1 #include "dialog_multiplayer_create.qh"
3 #include "dialog_multiplayer_create_mapinfo.qh"
4 #include "dialog_multiplayer_create_mutators.qh"
6 #include "gametypelist.qh"
8 #include <common/mapinfo.qh>
11 #include "textslider.qh"
12 #include "textlabel.qh"
14 #include "mainwindow.qh"
16 #include "inputbox.qh"
18 void GameType_ConfigureSliders(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip)
21 entity e = me.sliderFraglimit;
22 entity l = me.labelFraglimit;
23 e.configureXonoticTextSlider(e, pCvar, pTooltip);
24 e.disabled = l.disabled = !pCvar;
28 for(i = 0; i < e.nValues; ++i);
30 strfree(e.(valueStrings[i]));
31 strfree(e.(valueIdentifiers[i]));
38 e.addValue(e, strzone(_("Default")), strzone("-1"));
39 for(i = pMin; i <= pMax; i += pStep) { e.addValue(e, strzone(ftos(i)), strzone(ftos(i))); }
40 e.addValue(e, strzone(_("Unlimited")), strzone("0"));
42 e.configureXonoticTextSliderValues(e);
45 entity t = me.sliderTeams;
46 entity tl = me.labelTeams;
47 t.configureXonoticTextSlider(t, tCvar, string_null);
48 tl.disabled = t.disabled = !tCvar;
49 t.nValues = (tCvar == "") ? 0 : 4; // instead of clearing / readding the very same values
50 t.configureXonoticTextSliderValues(t);
53 void GameType_ConfigureSliders_for_CurrentGametype(entity me)
55 Gametype gt = MapInfo_CurrentGametype();
56 gt.m_configuremenu(gt, me, GameType_ConfigureSliders);
59 entity makeXonoticServerCreateTab()
62 me = NEW(XonoticServerCreateTab);
63 me.configureDialog(me);
67 .entity quitGameButton;
68 void XonoticServerCreateTab_draw(entity me)
70 entity e = me.quitGameButton;
71 e.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
72 if(cvar("g_campaign"))
73 e.setText(e, _("Quit campaign"));
75 e.setText(e, _("Quit current game"));
76 SUPER(XonoticServerCreateTab).draw(me);
79 void XonoticServerCreateTab_fill(entity me)
83 // the left half begins here
85 me.gotoRC(me, 0.5, 0);
86 me.TD(me, 1, 3, makeXonoticHeaderLabel(_("Gametype")));
88 me.TD(me, 10.5, 3, e = makeXonoticGametypeList());
90 me.gotoRC(me, 12.5, 0);
91 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Time limit:")));
92 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("timelimit_override",
93 _("Timelimit in minutes that when hit, will end the match")));
94 #define ADDVALUE_MINUTES(i) e.addValue(e, strzone(sprintf(_("%d minutes"), i)), #i)
95 e.addValue(e, ZCTX(_("TIMLIM^Default")), "-1");
96 e.addValue(e, _("1 minute"), "1");
105 ADDVALUE_MINUTES(10);
106 ADDVALUE_MINUTES(15);
107 ADDVALUE_MINUTES(20);
108 ADDVALUE_MINUTES(25);
109 ADDVALUE_MINUTES(30);
110 ADDVALUE_MINUTES(40);
111 ADDVALUE_MINUTES(50);
112 ADDVALUE_MINUTES(60);
113 e.addValue(e, ZCTX(_("TIMLIM^Infinite")), "0");
114 e.configureXonoticTextSliderValues(e);
115 #undef ADDVALUE_MINUTES
117 me.TD(me, 1, 1, me.labelFraglimit = makeXonoticTextLabel(0, _("Frag limit:")));
118 me.TD(me, 1, 2, e = me.sliderFraglimit = makeXonoticTextSlider("fraglimit_override"));
120 me.gotoRC(me, 15, 0);
121 me.TD(me, 1, 1, me.labelTeams = makeXonoticTextLabel(0, _("Teams:")));
122 me.TD(me, 1, 2, e = me.sliderTeams = makeXonoticTextSlider(string_null));
123 e.addValue(e, _("Default"), "0");
124 e.addValue(e, _("2 teams"), "2");
125 e.addValue(e, _("3 teams"), "3");
126 e.addValue(e, _("4 teams"), "4");
127 e.configureXonoticTextSliderValues(e);
129 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:")));
130 me.TD(me, 1, 2, e = makeXonoticSlider_T(1, 32, 1, "menu_maxplayers",
131 _("The maximum amount of players or bots that can be connected to your server at once")));
133 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
134 me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 9, 1, "bot_number",
135 _("Amount of bots on your server")));
137 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
138 setDependent(e, "bot_number", 0, -1);
139 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("skill",
140 _("Specify how experienced the bots will be")));
141 e.addValue(e, _("Botlike"), "0");
142 e.addValue(e, _("Beginner"), "1");
143 e.addValue(e, _("You will win"), "2");
144 e.addValue(e, _("You can win"), "3");
145 e.addValue(e, _("You might win"), "4");
146 e.addValue(e, _("Advanced"), "5");
147 e.addValue(e, _("Expert"), "6");
148 e.addValue(e, _("Pro"), "7");
149 e.addValue(e, _("Assassin"), "8");
150 e.addValue(e, _("Unhuman"), "9");
151 e.addValue(e, _("Godlike"), "10");
152 e.configureXonoticTextSliderValues(e);
153 setDependent(e, "bot_number", 0, -1);
155 me.gotoRC(me, me.rows - 3.8, 0);
156 me.TD(me, 1, 3, e0 = makeXonoticTextLabel(0.5, string_null));
157 e0.textEntity = main.mutatorsDialog;
161 // mapListBox is in the right column but the ref is needed for mutators dialog here
162 me.mapListBox = makeXonoticMapList();
163 // here we use the following line instead of me.TR(me) for better visual spacing;
164 // this decision was made in this poll: http://forums.xonotic.org/showthread.php?tid=5445
165 me.gotoRC(me, me.rows - 2.5, 0);
167 me.TD(me, 1, 2, e = makeXonoticButton_T(_("Mutators..."), '0 0 0',
168 _("Mutators and weapon arenas")));
169 e.onClick = DialogOpenButton_Click;
170 e.onClickEntity = main.mutatorsDialog;
171 main.mutatorsDialog.refilterEntity = me.mapListBox;
173 // The right half begins here
175 me.gotoRC(me, 0.5, 3.2); me.setFirstColumn(me, me.currentColumn);
177 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Maplist")));
178 makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
180 // we use 5.8 here to visually match the bottom line of the component on the left (Bot Skill)
181 me.TD(me, me.rows - 6.8, 3, me.mapListBox);
183 me.gotoRC(me, me.rows - 4.5, me.firstColumn);
184 // string filter label and box
185 me.TD(me, 1, 0.35, e = makeXonoticTextLabel(1, _("Filter:")));
186 me.mapListBox.stringFilterBox = makeXonoticInputBox_T(0, string_null,
187 _("Click here or Ctrl-F to provide a keyword to narrow down the map list. Ctrl-Delete to clear; Enter when done."));
188 me.TD(me, 1, me.columns - me.firstColumn - 0.35, e = me.mapListBox.stringFilterBox);
189 e.onChange = MapList_StringFilterBox_Change;
190 e.keyDown = MapList_StringFilterBox_keyDown;
191 e.onChangeEntity = me.mapListBox;
193 me.gotoRC(me, me.rows - 3.5, me.firstColumn);
194 // the selection buttons
196 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add shown"), '0 0 0',
197 _("Add the maps shown in the list to your selection")));
198 e.onClick = MapList_Add_Shown;
199 e.onClickEntity = me.mapListBox;
200 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove shown"), '0 0 0',
201 _("Remove the maps shown in the list from your selection")));
202 e.onClick = MapList_Remove_Shown;
203 e.onClickEntity = me.mapListBox;
204 me.gotoRC(me, me.rows - 2.5, me.firstColumn);
206 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add all"), '0 0 0',
207 _("Add every available map to your selection")));
208 e.onClick = MapList_Add_All;
209 e.onClickEntity = me.mapListBox;
210 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove all"), '0 0 0',
211 _("Remove all the maps from your selection")));
212 e.onClick = MapList_Remove_All;
213 e.onClickEntity = me.mapListBox;
216 me.gotoRC(me, me.rows - 1, 0);
217 me.TDempty(me, me.columns * 1/12);
218 me.TD(me, 1, me.columns * 5/12, me.quitGameButton = makeXonoticCommandButton(string_null, '0 0 0', QUITGAME_CMD, 0));
219 me.TD(me, 1, me.columns * 5/12, e = makeXonoticButton(_("Start multiplayer!"), '0 0 0'));
220 e.onClick = MapList_LoadMap;
221 e.onClickEntity = me.mapListBox;
222 me.mapListBox.startButton = e;
224 GameType_ConfigureSliders_for_CurrentGametype(me);
227 void XonoticServerCreateTab_gameTypeChangeNotify(entity me)
229 GameType_ConfigureSliders_for_CurrentGametype(me);
231 me.mapListBox.refilter(me.mapListBox);
234 void XonoticServerCreateTab_gameTypeSelectNotify(entity me)
236 me.setFocus(me, me.mapListBox);