]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/menu/xonotic/mainwindow.qc
Revert "Fixed timer in unlimited warmup"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / mainwindow.qc
1 #include "mainwindow.qh"
2
3 #include <menu/mutators/_mod.qh>
4
5 #include "nexposee.qh"
6 #include "inputbox.qh"
7 #include "dialog_termsofservice.qh"
8 #include "dialog_firstrun.qh"
9 #include "dialog_hudsetup_exit.qh"
10 #include "dialog_hudpanel_notification.qh"
11 #include "dialog_hudpanel_ammo.qh"
12 #include "dialog_hudpanel_healtharmor.qh"
13 #include "dialog_hudpanel_chat.qh"
14 #include "dialog_hudpanel_modicons.qh"
15 #include "dialog_hudpanel_powerups.qh"
16 #include "dialog_hudpanel_pressedkeys.qh"
17 #include "dialog_hudpanel_racetimer.qh"
18 #include "dialog_hudpanel_radar.qh"
19 #include "dialog_hudpanel_score.qh"
20 #include "dialog_hudpanel_timer.qh"
21 #include "dialog_hudpanel_vote.qh"
22 #include "dialog_hudpanel_weapons.qh"
23 #include "dialog_hudpanel_engineinfo.qh"
24 #include "dialog_hudpanel_infomessages.qh"
25 #include "dialog_hudpanel_physics.qh"
26 #include "dialog_hudpanel_centerprint.qh"
27 #include "dialog_hudpanel_itemstime.qh"
28 #include "dialog_hudpanel_quickmenu.qh"
29 #include "dialog_hudpanel_strafehud.qh"
30
31 #include "dialog_settings_input_userbind.qh"
32 #include "dialog_settings_bindings_reset.qh"
33 #include "dialog_settings_misc_cvars.qh"
34 #include "dialog_settings_misc_reset.qh"
35 #include "dialog_settings_user_languagewarning.qh"
36 #include "dialog_settings_game_hudconfirm.qh"
37 #include "dialog_singleplayer_winner.qh"
38 #include "dialog_multiplayer_join_serverinfo.qh"
39 #include "dialog_multiplayer_media_demo_startconfirm.qh"
40 #include "dialog_multiplayer_media_demo_timeconfirm.qh"
41 #include "dialog_multiplayer_media_screenshot_viewer.qh"
42 #include "dialog_multiplayer_create_mapinfo.qh"
43 #include "dialog_multiplayer_create_mutators.qh"
44 #include "dialog_sandboxtools.qh"
45 #include "dialog_monstertools.qh"
46 #include "dialog_teamselect.qh"
47 #include "dialog_uid2name.qh"
48 #include "dialog_singleplayer.qh"
49 #include "dialog_multiplayer.qh"
50 #include "dialog_settings.qh"
51 #include "dialog_credits.qh"
52 #include "dialog_quit.qh"
53
54 #include "dialog_disconnect.qh"
55
56
57
58 void MainWindow_draw(entity me)
59 {
60         SUPER(MainWindow).draw(me);
61
62         if (me.firstDraw) {
63                 if (me.ToSDialog.shouldShow())
64                 {
65                         me.ToSDialog.loadXonoticToS(me.ToSDialog);
66                         DialogOpenButton_Click_withCoords(NULL, me.ToSDialog, '0 0 0', eX * conwidth + eY * conheight);
67                 }
68                 else if(me.firstRunDialog.shouldShow())
69                         DialogOpenButton_Click_withCoords(NULL, me.firstRunDialog, '0 0 0', eX * conwidth + eY * conheight);
70                 
71                 me.firstDraw = false;
72         }
73
74         //-------------------------------------
75         // Part of Disconnect Dialog button:
76         // In case of this function is recalling every time, need to use condition of visibility 
77         
78         if (me.disconnectDialogVisibility && !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) 
79         {
80                 // If gamestate is not "ingame" (and it is a first "frame" of drawing (or dialog is visible)), 
81                 // disconnect button is unnecessary, remove it
82                 me.removeItem(me.mainNexposee, me.disconnectDialog);
83                 me.disconnectDialogVisibility = 0;
84
85         } else if(!me.disconnectDialogVisibility && (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))) {
86                 
87                 // If gamestate is "ingame" (and dialog is not visible), 
88                 // make disconnect button visible
89                 entity n, i;
90                 n = me.mainNexposee;
91                 i = me.disconnectDialog;
92                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
93                 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
94                 me.disconnectDialogVisibility = 1;
95         }
96
97         // I haven't found the best solution for making button visible. 
98         // Alpha channel is the worst thing, because dialog with alpha is also clickable
99         //-------------------------------------
100 }
101
102 void DemoButton_Click(entity me, entity other)
103 {
104         if(me.text == _("Do not press this button again!"))
105                 DialogOpenButton_Click(me, other);
106         else
107                 me.setText(me, _("Do not press this button again!"));
108 }
109
110 void MainWindow_configureMainWindow(entity me)
111 {
112         entity n, i;
113
114         // terms of service dialog
115         me.ToSDialog = i = NEW(XonoticToSDialog);
116         i.configureDialog(i);
117         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
118
119         // dialog run upon startup
120         me.firstRunDialog = i = NEW(XonoticFirstRunDialog);
121         i.configureDialog(i);
122         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
123
124
125         // hud_configure dialogs
126         i = NEW(XonoticHUDExitDialog);
127         i.configureDialog(i);
128         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
129
130         i = NEW(XonoticHUDNotificationDialog);
131         i.configureDialog(i);
132         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
133
134         i = NEW(XonoticHUDAmmoDialog);
135         i.configureDialog(i);
136         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
137
138         i = NEW(XonoticHUDHealthArmorDialog);
139         i.configureDialog(i);
140         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
141
142         i = NEW(XonoticHUDChatDialog);
143         i.configureDialog(i);
144         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
145
146         i = NEW(XonoticHUDModIconsDialog);
147         i.configureDialog(i);
148         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
149
150         i = NEW(XonoticHUDPowerupsDialog);
151         i.configureDialog(i);
152         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
153
154         i = NEW(XonoticHUDPressedKeysDialog);
155         i.configureDialog(i);
156         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
157
158         i = NEW(XonoticHUDRaceTimerDialog);
159         i.configureDialog(i);
160         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
161
162         i = NEW(XonoticHUDRadarDialog);
163         i.configureDialog(i);
164         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
165
166         i = NEW(XonoticHUDScoreDialog);
167         i.configureDialog(i);
168         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
169
170         i = NEW(XonoticHUDTimerDialog);
171         i.configureDialog(i);
172         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
173
174         i = NEW(XonoticHUDVoteDialog);
175         i.configureDialog(i);
176         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
177
178         i = NEW(XonoticHUDWeaponsDialog);
179         i.configureDialog(i);
180         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
181
182         i = NEW(XonoticHUDEngineInfoDialog);
183         i.configureDialog(i);
184         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
185
186         i = NEW(XonoticHUDInfoMessagesDialog);
187         i.configureDialog(i);
188         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
189
190         i = NEW(XonoticHUDPhysicsDialog);
191         i.configureDialog(i);
192         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
193
194         i = NEW(XonoticHUDCenterprintDialog);
195         i.configureDialog(i);
196         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
197
198         i = NEW(XonoticHUDItemsTimeDialog);
199         i.configureDialog(i);
200         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
201
202         i = NEW(XonoticHUDQuickMenuDialog);
203         i.configureDialog(i);
204         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
205
206         i = NEW(XonoticHUDStrafeHUDDialog);
207         i.configureDialog(i);
208         me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
209
210         // dialogs used by settings
211         me.userbindEditDialog = i = NEW(XonoticUserbindEditDialog);
212         i.configureDialog(i);
213         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
214
215         me.bindingsResetDialog = i = NEW(XonoticBindingsResetDialog);
216         i.configureDialog(i);
217         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
218
219         me.cvarsDialog = i = NEW(XonoticCvarsDialog);
220         i.configureDialog(i);
221         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
222
223         me.resetDialog = i = NEW(XonoticResetDialog);
224         i.configureDialog(i);
225         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
226
227         me.languageWarningDialog = i = NEW(XonoticLanguageWarningDialog);
228         i.configureDialog(i);
229         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
230
231         me.hudconfirmDialog = i = NEW(XonoticHUDConfirmDialog);
232         i.configureDialog(i);
233         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
234
235
236         // dialog used by singleplayer
237         me.winnerDialog = i = NEW(XonoticWinnerDialog);
238         i.configureDialog(i);
239         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
240
241
242         // dialog used by multiplayer/join
243         me.serverInfoDialog = i = NEW(XonoticServerInfoDialog);
244         i.configureDialog(i);
245         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
246
247         me.demostartconfirmDialog = i = NEW(XonoticDemoStartConfirmDialog);
248         i.configureDialog(i);
249         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
250
251         me.demotimeconfirmDialog = i = NEW(XonoticDemoTimeConfirmDialog);
252         i.configureDialog(i);
253         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
254
255
256         // dialogs used by multiplayer/create
257         me.mapInfoDialog = i = NEW(XonoticMapInfoDialog);
258         i.configureDialog(i);
259         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
260
261         me.mutatorsDialog = i = NEW(XonoticMutatorsDialog);
262         i.configureDialog(i);
263         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
264
265
266         // dialogs used by multiplayer/media
267         me.screenshotViewerDialog = i = NEW(XonoticScreenshotViewerDialog);
268         i.configureDialog(i);
269         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
270
271
272         // mutator dialogs
273         i = NEW(XonoticSandboxToolsDialog);
274         i.configureDialog(i);
275         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
276
277
278         // miscellaneous dialogs
279         i = NEW(XonoticTeamSelectDialog);
280         i.configureDialog(i);
281         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
282
283         i = NEW(XonoticUid2NameDialog);
284         i.configureDialog(i);
285         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
286
287         i = NEW(XonoticMonsterToolsDialog);
288         i.configureDialog(i);
289         me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
290
291         MUTATOR_CALLHOOK(ConfigureDialogs, me);
292
293
294         // main dialogs/windows
295         me.mainNexposee = n = NEW(XonoticNexposee);
296
297         /*
298                 if(checkextension("DP_GECKO_SUPPORT"))
299                 {
300                         i = spawnXonoticNewsDialog();
301                         i.configureDialog(i);
302                         n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
303                         n.setNexposee(n, i, '0.1 0.1 0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
304                 }
305         */
306
307                 i = NEW(XonoticSingleplayerDialog);
308                 i.configureDialog(i);
309                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
310                 n.setNexposee(n, i, SKINPOSITION_DIALOG_SINGLEPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
311
312                 i = NEW(XonoticMultiplayerDialog);
313                 i.configureDialog(i);
314                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
315                 n.setNexposee(n, i, SKINPOSITION_DIALOG_MULTIPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
316
317                 i = NEW(XonoticSettingsDialog);
318                 i.configureDialog(i);
319                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
320                 n.setNexposee(n, i, SKINPOSITION_DIALOG_SETTINGS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
321
322                 i = NEW(XonoticCreditsDialog);
323                 i.configureDialog(i);
324                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
325                 n.setNexposee(n, i, SKINPOSITION_DIALOG_CREDITS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
326                 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
327
328                 //Disconnect dialog at center of screen (between credits and quit)
329                 i = NEW(XonoticDisconnectDialog);
330                 i.configureDialog(i);
331                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
332                 n.setNexposee(n, i, '0.5 1.2 0.0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
333                 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
334                 me.disconnectDialog = i;
335         
336                 i = NEW(XonoticQuitDialog);
337                 i.configureDialog(i);
338                 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
339                 n.setNexposee(n, i, SKINPOSITION_DIALOG_QUIT, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
340                 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
341
342         me.addItem(me, n, '0 0 0', '1 1 0', SKINALPHAS_MAINMENU_z);
343         me.moveItemAfter(me, n, NULL);
344
345         me.initializeDialog(me, n);
346         me.disconnectDialogVisibility = 1;
347 }