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working on/off switch for panels via a hud dialog
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_hudpanel_options.c
1 #ifdef INTERFACE
2 CLASS(XonoticHUDOptionsDialog) EXTENDS(XonoticRootDialog)
3         METHOD(XonoticHUDOptionsDialog, fill, void(entity))
4         METHOD(XonoticHUDOptionsDialog, change, void(entity, float))
5         ATTRIB(XonoticHUDOptionsDialog, title, string, "HUD Setup")
6         ATTRIB(XonoticHUDOptionsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
7         ATTRIB(XonoticHUDOptionsDialog, intendedWidth, float, 0.4)
8         ATTRIB(XonoticHUDOptionsDialog, rows, float, 15)
9         ATTRIB(XonoticHUDOptionsDialog, columns, float, 4)
10         ATTRIB(XonoticHUDOptionsDialog, name, string, "HUDOptions")
11 ENDCLASS(XonoticHUDOptionsDialog)
12
13 #endif
14
15 #ifdef IMPLEMENTATION
16 void fillXonoticHUDOptionsDialog(entity me)
17 {
18         entity e;
19         me.TR(me);
20         
21         me.TD(me, 1, 1, e = makeXonoticCheckBoxHUDName(0, HUD_MENU_ENABLE, "Enable panel"));
22 }
23
24 /* nvm these, i guess they wont be used
25 void saveCvarsXonoticHUDOptionsDialog(entity me)
26 {
27         cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel)), ftos(me.currentEnabled));
28         if(me.currentPanel == HUD_PANEL_WEAPONICONS)
29                 cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_number"), ftos(me.currentNumber));
30
31         cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg"), ftos(me.currentBg));
32         cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_color"), me.currentBgColor);
33         cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_color_team"), ftos(me.currentBgColorTeam));
34         cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_alpha"), ftos(me.currentBgAlpha));
35         cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_border"), ftos(me.currentBgBorder));
36         cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_padding"), ftos(me.currentBgPadding));
37 }
38
39 void loadCvarsXonoticHUDOptionsDialog(entity me)
40 {
41         me.currentEnabled = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel)));
42         if(me.currentPanel == HUD_PANEL_WEAPONICONS)
43                 me.currentNumber = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_number")); // only weaponicons panel
44
45         me.currentBg = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg"));
46         me.currentBgColor = cvar_string(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_color"));
47         me.currentBgColorTeam = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_color_team"));
48         me.currentBgAlpha = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_alpha"));
49         me.currentBgBorder = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_border"));
50         me.currentBgPadding = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_padding"));
51
52         // wtf?
53         me.go(me, 0); // this will set the other vars for currentSkin and currentModel
54 }
55 */
56
57 void changeXonoticHUDOptionsDialog(entity me, float id)
58 {
59         loadAllCvars(me);
60         highlightedPanel = id;
61         print("Yay!", ftos(id), "\n");
62
63 }
64
65 #endif