1 #include "dialog_multiplayer_create.qh"
3 #include "dialog_multiplayer_create_mapinfo.qh"
4 #include "dialog_multiplayer_create_mutators.qh"
6 #include "gametypelist.qh"
8 #include <common/mapinfo.qh>
11 #include "textslider.qh"
12 #include "textlabel.qh"
14 #include "mainwindow.qh"
16 #include "commandbutton.qh"
17 #include "inputbox.qh"
19 void GameType_ConfigureSliders(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip)
22 entity e = me.sliderFraglimit;
23 entity l = me.labelFraglimit;
24 e.configureXonoticTextSlider(e, pCvar, pTooltip);
25 e.disabled = l.disabled = !pCvar;
29 for(i = 0; i < e.nValues; ++i);
31 strfree(e.(valueStrings[i]));
32 strfree(e.(valueIdentifiers[i]));
39 e.addValue(e, strzone(_("Default")), strzone("-1"));
40 for(i = pMin; i <= pMax; i += pStep) { e.addValue(e, strzone(ftos(i)), strzone(ftos(i))); }
41 e.addValue(e, strzone(_("Unlimited")), strzone("0"));
43 e.configureXonoticTextSliderValues(e);
46 entity t = me.sliderTeams;
47 entity tl = me.labelTeams;
48 t.configureXonoticTextSlider(t, tCvar, string_null);
49 tl.disabled = t.disabled = !tCvar;
50 t.nValues = (tCvar == "") ? 0 : 4; // instead of clearing / readding the very same values
51 t.configureXonoticTextSliderValues(t);
54 void GameType_ConfigureSliders_for_CurrentGametype(entity me)
56 Gametype gt = MapInfo_CurrentGametype();
57 gt.m_configuremenu(gt, me, GameType_ConfigureSliders);
60 entity makeXonoticServerCreateTab()
63 me = NEW(XonoticServerCreateTab);
64 me.configureDialog(me);
68 .entity quitGameButton;
69 void XonoticServerCreateTab_draw(entity me)
71 entity e = me.quitGameButton;
72 e.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
73 e.setText(e, quitGameButton_getText(e));
74 setZonedTooltip(e, quitGameButton_getTooltip(e), string_null);
75 SUPER(XonoticServerCreateTab).draw(me);
78 void XonoticServerCreateTab_fill(entity me)
82 // the left half begins here
84 me.gotoRC(me, 0.5, 0);
85 me.TD(me, 1, 3, makeXonoticHeaderLabel(_("Gametype")));
87 me.TD(me, 10.5, 3, e = makeXonoticGametypeList());
89 me.gotoRC(me, 12.5, 0);
90 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Time limit:")));
91 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("timelimit_override",
92 _("Timelimit in minutes that when hit, will end the match")));
93 #define ADDVALUE_MINUTES(i) e.addValue(e, strzone(sprintf(_("%d minutes"), i)), #i)
94 e.addValue(e, ZCTX(_("TIMLIM^Default")), "-1");
95 e.addValue(e, _("1 minute"), "1");
104 ADDVALUE_MINUTES(10);
105 ADDVALUE_MINUTES(15);
106 ADDVALUE_MINUTES(20);
107 ADDVALUE_MINUTES(25);
108 ADDVALUE_MINUTES(30);
109 ADDVALUE_MINUTES(40);
110 ADDVALUE_MINUTES(50);
111 ADDVALUE_MINUTES(60);
112 e.addValue(e, ZCTX(_("TIMLIM^Infinite")), "0");
113 e.configureXonoticTextSliderValues(e);
114 #undef ADDVALUE_MINUTES
116 me.TD(me, 1, 1, me.labelFraglimit = makeXonoticTextLabel(0, _("Frag limit:")));
117 me.TD(me, 1, 2, e = me.sliderFraglimit = makeXonoticTextSlider("fraglimit_override"));
119 me.gotoRC(me, 15, 0);
120 me.TD(me, 1, 1, me.labelTeams = makeXonoticTextLabel(0, _("Teams:")));
121 me.TD(me, 1, 2, e = me.sliderTeams = makeXonoticTextSlider(string_null));
122 e.addValue(e, _("Default"), "0");
123 e.addValue(e, _("2 teams"), "2");
124 e.addValue(e, _("3 teams"), "3");
125 e.addValue(e, _("4 teams"), "4");
126 e.configureXonoticTextSliderValues(e);
128 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:")));
129 me.TD(me, 1, 2, e = makeXonoticSlider_T(1, 32, 1, "menu_maxplayers",
130 _("The maximum amount of players or bots that can be connected to your server at once")));
132 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
133 setDependent(e, "g_campaign", 0, 0);
134 me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 9, 1, "bot_number",
135 _("Amount of bots on your server")));
136 setDependent(e, "g_campaign", 0, 0);
138 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
139 setDependentAND(e, "bot_number", 0, -1, "g_campaign", 0, 0);
140 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("skill",
141 _("Specify how experienced the bots will be")));
142 e.addValue(e, _("Botlike"), "0");
143 e.addValue(e, _("Beginner"), "1");
144 e.addValue(e, _("You will win"), "2");
145 e.addValue(e, _("You can win"), "3");
146 e.addValue(e, _("You might win"), "4");
147 e.addValue(e, _("Advanced"), "5");
148 e.addValue(e, _("Expert"), "6");
149 e.addValue(e, _("Pro"), "7");
150 e.addValue(e, _("Assassin"), "8");
151 e.addValue(e, _("Unhuman"), "9");
152 e.addValue(e, _("Godlike"), "10");
153 e.configureXonoticTextSliderValues(e);
154 setDependentAND(e, "bot_number", 0, -1, "g_campaign", 0, 0);
156 me.gotoRC(me, me.rows - 3.8, 0);
157 me.TD(me, 1, 3, e0 = makeXonoticTextLabel(0.5, string_null));
158 e0.textEntity = main.mutatorsDialog;
161 setDependent(e0, "g_campaign", 0, 0);
163 // mapListBox is in the right column but the ref is needed for mutators dialog here
164 me.mapListBox = makeXonoticMapList();
165 // here we use the following line instead of me.TR(me) for better visual spacing;
166 // this decision was made in this poll: http://forums.xonotic.org/showthread.php?tid=5445
167 me.gotoRC(me, me.rows - 2.5, 0);
169 me.TD(me, 1, 2, e = makeXonoticButton_T(_("Mutators..."), '0 0 0',
170 _("Mutators and weapon arenas")));
171 e.onClick = DialogOpenButton_Click;
172 e.onClickEntity = main.mutatorsDialog;
173 main.mutatorsDialog.refilterEntity = me.mapListBox;
174 setDependent(e, "g_campaign", 0, 0);
176 // The right half begins here
178 me.gotoRC(me, 0.5, 3.2); me.setFirstColumn(me, me.currentColumn);
180 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Maplist")));
181 makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
183 // we use 5.8 here to visually match the bottom line of the component on the left (Bot Skill)
184 me.TD(me, me.rows - 6.8, 3, me.mapListBox);
186 me.gotoRC(me, me.rows - 4.5, me.firstColumn);
187 // string filter label and box
188 me.TD(me, 1, 0.35, e = makeXonoticTextLabel(1, _("Filter:")));
189 me.mapListBox.stringFilterBox = makeXonoticInputBox_T(0, string_null,
190 _("Click here or Ctrl-F to provide a keyword to narrow down the map list. Ctrl-Delete to clear; Enter when done."));
191 me.TD(me, 1, me.columns - me.firstColumn - 0.35, e = me.mapListBox.stringFilterBox);
192 e.onChange = MapList_StringFilterBox_Change;
193 e.keyDown = MapList_StringFilterBox_keyDown;
194 e.onChangeEntity = me.mapListBox;
196 me.gotoRC(me, me.rows - 3.5, me.firstColumn);
197 // the selection buttons
199 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add shown"), '0 0 0',
200 _("Add the maps shown in the list to your selection")));
201 e.onClick = MapList_Add_Shown;
202 e.onClickEntity = me.mapListBox;
203 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove shown"), '0 0 0',
204 _("Remove the maps shown in the list from your selection")));
205 e.onClick = MapList_Remove_Shown;
206 e.onClickEntity = me.mapListBox;
207 me.gotoRC(me, me.rows - 2.5, me.firstColumn);
209 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add all"), '0 0 0',
210 _("Add every available map to your selection")));
211 e.onClick = MapList_Add_All;
212 e.onClickEntity = me.mapListBox;
213 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove all"), '0 0 0',
214 _("Remove all the maps from your selection")));
215 e.onClick = MapList_Remove_All;
216 e.onClickEntity = me.mapListBox;
219 me.gotoRC(me, me.rows - 1, 0);
220 me.TDempty(me, me.columns * 1/12);
221 me.TD(me, 1, me.columns * 5/12, me.quitGameButton = makeXonoticCommandButton(string_null, '0 0 0', QUITGAME_CMD, 0));
222 me.TD(me, 1, me.columns * 5/12, e = makeXonoticButton(_("Start multiplayer!"), '0 0 0'));
223 e.onClick = MapList_LoadMap;
224 e.onClickEntity = me.mapListBox;
225 me.mapListBox.startButton = e;
227 GameType_ConfigureSliders_for_CurrentGametype(me);
230 void XonoticServerCreateTab_gameTypeChangeNotify(entity me)
232 GameType_ConfigureSliders_for_CurrentGametype(me);
234 me.mapListBox.refilter(me.mapListBox);
237 void XonoticServerCreateTab_gameTypeSelectNotify(entity me)
239 me.setFocus(me, me.mapListBox);