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Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / spiderbot.qc
1 #ifdef REGISTER_VEHICLE
2 REGISTER_VEHICLE(
3 /* VEH_##id   */ SPIDERBOT,
4 /* function   */ v_spiderbot,
5 /* spawnflags */ VHF_DMGSHAKE,
6 /* mins,maxs  */ '-75 -75 10', '75 75 125',
7 /* model          */ "models/vehicles/spiderbot.dpm",
8 /* head_model */ "models/vehicles/spiderbot_top.dpm",
9 /* hud_model  */ "models/vehicles/spiderbot_cockpit.dpm",
10 /* tags           */ "tag_head", "tag_hud", "",
11 /* netname        */ "spiderbot",
12 /* fullname   */ _("Spiderbot")
13 );
14 #else
15
16 #ifdef SVQC
17 float autocvar_g_vehicle_spiderbot;
18
19 float autocvar_g_vehicle_spiderbot_respawntime;
20
21 float autocvar_g_vehicle_spiderbot_speed_stop;
22 float autocvar_g_vehicle_spiderbot_speed_strafe;
23 float autocvar_g_vehicle_spiderbot_speed_walk;
24 float autocvar_g_vehicle_spiderbot_turnspeed;
25 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
26 float autocvar_g_vehicle_spiderbot_movement_inertia;
27
28 float autocvar_g_vehicle_spiderbot_springlength;
29 float autocvar_g_vehicle_spiderbot_springup;
30 float autocvar_g_vehicle_spiderbot_springblend;
31 float autocvar_g_vehicle_spiderbot_tiltlimit;
32
33 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
34 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
35 float autocvar_g_vehicle_spiderbot_head_turnlimit;
36 float autocvar_g_vehicle_spiderbot_head_turnspeed;
37
38 float autocvar_g_vehicle_spiderbot_health;
39 float autocvar_g_vehicle_spiderbot_health_regen;
40 float autocvar_g_vehicle_spiderbot_health_regen_pause;
41
42 float autocvar_g_vehicle_spiderbot_shield;
43 float autocvar_g_vehicle_spiderbot_shield_regen;
44 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
45
46 float autocvar_g_vehicle_spiderbot_minigun_damage;
47 float autocvar_g_vehicle_spiderbot_minigun_refire;
48 float autocvar_g_vehicle_spiderbot_minigun_spread;
49 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
50 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
51 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
52 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
53 float autocvar_g_vehicle_spiderbot_minigun_force;
54 float autocvar_g_vehicle_spiderbot_minigun_speed;
55 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
56
57 float autocvar_g_vehicle_spiderbot_rocket_damage;
58 float autocvar_g_vehicle_spiderbot_rocket_force;
59 float autocvar_g_vehicle_spiderbot_rocket_radius;
60 float autocvar_g_vehicle_spiderbot_rocket_speed;
61 float autocvar_g_vehicle_spiderbot_rocket_spread;
62 float autocvar_g_vehicle_spiderbot_rocket_refire;
63 float autocvar_g_vehicle_spiderbot_rocket_refire2;
64 float autocvar_g_vehicle_spiderbot_rocket_reload;
65 float autocvar_g_vehicle_spiderbot_rocket_health;
66 float autocvar_g_vehicle_spiderbot_rocket_noise;
67 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
68 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
69
70 #define SBRM_FIRST 0
71 #define SBRM_VOLLY 0
72 #define SBRM_GUIDE 1
73 #define SBRM_ARTILLERY 2
74 #define SBRM_LAST 2
75
76 vector autocvar_g_vehicle_spiderbot_bouncepain;
77
78 void spiderbot_rocket_artillery()
79 {
80         self.nextthink = time;
81         UpdateCSQCProjectile(self);
82 }
83
84 void spiderbot_rocket_unguided()
85 {
86         vector newdir, olddir;
87
88         self.nextthink  = time;
89
90         olddir = normalize(self.velocity);
91         newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
92         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
93
94         UpdateCSQCProjectile(self);
95
96         if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
97                 self.use();
98 }
99
100 void spiderbot_rocket_guided()
101 {
102         vector newdir, olddir;
103
104         self.nextthink  = time;
105
106         if not (self.realowner.vehicle)
107                 self.think = spiderbot_rocket_unguided;
108
109         crosshair_trace(self.realowner);
110         olddir = normalize(self.velocity);
111         newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
112         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
113
114         UpdateCSQCProjectile(self);
115
116         if (self.owner.deadflag != DEAD_NO || self.cnt < time)
117                 self.use();
118 }
119
120 void spiderbot_guide_release()
121 {
122         entity rkt;
123         rkt = findchainentity(realowner, self.owner);
124         if not (rkt)
125                 return;
126
127         crosshair_trace(self.owner);
128         while(rkt)
129         {
130                 if(rkt.think == spiderbot_rocket_guided)
131                 {
132                         rkt.pos1 = trace_endpos;
133                         rkt.think = spiderbot_rocket_unguided;
134                 }
135                 rkt = rkt.chain;
136         }
137 }
138
139 float spiberbot_calcartillery_flighttime;
140 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
141 {
142         float grav, sdist, zdist, vs, vz, jumpheight;
143         vector sdir;
144
145         grav  = autocvar_sv_gravity;
146         zdist = tgt_z - org_z;
147         sdist = vlen(tgt - org - zdist * '0 0 1');
148         sdir  = normalize(tgt - org - zdist * '0 0 1');
149
150         // how high do we need to go?
151         jumpheight = fabs(ht);
152         if(zdist > 0)
153                 jumpheight = jumpheight + zdist;
154
155         // push so high...
156         vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
157
158         // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
159         if(ht < 0)
160                 if(zdist < 0)
161                         vz = -vz;
162
163         vector solution;
164         solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
165         // ALWAYS solvable because jumpheight >= zdist
166         if(!solution_z)
167                 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
168         if(zdist == 0)
169                 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
170
171         if(zdist < 0)
172         {
173                 // down-jump
174                 if(ht < 0)
175                 {
176                         // almost straight line type
177                         // jump apex is before the jump
178                         // we must take the larger one
179                         spiberbot_calcartillery_flighttime = solution_y;
180                 }
181                 else
182                 {
183                         // regular jump
184                         // jump apex is during the jump
185                         // we must take the larger one too
186                         spiberbot_calcartillery_flighttime = solution_y;
187                 }
188         }
189         else
190         {
191                 // up-jump
192                 if(ht < 0)
193                 {
194                         // almost straight line type
195                         // jump apex is after the jump
196                         // we must take the smaller one
197                         spiberbot_calcartillery_flighttime = solution_x;
198                 }
199                 else
200                 {
201                         // regular jump
202                         // jump apex is during the jump
203                         // we must take the larger one
204                         spiberbot_calcartillery_flighttime = solution_y;
205                 }
206         }
207         vs = sdist / spiberbot_calcartillery_flighttime;
208
209         // finally calculate the velocity
210         return sdir * vs + '0 0 1' * vz;
211 }
212
213 void spiderbot_rocket_do()
214 {
215         vector v;
216         entity rocket = world;
217
218         if (self.wait != -10)
219         {
220                 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
221                 {
222                         if (self.wait == 1)
223                         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
224                         {
225                                 if(self.gun2.cnt < time && self.tur_head.frame == 9)
226                                         self.tur_head.frame = 1;
227
228                                 return;
229                         }
230                         self.wait = 1;
231                 }
232                 else
233                 {
234                         if(self.wait)
235                                 spiderbot_guide_release();
236
237                         self.wait = 0;
238                 }
239         }
240
241         if(self.gun2.cnt > time)
242                 return;
243
244         if (self.tur_head.frame >= 9)
245         {
246                 self.tur_head.frame = 1;
247                 self.wait = 0;
248         }
249
250         if (self.wait != -10)
251                 if not (self.owner.BUTTON_ATCK2)
252                         return;
253
254
255         v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
256
257         switch(self.vehicle_weapon2mode)
258         {
259                 case SBRM_VOLLY:
260                         rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
261                                                                    v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
262                                                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
263                                                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
264                         crosshair_trace(self.owner);
265                         float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
266                         _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
267                         rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
268                         rocket.think     = vehicles_projectile_explode;
269
270                         if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
271                                 self.wait = -10;
272                         break;
273                 case SBRM_GUIDE:
274                         rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
275                                                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
276                                                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
277                                                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
278                         crosshair_trace(self.owner);
279                         rocket.pos1        = trace_endpos;
280                         rocket.nextthink  = time;
281                         rocket.think      = spiderbot_rocket_guided;
282
283
284                 break;
285                 case SBRM_ARTILLERY:
286                         rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
287                                                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
288                                                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
289                                                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
290
291                         crosshair_trace(self.owner);
292
293                         rocket.pos1        = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
294                         rocket.pos1_z      = trace_endpos_z;
295
296                         traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
297                         float h1 = 0.75 * vlen(v - trace_endpos);
298
299                         //v = trace_endpos;
300                         traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
301                         float h2 = 0.75 * vlen(rocket.pos1 - v);
302
303                         rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
304                         rocket.movetype  = MOVETYPE_TOSS;
305                         rocket.gravity   = 1;
306                         //rocket.think   = spiderbot_rocket_artillery;
307                 break;
308         }
309         rocket.classname  = "spiderbot_rocket";
310
311         rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
312
313         self.tur_head.frame += 1;
314         if (self.tur_head.frame == 9)
315                 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
316         else
317                 self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
318
319         self.gun2.cnt = time + self.attack_finished_single;
320 }
321
322 float spiderbot_frame()
323 {
324         vector ad, vf;
325         entity player, spider;
326         float ftmp;
327
328         if(intermission_running)
329                 return 1;
330
331         player = self;
332         spider = self.vehicle;
333         self   = spider;
334
335         vehicles_painframe();
336
337         player.BUTTON_ZOOM        = 0;
338         player.BUTTON_CROUCH    = 0;
339         player.switchweapon      = 0;
340
341
342 #if 1 // 0 to enable per-gun impact aux crosshairs
343         // Avarage gun impact point's -> aux cross
344         ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
345         vf = v_forward;
346         ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
347         vf += v_forward;
348         ad = ad * 0.5;
349         v_forward = vf * 0.5;
350         traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
351         UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
352 #else
353         ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
354         traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
355         UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
356         vf = ad;
357         ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
358         traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
359         UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
360         ad = 0.5 * (ad + vf);
361 #endif
362
363         crosshair_trace(player);
364         ad = vectoangles(normalize(trace_endpos - ad));
365         ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
366         ad = AnglesTransform_Normalize(ad, TRUE);
367         //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
368
369         // Rotate head
370         ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
371         ad_y = bound(-ftmp, ad_y, ftmp);
372         spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
373
374         // Pitch head
375         ad_x = bound(ftmp * -1, ad_x, ftmp);
376         spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
377
378
379         //fixedmakevectors(spider.angles);
380         makevectors(spider.angles + '-2 0 0' * spider.angles_x);
381
382         movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
383
384         if(spider.flags & FL_ONGROUND)
385         {
386                 if(spider.frame == 4 && self.tur_head.wait != 0)
387                 {
388                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
389                         spider.frame = 5;
390                 }
391
392                 if(player.BUTTON_JUMP && self.tur_head.wait < time)
393                 {
394                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
395                         //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
396                         self.delay = 0;
397
398                         self.tur_head.wait = time + 2;
399                         player.BUTTON_JUMP = 0;
400                         spider.velocity   = v_forward * 700 + v_up * 600;
401                         spider.frame = 4;
402                 }
403                 else
404                 {
405                         if(vlen(player.movement) == 0)
406                         {
407                                 if(self.sound_nexttime < time || self.delay != 3)
408                                 {
409                                         self.delay = 3;
410                                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
411                                         //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
412                                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
413                                 }
414                                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
415                                 spider.frame = 5;
416                         }
417                         else
418                         {
419                                 // Turn Body
420                                 if(player.movement_x == 0 && player.movement_y != 0)
421                                         ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
422                                 else
423                                         ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
424
425                                 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
426                                 spider.angles_y = anglemods(spider.angles_y + ftmp);
427                                 spider.tur_head.angles_y -= ftmp;
428
429                                 if(player.movement_x != 0)
430                                 {
431                                         if(player.movement_x > 0)
432                                         {
433                                                 player.movement_x = 1;
434                                                 spider.frame = 0;
435                                         }
436                                         else if(player.movement_x < 0)
437                                         {
438                                                 player.movement_x = -1;
439                                                 spider.frame = 1;
440                                         }
441                                         player.movement_y = 0;
442                                         movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
443
444                                         if(self.sound_nexttime < time || self.delay != 1)
445                                         {
446                                                 self.delay = 1;
447                                                 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
448                                                 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
449                                                 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
450                                         }
451                                 }
452                                 else if(player.movement_y != 0)
453                                 {
454                                         if(player.movement_y < 0)
455                                         {
456                                                 player.movement_y = -1;
457                                                 spider.frame = 2;
458                                         }
459                                         else if(player.movement_y > 0)
460                                         {
461                                                 player.movement_y = 1;
462                                                 spider.frame = 3;
463                                         }
464                                         movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
465                                         if(self.sound_nexttime < time || self.delay != 2)
466                                         {
467                                                 self.delay = 2;
468                                                 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
469                                                 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
470                                                 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
471                                         }
472                                 }
473                         }
474                 }
475         }
476
477         self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
478         self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
479
480         if(player.BUTTON_ATCK)
481         {
482                 spider.cnt = time;
483                 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
484                 {
485                         entity gun;
486                         vector v;
487                         spider.misc_bulletcounter += 1;
488
489                         self = player;
490
491                         mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
492                         v = gettaginfo(gun, gettagindex(gun, "barrels"));
493                         v_forward = normalize(v_forward);
494                         v += v_forward * 50;
495
496 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
497
498                         fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
499                                                                 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
500
501                         endFireBallisticBullet();
502
503 //                      fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
504 //                              autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
505
506                         sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
507                         //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
508                         pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
509
510                         self = spider;
511
512                         spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
513                         spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
514                         player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
515                         spider.gun1.angles_z += 45;
516                         spider.gun2.angles_z -= 45;
517                         if(spider.gun1.angles_z >= 360)
518                         {
519                                 spider.gun1.angles_z = 0;
520                                 spider.gun2.angles_z = 0;
521                         }
522                 }
523         }
524         else
525                 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
526                                                                                    autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
527                                                                                    autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
528
529
530         spiderbot_rocket_do();
531
532         if(self.vehicle_flags  & VHF_SHIELDREGEN)
533                 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
534
535         if(self.vehicle_flags  & VHF_HEALTHREGEN)
536                 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
537
538         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
539         player.vehicle_ammo2 = spider.tur_head.frame;
540
541         if(spider.gun2.cnt <= time)
542                 player.vehicle_reload2 = 100;
543         else
544                 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
545
546         setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
547         player.velocity = spider.velocity;
548
549         VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
550
551         if(self.vehicle_flags & VHF_HASSHIELD)
552                 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
553
554         self = player;
555         return 1;
556 }
557
558 void spiderbot_exit(float eject)
559 {
560         entity e;
561         vector spot;
562
563         e = findchain(classname,"spiderbot_rocket");
564         while(e)
565         {
566                 if(e.owner == self.owner)
567                 {
568                         e.realowner = self.owner;
569                         e.owner = world;
570                 }
571                 e = e.chain;
572         }
573
574         self.think = vehicles_think;
575         self.nextthink = time;
576         self.frame = 5;
577         self.movetype = MOVETYPE_WALK;
578
579         if not(self.owner)
580                 return;
581
582         makevectors(self.angles);
583         if(eject)
584         {
585                 spot = self.origin + v_forward * 100 + '0 0 64';
586                 spot = vehicles_findgoodexit(spot);
587                 setorigin(self.owner , spot);
588                 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
589                 self.owner.oldvelocity = self.owner.velocity;
590         }
591         else
592         {
593                 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
594                 {
595                         self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
596                         self.owner.velocity_z += 200;
597                         spot = self.origin + v_forward * 128 + '0 0 64';
598                         spot = vehicles_findgoodexit(spot);
599                 }
600                 else
601                 {
602                         self.owner.velocity = self.velocity * 0.5;
603                         self.owner.velocity_z += 10;
604                         spot = self.origin + v_forward * 256 + '0 0 64';
605                         spot = vehicles_findgoodexit(spot);
606                 }
607                 self.owner.oldvelocity = self.owner.velocity;
608                 setorigin(self.owner , spot);
609         }
610
611         antilag_clear(self.owner);
612         self.owner = world;
613 }
614
615 void spiderbot_headfade()
616 {
617         self.think = spiderbot_headfade;
618         self.nextthink = self.fade_time;
619         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
620
621         if(self.cnt < time || self.alpha < 0.1)
622         {
623                 if(self.alpha > 0.1)
624                 {
625                         sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
626                         pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
627                 }
628                 remove(self);
629         }
630 }
631
632 void spiderbot_blowup()
633 {
634         if(self.cnt > time)
635         {
636                 if(random() < 0.1)
637                 {
638                         sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
639                         pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
640                 }
641                 self.nextthink = time + 0.1;
642                 return;
643         }
644
645         entity h, g1, g2, b;
646         b = spawn();
647         h = spawn();
648         g1 = spawn();
649         g2 = spawn();
650
651         setmodel(b, "models/vehicles/spiderbot.dpm");
652         setmodel(h, "models/vehicles/spiderbot_top.dpm");
653         setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
654         setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
655
656         setorigin(b, self.origin);
657         b.frame = 11;
658         b.angles = self.angles;
659         setsize(b, self.mins, self.maxs);
660
661         setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
662         h.movetype = MOVETYPE_BOUNCE;
663         h.solid = SOLID_BBOX;
664         h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
665         h.modelflags = MF_ROCKET;
666         h.effects = EF_FLAME | EF_LOWPRECISION;
667         h.avelocity = randomvec() * 360;
668
669         h.alpha = 1;
670         h.cnt = time + (3.5 * random());
671         h.fade_rate = 1 / min(self.respawntime, 10);
672         h.fade_time = time;
673         h.think = spiderbot_headfade;
674         h.nextthink = time;
675
676         setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
677         g1.movetype = MOVETYPE_TOSS;
678         g1.solid = SOLID_CORPSE;
679         g1.velocity = v_forward * 700 + (randomvec() * 32);
680         g1.avelocity = randomvec() * 180;
681
682         setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
683         g2.movetype = MOVETYPE_TOSS;
684         g2.solid = SOLID_CORPSE;
685         g2.velocity = v_forward * 700 + (randomvec() * 32);
686         g2.avelocity = randomvec() * 180;
687
688         h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
689
690         SUB_SetFade(b,  time + 5, min(self.respawntime, 1));
691         //SUB_SetFade(h,  time, min(self.respawntime, 10));
692         SUB_SetFade(g1, time, min(self.respawntime, 10));
693         SUB_SetFade(g2, time, min(self.respawntime, 10));
694
695         RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world);
696
697         self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
698         self.movetype = MOVETYPE_NONE;
699         self.deadflag = DEAD_DEAD;
700         self.solid = SOLID_NOT;
701         self.tur_head.effects &= ~EF_FLAME;
702         self.vehicle_hudmodel.viewmodelforclient = self;
703 }
704
705 float spiderbot_impulse(float _imp)
706 {
707         switch(_imp)
708         {
709                 case 10:
710                 case 15:
711                 case 18:
712                         self.vehicle.vehicle_weapon2mode += 1;
713                         if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
714                                 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
715
716                         //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
717                         CSQCVehicleSetup(self, 0);
718                         return TRUE;
719                 case 12:
720                 case 16:
721                 case 19:
722                         self.vehicle.vehicle_weapon2mode -= 1;
723                         if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
724                                 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
725
726                         //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
727                         CSQCVehicleSetup(self, 0);
728                         return TRUE;
729
730                 /*
731                 case 17: // toss gun, could be used to exit?
732                         break;
733                 case 20: // Manual minigun reload?
734                         break;
735                 */
736         }
737         return FALSE;
738 }
739
740 void spawnfunc_vehicle_spiderbot()
741 {
742         if not(autocvar_g_vehicle_spiderbot) { remove(self); return; }
743         if not(vehicle_initialize(VEH_SPIDERBOT, FALSE)) { remove(self); return; }
744 }
745
746 float v_spiderbot(float req)
747 {
748         switch(req)
749         {
750                 case VR_IMPACT:
751                 {
752                         if(autocvar_g_vehicle_spiderbot_bouncepain)
753                                 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
754                 
755                         return TRUE;
756                 }
757                 case VR_ENTER:
758                 {
759                         self.vehicle_weapon2mode = SBRM_GUIDE;
760                         self.movetype = MOVETYPE_WALK;
761                         CSQCVehicleSetup(self.owner, 0);
762                         self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
763                         self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
764
765                         if(self.owner.flagcarried)
766                         {
767                                 setattachment(self.owner.flagcarried, self.tur_head, "");
768                                 setorigin(self.owner.flagcarried, '-20 0 120');
769                         }
770                 
771                         return TRUE;
772                 }
773                 case VR_THINK:
774                 {
775                         if(self.flags & FL_ONGROUND)
776                                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
777                         
778                         return TRUE;
779                 }
780                 case VR_DEATH:
781                 {
782                         self.health                             = 0;
783                         self.event_damage               = func_null;
784                         self.takedamage                 = DAMAGE_NO;
785                         self.touch                              = func_null;
786                         self.cnt                                = 3.4 + time + random() * 2;
787                         self.think                              = spiderbot_blowup;
788                         self.nextthink                  = time;
789                         self.deadflag                   = DEAD_DYING;
790                         self.frame                              = 5;
791                         self.tur_head.effects  |= EF_FLAME;
792                         self.colormod                   = self.tur_head.colormod = '-1 -1 -1';
793                         self.frame                              = 10;
794                         self.movetype                   = MOVETYPE_TOSS;
795
796                         return TRUE;
797                 }
798                 case VR_SPAWN:
799                 {
800                         if not(self.gun1)
801                         {
802                                 self.vehicles_impulse = spiderbot_impulse;
803                                 self.gun1 = spawn();
804                                 self.gun2 = spawn();
805                                 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
806                                 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
807                                 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
808                                 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
809                                 self.gravity = 2;
810                                 self.mass = 5000;
811                         }
812
813                         self.frame = 5;
814                         self.tur_head.frame = 1;
815                         self.movetype = MOVETYPE_WALK;
816                         self.solid = SOLID_SLIDEBOX;
817                         self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
818                         self.tur_head.angles = '0 0 0';
819                         self.vehicle_exit = spiderbot_exit;
820
821                         setorigin(self, self.pos1 + '0 0 128');
822                         self.angles = self.pos2;
823                         self.damageforcescale = 0.03;
824                         self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
825                         self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
826                         
827                         self.PlayerPhysplug = spiderbot_frame;
828
829                         return TRUE;
830                 }
831                 case VR_SETUP:
832                 {
833                         if(autocvar_g_vehicle_spiderbot_shield)
834                                 self.vehicle_flags |= VHF_HASSHIELD;
835
836                         if(autocvar_g_vehicle_spiderbot_shield_regen)
837                                 self.vehicle_flags |= VHF_SHIELDREGEN;
838
839                         if(autocvar_g_vehicle_spiderbot_health_regen)
840                                 self.vehicle_flags |= VHF_HEALTHREGEN;
841
842                         self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
843                         self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
844                         self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
845                         self.max_health = self.vehicle_health;
846
847                         return TRUE;
848                 }
849                 case VR_PRECACHE:
850                 {
851                         precache_model ("models/vhshield.md3");
852                         precache_model ("models/vehicles/spiderbot.dpm");
853                         precache_model ("models/vehicles/spiderbot_top.dpm");
854                         precache_model ("models/vehicles/spiderbot_barrels.dpm");
855                         precache_model ("models/vehicles/spiderbot_cockpit.dpm");
856                         precache_model ( "models/uziflash.md3");
857
858                         precache_sound ("weapons/uzi_fire.wav" );
859                         precache_sound ("weapons/rocket_impact.wav");
860
861                         precache_sound ("vehicles/spiderbot_die.wav");
862                         precache_sound ("vehicles/spiderbot_idle.wav");
863                         precache_sound ("vehicles/spiderbot_jump.wav");
864                         precache_sound ("vehicles/spiderbot_strafe.wav");
865                         precache_sound ("vehicles/spiderbot_walk.wav");
866                         precache_sound ("vehicles/spiderbot_land.wav");
867                         return TRUE;
868                 }
869         }
870
871         return TRUE;
872 }
873
874 #endif // SVQC
875 #ifdef CSQC
876
877 #define spider_ico  "gfx/vehicles/sbot.tga"
878 #define spider_rkt  "gfx/vehicles/sbot_rpods.tga"
879 #define spider_mgun "gfx/vehicles/sbot_mguns.tga"
880 string spider_xhair; // = "gfx/vehicles/axh-special1.tga";
881
882 #define SBRM_FIRST 1
883 #define SBRM_VOLLY 1
884 #define SBRM_GUIDE 2
885 #define SBRM_ARTILLERY 3
886 #define SBRM_LAST 3
887
888 float v_spiderbot(float req)
889 {
890         switch(req)
891         {
892                 case VR_HUD:
893                 {
894                         if(autocvar_r_letterbox)
895                                 return TRUE;
896
897                         vector picsize, hudloc = '0 0 0', pic2size, picloc;
898                         float i;
899
900                         // Fetch health & ammo stats
901                         HUD_GETVEHICLESTATS
902
903                         picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
904                         hudloc_y = vid_conheight - picsize_y;
905                         hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
906
907                         drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
908
909                         ammo1   *= 0.01;
910                         shield  *= 0.01;
911                         vh_health  *= 0.01;
912                         reload2 *= 0.01;
913
914                         pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
915                         picloc = picsize * 0.5 - pic2size * 0.5;
916                         if(vh_health < 0.25)
917                                 drawpic(hudloc + picloc, spider_ico, pic2size,  '1 0 0' + '0 1 1' * sin(time * 8),  1, DRAWFLAG_NORMAL);
918                         else
919                                 drawpic(hudloc + picloc, spider_ico, pic2size,  '1 1 1' * vh_health  + '1 0 0' * (1 - vh_health),  1, DRAWFLAG_NORMAL);
920                         drawpic(hudloc + picloc, spider_rkt, pic2size,  '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL);
921                         drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1   + '1 0 0' * (1 - ammo1),   1, DRAWFLAG_NORMAL);
922                         drawpic(hudloc + picloc, hud_sh, pic2size,  '1 1 1', shield, DRAWFLAG_NORMAL);
923
924                 // Health bar
925                         picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
926                         picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
927                         drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
928                         drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
929                         drawresetcliparea();
930                 // ..  and icon
931                         picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
932                         picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
933                         if(vh_health < 0.25)
934                         {
935                                 if(alarm1time < time)
936                                 {
937                                         alarm1time = time + 2;
938                                         sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
939                                 }
940                                 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
941                         }
942                         else
943                         {
944                                 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
945                                 if(alarm1time)
946                                 {
947                                         sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
948                                         alarm1time = 0;
949                                 }
950                         }
951                 // Shield bar
952                         picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
953                         picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
954                         drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
955                         drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
956                         drawresetcliparea();
957                 // ..  and icon
958                         picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
959                         picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
960                         if(shield < 0.25)
961                         {
962                                 if(alarm2time < time)
963                                 {
964                                         alarm2time = time + 1;
965                                         sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
966                                 }
967                                 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
968                         }
969                         else
970                         {
971                                 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
972                                 if(alarm2time)
973                                 {
974                                         sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
975                                         alarm2time = 0;
976                                 }
977                         }
978
979                 // Minigun bar
980                         picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
981                         picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
982                         drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
983                         drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
984                         drawresetcliparea();
985                 // ..  and icon
986                         picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
987                         picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
988                         if(ammo1 < 0.2)
989                                 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
990                         else
991                                 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
992
993                 // Rocket ammo bar
994                         picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
995                         ammo1 = picsize_x / 8;
996                         picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
997                         drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload2, vid_conheight);
998                         drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
999                         drawresetcliparea();
1000
1001                 // ..  and icons
1002                         pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
1003                         picloc_x -= pic2size_x;
1004                         picloc_y += pic2size_y * 2.25;
1005                         if(ammo2 == 9)
1006                         {
1007                                 for(i = 1; i < 9; ++i)
1008                                 {
1009                                         picloc_x += ammo1;
1010                                         drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
1011                                 }
1012                         }
1013                         else
1014                         {
1015                                 for(i = 1; i < 9; ++i)
1016                                 {
1017                                         picloc_x += ammo1;
1018                                         drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
1019                                 }
1020                         }
1021                         pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
1022                         picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
1023                         if(ammo2 == 9)
1024                                 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1025                         else
1026                                 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
1027
1028                         if (scoreboard_showscores)
1029                                 HUD_DrawScoreboard();
1030                         else
1031                         {
1032                                 switch(weapon2mode)
1033                                 {
1034                                         case SBRM_VOLLY:
1035                                                 spider_xhair = "gfx/vehicles/axh-bracket.tga";
1036                                                 break;
1037                                         case SBRM_GUIDE:
1038                                                 spider_xhair = "gfx/vehicles/axh-cross.tga";
1039                                                 break;
1040                                         case SBRM_ARTILLERY:
1041                                                 spider_xhair = "gfx/vehicles/axh-tag.tga";
1042                                                 break;
1043                                         default:
1044                                                 spider_xhair= "gfx/vehicles/axh-tag.tga";
1045                                 }
1046
1047                                 picsize = draw_getimagesize(spider_xhair);
1048                                 picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
1049                                 picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
1050
1051                                 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
1052                         }
1053                         
1054                         return TRUE;
1055                 }
1056                 case VR_SETUP:
1057                 {
1058                         // Minigun1
1059                         AuxiliaryXhair[0].axh_image   = "gfx/vehicles/axh-ring.tga";
1060                         AuxiliaryXhair[0].axh_scale   = 0.25;
1061                         // Minigun2
1062                         AuxiliaryXhair[1].axh_image   = "gfx/vehicles/axh-ring.tga";
1063                         AuxiliaryXhair[1].axh_scale   = 0.25;
1064                         // Rocket
1065                         AuxiliaryXhair[2].axh_image   = "gfx/vehicles/axh-special1.tga";
1066                         AuxiliaryXhair[2].axh_scale   = 0.5;
1067                 
1068                         return TRUE;
1069                 }
1070                 case VR_PRECACHE:
1071                 {
1072                         precache_model ("models/vhshield.md3");
1073                         precache_model ("models/vehicles/spiderbot.dpm");
1074                         precache_model ("models/vehicles/spiderbot_top.dpm");
1075                         precache_model ("models/vehicles/spiderbot_barrels.dpm");
1076                         precache_model ("models/vehicles/spiderbot_cockpit.dpm");
1077                         return TRUE;
1078                 }
1079         }
1080
1081         return TRUE;
1082 }
1083
1084 #endif // CSQC
1085 #endif // REGISTER_VEHICLE