1 #include "dialog_multiplayer_create.qh"
3 #include "dialog_multiplayer_create_mapinfo.qh"
4 #include "dialog_multiplayer_create_mutators.qh"
6 #include "gametypelist.qh"
8 #include <common/mapinfo.qh>
11 #include "textslider.qh"
12 #include "textlabel.qh"
14 #include "mainwindow.qh"
16 #include "commandbutton.qh"
17 #include "inputbox.qh"
19 void GameType_ConfigureSliders(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip)
22 entity e = me.sliderFraglimit;
23 entity l = me.labelFraglimit;
24 e.configureXonoticTextSlider(e, pCvar, pTooltip);
25 e.disabled = l.disabled = !pCvar;
29 for(i = 0; i < e.nValues; ++i);
31 strfree(e.(valueStrings[i]));
32 strfree(e.(valueIdentifiers[i]));
39 e.addValue(e, strzone(_("Default")), strzone("-1"));
40 for(i = pMin; i <= pMax; i += pStep) { e.addValue(e, strzone(ftos(i)), strzone(ftos(i))); }
41 e.addValue(e, strzone(_("Unlimited")), strzone("0"));
43 e.configureXonoticTextSliderValues(e);
46 entity t = me.sliderTeams;
47 entity tl = me.labelTeams;
48 t.configureXonoticTextSlider(t, tCvar, string_null);
49 tl.disabled = t.disabled = !tCvar;
50 t.nValues = (tCvar == "") ? 0 : 4; // instead of clearing / readding the very same values
51 t.configureXonoticTextSliderValues(t);
54 void GameType_ConfigureSliders_for_CurrentGametype(entity me)
56 Gametype gt = MapInfo_CurrentGametype();
57 gt.m_configuremenu(gt, me, GameType_ConfigureSliders);
60 entity makeXonoticServerCreateTab()
63 me = NEW(XonoticServerCreateTab);
64 me.configureDialog(me);
68 .entity quitGameButton;
69 void XonoticServerCreateTab_draw(entity me)
71 entity e = me.quitGameButton;
72 e.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
73 if(cvar("g_campaign"))
74 e.setText(e, _("Quit campaign"));
76 e.setText(e, _("Quit current game"));
77 SUPER(XonoticServerCreateTab).draw(me);
80 void XonoticServerCreateTab_fill(entity me)
84 // the left half begins here
86 me.gotoRC(me, 0.5, 0);
87 me.TD(me, 1, 3, makeXonoticHeaderLabel(_("Gametype")));
89 me.TD(me, 10.5, 3, e = makeXonoticGametypeList());
91 me.gotoRC(me, 12.5, 0);
92 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Time limit:")));
93 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("timelimit_override",
94 _("Timelimit in minutes that when hit, will end the match")));
95 #define ADDVALUE_MINUTES(i) e.addValue(e, strzone(sprintf(_("%d minutes"), i)), #i)
96 e.addValue(e, ZCTX(_("TIMLIM^Default")), "-1");
97 e.addValue(e, _("1 minute"), "1");
106 ADDVALUE_MINUTES(10);
107 ADDVALUE_MINUTES(15);
108 ADDVALUE_MINUTES(20);
109 ADDVALUE_MINUTES(25);
110 ADDVALUE_MINUTES(30);
111 ADDVALUE_MINUTES(40);
112 ADDVALUE_MINUTES(50);
113 ADDVALUE_MINUTES(60);
114 e.addValue(e, ZCTX(_("TIMLIM^Infinite")), "0");
115 e.configureXonoticTextSliderValues(e);
116 #undef ADDVALUE_MINUTES
118 me.TD(me, 1, 1, me.labelFraglimit = makeXonoticTextLabel(0, _("Frag limit:")));
119 me.TD(me, 1, 2, e = me.sliderFraglimit = makeXonoticTextSlider("fraglimit_override"));
121 me.gotoRC(me, 15, 0);
122 me.TD(me, 1, 1, me.labelTeams = makeXonoticTextLabel(0, _("Teams:")));
123 me.TD(me, 1, 2, e = me.sliderTeams = makeXonoticTextSlider(string_null));
124 e.addValue(e, _("Default"), "0");
125 e.addValue(e, _("2 teams"), "2");
126 e.addValue(e, _("3 teams"), "3");
127 e.addValue(e, _("4 teams"), "4");
128 e.configureXonoticTextSliderValues(e);
130 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:")));
131 me.TD(me, 1, 2, e = makeXonoticSlider_T(1, 32, 1, "menu_maxplayers",
132 _("The maximum amount of players or bots that can be connected to your server at once")));
134 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
135 setDependent(e, "g_campaign", 0, 0);
136 me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 9, 1, "bot_number",
137 _("Amount of bots on your server")));
138 setDependent(e, "g_campaign", 0, 0);
140 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
141 setDependentAND(e, "bot_number", 0, -1, "g_campaign", 0, 0);
142 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("skill",
143 _("Specify how experienced the bots will be")));
144 e.addValue(e, _("Botlike"), "0");
145 e.addValue(e, _("Beginner"), "1");
146 e.addValue(e, _("You will win"), "2");
147 e.addValue(e, _("You can win"), "3");
148 e.addValue(e, _("You might win"), "4");
149 e.addValue(e, _("Advanced"), "5");
150 e.addValue(e, _("Expert"), "6");
151 e.addValue(e, _("Pro"), "7");
152 e.addValue(e, _("Assassin"), "8");
153 e.addValue(e, _("Unhuman"), "9");
154 e.addValue(e, _("Godlike"), "10");
155 e.configureXonoticTextSliderValues(e);
156 setDependentAND(e, "bot_number", 0, -1, "g_campaign", 0, 0);
158 me.gotoRC(me, me.rows - 3.8, 0);
159 me.TD(me, 1, 3, e0 = makeXonoticTextLabel(0.5, string_null));
160 e0.textEntity = main.mutatorsDialog;
163 setDependent(e0, "g_campaign", 0, 0);
165 // mapListBox is in the right column but the ref is needed for mutators dialog here
166 me.mapListBox = makeXonoticMapList();
167 // here we use the following line instead of me.TR(me) for better visual spacing;
168 // this decision was made in this poll: http://forums.xonotic.org/showthread.php?tid=5445
169 me.gotoRC(me, me.rows - 2.5, 0);
171 me.TD(me, 1, 2, e = makeXonoticButton_T(_("Mutators..."), '0 0 0',
172 _("Mutators and weapon arenas")));
173 e.onClick = DialogOpenButton_Click;
174 e.onClickEntity = main.mutatorsDialog;
175 main.mutatorsDialog.refilterEntity = me.mapListBox;
176 setDependent(e, "g_campaign", 0, 0);
178 // The right half begins here
180 me.gotoRC(me, 0.5, 3.2); me.setFirstColumn(me, me.currentColumn);
182 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Maplist")));
183 makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
185 // we use 5.8 here to visually match the bottom line of the component on the left (Bot Skill)
186 me.TD(me, me.rows - 6.8, 3, me.mapListBox);
188 me.gotoRC(me, me.rows - 4.5, me.firstColumn);
189 // string filter label and box
190 me.TD(me, 1, 0.35, e = makeXonoticTextLabel(1, _("Filter:")));
191 me.mapListBox.stringFilterBox = makeXonoticInputBox_T(0, string_null,
192 _("Click here or Ctrl-F to provide a keyword to narrow down the map list. Ctrl-Delete to clear; Enter when done."));
193 me.TD(me, 1, me.columns - me.firstColumn - 0.35, e = me.mapListBox.stringFilterBox);
194 e.onChange = MapList_StringFilterBox_Change;
195 e.keyDown = MapList_StringFilterBox_keyDown;
196 e.onChangeEntity = me.mapListBox;
198 me.gotoRC(me, me.rows - 3.5, me.firstColumn);
199 // the selection buttons
201 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add shown"), '0 0 0',
202 _("Add the maps shown in the list to your selection")));
203 e.onClick = MapList_Add_Shown;
204 e.onClickEntity = me.mapListBox;
205 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove shown"), '0 0 0',
206 _("Remove the maps shown in the list from your selection")));
207 e.onClick = MapList_Remove_Shown;
208 e.onClickEntity = me.mapListBox;
209 me.gotoRC(me, me.rows - 2.5, me.firstColumn);
211 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add all"), '0 0 0',
212 _("Add every available map to your selection")));
213 e.onClick = MapList_Add_All;
214 e.onClickEntity = me.mapListBox;
215 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove all"), '0 0 0',
216 _("Remove all the maps from your selection")));
217 e.onClick = MapList_Remove_All;
218 e.onClickEntity = me.mapListBox;
221 me.gotoRC(me, me.rows - 1, 0);
222 me.TDempty(me, me.columns * 1/12);
223 me.TD(me, 1, me.columns * 5/12, me.quitGameButton = makeXonoticCommandButton(string_null, '0 0 0', QUITGAME_CMD, 0));
224 me.TD(me, 1, me.columns * 5/12, e = makeXonoticButton(_("Start multiplayer!"), '0 0 0'));
225 e.onClick = MapList_LoadMap;
226 e.onClickEntity = me.mapListBox;
227 me.mapListBox.startButton = e;
229 GameType_ConfigureSliders_for_CurrentGametype(me);
232 void XonoticServerCreateTab_gameTypeChangeNotify(entity me)
234 GameType_ConfigureSliders_for_CurrentGametype(me);
236 me.mapListBox.refilter(me.mapListBox);
239 void XonoticServerCreateTab_gameTypeSelectNotify(entity me)
241 me.setFocus(me, me.mapListBox);