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first implementation of cl_forcemodel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / csqcmodel / settings.qh
1 // define this if svqc code wants to use .frame2 and .lerpfrac
2 #define CSQCMODEL_HAVE_TWO_FRAMES
3
4 // don't define this ever
5 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
6
7 // a hack for Xonotic
8 #ifdef CSQC
9 # define TAG_ENTITY_NAME tag_networkentity
10 # define TAG_ENTITY_TYPE float
11 .float tag_networkentity;
12 #else
13 # define TAG_ENTITY_NAME tag_entity
14 # define TAG_ENTITY_TYPE entity
15 #endif
16
17 // add properties you want networked to CSQC here
18 #define CSQCMODEL_EXTRAPROPERTIES \
19         CSQCMODEL_IF(isplayer) \
20                 CSQCMODEL_PROPERTY(1, float, ReadByte, WriteByte, skin) \
21                 CSQCMODEL_PROPERTY(2, float, ReadShort, WriteShort, colormap) \
22                 CSQCMODEL_PROPERTY(4, float, ReadInt24_t, WriteInt24_t, effects) \
23                 CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 255, 0, 255) \
24         CSQCMODEL_ENDIF \
25         CSQCMODEL_IF(!isplayer) \
26                 CSQCMODEL_PROPERTY(1, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
27                 CSQCMODEL_PROPERTY(2, float, ReadShort, WriteShort, colormap) \
28                 CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
29                 CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
30                 CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
31                 CSQCMODEL_PROPERTY(8, float, ReadInt24_t, WriteInt24_t, effects) \
32         CSQCMODEL_ENDIF
33 // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack
34
35 // add hook function calls here
36 #define CSQCMODEL_HOOK_PREUPDATE \
37         CSQCModel_Hook_PreUpdate(isplayer, islocalplayer);
38 #define CSQCMODEL_HOOK_POSTUPDATE \
39         CSQCModel_Hook_PostUpdate(isplayer, islocalplayer);
40 #define CSQCMODEL_HOOK_PREDRAW \
41         CSQCModel_Hook_PreDraw(isplayer);
42 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
43
44 // mod must define:
45 //vector PL_MIN  = ...;
46 //vector PL_MAX  = ...;
47 //vector PL_VIEW_OFS  = ...;
48 //vector PL_CROUCH_MIN  = ...;
49 //vector PL_CROUCH_MAX  = ...;
50 //vector PL_CROUCH_VIEW_OFS  = ...;
51
52 #ifdef SVQC
53 # ifdef NO_LEGACY_NETWORKING
54 #  define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
55 #  define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
56 # else
57 .float iscsqcmodel;
58 float autocvar_sv_use_csqc_players;
59 #  define CSQCMODEL_AUTOINIT() \
60         if(autocvar_sv_use_csqc_players) \
61         { \
62                 CSQCModel_LinkEntity(); \
63                 self.iscsqcmodel = 1; \
64         } \
65         else \
66                 self.iscsqcmodel = 0
67 #  define CSQCMODEL_AUTOUPDATE() \
68         if(autocvar_sv_use_csqc_players && !self.iscsqcmodel) \
69         { \
70                 CSQCModel_LinkEntity(); \
71                 self.iscsqcmodel = 1; \
72         } \
73         if(!autocvar_sv_use_csqc_players && self.iscsqcmodel) \
74         { \
75                 CSQCModel_UnlinkEntity(); \
76                 self.iscsqcmodel = 0; \
77         } \
78         if(self.iscsqcmodel) \
79                 CSQCModel_CheckUpdate()
80 # endif
81 #endif