1 // define this if svqc code wants to use .frame2 and .lerpfrac
2 #define CSQCMODEL_HAVE_TWO_FRAMES
4 // don't define this ever
5 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
9 # define TAG_ENTITY_NAME tag_networkentity
10 # define TAG_ENTITY_TYPE float
11 .float tag_networkentity;
13 # define TAG_ENTITY_NAME tag_entity
14 # define TAG_ENTITY_TYPE entity
17 // add properties you want networked to CSQC here
18 #define CSQCMODEL_EXTRAPROPERTIES \
19 CSQCMODEL_IF(isplayer) \
20 CSQCMODEL_PROPERTY(1, float, ReadByte, WriteByte, skin) \
21 CSQCMODEL_PROPERTY(2, float, ReadShort, WriteShort, colormap) \
22 CSQCMODEL_PROPERTY(4, float, ReadInt24_t, WriteInt24_t, effects) \
23 CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 255, 0, 255) \
25 CSQCMODEL_IF(!isplayer) \
26 CSQCMODEL_PROPERTY(1, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
27 CSQCMODEL_PROPERTY(2, float, ReadShort, WriteShort, colormap) \
28 CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
29 CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
30 CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
31 CSQCMODEL_PROPERTY(8, float, ReadInt24_t, WriteInt24_t, effects) \
33 // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack
35 // add hook function calls here
36 #define CSQCMODEL_HOOK_PREUPDATE \
37 CSQCModel_Hook_PreUpdate(isplayer, islocalplayer);
38 #define CSQCMODEL_HOOK_POSTUPDATE \
39 CSQCModel_Hook_PostUpdate(isplayer, islocalplayer);
40 #define CSQCMODEL_HOOK_PREDRAW \
41 CSQCModel_Hook_PreDraw(isplayer);
42 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
45 //vector PL_MIN = ...;
46 //vector PL_MAX = ...;
47 //vector PL_VIEW_OFS = ...;
48 //vector PL_CROUCH_MIN = ...;
49 //vector PL_CROUCH_MAX = ...;
50 //vector PL_CROUCH_VIEW_OFS = ...;
53 # ifdef NO_LEGACY_NETWORKING
54 # define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
55 # define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
58 float autocvar_sv_use_csqc_players;
59 # define CSQCMODEL_AUTOINIT() \
60 if(autocvar_sv_use_csqc_players) \
62 CSQCModel_LinkEntity(); \
63 self.iscsqcmodel = 1; \
67 # define CSQCMODEL_AUTOUPDATE() \
68 if(autocvar_sv_use_csqc_players && !self.iscsqcmodel) \
70 CSQCModel_LinkEntity(); \
71 self.iscsqcmodel = 1; \
73 if(!autocvar_sv_use_csqc_players && self.iscsqcmodel) \
75 CSQCModel_UnlinkEntity(); \
76 self.iscsqcmodel = 0; \
78 if(self.iscsqcmodel) \
79 CSQCModel_CheckUpdate()