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Tidy up classnames
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1 #include "navigation.qh"
2
3 #include <common/constants.qh>
4 #include <common/items/_mod.qh>
5 #include <common/mapobjects/func/ladder.qh>
6 #include <common/mapobjects/trigger/hurt.qh>
7 #include <common/mapobjects/trigger/jumppads.qh>
8 #include <common/net_linked.qh>
9 #include <common/stats.qh>
10 #include <common/weapons/_all.qh>
11 #include <server/bot/api.qh>
12 #include <server/bot/default/bot.qh>
13 #include <server/bot/default/cvars.qh>
14 #include <server/bot/default/waypoints.qh>
15 #include <server/items/items.qh>
16
17 .float speed;
18
19 void navigation_goalrating_timeout_set(entity this)
20 {
21         if(IS_MOVABLE(this.goalentity))
22                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval_movingtarget;
23         else
24                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
25 }
26
27 // use this when current goal must be discarded immediately
28 void navigation_goalrating_timeout_force(entity this)
29 {
30         navigation_goalrating_timeout_expire(this, 0);
31 }
32
33 // use this when current goal can be kept for a short while to increase the chance
34 // of bot touching a waypoint, which helps to find a new goal more efficiently
35 void navigation_goalrating_timeout_expire(entity this, float seconds)
36 {
37         if (seconds <= 0)
38                 this.bot_strategytime = 0;
39         else if (this.bot_strategytime > time + seconds)
40                 this.bot_strategytime = time + seconds;
41 }
42
43 bool navigation_goalrating_timeout(entity this)
44 {
45         return this.bot_strategytime < time;
46 }
47
48 ERASEABLE
49 void navigation_goalrating_timeout_extend_if_needed(entity this, float seconds)
50 {
51         this.bot_strategytime = max(this.bot_strategytime, time + seconds);
52 }
53
54 #define MAX_CHASE_DISTANCE 700
55 bool navigation_goalrating_timeout_can_be_anticipated(entity this)
56 {
57         vector gco = (this.goalentity.absmin + this.goalentity.absmax) * 0.5;
58         if (vdist(gco - this.origin, >, autocvar_sv_maxspeed * 1.5)
59                 && time > this.bot_strategytime - (IS_MOVABLE(this.goalentity) ? 3 : 2))
60         {
61                 return true;
62         }
63
64         if (this.goalentity.bot_pickup && time > this.bot_strategytime - 5)
65         {
66                 if(!havocbot_goalrating_item_pickable_check_players(this, this.origin, this.goalentity, gco))
67                 {
68                         this.ignoregoal = this.goalentity;
69                         this.ignoregoaltime = time + autocvar_bot_ai_ignoregoal_timeout;
70                         return true;
71                 }
72         }
73         return false;
74 }
75
76 void navigation_dynamicgoal_init(entity this, bool initially_static)
77 {
78         this.navigation_dynamicgoal = true;
79         this.bot_basewaypoint = this.nearestwaypoint;
80         if(initially_static)
81                 this.nearestwaypointtimeout = -1;
82         else
83                 this.nearestwaypointtimeout = time;
84 }
85
86 void navigation_dynamicgoal_set(entity this, entity dropper)
87 {
88         this.nearestwaypointtimeout = time;
89         if (dropper && dropper.nearestwaypointtimeout && dropper.nearestwaypointtimeout < time + 2)
90                 this.nearestwaypoint = dropper.nearestwaypoint;
91         if (this.nearestwaypoint)
92                 this.nearestwaypointtimeout += 2;
93 }
94
95 void navigation_dynamicgoal_unset(entity this)
96 {
97         if(this.bot_basewaypoint)
98                 this.nearestwaypoint = this.bot_basewaypoint;
99         this.nearestwaypointtimeout = -1;
100 }
101
102 // returns point of ent closer to org
103 vector get_closer_dest(entity ent, vector org)
104 {
105         vector dest = '0 0 0';
106         if ((ent.classname != "waypoint") || ent.wpisbox)
107         {
108                 vector wm1 = ent.origin + ent.mins;
109                 vector wm2 = ent.origin + ent.maxs;
110                 dest.x = bound(wm1.x, org.x, wm2.x);
111                 dest.y = bound(wm1.y, org.y, wm2.y);
112                 dest.z = bound(wm1.z, org.z, wm2.z);
113         }
114         else
115                 dest = ent.origin;
116         return dest;
117 }
118
119 void set_tracewalk_dest(entity ent, vector org, bool fix_player_dest)
120 {
121         if ((ent.classname != "waypoint") || ent.wpisbox)
122         {
123                 vector wm1 = ent.origin + ent.mins;
124                 vector wm2 = ent.origin + ent.maxs;
125                 if (IS_PLAYER(ent) || IS_MONSTER(ent))
126                 {
127                         // move destination point out of player bbox otherwise tracebox always fails
128                         // (if bot_navigation_ignoreplayers is false)
129                         wm1 += vec2(PL_MIN_CONST) + '-1 -1 0';
130                         wm2 += vec2(PL_MAX_CONST) + '1 1 0';
131                 }
132                 // set destination point to x and y coords of ent that are closer to org
133                 // z coord is set to ent's min height
134                 tracewalk_dest.x = bound(wm1.x, org.x, wm2.x);
135                 tracewalk_dest.y = bound(wm1.y, org.y, wm2.y);
136                 if ((IS_PLAYER(ent) || IS_MONSTER(ent))
137                         && org.x == tracewalk_dest.x && org.y == tracewalk_dest.y && org.z > tracewalk_dest.z)
138                 {
139                         tracewalk_dest.z = wm2.z - PL_MIN_CONST.z;
140                         tracewalk_dest_height = 0;
141                         fix_player_dest = false;
142                 }
143                 else
144                 {
145                         tracewalk_dest.z = wm1.z;
146                         tracewalk_dest_height = wm2.z - wm1.z;
147                 }
148         }
149         else
150         {
151                 tracewalk_dest = ent.origin;
152                 tracewalk_dest_height = 0;
153         }
154         if (fix_player_dest && IS_PLAYER(ent) && !IS_ONGROUND(ent))
155         {
156                 // snap player to the ground
157                 if (org.x == tracewalk_dest.x && org.y == tracewalk_dest.y)
158                 {
159                         // bot is right under the player
160                         tracebox(ent.origin, ent.mins, ent.maxs, ent.origin - '0 0 700', MOVE_NORMAL, ent);
161                         tracewalk_dest = trace_endpos;
162                         tracewalk_dest_height = 0;
163                 }
164                 else
165                 {
166                         tracebox(tracewalk_dest, ent.mins, ent.maxs, tracewalk_dest - '0 0 700', MOVE_NORMAL, ent);
167                         if (!trace_startsolid && tracewalk_dest.z - trace_endpos.z > 0)
168                         {
169                                 tracewalk_dest_height = tracewalk_dest.z - trace_endpos.z;
170                                 tracewalk_dest.z = trace_endpos.z;
171                         }
172                 }
173         }
174 }
175
176 // returns point of ent closer to org
177 vector set_tracewalk_dest_2(entity ent, vector org)
178 {
179         vector closer_dest = '0 0 0';
180         if ((ent.classname != "waypoint") || ent.wpisbox)
181         {
182                 vector wm1 = ent.origin + ent.mins;
183                 vector wm2 = ent.origin + ent.maxs;
184                 closer_dest.x = bound(wm1.x, org.x, wm2.x);
185                 closer_dest.y = bound(wm1.y, org.y, wm2.y);
186                 closer_dest.z = bound(wm1.z, org.z, wm2.z);
187                 // set destination point to x and y coords of ent that are closer to org
188                 // z coord is set to ent's min height
189                 tracewalk_dest.x = closer_dest.x;
190                 tracewalk_dest.y = closer_dest.y;
191                 tracewalk_dest.z = wm1.z;
192                 tracewalk_dest_height = wm2.z - wm1.z; // destination height
193         }
194         else
195         {
196                 closer_dest = ent.origin;
197                 tracewalk_dest = closer_dest;
198                 tracewalk_dest_height = 0;
199         }
200         return closer_dest;
201 }
202
203 bool navigation_check_submerged_state(entity ent, vector pos)
204 {
205         bool submerged;
206         if(IS_PLAYER(ent))
207                 submerged = (ent.waterlevel == WATERLEVEL_SUBMERGED);
208         else if(ent.nav_submerged_state != SUBMERGED_UNDEFINED)
209                 submerged = (ent.nav_submerged_state == SUBMERGED_YES);
210         else
211         {
212                 submerged = SUBMERGED(pos);
213                 // NOTE: SUBMERGED check of box waypoint origin may fail even if origin
214                 //  is actually submerged because often they are inside some solid.
215                 //  That's why submerged state is saved now that we know current pos is
216                 //  not stuck in solid (previous tracewalk call to this pos was successfully)
217                 if(!ent.navigation_dynamicgoal)
218                         ent.nav_submerged_state = (submerged) ? SUBMERGED_YES : SUBMERGED_NO;
219         }
220         return submerged;
221 }
222
223 bool navigation_checkladders(entity e, vector org, vector m1, vector m2, vector end, vector end2, int movemode)
224 {
225         IL_EACH(g_ladders, true,
226         {
227                 if(it.bot_pickup)
228                 if(boxesoverlap(org + m1 + '-1 -1 -1', org + m2 + '1 1 1', it.absmin, it.absmax))
229                 if(boxesoverlap(end, end2, it.absmin + vec2(m1) + '-1 -1 0', it.absmax + vec2(m2) + '1 1 0'))
230                 {
231                         vector top = org;
232                         top.z = it.absmax.z + (PL_MAX_CONST.z - PL_MIN_CONST.z);
233                         tracebox(org, m1, m2, top, movemode, e);
234                         if(trace_fraction == 1)
235                                 return true;
236                 }
237         });
238         return false;
239 }
240
241 // Unfortuntely we can't use trace_inwater since it doesn't hold the fraction of the total
242 // distance that was traveled before impact as the description in the engine (collision.h) says.
243 // It would have helped to speed up tracewalk underwater
244 vector resurface_limited(vector org, float lim, vector m1)
245 {
246         if (WETFEET(org + eZ * (lim - org.z)))
247                 org.z = lim;
248         else
249         {
250                 float RES_min_h = org.z;
251                 float RES_max_h = lim;
252                 do {
253                         org.z = 0.5 * (RES_min_h + RES_max_h);
254                         if(WETFEET(org))
255                                 RES_min_h = org.z;
256                         else
257                                 RES_max_h = org.z;
258                 } while (RES_max_h - RES_min_h >= 1);
259                 org.z = RES_min_h;
260         }
261         return org;
262 }
263 #define RESURFACE_LIMITED(org, lim) org = resurface_limited(org, lim, m1)
264
265 #define NAV_WALK 0
266 #define NAV_SWIM_ONWATER 1
267 #define NAV_SWIM_UNDERWATER 2
268
269 // rough simulation of walking from one point to another to test if a path
270 // can be traveled, used for waypoint linking and havocbot
271 // if end_height is > 0 destination is any point in the vertical segment [end, end + end_height * eZ]
272 // INFO: the command sv_cmd trace walk is useful to test this function in game
273 bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode)
274 {
275         if(autocvar_bot_debug_tracewalk)
276         {
277                 debugresetnodes();
278                 debugnode(e, start);
279         }
280
281         vector org = start;
282         vector flatdir = end - start;
283         flatdir.z = 0;
284         float flatdist = vlen(flatdir);
285         flatdir = normalize(flatdir);
286         float stepdist = 32;
287         bool ignorehazards = false;
288         int nav_action;
289
290         // Analyze starting point
291         if (IN_LAVA(start))
292                 ignorehazards = true;
293
294         tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
295         if (trace_startsolid)
296         {
297                 // Bad start
298                 if(autocvar_bot_debug_tracewalk)
299                         debugnodestatus(start, DEBUG_NODE_FAIL);
300
301                 //print("tracewalk: ", vtos(start), " is a bad start\n");
302                 return false;
303         }
304
305         vector end2 = end;
306         if(end_height)
307                 end2.z += end_height;
308
309         vector fixed_end = end;
310         vector move;
311
312         if (flatdist > 0 && WETFEET(org))
313         {
314                 if (SUBMERGED(org))
315                         nav_action = NAV_SWIM_UNDERWATER;
316                 else
317                 {
318                         // tracebox down by player's height
319                         // useful to know if water level is so low that bot can still walk
320                         tracebox(org, m1, m2, org - eZ * (m2.z - m1.z), movemode, e);
321                         if (SUBMERGED(trace_endpos))
322                         {
323                                 org = trace_endpos;
324                                 nav_action = NAV_SWIM_UNDERWATER;
325                         }
326                         else
327                                 nav_action = NAV_WALK;
328                 }
329         }
330         else
331                 nav_action =  NAV_WALK;
332
333         // Movement loop
334         while (true)
335         {
336                 if (flatdist <= 0)
337                 {
338                         bool success = true;
339                         if (org.z > end2.z + 1)
340                         {
341                                 tracebox(org, m1, m2, end2, movemode, e);
342                                 org = trace_endpos;
343                                 if (org.z > end2.z + 1)
344                                         success = false;
345                         }
346                         else if (org.z < end.z - 1)
347                         {
348                                 tracebox(org, m1, m2, org - jumpheight_vec, movemode, e);
349                                 if (SUBMERGED(trace_endpos))
350                                 {
351                                         vector v = trace_endpos;
352                                         tracebox(v, m1, m2, end, movemode, e);
353                                         if(trace_endpos.z >= end.z - 1)
354                                         {
355                                                 RESURFACE_LIMITED(v, trace_endpos.z);
356                                                 trace_endpos = v;
357                                         }
358                                 }
359                                 else if (trace_endpos.z > org.z - jumpheight_vec.z)
360                                         tracebox(trace_endpos, m1, m2, trace_endpos + jumpheight_vec, movemode, e);
361                                 org = trace_endpos;
362                                 if (org.z < end.z - 1)
363                                         success = false;
364                         }
365
366                         if (success)
367                         {
368                                 // Succeeded
369                                 if(autocvar_bot_debug_tracewalk)
370                                 {
371                                         debugnode(e, org);
372                                         debugnodestatus(org, DEBUG_NODE_SUCCESS);
373                                 }
374
375                                 //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
376                                 return true;
377                         }
378                 }
379
380                 if(autocvar_bot_debug_tracewalk)
381                         debugnode(e, org);
382
383                 if (flatdist <= 0)
384                         break;
385
386                 if (stepdist > flatdist)
387                         stepdist = flatdist;
388                 if(nav_action == NAV_SWIM_UNDERWATER || (nav_action == NAV_SWIM_ONWATER && org.z > end2.z))
389                 {
390                         // can't use movement direction here to calculate move because of
391                         // precision errors especially when direction has a high enough z value
392                         //water_dir = normalize(water_end - org);
393                         //move = org + water_dir * stepdist;
394                         fixed_end.z = bound(end.z, org.z, end2.z);
395                         if (stepdist == flatdist) {
396                                 move = fixed_end;
397                                 flatdist = 0;
398                         } else {
399                                 move = org + (fixed_end - org) * (stepdist / flatdist);
400                                 flatdist = vlen(vec2(fixed_end - move));
401                         }
402                 }
403                 else // horiz. direction
404                 {
405                         flatdist -= stepdist;
406                         move = org + flatdir * stepdist;
407                 }
408
409                 if(nav_action == NAV_SWIM_ONWATER)
410                 {
411                         tracebox(org, m1, m2, move, movemode, e); // swim
412
413                         // hit something
414                         if (trace_fraction < 1)
415                         {
416                                 // stepswim
417                                 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
418
419                                 if (trace_fraction < 1 || trace_startsolid) // can't jump obstacle out of water
420                                 {
421                                         org = trace_endpos;
422                                         if(navigation_checkladders(e, org, m1, m2, end, end2, movemode))
423                                         {
424                                                 if(autocvar_bot_debug_tracewalk)
425                                                 {
426                                                         debugnode(e, org);
427                                                         debugnodestatus(org, DEBUG_NODE_SUCCESS);
428                                                 }
429
430                                                 //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
431                                                 return true;
432                                         }
433
434                                         if(autocvar_bot_debug_tracewalk)
435                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
436
437                                         return false;
438                                         //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
439                                 }
440
441                                 //succesful stepswim
442
443                                 if (flatdist <= 0)
444                                 {
445                                         org = trace_endpos;
446                                         continue;
447                                 }
448
449                                 if (org.z <= move.z) // going horiz.
450                                 {
451                                         tracebox(trace_endpos, m1, m2, move, movemode, e);
452                                         org = trace_endpos;
453                                         nav_action = NAV_WALK;
454                                         continue;
455                                 }
456                         }
457
458                         if (org.z <= move.z) // going horiz.
459                         {
460                                 org = trace_endpos;
461                                 nav_action = NAV_SWIM_ONWATER;
462                         }
463                         else // going down
464                         {
465                                 org = trace_endpos;
466                                 if (SUBMERGED(org))
467                                         nav_action = NAV_SWIM_UNDERWATER;
468                                 else
469                                         nav_action = NAV_SWIM_ONWATER;
470                         }
471                 }
472                 else if(nav_action == NAV_SWIM_UNDERWATER)
473                 {
474                         if (move.z >= org.z) // swimming upwards or horiz.
475                         {
476                                 tracebox(org, m1, m2, move, movemode, e); // swim
477
478                                 bool stepswum = false;
479
480                                 // hit something
481                                 if (trace_fraction < 1)
482                                 {
483                                         // stepswim
484                                         vector stepswim_move = move + stepheightvec;
485                                         if (flatdist > 0 && stepswim_move.z > end2.z + stepheightvec.z) // don't allow stepswim to go higher than destination
486                                                 stepswim_move.z = end2.z;
487
488                                         tracebox(org + stepheightvec, m1, m2, stepswim_move, movemode, e);
489
490                                         // hit something
491                                         if (trace_startsolid)
492                                         {
493                                                 if(autocvar_bot_debug_tracewalk)
494                                                         debugnodestatus(org, DEBUG_NODE_FAIL);
495
496                                                 //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
497                                                 return false;
498                                         }
499
500                                         if (trace_fraction < 1)
501                                         {
502                                                 float org_z_prev = org.z;
503                                                 RESURFACE_LIMITED(org, end2.z);
504                                                 if(org.z == org_z_prev)
505                                                 {
506                                                         if(autocvar_bot_debug_tracewalk)
507                                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
508
509                                                         //print("tracewalk: ", vtos(start), " can't reach ", vtos(end), "\n");
510                                                         return false;
511                                                 }
512                                                 if(SUBMERGED(org))
513                                                         nav_action = NAV_SWIM_UNDERWATER;
514                                                 else
515                                                         nav_action = NAV_SWIM_ONWATER;
516
517                                                 // we didn't advance horiz. in this step, flatdist decrease should be reverted
518                                                 // but we can't do it properly right now... apply this workaround instead
519                                                 if (flatdist <= 0)
520                                                         flatdist = 1;
521
522                                                 continue;
523                                         }
524
525                                         //succesful stepswim
526
527                                         if (flatdist <= 0)
528                                         {
529                                                 org = trace_endpos;
530                                                 continue;
531                                         }
532
533                                         stepswum = true;
534                                 }
535
536                                 if (!WETFEET(trace_endpos))
537                                 {
538                                         tracebox(trace_endpos, m1, m2, trace_endpos - eZ * (stepdist + (m2.z - m1.z)), movemode, e);
539                                         // if stepswum we'll land on the obstacle, avoid the SUBMERGED check
540                                         if (!stepswum && SUBMERGED(trace_endpos))
541                                         {
542                                                 RESURFACE_LIMITED(trace_endpos, end2.z);
543                                                 org = trace_endpos;
544                                                 nav_action = NAV_SWIM_ONWATER;
545                                                 continue;
546                                         }
547
548                                         // not submerged
549                                         org = trace_endpos;
550                                         nav_action = NAV_WALK;
551                                         continue;
552                                 }
553
554                                 // wetfeet
555                                 org = trace_endpos;
556                                 nav_action = NAV_SWIM_UNDERWATER;
557                                 continue;
558                         }
559                         else //if (move.z < org.z) // swimming downwards
560                         {
561                                 tracebox(org, m1, m2, move, movemode, e); // swim
562
563                                 // hit something
564                                 if (trace_fraction < 1)
565                                 {
566                                         // stepswim
567                                         tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
568
569                                         // hit something
570                                         if (trace_fraction < 1 || trace_startsolid) // can't jump obstacle out of water
571                                         {
572                                                 if(autocvar_bot_debug_tracewalk)
573                                                         debugnodestatus(move, DEBUG_NODE_FAIL);
574
575                                                 //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
576                                                 return false;
577                                         }
578
579                                         //succesful stepswim
580
581                                         if (flatdist <= 0)
582                                         {
583                                                 org = trace_endpos;
584                                                 continue;
585                                         }
586
587                                         if (trace_endpos.z > org.z && !SUBMERGED(trace_endpos))
588                                         {
589                                                 // stepswim caused upwards direction
590                                                 tracebox(trace_endpos, m1, m2, trace_endpos - stepheightvec, movemode, e);
591                                                 if (!SUBMERGED(trace_endpos))
592                                                 {
593                                                         org = trace_endpos;
594                                                         nav_action = NAV_WALK;
595                                                         continue;
596                                                 }
597                                         }
598                                 }
599
600                                 org = trace_endpos;
601                                 nav_action = NAV_SWIM_UNDERWATER;
602                                 continue;
603                         }
604                 }
605                 else if(nav_action == NAV_WALK)
606                 {
607                         // walk
608                         tracebox(org, m1, m2, move, movemode, e);
609
610                         if(autocvar_bot_debug_tracewalk)
611                                 debugnode(e, trace_endpos);
612
613                         // hit something
614                         if (trace_fraction < 1)
615                         {
616                                 // check if we can walk over this obstacle, possibly by jumpstepping
617                                 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
618                                 if (trace_fraction < 1 || trace_startsolid)
619                                 {
620                                         if (trace_startsolid) // hit ceiling above org
621                                         {
622                                                 // reduce stepwalk height
623                                                 tracebox(org, m1, m2, org + stepheightvec, movemode, e);
624                                                 tracebox(trace_endpos, m1, m2, move + eZ * (trace_endpos.z - move.z), movemode, e);
625                                         }
626                                         else //if (trace_fraction < 1)
627                                         {
628                                                 tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
629                                                 if (trace_startsolid) // hit ceiling above org
630                                                 {
631                                                         // reduce jumpstepwalk height
632                                                         tracebox(org, m1, m2, org + jumpstepheightvec, movemode, e);
633                                                         tracebox(trace_endpos, m1, m2, move + eZ * (trace_endpos.z - move.z), movemode, e);
634                                                 }
635                                         }
636
637                                         if (trace_fraction < 1)
638                                         {
639                                                 vector v = trace_endpos;
640                                                 v.z = org.z + jumpheight_vec.z;
641                                                 if(navigation_checkladders(e, v, m1, m2, end, end2, movemode))
642                                                 {
643                                                         if(autocvar_bot_debug_tracewalk)
644                                                         {
645                                                                 debugnode(e, v);
646                                                                 debugnodestatus(v, DEBUG_NODE_SUCCESS);
647                                                         }
648
649                                                         //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
650                                                         return true;
651                                                 }
652
653                                                 if(autocvar_bot_debug_tracewalk)
654                                                         debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
655
656                                                 traceline( org, move, movemode, e);
657
658                                                 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
659                                                 {
660                                                         vector nextmove;
661                                                         move = trace_endpos;
662                                                         while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
663                                                         {
664                                                                 nextmove = move + (flatdir * stepdist);
665                                                                 traceline( move, nextmove, movemode, e);
666                                                                 move = nextmove;
667                                                         }
668                                                         flatdist = vlen(vec2(end - move));
669                                                 }
670                                                 else
671                                                 {
672                                                         if(autocvar_bot_debug_tracewalk)
673                                                                 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
674
675                                                         //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
676                                                         //te_explosion(trace_endpos);
677                                                         //print(ftos(e.dphitcontentsmask), "\n");
678                                                         return false; // failed
679                                                 }
680                                         }
681                                         else
682                                                 move = trace_endpos;
683                                 }
684                                 else
685                                         move = trace_endpos;
686                         }
687                         else
688                                 move = trace_endpos;
689
690                         // trace down from stepheight as far as possible and move there,
691                         // if this starts in solid we try again without the stepup, and
692                         // if that also fails we assume it is a wall
693                         // (this is the same logic as the Quake walkmove function used)
694                         tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
695
696                         org = trace_endpos;
697
698                         if (!ignorehazards)
699                         {
700                                 if (IN_LAVA(org))
701                                 {
702                                         if(autocvar_bot_debug_tracewalk)
703                                         {
704                                                 debugnode(e, trace_endpos);
705                                                 debugnodestatus(org, DEBUG_NODE_FAIL);
706                                         }
707
708                                         //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
709                                         return false;
710                                 }
711                         }
712
713                         if (flatdist <= 0)
714                         {
715                                 if(move.z >= end2.z && org.z < end2.z)
716                                         org.z = end2.z;
717                                 continue;
718                         }
719
720                         if(org.z > move.z - 1 || !SUBMERGED(org))
721                         {
722                                 nav_action = NAV_WALK;
723                                 continue;
724                         }
725
726                         // ended up submerged while walking
727                         if(autocvar_bot_debug_tracewalk)
728                                 debugnode(e, org);
729
730                         RESURFACE_LIMITED(org, move.z);
731                         nav_action = NAV_SWIM_ONWATER;
732                         continue;
733                 }
734         }
735
736         //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
737
738         // moved but didn't arrive at the intended destination
739         if(autocvar_bot_debug_tracewalk)
740                 debugnodestatus(org, DEBUG_NODE_FAIL);
741
742         return false;
743 }
744
745 /////////////////////////////////////////////////////////////////////////////
746 // goal stack
747 /////////////////////////////////////////////////////////////////////////////
748
749 // completely empty the goal stack, used when deciding where to go
750 void navigation_clearroute(entity this)
751 {
752         this.lastteleporttime = 0;
753         this.goalcurrent_prev = this.goalcurrent;
754         this.goalcurrent_distance_2d = FLOAT_MAX;
755         this.goalcurrent_distance_z = FLOAT_MAX;
756         this.goalcurrent_distance_time = 0;
757         this.goalentity_lock_timeout = 0;
758         this.goalentity_shouldbefrozen = false;
759         this.goalentity = NULL;
760         this.goalcurrent = NULL;
761         this.goalstack01 = NULL;
762         this.goalstack02 = NULL;
763         this.goalstack03 = NULL;
764         this.goalstack04 = NULL;
765         this.goalstack05 = NULL;
766         this.goalstack06 = NULL;
767         this.goalstack07 = NULL;
768         this.goalstack08 = NULL;
769         this.goalstack09 = NULL;
770         this.goalstack10 = NULL;
771         this.goalstack11 = NULL;
772         this.goalstack12 = NULL;
773         this.goalstack13 = NULL;
774         this.goalstack14 = NULL;
775         this.goalstack15 = NULL;
776         this.goalstack16 = NULL;
777         this.goalstack17 = NULL;
778         this.goalstack18 = NULL;
779         this.goalstack19 = NULL;
780         this.goalstack20 = NULL;
781         this.goalstack21 = NULL;
782         this.goalstack22 = NULL;
783         this.goalstack23 = NULL;
784         this.goalstack24 = NULL;
785         this.goalstack25 = NULL;
786         this.goalstack26 = NULL;
787         this.goalstack27 = NULL;
788         this.goalstack28 = NULL;
789         this.goalstack29 = NULL;
790         this.goalstack30 = NULL;
791         this.goalstack31 = NULL;
792 }
793
794 // add a new goal at the beginning of the stack
795 // (in other words: add a new prerequisite before going to the later goals)
796 // NOTE: when a waypoint is added, the WP gets pushed first, then the
797 // next-closest WP on the shortest path to the WP
798 // That means, if the stack overflows, the bot will know how to do the FIRST 32
799 // steps to the goal, and then recalculate the path.
800 void navigation_pushroute(entity this, entity e)
801 {
802         this.goalcurrent_prev = this.goalcurrent;
803         this.goalcurrent_distance_2d = FLOAT_MAX;
804         this.goalcurrent_distance_z = FLOAT_MAX;
805         this.goalcurrent_distance_time = 0;
806         //print("bot ", etos(this), " push ", etos(e), "\n");
807         if(this.goalstack31 == this.goalentity)
808                 this.goalentity = NULL;
809         this.goalstack31 = this.goalstack30;
810         this.goalstack30 = this.goalstack29;
811         this.goalstack29 = this.goalstack28;
812         this.goalstack28 = this.goalstack27;
813         this.goalstack27 = this.goalstack26;
814         this.goalstack26 = this.goalstack25;
815         this.goalstack25 = this.goalstack24;
816         this.goalstack24 = this.goalstack23;
817         this.goalstack23 = this.goalstack22;
818         this.goalstack22 = this.goalstack21;
819         this.goalstack21 = this.goalstack20;
820         this.goalstack20 = this.goalstack19;
821         this.goalstack19 = this.goalstack18;
822         this.goalstack18 = this.goalstack17;
823         this.goalstack17 = this.goalstack16;
824         this.goalstack16 = this.goalstack15;
825         this.goalstack15 = this.goalstack14;
826         this.goalstack14 = this.goalstack13;
827         this.goalstack13 = this.goalstack12;
828         this.goalstack12 = this.goalstack11;
829         this.goalstack11 = this.goalstack10;
830         this.goalstack10 = this.goalstack09;
831         this.goalstack09 = this.goalstack08;
832         this.goalstack08 = this.goalstack07;
833         this.goalstack07 = this.goalstack06;
834         this.goalstack06 = this.goalstack05;
835         this.goalstack05 = this.goalstack04;
836         this.goalstack04 = this.goalstack03;
837         this.goalstack03 = this.goalstack02;
838         this.goalstack02 = this.goalstack01;
839         this.goalstack01 = this.goalcurrent;
840         this.goalcurrent = e;
841 }
842
843 // remove first goal from stack
844 // (in other words: remove a prerequisite for reaching the later goals)
845 // (used when a spawnfunc_waypoint is reached)
846 void navigation_poproute(entity this)
847 {
848         this.goalcurrent_prev = this.goalcurrent;
849         this.goalcurrent_distance_2d = FLOAT_MAX;
850         this.goalcurrent_distance_z = FLOAT_MAX;
851         this.goalcurrent_distance_time = 0;
852         //print("bot ", etos(this), " pop\n");
853         if(this.goalcurrent == this.goalentity)
854         {
855                 this.goalentity = NULL;
856                 this.goalentity_lock_timeout = 0;
857         }
858         this.goalcurrent = this.goalstack01;
859         this.goalstack01 = this.goalstack02;
860         this.goalstack02 = this.goalstack03;
861         this.goalstack03 = this.goalstack04;
862         this.goalstack04 = this.goalstack05;
863         this.goalstack05 = this.goalstack06;
864         this.goalstack06 = this.goalstack07;
865         this.goalstack07 = this.goalstack08;
866         this.goalstack08 = this.goalstack09;
867         this.goalstack09 = this.goalstack10;
868         this.goalstack10 = this.goalstack11;
869         this.goalstack11 = this.goalstack12;
870         this.goalstack12 = this.goalstack13;
871         this.goalstack13 = this.goalstack14;
872         this.goalstack14 = this.goalstack15;
873         this.goalstack15 = this.goalstack16;
874         this.goalstack16 = this.goalstack17;
875         this.goalstack17 = this.goalstack18;
876         this.goalstack18 = this.goalstack19;
877         this.goalstack19 = this.goalstack20;
878         this.goalstack20 = this.goalstack21;
879         this.goalstack21 = this.goalstack22;
880         this.goalstack22 = this.goalstack23;
881         this.goalstack23 = this.goalstack24;
882         this.goalstack24 = this.goalstack25;
883         this.goalstack25 = this.goalstack26;
884         this.goalstack26 = this.goalstack27;
885         this.goalstack27 = this.goalstack28;
886         this.goalstack28 = this.goalstack29;
887         this.goalstack29 = this.goalstack30;
888         this.goalstack30 = this.goalstack31;
889         this.goalstack31 = NULL;
890 }
891
892 // walking to wp (walkfromwp == false) v2 and v2_height will be used as
893 // waypoint destination coordinates instead of v (only useful for box waypoints)
894 // for normal waypoints v2 == v and v2_height == 0
895 float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, vector o2, float o2_height, float walkfromwp, float bestdist)
896 {
897         if (vdist(v - org, <, bestdist))
898         {
899                 traceline(v, org, true, ent);
900                 if (trace_fraction == 1)
901                 {
902                         if (walkfromwp)
903                         {
904                                 if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, v2, v2_height, bot_navigation_movemode))
905                                         return true;
906                         }
907                         else
908                         {
909                                 if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, o2, o2_height, bot_navigation_movemode))
910                                         return true;
911                         }
912                 }
913         }
914         return false;
915 }
916
917 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
918 entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfromwp, float bestdist, entity except)
919 {
920         if(ent.tag_entity)
921                 ent = ent.tag_entity;
922
923         vector pm1 = ent.origin + ent.mins;
924         vector pm2 = ent.origin + ent.maxs;
925
926         if (autocvar_g_waypointeditor && !IS_BOT_CLIENT(ent))
927         {
928                 // this code allows removing waypoints in the air and seeing jumppad/telepport waypoint links
929                 // FIXME it causes a bug where a waypoint spawned really close to another one (max 16 qu)
930                 // isn't detected as the nearest waypoint
931                 IL_EACH(g_waypoints, it != ent && it != except,
932                 {
933                         if (boxesoverlap(pm1, pm2, it.absmin, it.absmax))
934                                 return it;
935                 });
936         }
937         else
938         {
939                 // do two scans, because box test is cheaper
940                 IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
941                 {
942                         if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
943                         {
944                                 if(walkfromwp && !ent.navigation_dynamicgoal)
945                                         waypoint_clearlinks(ent); // initialize wpXXmincost fields
946                                 return it;
947                         }
948                 });
949         }
950
951         vector org = ent.origin;
952         if (navigation_testtracewalk)
953                 te_plasmaburn(org);
954
955         entity best = NULL;
956         vector v = '0 0 0';
957
958         if(ent.size && !IS_PLAYER(ent))
959         {
960                 org += 0.5 * (ent.mins + ent.maxs);
961                 org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
962         }
963
964         // box check failed, try walk
965         IL_EACH(g_waypoints, it != ent,
966         {
967                 if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK))
968                         continue;
969                 v = it.origin;
970
971                 if (walkfromwp)
972                 {
973                         set_tracewalk_dest(ent, v, true);
974                         if (trace_ent == ent)
975                         {
976                                 bestdist = 0;
977                                 best = it;
978                                 break;
979                         }
980                 }
981                 else
982                         set_tracewalk_dest(it, org, false);
983
984                 if (navigation_waypoint_will_link(v, org, ent,
985                         tracewalk_dest, tracewalk_dest_height,
986                         tracewalk_dest, tracewalk_dest_height, walkfromwp, bestdist))
987                 {
988                         if (walkfromwp)
989                                 bestdist = vlen(tracewalk_dest - v);
990                         else
991                                 bestdist = vlen(v - org);
992                         best = it;
993                 }
994         });
995         if(!best && !ent.navigation_dynamicgoal)
996         {
997                 int solid_save = ent.solid;
998                 ent.solid = SOLID_BSP;
999                 IL_EACH(g_jumppads, true,
1000                 {
1001                         if(trigger_push_test(it, ent))
1002                         {
1003                                 best = it.nearestwaypoint;
1004                                 break;
1005                         }
1006                 });
1007                 ent.solid = solid_save;
1008         }
1009         return best;
1010 }
1011 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
1012 {
1013         entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, NULL);
1014         if (autocvar_g_waypointeditor_auto)
1015         {
1016                 entity wp2 = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, wp);
1017                 if (wp && !wp2)
1018                         wp.wpflags |= WAYPOINTFLAG_PROTECTED;
1019         }
1020         return wp;
1021 }
1022
1023 // finds the waypoints near the bot initiating a navigation query
1024 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
1025 {
1026         //navigation_testtracewalk = true;
1027         int c = 0;
1028         IL_EACH(g_waypoints, !it.wpconsidered,
1029         {
1030                 set_tracewalk_dest(it, this.origin, false);
1031
1032                 vector diff = tracewalk_dest - this.origin;
1033                 diff.z = max(0, diff.z);
1034                 if(vdist(diff, <, maxdist))
1035                 {
1036                         it.wpconsidered = true;
1037                         if (tracewalk(this, this.origin, this.mins, this.maxs,
1038                                 tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
1039                         {
1040                                 it.wpnearestpoint = tracewalk_dest;
1041                                 it.wpcost = waypoint_gettravelcost(this.origin, tracewalk_dest, this, it) + it.dmg;
1042                                 it.wpfire = 1;
1043                                 it.enemy = NULL;
1044                                 c = c + 1;
1045                         }
1046                 }
1047         });
1048         //navigation_testtracewalk = false;
1049         return c;
1050 }
1051
1052 // updates a path link if a spawnfunc_waypoint link is better than the current one
1053 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost, vector p)
1054 {
1055         vector m1, m2;
1056         vector v;
1057         if (wp.wpisbox)
1058         {
1059                 m1 = wp.origin + wp.mins;
1060                 m2 = wp.origin + wp.maxs;
1061                 v.x = bound(m1_x, p.x, m2_x);
1062                 v.y = bound(m1_y, p.y, m2_y);
1063                 v.z = bound(m1_z, p.z, m2_z);
1064         }
1065         else
1066                 v = wp.origin;
1067         if (w.wpflags & WAYPOINTFLAG_TELEPORT)
1068                 cost += w.wp00mincost; // assuming teleport has exactly one destination
1069         else
1070                 cost += waypoint_gettravelcost(p, v, w, wp);
1071         if (wp.wpcost > cost)
1072         {
1073                 wp.wpcost = cost;
1074                 wp.enemy = w;
1075                 wp.wpfire = 1;
1076                 wp.wpnearestpoint = v;
1077         }
1078 }
1079
1080 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1081 void navigation_markroutes(entity this, entity fixed_source_waypoint)
1082 {
1083         float cost, cost2;
1084         vector p;
1085
1086         IL_EACH(g_waypoints, true,
1087         {
1088                 it.wpconsidered = false;
1089                 it.wpnearestpoint = '0 0 0';
1090                 it.wpcost = 10000000;
1091                 it.wpfire = 0;
1092                 it.enemy = NULL;
1093         });
1094
1095         if(fixed_source_waypoint)
1096         {
1097                 fixed_source_waypoint.wpconsidered = true;
1098                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
1099                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg;
1100                 fixed_source_waypoint.wpfire = 1;
1101                 fixed_source_waypoint.enemy = NULL;
1102         }
1103         else
1104         {
1105                 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1106                 // as this search is expensive we will use lower values if the bot is on the air
1107                 float increment, maxdistance;
1108                 if(IS_ONGROUND(this))
1109                 {
1110                         increment = 750;
1111                         maxdistance = 50000;
1112                 }
1113                 else
1114                 {
1115                         increment = 500;
1116                         maxdistance = 1500;
1117                 }
1118
1119                 for(int j = increment; !navigation_markroutes_nearestwaypoints(this, j) && j < maxdistance; j += increment);
1120         }
1121
1122         bool searching = true;
1123         while (searching)
1124         {
1125                 searching = false;
1126                 IL_EACH(g_waypoints, it.wpfire,
1127                 {
1128                         searching = true;
1129                         it.wpfire = 0;
1130                         cost = it.wpcost;
1131                         p = it.wpnearestpoint;
1132                         entity wp;
1133                         wp = it.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp00mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1134                         wp = it.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp01mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1135                         wp = it.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp02mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1136                         wp = it.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp03mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1137                         wp = it.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp04mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1138                         wp = it.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp05mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1139                         wp = it.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp06mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1140                         wp = it.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp07mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1141                         wp = it.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp08mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1142                         wp = it.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp09mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1143                         wp = it.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp10mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1144                         wp = it.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp11mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1145                         wp = it.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp12mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1146                         wp = it.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp13mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1147                         wp = it.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp14mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1148                         wp = it.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp15mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1149                         wp = it.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp16mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1150                         wp = it.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp17mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1151                         wp = it.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp18mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1152                         wp = it.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp19mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1153                         wp = it.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp20mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1154                         wp = it.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp21mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1155                         wp = it.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp22mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1156                         wp = it.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp23mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1157                         wp = it.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp24mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1158                         wp = it.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp25mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1159                         wp = it.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp26mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1160                         wp = it.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp27mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1161                         wp = it.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp28mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1162                         wp = it.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp29mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1163                         wp = it.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp30mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1164                         wp = it.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp31mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
1165                         }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1166                 });
1167         }
1168 }
1169
1170 // queries the entire spawnfunc_waypoint network for pathes leading to the bot
1171 void navigation_markroutes_inverted(entity fixed_source_waypoint)
1172 {
1173         float cost, cost2;
1174         vector p;
1175         IL_EACH(g_waypoints, true,
1176         {
1177                 it.wpconsidered = false;
1178                 it.wpnearestpoint = '0 0 0';
1179                 it.wpcost = 10000000;
1180                 it.wpfire = 0;
1181                 it.enemy = NULL;
1182         });
1183
1184         if(fixed_source_waypoint)
1185         {
1186                 fixed_source_waypoint.wpconsidered = true;
1187                 fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
1188                 fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg; // the cost to get from X to fixed_source_waypoint
1189                 fixed_source_waypoint.wpfire = 1;
1190                 fixed_source_waypoint.enemy = NULL;
1191         }
1192         else
1193         {
1194                 error("need to start with a waypoint\n");
1195         }
1196
1197         bool searching = true;
1198         while (searching)
1199         {
1200                 searching = false;
1201                 IL_EACH(g_waypoints, it.wpfire,
1202                 {
1203                         searching = true;
1204                         it.wpfire = 0;
1205                         cost = it.wpcost; // cost to walk from it to home
1206                         p = it.wpnearestpoint;
1207                         entity wp = it;
1208                         IL_EACH(g_waypoints, it != wp,
1209                         {
1210                                 if(!waypoint_islinked(it, wp))
1211                                         continue;
1212                                 cost2 = cost + it.dmg;
1213                                 navigation_markroutes_checkwaypoint(wp, it, cost2, p);
1214                         });
1215                 });
1216         }
1217 }
1218
1219 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1220 void navigation_routerating(entity this, entity e, float f, float rangebias)
1221 {
1222         if (!e || e.blacklisted) { return; }
1223
1224         rangebias = waypoint_getlinearcost(rangebias);
1225         f = waypoint_getlinearcost(f);
1226
1227         if (IS_PLAYER(e))
1228         {
1229                 bool rate_wps = false;
1230                 if (e.watertype < CONTENT_WATER || (e.waterlevel > WATERLEVEL_WETFEET && !STAT(FROZEN, e))
1231                         || (e.flags & FL_PARTIALGROUND))
1232                 {
1233                         rate_wps = true;
1234                 }
1235
1236                 if(!IS_ONGROUND(e))
1237                 {
1238                         traceline(e.origin, e.origin + '0 0 -1500', true, NULL);
1239                         int t = pointcontents(trace_endpos + '0 0 1');
1240                         if(t != CONTENT_SOLID )
1241                         {
1242                                 if(t == CONTENT_WATER || t == CONTENT_SLIME || t == CONTENT_LAVA)
1243                                         rate_wps = true;
1244                                 else if(tracebox_hits_trigger_hurt(e.origin, e.mins, e.maxs, trace_endpos))
1245                                         return;
1246                         }
1247                 }
1248
1249                 if(rate_wps)
1250                 {
1251                         entity theEnemy = e;
1252                         entity best_wp = NULL;
1253                         float best_dist = FLOAT_MAX;
1254                         IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_TELEPORT)
1255                                 && vdist(it.origin - theEnemy.origin, <, 500)
1256                                 && vdist(it.origin - this.origin, >, 100)
1257                                 && vdist(it.origin - this.origin, <, 10000),
1258                         {
1259                                 float dist = vlen2(it.origin - theEnemy.origin);
1260                                 if (dist < best_dist)
1261                                 {
1262                                         best_wp = it;
1263                                         best_dist = dist;
1264                                 }
1265                         });
1266                         if (!best_wp)
1267                                 return;
1268                         e = best_wp;
1269                 }
1270         }
1271
1272         vector goal_org = (e.absmin + e.absmax) * 0.5;
1273
1274         //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
1275
1276         // Evaluate path using jetpack
1277         if(this.items & IT_JETPACK)
1278         if(autocvar_bot_ai_navigation_jetpack)
1279         if(vdist(this.origin - goal_org, >, autocvar_bot_ai_navigation_jetpack_mindistance))
1280         {
1281                 vector pointa, pointb;
1282
1283                 LOG_DEBUG("jetpack ai: evaluating path for ", e.classname);
1284
1285                 // Point A
1286                 traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
1287                 pointa = trace_endpos - '0 0 1';
1288
1289                 // Point B
1290                 traceline(goal_org, goal_org + '0 0 65535', MOVE_NORMAL, e);
1291                 pointb = trace_endpos - '0 0 1';
1292
1293                 // Can I see these two points from the sky?
1294                 traceline(pointa, pointb, MOVE_NORMAL, this);
1295
1296                 if(trace_fraction==1)
1297                 {
1298                         LOG_DEBUG("jetpack ai: can bridge these two points");
1299
1300                         // Lower the altitude of these points as much as possible
1301                         float zdistance, xydistance, cost, t, fuel;
1302                         vector down, npa, npb;
1303
1304                         down = '0 0 -1' * (STAT(PL_MAX, this).z - STAT(PL_MIN, this).z) * 10;
1305
1306                         do{
1307                                 npa = pointa + down;
1308                                 npb = pointb + down;
1309
1310                                 if(npa.z<=this.absmax.z)
1311                                         break;
1312
1313                                 if(npb.z<=e.absmax.z)
1314                                         break;
1315
1316                                 traceline(npa, npb, MOVE_NORMAL, this);
1317                                 if(trace_fraction==1)
1318                                 {
1319                                         pointa = npa;
1320                                         pointb = npb;
1321                                 }
1322                         }
1323                         while(trace_fraction == 1);
1324
1325
1326                         // Rough estimation of fuel consumption
1327                         // (ignores acceleration and current xyz velocity)
1328                         xydistance = vlen(pointa - pointb);
1329                         zdistance = fabs(pointa.z - this.origin.z);
1330
1331                         t = zdistance / autocvar_g_jetpack_maxspeed_up;
1332                         t += xydistance / autocvar_g_jetpack_maxspeed_side;
1333                         fuel = t * autocvar_g_jetpack_fuel * 0.8;
1334
1335                         LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), ", have ", ftos(GetResource(this, RES_FUEL)));
1336
1337                         // enough fuel ?
1338                         if(GetResource(this, RES_FUEL) > fuel || (this.items & IT_UNLIMITED_AMMO))
1339                         {
1340                                 // Estimate cost
1341                                 // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
1342                                 //  - between air and ground speeds)
1343
1344                                 cost = xydistance / (autocvar_g_jetpack_maxspeed_side/autocvar_sv_maxspeed);
1345                                 cost += zdistance / (autocvar_g_jetpack_maxspeed_up/autocvar_sv_maxspeed);
1346                                 cost *= 1.5;
1347
1348                                 // Compare against other goals
1349                                 f = f * rangebias / (rangebias + cost);
1350
1351                                 if (navigation_bestrating < f)
1352                                 {
1353                                         LOG_DEBUG("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")");
1354                                         navigation_bestrating = f;
1355                                         navigation_bestgoal = e;
1356                                         this.navigation_jetpack_goal = e;
1357                                         this.navigation_jetpack_point = pointb;
1358                                 }
1359                                 return;
1360                         }
1361                 }
1362         }
1363
1364         entity nwp;
1365         //te_wizspike(e.origin);
1366         //bprint(etos(e));
1367         //bprint("\n");
1368         // update the cached spawnfunc_waypoint link on a dynamic item entity
1369         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
1370         {
1371                 nwp = e;
1372         }
1373         else
1374         {
1375                 if(autocvar_g_waypointeditor && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
1376                         e.nearestwaypoint = NULL;
1377
1378                 if ((!e.nearestwaypoint || e.navigation_dynamicgoal)
1379                         && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout)
1380                 {
1381                         if(IS_BOT_CLIENT(e) && e.goalcurrent && e.goalcurrent.classname == "waypoint")
1382                                 e.nearestwaypoint = nwp = e.goalcurrent;
1383                         else
1384                                 e.nearestwaypoint = nwp = navigation_findnearestwaypoint(e, true);
1385                         if(!nwp)
1386                         {
1387                                 LOG_DEBUG("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e));
1388
1389                                 if(!e.navigation_dynamicgoal)
1390                                         e.blacklisted = true;
1391
1392                                 if(e.blacklisted)
1393                                 {
1394                                         LOG_DEBUG("The entity '", e.classname, "' is going to be excluded from path finding during this match");
1395                                         return;
1396                                 }
1397                         }
1398
1399                         if(e.navigation_dynamicgoal)
1400                                 e.nearestwaypointtimeout = time + 2;
1401                         else if(autocvar_g_waypointeditor)
1402                                 e.nearestwaypointtimeout = time + 3 + random() * 2;
1403                 }
1404                 nwp = e.nearestwaypoint;
1405         }
1406
1407         if (nwp && nwp.wpcost < 10000000)
1408         {
1409                 //te_wizspike(nwp.wpnearestpoint);
1410                 float nwptoitem_cost = 0;
1411                 if(nwp.wpflags & WAYPOINTFLAG_TELEPORT)
1412                         nwptoitem_cost = nwp.wp00mincost;
1413                 else
1414                         nwptoitem_cost = waypoint_gettravelcost(nwp.wpnearestpoint, goal_org, nwp, e);
1415                 float cost = nwp.wpcost + nwptoitem_cost;
1416                 LOG_DEBUG("checking ^5", e.classname, "^7 with base rating ^xf04", ftos(f), "^7 and rangebias ^xf40", ftos(rangebias));
1417                 f = f * rangebias / (rangebias + cost);
1418                 LOG_DEBUG("         ^5", e.classname, "^7 with cost ^6", ftos(cost), "^7 and final rating ^2", ftos(f));
1419                 if (navigation_bestrating < f)
1420                 {
1421                         LOG_DEBUG(" ground path: ^3added goal ^5", e.classname);
1422                         navigation_bestrating = f;
1423                         navigation_bestgoal = e;
1424                 }
1425         }
1426 }
1427
1428 // adds an item to the the goal stack with the path to a given item
1429 bool navigation_routetogoal(entity this, entity e, vector startposition)
1430 {
1431         // if there is no goal, just exit
1432         if (!e)
1433                 return false;
1434
1435         entity teleport_goal = NULL;
1436
1437         this.goalentity = e;
1438
1439         if(e.wpflags & WAYPOINTFLAG_TELEPORT)
1440         {
1441                 // force teleport destination as route destination
1442                 teleport_goal = e;
1443                 navigation_pushroute(this, e.wp00);
1444                 this.goalentity = e.wp00;
1445         }
1446
1447         // put the entity on the goal stack
1448         //print("routetogoal ", etos(e), "\n");
1449         navigation_pushroute(this, e);
1450
1451         if(teleport_goal)
1452                 e = this.goalentity;
1453
1454         if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
1455         {
1456                 this.wp_goal_prev1 = this.wp_goal_prev0;
1457                 this.wp_goal_prev0 = e;
1458         }
1459
1460         if((this.items & IT_JETPACK) && e == this.navigation_jetpack_goal)
1461                 return true;
1462
1463         // if it can reach the goal there is nothing more to do
1464         set_tracewalk_dest(e, startposition, true);
1465         if ((!IS_MOVABLE(this.goalcurrent) || vdist(tracewalk_dest - this.origin, <, MAX_CHASE_DISTANCE))
1466                 && (trace_ent == this || tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this),
1467                 tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode)))
1468         {
1469                 return true;
1470         }
1471
1472         entity nearest_wp = NULL;
1473         // see if there are waypoints describing a path to the item
1474         if(e.classname != "waypoint" || (e.wpflags & WAYPOINTFLAG_PERSONAL))
1475         {
1476                 e = e.nearestwaypoint;
1477                 nearest_wp = e;
1478         }
1479         else if(teleport_goal)
1480                 e = teleport_goal;
1481         else
1482                 e = e.enemy; // we already have added it, so...
1483
1484         if(e == NULL)
1485                 return false;
1486
1487         if(nearest_wp && nearest_wp.enemy && !(nearest_wp.enemy.wpflags & WPFLAGMASK_NORELINK))
1488         {
1489                 // often path can be optimized by not adding the nearest waypoint
1490                 if (this.goalentity.navigation_dynamicgoal || autocvar_g_waypointeditor)
1491                 {
1492                         if (nearest_wp.enemy.wpcost < autocvar_bot_ai_strategyinterval_movingtarget)
1493                         {
1494                                 if (vdist(vec2(this.goalentity.origin - nearest_wp.origin), <, 32))
1495                                         e = nearest_wp.enemy;
1496                                 else
1497                                 {
1498                                         set_tracewalk_dest(this.goalentity, nearest_wp.enemy.origin, true);
1499                                         if (trace_ent == this || (vdist(tracewalk_dest - nearest_wp.enemy.origin, <, 1050)
1500                                                 && vlen2(tracewalk_dest - nearest_wp.enemy.origin) < vlen2(nearest_wp.origin - nearest_wp.enemy.origin)
1501                                                 && tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this),
1502                                                 tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode)))
1503                                         {
1504                                                 e = nearest_wp.enemy;
1505                                         }
1506                                 }
1507                         }
1508                 }
1509                 else
1510                 {
1511                         // NOTE unlike waypoints, items hold incoming links
1512                         navigation_item_initlinks_ifneeded(this.goalentity);
1513                         int link_num = navigation_item_getlinknum(this.goalentity, nearest_wp.enemy);
1514                         if (link_num >= 0)
1515                         {
1516                                 if (navigation_item_iswalkablelink(this.goalentity, link_num))
1517                                         e = nearest_wp.enemy;
1518                         }
1519                         else // untested link
1520                         {
1521                                 entity wp = nearest_wp.enemy;
1522                                 entity goal = this.goalentity;
1523                                 bool walkable = false;
1524                                 if (checkpvs(wp.origin, goal))
1525                                 {
1526                                         set_tracewalk_dest(goal, wp.origin, false);
1527                                         if (vdist(tracewalk_dest - wp.origin, <, 1050)
1528                                                 && tracewalk(goal, wp.origin, PL_MIN_CONST, PL_MAX_CONST,
1529                                                 tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
1530                                         {
1531                                                 walkable = true;
1532                                                 e = nearest_wp.enemy;
1533                                         }
1534                                 }
1535                                 navigation_item_add_link(wp, goal, walkable);
1536                         }
1537                 }
1538         }
1539
1540         for (;;)
1541         {
1542                 // add the spawnfunc_waypoint to the path
1543                 navigation_pushroute(this, e);
1544                 e = e.enemy;
1545
1546                 if(e==NULL)
1547                         break;
1548         }
1549
1550         return false;
1551 }
1552
1553 // shorten path by removing intermediate goals
1554 bool navigation_shortenpath(entity this)
1555 {
1556         if (!this.goalstack01 || wasfreed(this.goalstack01))
1557                 return false;
1558         if (this.bot_tracewalk_time > time)
1559                 return false;
1560         this.bot_tracewalk_time = max(time, this.bot_tracewalk_time) + 0.25;
1561
1562         bool cut_allowed = false;
1563         entity next = this.goalentity;
1564         // evaluate whether bot can discard current route and chase directly a player, trying to
1565         // keep waypoint route as long as possible, as it is safer and faster (bot can bunnyhop)
1566         if (IS_MOVABLE(next))
1567         {
1568                 set_tracewalk_dest(next, this.origin, true);
1569                 if (vdist(this.origin - tracewalk_dest, <, 200))
1570                         cut_allowed = true;
1571                 else if (vdist(tracewalk_dest - this.origin, <, MAX_CHASE_DISTANCE)
1572                         && vdist(tracewalk_dest - this.goalcurrent.origin, >, 200)
1573                         && vdist(this.origin - this.goalcurrent.origin, >, 100)
1574                         && checkpvs(this.origin + this.view_ofs, next))
1575                 {
1576                         if (vlen2(next.origin - this.origin) < vlen2(this.goalcurrent.origin - this.origin))
1577                                 cut_allowed = true;
1578                         else
1579                         {
1580                                 vector deviation = vectoangles(this.goalcurrent.origin - this.origin) - vectoangles(next.origin - this.origin);
1581                                 while (deviation.y < -180) deviation.y += 360;
1582                                 while (deviation.y > 180) deviation.y -= 360;
1583                                 if (fabs(deviation.y) > 25)
1584                                         cut_allowed = true;
1585                         }
1586                 }
1587                 if (cut_allowed)
1588                 {
1589                         if (trace_ent == this || tracewalk(this, this.origin, this.mins, this.maxs,
1590                                 tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
1591                         {
1592                                 LOG_DEBUG("path optimized for ", this.netname, ", route cleared");
1593                                 do
1594                                 {
1595                                         navigation_poproute(this);
1596                                 }
1597                                 while (this.goalcurrent != next);
1598                                 return true;
1599                         }
1600                         return false;
1601                 }
1602         }
1603
1604         next = this.goalstack01;
1605         // if for some reason the bot is closer to the next goal, pop the current one
1606         if (!IS_MOVABLE(next) && !(this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP))
1607                 && vlen2(this.goalcurrent.origin - next.origin) > vlen2(next.origin - this.origin)
1608                 && checkpvs(this.origin + this.view_ofs, next))
1609         {
1610                 set_tracewalk_dest(next, this.origin, true);
1611                 cut_allowed = true;
1612         }
1613
1614         if (cut_allowed)
1615         {
1616                 if (trace_ent == this || tracewalk(this, this.origin, this.mins, this.maxs,
1617                         tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
1618                 {
1619                         LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
1620                         navigation_poproute(this);
1621                         return true;
1622                 }
1623         }
1624         return false;
1625 }
1626
1627 // removes any currently touching waypoints from the goal stack
1628 // (this is how bots detect if they reached a goal)
1629 int navigation_poptouchedgoals(entity this)
1630 {
1631         int removed_goals = 0;
1632
1633         if(!this.goalcurrent)
1634                 return removed_goals;
1635
1636         if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1637         {
1638                 if (!this.goalcurrent.wpisbox // warpzone
1639                         && vlen2(this.origin - this.goalstack01.origin) < vlen2(this.origin - this.goalcurrent.origin))
1640                 {
1641                         // immediately remove origin and destination waypoints
1642                         navigation_poproute(this);
1643                         ++removed_goals;
1644                         navigation_poproute(this);
1645                         ++removed_goals;
1646                         this.lastteleporttime = 0;
1647                 }
1648
1649                 // make sure jumppad is really hit, don't rely on distance based checks
1650                 // as they may report a touch even if it didn't really happen
1651                 if(this.lastteleporttime > 0 && TELEPORT_USED(this, this.goalcurrent))
1652                 {
1653                         if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1654                         if((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) && this.goalcurrent.owner==this)
1655                         {
1656                                 this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1657                                 this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1658                         }
1659                         if(this.jumppadcount)
1660                         {
1661                                 // remove jumppad waypoint after a random delay to prevent bots getting
1662                                 // stuck on certain jumppads that require an extra initial horizontal speed
1663                                 float max_delay = 0.1;
1664                                 if (vdist(vec2(this.velocity), >, 2 * autocvar_sv_maxspeed))
1665                                         max_delay = 0.05;
1666                                 if (time - this.lastteleporttime < random() * max_delay)
1667                                         return removed_goals;
1668                         }
1669                         else if (this.goalcurrent.wpisbox) // teleport
1670                         {
1671                                 // immediately remove origin and destination waypoints
1672                                 navigation_poproute(this);
1673                                 ++removed_goals;
1674                         }
1675                         navigation_poproute(this);
1676                         this.lastteleporttime = 0;
1677                         ++removed_goals;
1678                 }
1679                 return removed_goals;
1680         }
1681         else if (this.lastteleporttime > 0)
1682         {
1683                 // sometimes bot is pushed so hard (by a jumppad or a shot) that ends up touching the next
1684                 // teleport / jumppad / warpzone present in its path skipping check of one or more goals
1685                 // if so immediately fix bot path by removing skipped goals
1686                 entity tele_ent = NULL;
1687                 if (this.goalstack01 && (this.goalstack01.wpflags & WAYPOINTFLAG_TELEPORT))
1688                         tele_ent = this.goalstack01;
1689                 else if (this.goalstack02 && (this.goalstack02.wpflags & WAYPOINTFLAG_TELEPORT))
1690                         tele_ent = this.goalstack02;
1691                 else if (this.goalstack03 && (this.goalstack03.wpflags & WAYPOINTFLAG_TELEPORT))
1692                         tele_ent = this.goalstack03;
1693                 if (tele_ent && TELEPORT_USED(this, tele_ent))
1694                 {
1695                         if (this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1696                         if ((tele_ent.wpflags & WAYPOINTFLAG_PERSONAL) && tele_ent.owner == this)
1697                         {
1698                                 this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1699                                 this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1700                         }
1701                         while (this.goalcurrent != tele_ent)
1702                         {
1703                                 navigation_poproute(this);
1704                                 ++removed_goals;
1705                         }
1706                         navigation_poproute(this);
1707                         this.lastteleporttime = 0;
1708                         ++removed_goals;
1709                         return removed_goals;
1710                 }
1711                 // reset of lastteleporttime can be overriden by a jumppad when it's set
1712                 // in more than one frame: make sure it's reset
1713                 this.lastteleporttime = 0;
1714         }
1715
1716         // Loose goal touching check when running
1717         // check goalstack01 to make sure waypoint isn't the final goal
1718         if((this.aistatus & AI_STATUS_RUNNING) && this.goalcurrent.classname == "waypoint" && !(this.goalcurrent.wpflags & WAYPOINTFLAG_JUMP)
1719                 && this.goalstack01 && !wasfreed(this.goalstack01) && vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed))
1720         {
1721                 vector gco = this.goalcurrent.origin;
1722                 float min_dist = BOT_BUNNYHOP_WP_DETECTION_RANGE;
1723                 // also detect waypoints when bot is way above them but with a narrower horizontal range
1724                 // so to increase chances bot ends up in the standard range (optimizes nearest waypoint finding)
1725                 if(vdist(this.origin - gco, <, min_dist)
1726                         || (vdist(vec2(this.origin - gco), <, min_dist * 0.5) && vdist(this.origin - eZ * 1.5 * min_dist - gco, <, min_dist)))
1727                 {
1728                         traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL);
1729                         if(trace_fraction==1)
1730                         {
1731                                 // Detect personal waypoints
1732                                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1733                                 if((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) && this.goalcurrent.owner==this)
1734                                 {
1735                                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1736                                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1737                                 }
1738
1739                                 navigation_poproute(this);
1740                                 ++removed_goals;
1741                                 if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1742                                         return removed_goals;
1743                         }
1744                 }
1745         }
1746
1747         while (this.goalcurrent && !IS_PLAYER(this.goalcurrent))
1748         {
1749                 vector gc_min = this.goalcurrent.absmin;
1750                 vector gc_max = this.goalcurrent.absmax;
1751                 if(this.goalcurrent.classname == "waypoint" && !this.goalcurrent.wpisbox)
1752                 {
1753                         gc_min = this.goalcurrent.origin - '1 1 1' * 12;
1754                         gc_max = this.goalcurrent.origin + '1 1 1' * 12 + eZ * (jumpheight_vec.z + STAT(PL_MIN, this).z);
1755                 }
1756                 if (this.ladder_entity)
1757                 {
1758                         if (!boxesoverlap(this.absmin, this.absmax - eZ * STAT(PL_MAX, this).z, gc_min, gc_max))
1759                                 break;
1760                 }
1761                 else
1762                 {
1763                         if (!boxesoverlap(this.absmin, this.absmax, gc_min, gc_max))
1764                                 break;
1765                 }
1766
1767                 // Detect personal waypoints
1768                 if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1769                 if((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) && this.goalcurrent.owner==this)
1770                 {
1771                         this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
1772                         this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1773                 }
1774
1775                 navigation_poproute(this);
1776                 ++removed_goals;
1777                 if(this.goalcurrent && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1778                         return removed_goals;
1779         }
1780         return removed_goals;
1781 }
1782
1783 entity navigation_get_really_close_waypoint(entity this)
1784 {
1785         entity wp = this.goalcurrent;
1786         if(!wp)
1787                 wp = this.goalcurrent_prev;
1788         if(!wp)
1789                 return NULL;
1790         float min_dist = ((this.aistatus & AI_STATUS_RUNNING) ? BOT_BUNNYHOP_WP_DETECTION_RANGE : 50);
1791         if(wp != this.goalcurrent_prev && vdist(wp.origin - this.origin, >, min_dist))
1792         {
1793                 wp = this.goalcurrent_prev;
1794                 if(!wp)
1795                         return NULL;
1796         }
1797         if(wp.classname != "waypoint")
1798         {
1799                 wp = wp.nearestwaypoint;
1800                 if(!wp)
1801                         return NULL;
1802         }
1803         if(vdist(wp.origin - this.origin, >, min_dist))
1804         {
1805                 wp = NULL;
1806                 IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
1807                 {
1808                         if(vdist(it.origin - this.origin, <, min_dist))
1809                         {
1810                                 wp = it;
1811                                 break;
1812                         }
1813                 });
1814                 if(!wp)
1815                         return NULL;
1816         }
1817         if(wp.wpflags & WAYPOINTFLAG_TELEPORT)
1818                 return NULL;
1819
1820         set_tracewalk_dest(wp, this.origin, false);
1821         if (!tracewalk(this, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this),
1822                 tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
1823         {
1824                 return NULL;
1825         }
1826         return wp;
1827 }
1828
1829 // begin a goal selection session (queries spawnfunc_waypoint network)
1830 void navigation_goalrating_start(entity this)
1831 {
1832         if(this.aistatus & AI_STATUS_STUCK)
1833                 return;
1834
1835         this.navigation_jetpack_goal = NULL;
1836         navigation_bestrating = -1;
1837         entity wp = navigation_get_really_close_waypoint(this);
1838         navigation_clearroute(this);
1839         navigation_bestgoal = NULL;
1840         navigation_markroutes(this, wp);
1841         this.goalstack31 = wp; // temporarly save the really close waypoint
1842 }
1843
1844 // ends a goal selection session (updates goal stack to the best goal)
1845 void navigation_goalrating_end(entity this)
1846 {
1847         if(this.aistatus & AI_STATUS_STUCK)
1848                 return;
1849
1850         entity wp = this.goalstack31; // save to wp as this.goalstack31 is set by navigation_routetogoal
1851         this.goalstack31 = NULL;
1852
1853         navigation_routetogoal(this, navigation_bestgoal, this.origin);
1854         LOG_DEBUG("best goal ", navigation_bestgoal.classname);
1855
1856         if (wp && this.goalcurrent == wp)
1857                 navigation_poproute(this);
1858
1859         // If the bot got stuck then try to reach the farthest waypoint
1860         if (!this.goalentity)
1861         {
1862                 if (autocvar_bot_wander_enable && !(this.aistatus & AI_STATUS_STUCK))
1863                 {
1864                         LOG_DEBUG(this.netname, " cannot walk to any goal");
1865                         this.aistatus |= AI_STATUS_STUCK;
1866                 }
1867                 this.goalentity_shouldbefrozen = false;
1868         }
1869         else
1870                 this.goalentity_shouldbefrozen = boolean(STAT(FROZEN, this.goalentity));
1871 }
1872
1873 void botframe_updatedangerousobjects(float maxupdate)
1874 {
1875         vector m1, m2, v, o;
1876         float c, d, danger;
1877         c = 0;
1878         entity wp_cur;
1879         IL_EACH(g_waypoints, true,
1880         {
1881                 danger = 0;
1882                 m1 = it.absmin;
1883                 m2 = it.absmax;
1884                 wp_cur = it;
1885                 IL_EACH(g_bot_dodge, it.bot_dodge,
1886                 {
1887                         v = it.origin;
1888                         v.x = bound(m1_x, v.x, m2_x);
1889                         v.y = bound(m1_y, v.y, m2_y);
1890                         v.z = bound(m1_z, v.z, m2_z);
1891                         o = (it.absmin + it.absmax) * 0.5;
1892                         d = waypoint_getlinearcost(it.bot_dodgerating) - waypoint_gettravelcost(o, v, it, wp_cur);
1893                         if (d > 0)
1894                         {
1895                                 traceline(o, v, true, NULL);
1896                                 if (trace_fraction == 1)
1897                                         danger = danger + d;
1898                         }
1899                 });
1900                 it.dmg = danger;
1901                 c = c + 1;
1902                 if (c >= maxupdate)
1903                         break;
1904         });
1905 }
1906
1907 void navigation_unstuck(entity this)
1908 {
1909         if (!autocvar_bot_wander_enable)
1910                 return;
1911
1912         bool has_user_waypoints = false;
1913         IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_GENERATED),
1914         {
1915                 has_user_waypoints = true;
1916                 break;
1917         });
1918         if (!has_user_waypoints)
1919                 return;
1920
1921         float search_radius = 1000;
1922
1923         if (!bot_waypoint_queue_owner)
1924         {
1925                 LOG_DEBUG(this.netname, " stuck, taking over the waypoints queue");
1926                 bot_waypoint_queue_owner = this;
1927                 bot_waypoint_queue_bestgoal = NULL;
1928                 bot_waypoint_queue_bestgoalrating = 0;
1929         }
1930
1931         if(bot_waypoint_queue_owner!=this)
1932                 return;
1933
1934         if (bot_waypoint_queue_goal)
1935         {
1936                 // evaluate the next goal on the queue
1937                 float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
1938                 LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with squared distance ", ftos(d));
1939                 set_tracewalk_dest(bot_waypoint_queue_goal, this.origin, false);
1940                 if (tracewalk(this, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this),
1941                         tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
1942                 {
1943                         if( d > bot_waypoint_queue_bestgoalrating)
1944                         {
1945                                 bot_waypoint_queue_bestgoalrating = d;
1946                                 bot_waypoint_queue_bestgoal = bot_waypoint_queue_goal;
1947                         }
1948                 }
1949
1950                 // move to a random waypoint while bot is searching for a walkable path;
1951                 // this is usually sufficient to unstuck bots from bad spots or when other
1952                 // bots of the same team block all their ways
1953                 if (!bot_waypoint_queue_bestgoal && (!this.goalentity || random() < 0.1))
1954                 {
1955                         navigation_clearroute(this);
1956                         navigation_routetogoal(this, bot_waypoint_queue_goal, this.origin);
1957                         navigation_goalrating_timeout_expire(this, 1 + random() * 2);
1958                 }
1959
1960                 bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
1961
1962                 if (!bot_waypoint_queue_goal)
1963                 {
1964                         if (bot_waypoint_queue_bestgoal)
1965                         {
1966                                 LOG_DEBUG(this.netname, " stuck, reachable waypoint found, heading to it");
1967                                 navigation_clearroute(this);
1968                                 navigation_routetogoal(this, bot_waypoint_queue_bestgoal, this.origin);
1969                                 navigation_goalrating_timeout_set(this);
1970                                 this.aistatus &= ~AI_STATUS_STUCK;
1971                         }
1972                         else
1973                         {
1974                                 LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
1975                         }
1976
1977                         bot_waypoint_queue_owner = NULL;
1978                 }
1979         }
1980         else
1981         {
1982                 if(bot_strategytoken!=this)
1983                         return;
1984
1985                 // build a new queue
1986                 LOG_DEBUG(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu");
1987
1988                 entity first = NULL;
1989
1990                 FOREACH_ENTITY_RADIUS(this.origin, search_radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED),
1991                 {
1992                         if(bot_waypoint_queue_goal)
1993                                 bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = it;
1994                         else
1995                                 first = it;
1996
1997                         bot_waypoint_queue_goal = it;
1998                         bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = NULL;
1999                 });
2000
2001                 if (first)
2002                         bot_waypoint_queue_goal = first;
2003                 else
2004                 {
2005                         LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
2006                         bot_waypoint_queue_owner = NULL;
2007                 }
2008         }
2009 }
2010
2011 // Support for debugging tracewalk visually
2012
2013 void debugresetnodes()
2014 {
2015         debuglastnode = '0 0 0';
2016 }
2017
2018 void debugnode(entity this, vector node)
2019 {
2020         if (!IS_PLAYER(this))
2021                 return;
2022
2023         if(debuglastnode=='0 0 0')
2024         {
2025                 debuglastnode = node;
2026                 return;
2027         }
2028
2029         te_lightning2(NULL, node, debuglastnode);
2030         debuglastnode = node;
2031 }
2032
2033 void debugnodestatus(vector position, float status)
2034 {
2035         vector c;
2036
2037         switch (status)
2038         {
2039                 case DEBUG_NODE_SUCCESS:
2040                         c = '0 15 0';
2041                         break;
2042                 case DEBUG_NODE_WARNING:
2043                         c = '15 15 0';
2044                         break;
2045                 case DEBUG_NODE_FAIL:
2046                         c = '15 0 0';
2047                         break;
2048                 default:
2049                         c = '15 15 15';
2050         }
2051
2052         te_customflash(position, 40,  2, c);
2053 }
2054
2055 // Support for debugging the goal stack visually
2056
2057 .float goalcounter;
2058 .vector lastposition;
2059
2060 // Debug the goal stack visually
2061 void debuggoalstack(entity this)
2062 {
2063         entity goal;
2064         vector org, go;
2065
2066         if(this.goalcounter==0)goal=this.goalcurrent;
2067         else if(this.goalcounter==1)goal=this.goalstack01;
2068         else if(this.goalcounter==2)goal=this.goalstack02;
2069         else if(this.goalcounter==3)goal=this.goalstack03;
2070         else if(this.goalcounter==4)goal=this.goalstack04;
2071         else if(this.goalcounter==5)goal=this.goalstack05;
2072         else if(this.goalcounter==6)goal=this.goalstack06;
2073         else if(this.goalcounter==7)goal=this.goalstack07;
2074         else if(this.goalcounter==8)goal=this.goalstack08;
2075         else if(this.goalcounter==9)goal=this.goalstack09;
2076         else if(this.goalcounter==10)goal=this.goalstack10;
2077         else if(this.goalcounter==11)goal=this.goalstack11;
2078         else if(this.goalcounter==12)goal=this.goalstack12;
2079         else if(this.goalcounter==13)goal=this.goalstack13;
2080         else if(this.goalcounter==14)goal=this.goalstack14;
2081         else if(this.goalcounter==15)goal=this.goalstack15;
2082         else if(this.goalcounter==16)goal=this.goalstack16;
2083         else if(this.goalcounter==17)goal=this.goalstack17;
2084         else if(this.goalcounter==18)goal=this.goalstack18;
2085         else if(this.goalcounter==19)goal=this.goalstack19;
2086         else if(this.goalcounter==20)goal=this.goalstack20;
2087         else if(this.goalcounter==21)goal=this.goalstack21;
2088         else if(this.goalcounter==22)goal=this.goalstack22;
2089         else if(this.goalcounter==23)goal=this.goalstack23;
2090         else if(this.goalcounter==24)goal=this.goalstack24;
2091         else if(this.goalcounter==25)goal=this.goalstack25;
2092         else if(this.goalcounter==26)goal=this.goalstack26;
2093         else if(this.goalcounter==27)goal=this.goalstack27;
2094         else if(this.goalcounter==28)goal=this.goalstack28;
2095         else if(this.goalcounter==29)goal=this.goalstack29;
2096         else if(this.goalcounter==30)goal=this.goalstack30;
2097         else if(this.goalcounter==31)goal=this.goalstack31;
2098         else goal=NULL;
2099
2100         if(goal==NULL)
2101         {
2102                 this.goalcounter = 0;
2103                 this.lastposition='0 0 0';
2104                 return;
2105         }
2106
2107         if(this.lastposition=='0 0 0')
2108                 org = this.origin;
2109         else
2110                 org = this.lastposition;
2111
2112
2113         go = ( goal.absmin + goal.absmax ) * 0.5;
2114         te_lightning2(NULL, org, go);
2115         this.lastposition = go;
2116
2117         this.goalcounter++;
2118 }