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[xonotic/xonotic-data.pk3dir.git] / qcsrc / csqcmodel / settings.qh
1 // define this if svqc code wants to use .frame2 and .lerpfrac
2 #define CSQCMODEL_HAVE_TWO_FRAMES
3
4 // don't define this ever
5 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
6
7 // a hack for Xonotic
8 #ifdef CSQC
9 # define TAG_ENTITY_NAME tag_networkentity
10 # define TAG_ENTITY_TYPE float
11 .float tag_networkentity;
12 #else
13 # define TAG_ENTITY_NAME tag_entity
14 # define TAG_ENTITY_TYPE entity
15 #endif
16
17 // add properties you want networked to CSQC here
18 #define CSQCMODEL_EXTRAPROPERTIES \
19         CSQCMODEL_IF(isplayer) \
20                 CSQCMODEL_PROPERTY(1, float, ReadByte, WriteByte, skin) \
21                 CSQCMODEL_PROPERTY(2, float, ReadShort, WriteShort, colormap) \
22                 CSQCMODEL_PROPERTY(4, float, ReadInt24_t, WriteInt24_t, effects) \
23                 CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 255, 0, 255) \
24         CSQCMODEL_ENDIF \
25         CSQCMODEL_IF(!isplayer) \
26                 CSQCMODEL_PROPERTY(1, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
27                 CSQCMODEL_PROPERTY(2, float, ReadShort, WriteShort, colormap) \
28                 CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
29                 CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
30                 CSQCMODEL_PROPERTY_SCALED(4, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
31                 CSQCMODEL_PROPERTY(8, float, ReadInt24_t, WriteInt24_t, effects) \
32         CSQCMODEL_ENDIF
33 // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack
34
35 // add hook function calls here
36 #define CSQCMODEL_HOOK_PREUPDATE
37 #define CSQCMODEL_HOOK_POSTUPDATE
38 #define CSQCMODEL_HOOK_PREDRAW \
39         CSQCModel_Hook_PreDraw(isplayer);
40 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
41
42 // mod must define:
43 //vector PL_MIN  = ...;
44 //vector PL_MAX  = ...;
45 //vector PL_VIEW_OFS  = ...;
46 //vector PL_CROUCH_MIN  = ...;
47 //vector PL_CROUCH_MAX  = ...;
48 //vector PL_CROUCH_VIEW_OFS  = ...;
49
50 #ifdef SVQC
51 # ifdef NO_LEGACY_NETWORKING
52 #  define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
53 #  define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
54 # else
55 .float iscsqcmodel;
56 float autocvar_sv_use_csqc_players;
57 #  define CSQCMODEL_AUTOINIT() \
58         if(autocvar_sv_use_csqc_players) \
59         { \
60                 CSQCModel_LinkEntity(); \
61                 self.iscsqcmodel = 1; \
62         } \
63         else \
64                 self.iscsqcmodel = 0
65 #  define CSQCMODEL_AUTOUPDATE() \
66         if(autocvar_sv_use_csqc_players && !self.iscsqcmodel) \
67         { \
68                 CSQCModel_LinkEntity(); \
69                 self.iscsqcmodel = 1; \
70         } \
71         if(!autocvar_sv_use_csqc_players && self.iscsqcmodel) \
72         { \
73                 CSQCModel_UnlinkEntity(); \
74                 self.iscsqcmodel = 0; \
75         } \
76         if(self.iscsqcmodel) \
77                 CSQCModel_CheckUpdate()
78 # endif
79 #endif