = walker_rocket_think;
179 newdir = steerlib_pull(self.tur_shotorg);
182 self.angles = vectoangles(self.velocity);
185 void walker_rocket_loop2()
189 self.nextthink = time;
191 if (self.max_health < time)
193 self.think = walker_rocket_explode;
197 if (vlen(self.origin - self.tur_shotorg) < 100 )
199 self.tur_shotorg = self.origin - '0 0 200';
200 self.think = walker_rocket_loop3;
204 newdir = steerlib_pull(self.tur_shotorg);
208 void walker_rocket_loop()
210 self.nextthink = time;
211 self.tur_shotorg = self.origin + '0 0 300';
212 self.think = walker_rocket_loop2;
213 self.shot_dmg = 1337;
216 void walker_fire_rocket(vector org)
220 fixedmakevectors(self.angles);
225 setorigin(rocket, org);
227 sound (self, CH_WEAPON_A, SND_HAGAR_FIRE, VOL_BASE, ATTEN_NORM);
228 setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
230 rocket.classname = "walker_rocket";
232 rocket.bot_dodge = true;
233 rocket.bot_dodgerating = 50;
234 rocket.takedamage = DAMAGE_YES;
235 rocket.damageforcescale = 2;
237 rocket.tur_shotorg = randomvec() * 512;
238 rocket.cnt = time + 1;
239 rocket.enemy = self.enemy;
242 rocket.think = walker_rocket_loop;
244 rocket.think = walker_rocket_think;
246 rocket.event_damage = walker_rocket_damage;
248 rocket.nextthink = time;
249 rocket.movetype = MOVETYPE_FLY;
250 rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * (autocvar_g_turrets_unit_walker_rocket_speed);
251 rocket.angles = vectoangles(rocket.velocity);
252 rocket.touch = walker_rocket_explode;
253 rocket.flags = FL_PROJECTILE;
254 rocket.solid = SOLID_BBOX;
255 rocket.max_health = time + 9;
256 rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
258 CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
261 .vector enemy_last_loc;
262 .float enemy_last_time;
263 void walker_move_to(vector _target, float _dist)
265 switch (self.waterlevel)
267 case WATERLEVEL_NONE:
269 self.animflag = ANIM_RUN;
271 self.animflag = ANIM_WALK;
272 case WATERLEVEL_WETFEET:
273 case WATERLEVEL_SWIMMING:
274 if (self.animflag != ANIM_SWIM)
275 self.animflag = ANIM_WALK;
277 self.animflag = ANIM_SWIM;
279 case WATERLEVEL_SUBMERGED:
280 self.animflag = ANIM_SWIM;
283 self.moveto = _target;
284 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
288 self.enemy_last_loc = _target;
289 self.enemy_last_time = time;
293 //#define WALKER_FANCYPATHING
295 void walker_move_path()
297 #ifdef WALKER_FANCYPATHING
298 // Are we close enougth to a path node to switch to the next?
299 if (vlen(self.origin - self.pathcurrent.origin) < 64)
300 if (self.pathcurrent.path_next == world)
302 // Path endpoint reached
303 pathlib_deletepath(self.pathcurrent.owner);
304 self.pathcurrent = world;
308 if (self.pathgoal.use)
311 if (self.pathgoal.enemy)
313 self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
314 self.pathgoal = self.pathgoal.enemy;
318 self.pathgoal = world;
321 self.pathcurrent = self.pathcurrent.path_next;
323 self.moveto = self.pathcurrent.origin;
324 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
325 walker_move_to(self.moveto, 0);
328 if (vlen(self.origin - self.pathcurrent.origin) < 64)
329 self.pathcurrent = self.pathcurrent.enemy;
331 if(!self.pathcurrent)
334 self.moveto = self.pathcurrent.origin;
335 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
336 walker_move_to(self.moveto, 0);
340 void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m_id)) remove(self); }
342 float t_walker(Turret thistur, float req)
348 sound (self, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
349 fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
350 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
356 fixedmakevectors(self.angles);
358 if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
360 else if (self.enemy == world)
366 if(self.enemy_last_time != 0)
368 if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
369 self.enemy_last_time = 0;
371 walker_move_to(self.enemy_last_loc, 0);
375 if(self.animflag != ANIM_NO)
377 traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
379 if(trace_fraction != 1.0)
380 self.tur_head.idletime = -1337;
383 traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
384 if(trace_fraction == 1.0)
385 self.tur_head.idletime = -1337;
388 if(self.tur_head.idletime == -1337)
390 self.moveto = self.origin + randomvec() * 256;
391 self.tur_head.idletime = 0;
394 self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
395 self.moveto_z = self.origin_z + 64;
396 walker_move_to(self.moveto, 0);
399 if(self.idletime < time)
401 if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
403 self.idletime = time + 1 + random() * 5;
404 self.moveto = self.origin;
405 self.animflag = ANIM_NO;
409 self.animflag = ANIM_WALK;
410 self.idletime = time + 4 + random() * 2;
411 self.moveto = self.origin + randomvec() * 256;
412 self.tur_head.moveto = self.moveto;
413 self.tur_head.idletime = 0;
421 if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
425 wish_angle = angleofs(self, self.enemy);
426 if (self.animflag != ANIM_SWIM)
427 if (fabs(wish_angle_y) < 15)
429 self.moveto = self.enemy.origin;
430 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
431 self.animflag = ANIM_MELEE;
434 else if (self.tur_head.attack_finished_single < time)
436 if(self.tur_head.shot_volly)
438 self.animflag = ANIM_NO;
440 self.tur_head.shot_volly = self.tur_head.shot_volly -1;
441 if(self.tur_head.shot_volly == 0)
442 self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
444 self.tur_head.attack_finished_single = time + 0.2;
446 if(self.tur_head.shot_volly > 1)
447 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
449 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
453 if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
454 if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
455 self.tur_head.shot_volly = 4;
460 if (self.animflag != ANIM_MELEE)
461 walker_move_to(self.enemy.origin, self.tur_dist_enemy);
467 float turny = 0, turnx = 0;
470 real_angle = vectoangles(self.steerto) - self.angles;
471 vz = self.velocity_z;
473 switch (self.animflag)
476 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
480 turny = (autocvar_g_turrets_unit_walker_turn);
481 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
485 turny = (autocvar_g_turrets_unit_walker_turn_walk);
486 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
490 turny = (autocvar_g_turrets_unit_walker_turn_run);
491 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
495 turny = (autocvar_g_turrets_unit_walker_turn_strafe);
496 movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
500 turny = (autocvar_g_turrets_unit_walker_turn_strafe);
501 movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
505 self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
512 if(self.frame != ANIM_PAIN)
513 defer(0.25, walker_setnoanim);
518 if(self.frame != ANIM_MELEE)
520 defer(0.41, walker_setnoanim);
521 defer(0.21, walker_melee_do_dmg);
524 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
528 turny = (autocvar_g_turrets_unit_walker_turn_swim);
529 turnx = (autocvar_g_turrets_unit_walker_turn_swim);
531 self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
532 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
533 vz = self.velocity_z + sin(time * 4) * 8;
537 turny = (autocvar_g_turrets_unit_walker_turn_walk);
538 movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
544 turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
545 self.angles_y += turny;
550 turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
551 self.angles_x += turnx;
554 self.velocity_z = vz;
558 if(self.origin != self.oldorigin)
559 self.SendFlags |= TNSF_MOVE;
561 self.oldorigin = self.origin;
562 turrets_setframe(self.animflag, false);
568 #ifdef WALKER_FANCYPATHING
569 if (self.pathcurrent)
570 pathlib_deletepath(self.pathcurrent.owner);
572 self.pathcurrent = world;
582 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
583 if(self.movetype == MOVETYPE_WALK)
586 setorigin(self, self.pos1);
588 self.angles = self.pos2;
591 self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
592 self.aim_flags = TFL_AIM_LEAD;
593 self.turret_flags |= TUR_FLAG_HITSCAN;
595 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
596 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
597 self.iscreature = true;
598 self.teleportable = TELEPORT_NORMAL;
599 self.damagedbycontents = true;
600 self.solid = SOLID_SLIDEBOX;
601 self.takedamage = DAMAGE_AIM;
602 if(self.movetype != MOVETYPE_WALK)
604 setorigin(self, self.origin);
605 tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
606 setorigin(self, trace_endpos + '0 0 4');
607 self.pos1 = self.origin;
608 self.pos2 = self.angles;
610 self.movetype = MOVETYPE_WALK;
611 self.idle_aim = '0 0 0';
612 self.turret_firecheckfunc = walker_firecheck;
614 if (self.target != "")
616 e = find(world, targetname, self.target);
619 LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n");
623 if (e.classname != "turret_checkpoint")
624 LOG_TRACE("Warning: not a turrret path\n");
627 #ifdef WALKER_FANCYPATHING
628 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
631 self.pathcurrent = e;
650 #include "../../../client/movelib.qh"
656 dt = time - self.move_time;
657 self.move_time = time;
661 fixedmakevectors(self.angles);
662 movelib_groundalign4point(300, 100, 0.25, 45);
663 setorigin(self, self.origin + self.velocity * dt);
664 self.tur_head.angles += dt * self.tur_head.move_avelocity;
665 self.angles_y = self.move_angles_y;
667 if (self.health < 127)
669 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
672 float t_walker(Turret thistur, float req)
679 self.movetype = MOVETYPE_BOUNCE;
680 self.move_movetype = MOVETYPE_BOUNCE;
681 self.move_origin = self.origin;
682 self.move_time = time;
683 self.draw = walker_draw;
697 #endif // REGISTER_TURRET