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Merge branch 'master' into Lyberta/OffhandBlaster
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / bumblebee_weapons.qc
1 #include "bumblebee_weapons.qh"
2
3 REGISTER_NET_LINKED(ENT_CLIENT_BUMBLE_RAYGUN)
4
5 #ifdef SVQC
6
7 void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner)
8 {
9     vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
10     vehicles_projectile(this, EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND_VEH_BUMBLEBEE_FIRE,
11                         v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
12                         autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
13                         DEATH_VH_BUMB_GUN.m_id, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
14 }
15
16 bool bumble_raygun_send(entity this, entity to, float sf)
17 {
18     WriteHeader(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
19
20     WriteByte(MSG_ENTITY, sf);
21     if(sf & BRG_SETUP)
22     {
23         WriteByte(MSG_ENTITY, etof(this.realowner));
24         WriteByte(MSG_ENTITY, this.realowner.team);
25         WriteByte(MSG_ENTITY, this.cnt);
26     }
27
28     if(sf & BRG_START)
29     {
30         WriteCoord(MSG_ENTITY, this.hook_start_x);
31         WriteCoord(MSG_ENTITY, this.hook_start_y);
32         WriteCoord(MSG_ENTITY, this.hook_start_z);
33     }
34
35     if(sf & BRG_END)
36     {
37         WriteCoord(MSG_ENTITY, this.hook_end_x);
38         WriteCoord(MSG_ENTITY, this.hook_end_y);
39         WriteCoord(MSG_ENTITY, this.hook_end_z);
40     }
41
42     return true;
43 }
44
45 #endif
46
47 #ifdef CSQC
48
49 void bumble_raygun_draw(entity this);
50
51 .vector bumble_origin;
52
53 NET_HANDLE(ENT_CLIENT_BUMBLE_RAYGUN, bool isnew)
54 {
55     int sf = ReadByte();
56
57     if(sf & BRG_SETUP)
58     {
59         this.cnt  = ReadByte();
60         this.team = ReadByte();
61         this.count  = ReadByte();
62
63         if(this.count)
64             this.colormod = '1 0 0';
65         else
66             this.colormod = '0 1 0';
67
68         this.traileffect = EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH.m_id;
69         this.lip = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_IMPACT);
70
71         this.draw = bumble_raygun_draw;
72         if (isnew) IL_PUSH(g_drawables, this);
73     }
74
75
76     if(sf & BRG_START)
77     {
78         this.origin_x = ReadCoord();
79         this.origin_y = ReadCoord();
80         this.origin_z = ReadCoord();
81         setorigin(this, this.origin);
82     }
83
84     if(sf & BRG_END)
85     {
86         this.bumble_origin_x = ReadCoord();
87         this.bumble_origin_y = ReadCoord();
88         this.bumble_origin_z = ReadCoord();
89     }
90     return true;
91 }
92
93 .float bumble_raygun_nextdraw;
94 void bumble_raygun_draw(entity this)
95 {
96     float _len;
97     vector _dir;
98     vector _vtmp1, _vtmp2;
99
100     _len = vlen(this.origin - this.bumble_origin);
101     _dir = normalize(this.bumble_origin - this.origin);
102
103     if(this.bumble_raygun_nextdraw < time)
104     {
105         boxparticles(particleeffectnum(Effects_from(this.traileffect)), this, this.origin, this.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
106         boxparticles(this.lip, this, this.bumble_origin, this.bumble_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
107         this.bumble_raygun_nextdraw = time + 0.1;
108     }
109
110     float i, df, sz, al;
111     for(i = -0.1; i < 0.2; i += 0.1)
112     {
113         df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
114         sz = 5 + random() * 5;
115         al = 0.25 + random() * 0.5;
116         _vtmp1 = this.origin + _dir * _len * (0.25 + i);
117         _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2));       //this.raygun_l1;
118         Draw_CylindricLine(this.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);
119
120         _vtmp2 = this.origin + _dir * _len * (0.5 + i);
121         _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5));       //this.raygun_l2;
122         Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);
123
124         _vtmp1 = this.origin + _dir * _len * (0.75 + i);
125         _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10);     //this.raygun_l3;
126         Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);
127
128         Draw_CylindricLine(_vtmp1, this.bumble_origin +  randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);
129     }
130 }
131
132 #endif