1 #ifdef REGISTER_VEHICLE
3 /* VEH_##id */ SPIDERBOT,
4 /* function */ v_spiderbot,
5 /* spawnflags */ VHF_DMGSHAKE,
6 /* mins,maxs */ '-75 -75 10', '75 75 125',
7 /* model */ "models/vehicles/spiderbot.dpm",
8 /* head_model */ "models/vehicles/spiderbot_top.dpm",
9 /* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
10 /* tags */ "tag_head", "tag_hud", "",
11 /* netname */ "spiderbot",
12 /* fullname */ _("Spiderbot")
17 float autocvar_g_vehicle_spiderbot;
19 float autocvar_g_vehicle_spiderbot_respawntime;
21 float autocvar_g_vehicle_spiderbot_speed_stop;
22 float autocvar_g_vehicle_spiderbot_speed_strafe;
23 float autocvar_g_vehicle_spiderbot_speed_walk;
24 float autocvar_g_vehicle_spiderbot_turnspeed;
25 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
26 float autocvar_g_vehicle_spiderbot_movement_inertia;
28 float autocvar_g_vehicle_spiderbot_springlength;
29 float autocvar_g_vehicle_spiderbot_springup;
30 float autocvar_g_vehicle_spiderbot_springblend;
31 float autocvar_g_vehicle_spiderbot_tiltlimit;
33 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
34 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
35 float autocvar_g_vehicle_spiderbot_head_turnlimit;
36 float autocvar_g_vehicle_spiderbot_head_turnspeed;
38 float autocvar_g_vehicle_spiderbot_health;
39 float autocvar_g_vehicle_spiderbot_health_regen;
40 float autocvar_g_vehicle_spiderbot_health_regen_pause;
42 float autocvar_g_vehicle_spiderbot_shield;
43 float autocvar_g_vehicle_spiderbot_shield_regen;
44 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
46 float autocvar_g_vehicle_spiderbot_minigun_damage;
47 float autocvar_g_vehicle_spiderbot_minigun_refire;
48 float autocvar_g_vehicle_spiderbot_minigun_spread;
49 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
50 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
51 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
52 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
53 float autocvar_g_vehicle_spiderbot_minigun_force;
54 float autocvar_g_vehicle_spiderbot_minigun_speed;
55 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
57 float autocvar_g_vehicle_spiderbot_rocket_damage;
58 float autocvar_g_vehicle_spiderbot_rocket_force;
59 float autocvar_g_vehicle_spiderbot_rocket_radius;
60 float autocvar_g_vehicle_spiderbot_rocket_speed;
61 float autocvar_g_vehicle_spiderbot_rocket_spread;
62 float autocvar_g_vehicle_spiderbot_rocket_refire;
63 float autocvar_g_vehicle_spiderbot_rocket_refire2;
64 float autocvar_g_vehicle_spiderbot_rocket_reload;
65 float autocvar_g_vehicle_spiderbot_rocket_health;
66 float autocvar_g_vehicle_spiderbot_rocket_noise;
67 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
68 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
73 #define SBRM_ARTILLERY 2
76 vector autocvar_g_vehicle_spiderbot_bouncepain;
78 void spiderbot_rocket_artillery()
80 self.nextthink = time;
81 UpdateCSQCProjectile(self);
84 void spiderbot_rocket_unguided()
86 vector newdir, olddir;
88 self.nextthink = time;
90 olddir = normalize(self.velocity);
91 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
92 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
94 UpdateCSQCProjectile(self);
96 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
100 void spiderbot_rocket_guided()
102 vector newdir, olddir;
104 self.nextthink = time;
106 if not (self.realowner.vehicle)
107 self.think = spiderbot_rocket_unguided;
109 crosshair_trace(self.realowner);
110 olddir = normalize(self.velocity);
111 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
112 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
114 UpdateCSQCProjectile(self);
116 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
120 void spiderbot_guide_release()
123 rkt = findchainentity(realowner, self.owner);
127 crosshair_trace(self.owner);
130 if(rkt.think == spiderbot_rocket_guided)
132 rkt.pos1 = trace_endpos;
133 rkt.think = spiderbot_rocket_unguided;
139 float spiberbot_calcartillery_flighttime;
140 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
142 float grav, sdist, zdist, vs, vz, jumpheight;
145 grav = autocvar_sv_gravity;
146 zdist = tgt_z - org_z;
147 sdist = vlen(tgt - org - zdist * '0 0 1');
148 sdir = normalize(tgt - org - zdist * '0 0 1');
150 // how high do we need to go?
151 jumpheight = fabs(ht);
153 jumpheight = jumpheight + zdist;
156 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
158 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
164 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
165 // ALWAYS solvable because jumpheight >= zdist
167 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
169 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
176 // almost straight line type
177 // jump apex is before the jump
178 // we must take the larger one
179 spiberbot_calcartillery_flighttime = solution_y;
184 // jump apex is during the jump
185 // we must take the larger one too
186 spiberbot_calcartillery_flighttime = solution_y;
194 // almost straight line type
195 // jump apex is after the jump
196 // we must take the smaller one
197 spiberbot_calcartillery_flighttime = solution_x;
202 // jump apex is during the jump
203 // we must take the larger one
204 spiberbot_calcartillery_flighttime = solution_y;
207 vs = sdist / spiberbot_calcartillery_flighttime;
209 // finally calculate the velocity
210 return sdir * vs + '0 0 1' * vz;
213 void spiderbot_rocket_do()
216 entity rocket = world;
218 if (self.wait != -10)
220 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
223 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
225 if(self.gun2.cnt < time && self.tur_head.frame == 9)
226 self.tur_head.frame = 1;
235 spiderbot_guide_release();
241 if(self.gun2.cnt > time)
244 if (self.tur_head.frame >= 9)
246 self.tur_head.frame = 1;
250 if (self.wait != -10)
251 if not (self.owner.BUTTON_ATCK2)
255 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
257 switch(self.vehicle_weapon2mode)
260 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
261 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
262 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
263 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
264 crosshair_trace(self.owner);
265 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
266 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
267 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
268 rocket.think = vehicles_projectile_explode;
270 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
274 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
275 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
276 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
277 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
278 crosshair_trace(self.owner);
279 rocket.pos1 = trace_endpos;
280 rocket.nextthink = time;
281 rocket.think = spiderbot_rocket_guided;
286 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
287 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
288 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
289 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
291 crosshair_trace(self.owner);
293 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
294 rocket.pos1_z = trace_endpos_z;
296 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
297 float h1 = 0.75 * vlen(v - trace_endpos);
300 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
301 float h2 = 0.75 * vlen(rocket.pos1 - v);
303 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
304 rocket.movetype = MOVETYPE_TOSS;
306 //rocket.think = spiderbot_rocket_artillery;
309 rocket.classname = "spiderbot_rocket";
311 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
313 self.tur_head.frame += 1;
314 if (self.tur_head.frame == 9)
315 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
317 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
319 self.gun2.cnt = time + self.attack_finished_single;
322 float spiderbot_frame()
325 entity player, spider;
328 if(intermission_running)
332 spider = self.vehicle;
335 vehicles_painframe();
337 player.BUTTON_ZOOM = 0;
338 player.BUTTON_CROUCH = 0;
339 player.switchweapon = 0;
342 #if 1 // 0 to enable per-gun impact aux crosshairs
343 // Avarage gun impact point's -> aux cross
344 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
346 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
349 v_forward = vf * 0.5;
350 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
351 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
353 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
354 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
355 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
357 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
358 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
359 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
360 ad = 0.5 * (ad + vf);
363 crosshair_trace(player);
364 ad = vectoangles(normalize(trace_endpos - ad));
365 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
366 ad = AnglesTransform_Normalize(ad, TRUE);
367 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
370 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
371 ad_y = bound(-ftmp, ad_y, ftmp);
372 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
375 ad_x = bound(ftmp * -1, ad_x, ftmp);
376 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
379 //fixedmakevectors(spider.angles);
380 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
382 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
384 if(spider.flags & FL_ONGROUND)
386 if(spider.frame == 4 && self.tur_head.wait != 0)
388 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
392 if(player.BUTTON_JUMP && self.tur_head.wait < time)
394 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
395 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
398 self.tur_head.wait = time + 2;
399 player.BUTTON_JUMP = 0;
400 spider.velocity = v_forward * 700 + v_up * 600;
405 if(vlen(player.movement) == 0)
407 if(self.sound_nexttime < time || self.delay != 3)
410 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
411 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
412 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
414 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
420 if(player.movement_x == 0 && player.movement_y != 0)
421 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
423 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
425 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
426 spider.angles_y = anglemods(spider.angles_y + ftmp);
427 spider.tur_head.angles_y -= ftmp;
429 if(player.movement_x != 0)
431 if(player.movement_x > 0)
433 player.movement_x = 1;
436 else if(player.movement_x < 0)
438 player.movement_x = -1;
441 player.movement_y = 0;
442 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
444 if(self.sound_nexttime < time || self.delay != 1)
447 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
448 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
449 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
452 else if(player.movement_y != 0)
454 if(player.movement_y < 0)
456 player.movement_y = -1;
459 else if(player.movement_y > 0)
461 player.movement_y = 1;
464 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
465 if(self.sound_nexttime < time || self.delay != 2)
468 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
469 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
470 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
477 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
478 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
480 if(player.BUTTON_ATCK)
483 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
487 spider.misc_bulletcounter += 1;
491 mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
492 v = gettaginfo(gun, gettagindex(gun, "barrels"));
493 v_forward = normalize(v_forward);
496 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
498 fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
499 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
501 endFireBallisticBullet();
503 // fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
504 // autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
506 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
507 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
508 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
512 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
513 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
514 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
515 spider.gun1.angles_z += 45;
516 spider.gun2.angles_z -= 45;
517 if(spider.gun1.angles_z >= 360)
519 spider.gun1.angles_z = 0;
520 spider.gun2.angles_z = 0;
525 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
526 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
527 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
530 spiderbot_rocket_do();
532 if(self.vehicle_flags & VHF_SHIELDREGEN)
533 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
535 if(self.vehicle_flags & VHF_HEALTHREGEN)
536 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
538 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
539 player.vehicle_ammo2 = spider.tur_head.frame;
541 if(spider.gun2.cnt <= time)
542 player.vehicle_reload2 = 100;
544 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
546 setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
547 player.velocity = spider.velocity;
549 VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
551 if(self.vehicle_flags & VHF_HASSHIELD)
552 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
558 void spiderbot_exit(float eject)
563 e = findchain(classname,"spiderbot_rocket");
566 if(e.owner == self.owner)
568 e.realowner = self.owner;
574 self.think = vehicles_think;
575 self.nextthink = time;
577 self.movetype = MOVETYPE_WALK;
582 makevectors(self.angles);
585 spot = self.origin + v_forward * 100 + '0 0 64';
586 spot = vehicles_findgoodexit(spot);
587 setorigin(self.owner , spot);
588 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
589 self.owner.oldvelocity = self.owner.velocity;
593 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
595 self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
596 self.owner.velocity_z += 200;
597 spot = self.origin + v_forward * 128 + '0 0 64';
598 spot = vehicles_findgoodexit(spot);
602 self.owner.velocity = self.velocity * 0.5;
603 self.owner.velocity_z += 10;
604 spot = self.origin + v_forward * 256 + '0 0 64';
605 spot = vehicles_findgoodexit(spot);
607 self.owner.oldvelocity = self.owner.velocity;
608 setorigin(self.owner , spot);
611 antilag_clear(self.owner);
615 void spiderbot_headfade()
617 self.think = spiderbot_headfade;
618 self.nextthink = self.fade_time;
619 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
621 if(self.cnt < time || self.alpha < 0.1)
625 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
626 pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
632 void spiderbot_blowup()
638 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
639 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
641 self.nextthink = time + 0.1;
651 setmodel(b, "models/vehicles/spiderbot.dpm");
652 setmodel(h, "models/vehicles/spiderbot_top.dpm");
653 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
654 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
656 setorigin(b, self.origin);
658 b.angles = self.angles;
659 setsize(b, self.mins, self.maxs);
661 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
662 h.movetype = MOVETYPE_BOUNCE;
663 h.solid = SOLID_BBOX;
664 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
665 h.modelflags = MF_ROCKET;
666 h.effects = EF_FLAME | EF_LOWPRECISION;
667 h.avelocity = randomvec() * 360;
670 h.cnt = time + (3.5 * random());
671 h.fade_rate = 1 / min(self.respawntime, 10);
673 h.think = spiderbot_headfade;
676 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
677 g1.movetype = MOVETYPE_TOSS;
678 g1.solid = SOLID_CORPSE;
679 g1.velocity = v_forward * 700 + (randomvec() * 32);
680 g1.avelocity = randomvec() * 180;
682 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
683 g2.movetype = MOVETYPE_TOSS;
684 g2.solid = SOLID_CORPSE;
685 g2.velocity = v_forward * 700 + (randomvec() * 32);
686 g2.avelocity = randomvec() * 180;
688 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
690 SUB_SetFade(b, time + 5, min(self.respawntime, 1));
691 //SUB_SetFade(h, time, min(self.respawntime, 10));
692 SUB_SetFade(g1, time, min(self.respawntime, 10));
693 SUB_SetFade(g2, time, min(self.respawntime, 10));
695 RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world);
697 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
698 self.movetype = MOVETYPE_NONE;
699 self.deadflag = DEAD_DEAD;
700 self.solid = SOLID_NOT;
701 self.tur_head.effects &= ~EF_FLAME;
702 self.vehicle_hudmodel.viewmodelforclient = self;
705 float spiderbot_impulse(float _imp)
712 self.vehicle.vehicle_weapon2mode += 1;
713 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
714 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
716 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
717 CSQCVehicleSetup(self, 0);
722 self.vehicle.vehicle_weapon2mode -= 1;
723 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
724 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
726 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
727 CSQCVehicleSetup(self, 0);
731 case 17: // toss gun, could be used to exit?
733 case 20: // Manual minigun reload?
740 void spawnfunc_vehicle_spiderbot()
742 if not(autocvar_g_vehicle_spiderbot) { remove(self); return; }
743 if not(vehicle_initialize(VEH_SPIDERBOT, FALSE)) { remove(self); return; }
746 float v_spiderbot(float req)
752 if(autocvar_g_vehicle_spiderbot_bouncepain)
753 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
759 self.vehicle_weapon2mode = SBRM_GUIDE;
760 self.movetype = MOVETYPE_WALK;
761 CSQCVehicleSetup(self.owner, 0);
762 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
763 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
765 if(self.owner.flagcarried)
767 setattachment(self.owner.flagcarried, self.tur_head, "");
768 setorigin(self.owner.flagcarried, '-20 0 120');
775 if(self.flags & FL_ONGROUND)
776 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
783 self.event_damage = func_null;
784 self.takedamage = DAMAGE_NO;
785 self.touch = func_null;
786 self.cnt = 3.4 + time + random() * 2;
787 self.think = spiderbot_blowup;
788 self.nextthink = time;
789 self.deadflag = DEAD_DYING;
791 self.tur_head.effects |= EF_FLAME;
792 self.colormod = self.tur_head.colormod = '-1 -1 -1';
794 self.movetype = MOVETYPE_TOSS;
802 self.vehicles_impulse = spiderbot_impulse;
805 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
806 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
807 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
808 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
814 self.tur_head.frame = 1;
815 self.movetype = MOVETYPE_WALK;
816 self.solid = SOLID_SLIDEBOX;
817 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
818 self.tur_head.angles = '0 0 0';
819 self.vehicle_exit = spiderbot_exit;
821 setorigin(self, self.pos1 + '0 0 128');
822 self.angles = self.pos2;
823 self.damageforcescale = 0.03;
824 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
825 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
827 self.PlayerPhysplug = spiderbot_frame;
833 if(autocvar_g_vehicle_spiderbot_shield)
834 self.vehicle_flags |= VHF_HASSHIELD;
836 if(autocvar_g_vehicle_spiderbot_shield_regen)
837 self.vehicle_flags |= VHF_SHIELDREGEN;
839 if(autocvar_g_vehicle_spiderbot_health_regen)
840 self.vehicle_flags |= VHF_HEALTHREGEN;
842 self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
843 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
844 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
845 self.max_health = self.vehicle_health;
851 precache_model ("models/vhshield.md3");
852 precache_model ("models/vehicles/spiderbot.dpm");
853 precache_model ("models/vehicles/spiderbot_top.dpm");
854 precache_model ("models/vehicles/spiderbot_barrels.dpm");
855 precache_model ("models/vehicles/spiderbot_cockpit.dpm");
856 precache_model ( "models/uziflash.md3");
858 precache_sound ("weapons/uzi_fire.wav" );
859 precache_sound ("weapons/rocket_impact.wav");
861 precache_sound ("vehicles/spiderbot_die.wav");
862 precache_sound ("vehicles/spiderbot_idle.wav");
863 precache_sound ("vehicles/spiderbot_jump.wav");
864 precache_sound ("vehicles/spiderbot_strafe.wav");
865 precache_sound ("vehicles/spiderbot_walk.wav");
866 precache_sound ("vehicles/spiderbot_land.wav");
877 #define spider_ico "gfx/vehicles/sbot.tga"
878 #define spider_rkt "gfx/vehicles/sbot_rpods.tga"
879 #define spider_mgun "gfx/vehicles/sbot_mguns.tga"
880 string spider_xhair; // = "gfx/vehicles/axh-special1.tga";
885 #define SBRM_ARTILLERY 3
888 float v_spiderbot(float req)
894 if(autocvar_r_letterbox)
897 vector picsize, hudloc = '0 0 0', pic2size, picloc;
900 // Fetch health & ammo stats
903 picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
904 hudloc_y = vid_conheight - picsize_y;
905 hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
907 drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
914 pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
915 picloc = picsize * 0.5 - pic2size * 0.5;
917 drawpic(hudloc + picloc, spider_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
919 drawpic(hudloc + picloc, spider_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
920 drawpic(hudloc + picloc, spider_rkt, pic2size, '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL);
921 drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), 1, DRAWFLAG_NORMAL);
922 drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
925 picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
926 picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
927 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
928 drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
931 picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
932 picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
935 if(alarm1time < time)
937 alarm1time = time + 2;
938 sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
940 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
944 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
947 sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
952 picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
953 picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
954 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
955 drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
958 picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
959 picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
962 if(alarm2time < time)
964 alarm2time = time + 1;
965 sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
967 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
971 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
974 sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
980 picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
981 picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
982 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
983 drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
986 picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
987 picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
989 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
991 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
994 picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
995 ammo1 = picsize_x / 8;
996 picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
997 drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload2, vid_conheight);
998 drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1002 pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
1003 picloc_x -= pic2size_x;
1004 picloc_y += pic2size_y * 2.25;
1007 for(i = 1; i < 9; ++i)
1010 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
1015 for(i = 1; i < 9; ++i)
1018 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
1021 pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
1022 picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
1024 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1026 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
1028 if (scoreboard_showscores)
1029 HUD_DrawScoreboard();
1035 spider_xhair = "gfx/vehicles/axh-bracket.tga";
1038 spider_xhair = "gfx/vehicles/axh-cross.tga";
1040 case SBRM_ARTILLERY:
1041 spider_xhair = "gfx/vehicles/axh-tag.tga";
1044 spider_xhair= "gfx/vehicles/axh-tag.tga";
1047 picsize = draw_getimagesize(spider_xhair);
1048 picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
1049 picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
1051 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
1059 AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-ring.tga";
1060 AuxiliaryXhair[0].axh_scale = 0.25;
1062 AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-ring.tga";
1063 AuxiliaryXhair[1].axh_scale = 0.25;
1065 AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-special1.tga";
1066 AuxiliaryXhair[2].axh_scale = 0.5;
1072 precache_model ("models/vhshield.md3");
1073 precache_model ("models/vehicles/spiderbot.dpm");
1074 precache_model ("models/vehicles/spiderbot_top.dpm");
1075 precache_model ("models/vehicles/spiderbot_barrels.dpm");
1076 precache_model ("models/vehicles/spiderbot_cockpit.dpm");
1085 #endif // REGISTER_VEHICLE