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[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / mainwindow.qc
1 #include "mainwindow.qh"
2
3 #include <menu/mutators/_mod.qh>
4
5 #include "nexposee.qh"
6 #include "inputbox.qh"
7 #include "dialog_termsofservice.qh"
8 #include "dialog_firstrun.qh"
9 #include "dialog_hudsetup_exit.qh"
10 #include "dialog_hudpanel_notification.qh"
11 #include "dialog_hudpanel_ammo.qh"
12 #include "dialog_hudpanel_healtharmor.qh"
13 #include "dialog_hudpanel_chat.qh"
14 #include "dialog_hudpanel_modicons.qh"
15 #include "dialog_hudpanel_powerups.qh"
16 #include "dialog_hudpanel_pressedkeys.qh"
17 #include "dialog_hudpanel_racetimer.qh"
18 #include "dialog_hudpanel_radar.qh"
19 #include "dialog_hudpanel_score.qh"
20 #include "dialog_hudpanel_timer.qh"
21 #include "dialog_hudpanel_vote.qh"
22 #include "dialog_hudpanel_weapons.qh"
23 #include "dialog_hudpanel_engineinfo.qh"
24 #include "dialog_hudpanel_infomessages.qh"
25 #include "dialog_hudpanel_physics.qh"
26 #include "dialog_hudpanel_centerprint.qh"
27 #include "dialog_hudpanel_itemstime.qh"
28 #include "dialog_hudpanel_quickmenu.qh"
29 #include "dialog_hudpanel_strafehud.qh"
30
31 #include "dialog_settings_input_userbind.qh"
32 #include "dialog_settings_bindings_reset.qh"
33 #include "dialog_settings_misc_cvars.qh"
34 #include "dialog_settings_misc_reset.qh"
35 #include "dialog_settings_user_languagewarning.qh"
36 #include "dialog_settings_game_hudconfirm.qh"
37 #include "dialog_singleplayer_winner.qh"
38 #include "dialog_multiplayer_join_serverinfo.qh"
39 #include "dialog_multiplayer_media_demo_startconfirm.qh"
40 #include "dialog_multiplayer_media_demo_timeconfirm.qh"
41 #include "dialog_multiplayer_media_screenshot_viewer.qh"
42 #include "dialog_multiplayer_create_mapinfo.qh"
43 #include "dialog_multiplayer_create_mutators.qh"
44 #include "dialog_sandboxtools.qh"
45 #include "dialog_monstertools.qh"
46 #include "dialog_welcome.qh"
47 #include "dialog_teamselect.qh"
48 #include "dialog_uid2name.qh"
49 #include "dialog_singleplayer.qh"
50 #include "dialog_multiplayer.qh"
51 #include "dialog_settings.qh"
52 #include "dialog_credits.qh"
53 #include "dialog_quit.qh"
54
55 #include "dialog_disconnect.qh"
56
57
58
59 void MainWindow_draw(entity me)
60 {
61         SUPER(MainWindow).draw(me);
62
63         if (me.firstDraw) {
64                 if (me.ToSDialog.shouldShow())
65                 {
66                         me.ToSDialog.loadXonoticToS(me.ToSDialog);
67                         DialogOpenButton_Click_withCoords(NULL, me.ToSDialog, '0 0 0', eX * conwidth + eY * conheight);
68                 }
69                 else if(me.firstRunDialog.shouldShow())
70                         DialogOpenButton_Click_withCoords(NULL, me.firstRunDialog, '0 0 0', eX * conwidth + eY * conheight);
71                 
72                 me.firstDraw = false;
73         }
74
75         //-------------------------------------
76         // Part of Disconnect Dialog button:
77         // In case of this function is recalling every time, need to use condition of visibility 
78         
79         if (me.disconnectDialogVisibility && !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) 
80         {
81                 // If gamestate is not "ingame" (and it is a first "frame" of drawing (or dialog is visible)), 
82                 // disconnect button is unnecessary, remove it
83                 me.removeItem(me.mainNexposee, me.disconnectDialog);
84                 me.disconnectDialogVisibility = 0;
85
86         } else if(!me.disconnectDialogVisibility && (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) {
87                 
88                 // If gamestate is "ingame" (and dialog is not visible), 
89                 // make disconnect button visible
90                 entity n, i;
91                 n = me.mainNexposee;
92                 i = me.disconnectDialog;
93                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
94                 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
95                 me.disconnectDialogVisibility = 1;
96         }
97
98         // I haven't found the best solution for making button visible. 
99         // Alpha channel is the worst thing, because dialog with alpha is also clickable
100         //-------------------------------------
101 }
102
103 void DemoButton_Click(entity me, entity other)
104 {
105         if(me.text == _("Do not press this button again!"))
106                 DialogOpenButton_Click(me, other);
107         else
108                 me.setText(me, _("Do not press this button again!"));
109 }
110
111 void MainWindow_configureMainWindow(entity me)
112 {
113         entity n, i;
114
115         // terms of service dialog
116         me.ToSDialog = i = NEW(XonoticToSDialog);
117         i.configureDialog(i);
118         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
119
120         // dialog run upon startup
121         me.firstRunDialog = i = NEW(XonoticFirstRunDialog);
122         i.configureDialog(i);
123         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
124
125         i = NEW(XonoticWelcomeDialog);
126         i.configureDialog(i);
127         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
128
129
130         // hud_configure dialogs
131         i = NEW(XonoticHUDExitDialog);
132         i.configureDialog(i);
133         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
134
135         i = NEW(XonoticHUDNotificationDialog);
136         i.configureDialog(i);
137         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
138
139         i = NEW(XonoticHUDAmmoDialog);
140         i.configureDialog(i);
141         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
142
143         i = NEW(XonoticHUDHealthArmorDialog);
144         i.configureDialog(i);
145         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
146
147         i = NEW(XonoticHUDChatDialog);
148         i.configureDialog(i);
149         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
150
151         i = NEW(XonoticHUDModIconsDialog);
152         i.configureDialog(i);
153         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
154
155         i = NEW(XonoticHUDPowerupsDialog);
156         i.configureDialog(i);
157         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
158
159         i = NEW(XonoticHUDPressedKeysDialog);
160         i.configureDialog(i);
161         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
162
163         i = NEW(XonoticHUDRaceTimerDialog);
164         i.configureDialog(i);
165         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
166
167         i = NEW(XonoticHUDRadarDialog);
168         i.configureDialog(i);
169         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
170
171         i = NEW(XonoticHUDScoreDialog);
172         i.configureDialog(i);
173         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
174
175         i = NEW(XonoticHUDTimerDialog);
176         i.configureDialog(i);
177         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
178
179         i = NEW(XonoticHUDVoteDialog);
180         i.configureDialog(i);
181         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
182
183         i = NEW(XonoticHUDWeaponsDialog);
184         i.configureDialog(i);
185         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
186
187         i = NEW(XonoticHUDEngineInfoDialog);
188         i.configureDialog(i);
189         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
190
191         i = NEW(XonoticHUDInfoMessagesDialog);
192         i.configureDialog(i);
193         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
194
195         i = NEW(XonoticHUDPhysicsDialog);
196         i.configureDialog(i);
197         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
198
199         i = NEW(XonoticHUDCenterprintDialog);
200         i.configureDialog(i);
201         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
202
203         i = NEW(XonoticHUDItemsTimeDialog);
204         i.configureDialog(i);
205         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
206
207         i = NEW(XonoticHUDQuickMenuDialog);
208         i.configureDialog(i);
209         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
210
211         i = NEW(XonoticHUDStrafeHUDDialog);
212         i.configureDialog(i);
213         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
214
215         // dialogs used by settings
216         me.userbindEditDialog = i = NEW(XonoticUserbindEditDialog);
217         i.configureDialog(i);
218         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
219
220         me.bindingsResetDialog = i = NEW(XonoticBindingsResetDialog);
221         i.configureDialog(i);
222         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
223
224         me.cvarsDialog = i = NEW(XonoticCvarsDialog);
225         i.configureDialog(i);
226         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
227
228         me.resetDialog = i = NEW(XonoticResetDialog);
229         i.configureDialog(i);
230         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
231
232         me.languageWarningDialog = i = NEW(XonoticLanguageWarningDialog);
233         i.configureDialog(i);
234         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
235
236         me.hudconfirmDialog = i = NEW(XonoticHUDConfirmDialog);
237         i.configureDialog(i);
238         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
239
240
241         // dialog used by singleplayer
242         me.winnerDialog = i = NEW(XonoticWinnerDialog);
243         i.configureDialog(i);
244         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
245
246
247         // dialog used by multiplayer/join
248         me.serverInfoDialog = i = NEW(XonoticServerInfoDialog);
249         i.configureDialog(i);
250         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
251
252         me.demostartconfirmDialog = i = NEW(XonoticDemoStartConfirmDialog);
253         i.configureDialog(i);
254         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
255
256         me.demotimeconfirmDialog = i = NEW(XonoticDemoTimeConfirmDialog);
257         i.configureDialog(i);
258         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
259
260
261         // dialogs used by multiplayer/create
262         me.mapInfoDialog = i = NEW(XonoticMapInfoDialog);
263         i.configureDialog(i);
264         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
265
266         me.mutatorsDialog = i = NEW(XonoticMutatorsDialog);
267         i.configureDialog(i);
268         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
269
270
271         // dialogs used by multiplayer/media
272         me.screenshotViewerDialog = i = NEW(XonoticScreenshotViewerDialog);
273         i.configureDialog(i);
274         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
275
276
277         // mutator dialogs
278         i = NEW(XonoticSandboxToolsDialog);
279         i.configureDialog(i);
280         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
281
282
283         // miscellaneous dialogs
284         i = NEW(XonoticTeamSelectDialog);
285         i.configureDialog(i);
286         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
287
288         i = NEW(XonoticUid2NameDialog);
289         i.configureDialog(i);
290         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
291
292         i = NEW(XonoticMonsterToolsDialog);
293         i.configureDialog(i);
294         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
295
296         MUTATOR_CALLHOOK(ConfigureDialogs, me);
297
298
299         // main dialogs/windows
300         me.mainNexposee = n = NEW(XonoticNexposee);
301
302         /*
303                 if(checkextension("DP_GECKO_SUPPORT"))
304                 {
305                         i = spawnXonoticNewsDialog();
306                         i.configureDialog(i);
307                         n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
308                         n.setNexposee(n, i, '0.1 0.1 0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
309                 }
310         */
311
312                 i = NEW(XonoticSingleplayerDialog);
313                 i.configureDialog(i);
314                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
315                 n.setNexposee(n, i, SKINPOSITION_DIALOG_SINGLEPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
316
317                 i = NEW(XonoticMultiplayerDialog);
318                 i.configureDialog(i);
319                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
320                 n.setNexposee(n, i, SKINPOSITION_DIALOG_MULTIPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
321
322                 i = NEW(XonoticSettingsDialog);
323                 i.configureDialog(i);
324                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
325                 n.setNexposee(n, i, SKINPOSITION_DIALOG_SETTINGS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
326
327                 i = NEW(XonoticCreditsDialog);
328                 i.configureDialog(i);
329                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
330                 n.setNexposee(n, i, SKINPOSITION_DIALOG_CREDITS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
331                 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
332
333                 //Disconnect dialog at center of screen (between credits and quit)
334                 i = NEW(XonoticDisconnectDialog);
335                 i.configureDialog(i);
336                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
337                 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
338                 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
339                 me.disconnectDialog = i;
340         
341                 i = NEW(XonoticQuitDialog);
342                 i.configureDialog(i);
343                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
344                 n.setNexposee(n, i, SKINPOSITION_DIALOG_QUIT, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
345                 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
346
347         me.addItem(me, n, '0 0 0', '1 1 0', SKINALPHAS_MAINMENU_z);
348         me.moveItemAfter(me, n, NULL);
349
350         me.initializeDialog(me, n);
351         me.disconnectDialogVisibility = 1;
352 }