1 #include "dialog_settings.qh"
2 #ifndef DIALOG_SETTINGS_H
3 #define DIALOG_SETTINGS_H
5 CLASS(XonoticSettingsDialog, XonoticDialog)
6 METHOD(XonoticSettingsDialog, fill, void(entity));
7 ATTRIB(XonoticSettingsDialog, title, string, _("Settings"))
8 ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"))
9 ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS)
10 ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96)
11 ATTRIB(XonoticSettingsDialog, rows, float, 18)
12 ATTRIB(XonoticSettingsDialog, columns, float, 6)
13 ENDCLASS(XonoticSettingsDialog)
17 void XonoticSettingsDialog_fill(entity me)
20 mc = makeXonoticTabController(me.rows - 2.5);
22 me.TD(me, 1, 2, mc.makeTabButton(mc, _("Video"), makeXonoticVideoSettingsTab()));
23 me.TD(me, 1, 2, mc.makeTabButton(mc, _("Effects"), makeXonoticEffectsSettingsTab()));
24 me.TD(me, 1, 2, mc.makeTabButton(mc, _("Audio"), makeXonoticAudioSettingsTab()));
26 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Game"), NEW(XonoticGameSettingsTab)));
27 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Input"), makeXonoticInputSettingsTab()));
28 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("User"), makeXonoticUserSettingsTab()));
29 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Misc"), makeXonoticMiscSettingsTab()));
30 me.gotoRC(me, 2.5, 0);
31 me.TD(me, me.rows - 2.5, me.columns, mc);